From c55fba8ab2a1c9d3df65eda4a5a1e957f4aa1f78 Mon Sep 17 00:00:00 2001 From: Andrew Lee Date: Sun, 19 Apr 2020 17:19:32 -0400 Subject: Inital commit --- .../Runtime/Playables/NotificationFlags.cs | 31 ++++++++++++++++++++++ 1 file changed, 31 insertions(+) create mode 100644 Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Playables/NotificationFlags.cs (limited to 'Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Playables/NotificationFlags.cs') diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Playables/NotificationFlags.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Playables/NotificationFlags.cs new file mode 100644 index 0000000..a83fc8b --- /dev/null +++ b/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Playables/NotificationFlags.cs @@ -0,0 +1,31 @@ +using System; + +namespace UnityEngine.Timeline +{ + /// + /// Use these flags to specify the notification behaviour. + /// + /// + [Flags] + [Serializable] + public enum NotificationFlags : short + { + /// + /// Use this flag to send the notification in Edit Mode. + /// + /// + /// Sent on discontinuous jumps in time. + /// + TriggerInEditMode = 1 << 0, + + /// + /// Use this flag to send the notification if playback starts after the notification time. + /// + Retroactive = 1 << 1, + + /// + /// Use this flag to send the notification only once when looping. + /// + TriggerOnce = 1 << 2, + } +} -- cgit v1.2.3