From c55fba8ab2a1c9d3df65eda4a5a1e957f4aa1f78 Mon Sep 17 00:00:00 2001 From: Andrew Lee Date: Sun, 19 Apr 2020 17:19:32 -0400 Subject: Inital commit --- .../Runtime/Scripting/PlayableTrack.cs | 23 ++++++++++++++++++++++ 1 file changed, 23 insertions(+) create mode 100644 Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Scripting/PlayableTrack.cs (limited to 'Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Scripting/PlayableTrack.cs') diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Scripting/PlayableTrack.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Scripting/PlayableTrack.cs new file mode 100644 index 0000000..e785cbf --- /dev/null +++ b/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Scripting/PlayableTrack.cs @@ -0,0 +1,23 @@ +using System; +using UnityEngine; +using UnityEngine.Playables; + +namespace UnityEngine.Timeline +{ + /// + /// A PlayableTrack is a track whose clips are custom playables. + /// + /// + /// This is a track that can contain PlayableAssets that are found in the project and do not have their own specified track type. + /// + [Serializable] + public class PlayableTrack : TrackAsset + { + /// + protected override void OnCreateClip(TimelineClip clip) + { + if (clip.asset != null) + clip.displayName = clip.asset.GetType().Name; + } + } +} -- cgit v1.2.3