From 3af4c218c0e70167db23a6303d2af30aff37d2fe Mon Sep 17 00:00:00 2001 From: Andrew Lee Date: Thu, 20 Aug 2020 23:40:50 -0400 Subject: Removed a bunch of stuff; Changes --- .../Runtime/Scripting/PlayableTrack.cs | 23 ---------------------- 1 file changed, 23 deletions(-) delete mode 100644 Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Scripting/PlayableTrack.cs (limited to 'Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Scripting/PlayableTrack.cs') diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Scripting/PlayableTrack.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Scripting/PlayableTrack.cs deleted file mode 100644 index e785cbf..0000000 --- a/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Scripting/PlayableTrack.cs +++ /dev/null @@ -1,23 +0,0 @@ -using System; -using UnityEngine; -using UnityEngine.Playables; - -namespace UnityEngine.Timeline -{ - /// - /// A PlayableTrack is a track whose clips are custom playables. - /// - /// - /// This is a track that can contain PlayableAssets that are found in the project and do not have their own specified track type. - /// - [Serializable] - public class PlayableTrack : TrackAsset - { - /// - protected override void OnCreateClip(TimelineClip clip) - { - if (clip.asset != null) - clip.displayName = clip.asset.GetType().Name; - } - } -} -- cgit v1.2.3