From 3af4c218c0e70167db23a6303d2af30aff37d2fe Mon Sep 17 00:00:00 2001 From: Andrew Lee Date: Thu, 20 Aug 2020 23:40:50 -0400 Subject: Removed a bunch of stuff; Changes --- .../Runtime/Playables/NotificationFlags.cs | 31 ---------------------- 1 file changed, 31 deletions(-) delete mode 100644 Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Playables/NotificationFlags.cs (limited to 'Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Playables/NotificationFlags.cs') diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Playables/NotificationFlags.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Playables/NotificationFlags.cs deleted file mode 100644 index a83fc8b..0000000 --- a/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Playables/NotificationFlags.cs +++ /dev/null @@ -1,31 +0,0 @@ -using System; - -namespace UnityEngine.Timeline -{ - /// - /// Use these flags to specify the notification behaviour. - /// - /// - [Flags] - [Serializable] - public enum NotificationFlags : short - { - /// - /// Use this flag to send the notification in Edit Mode. - /// - /// - /// Sent on discontinuous jumps in time. - /// - TriggerInEditMode = 1 << 0, - - /// - /// Use this flag to send the notification if playback starts after the notification time. - /// - Retroactive = 1 << 1, - - /// - /// Use this flag to send the notification only once when looping. - /// - TriggerOnce = 1 << 2, - } -} -- cgit v1.2.3