From 3af4c218c0e70167db23a6303d2af30aff37d2fe Mon Sep 17 00:00:00 2001 From: Andrew Lee Date: Thu, 20 Aug 2020 23:40:50 -0400 Subject: Removed a bunch of stuff; Changes --- .../Runtime/Playables/ITimeControl.cs | 27 ---------------------- 1 file changed, 27 deletions(-) delete mode 100644 Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Playables/ITimeControl.cs (limited to 'Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Playables/ITimeControl.cs') diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Playables/ITimeControl.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Playables/ITimeControl.cs deleted file mode 100644 index 5d986ae..0000000 --- a/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Playables/ITimeControl.cs +++ /dev/null @@ -1,27 +0,0 @@ -namespace UnityEngine.Timeline -{ - /// - /// Interface that can be implemented by MonoBehaviours indicating that they receive time-related control calls from a PlayableGraph. - /// - /// - /// Implementing this interface on MonoBehaviours attached to GameObjects under control by control-tracks will cause them to be notified when associated Timeline clips are active. - /// - public interface ITimeControl - { - /// - /// Called each frame the Timeline clip is active. - /// - /// The local time of the associated Timeline clip. - void SetTime(double time); - - /// - /// Called when the associated Timeline clip becomes active. - /// - void OnControlTimeStart(); - - /// - /// Called when the associated Timeline clip becomes deactivated. - /// - void OnControlTimeStop(); - } -} -- cgit v1.2.3