From 3af4c218c0e70167db23a6303d2af30aff37d2fe Mon Sep 17 00:00:00 2001 From: Andrew Lee Date: Thu, 20 Aug 2020 23:40:50 -0400 Subject: Removed a bunch of stuff; Changes --- .../Runtime/Utilities/IPropertyCollector.cs | 102 --------------------- 1 file changed, 102 deletions(-) delete mode 100644 Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Utilities/IPropertyCollector.cs (limited to 'Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Utilities/IPropertyCollector.cs') diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Utilities/IPropertyCollector.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Utilities/IPropertyCollector.cs deleted file mode 100644 index 08f991a..0000000 --- a/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Utilities/IPropertyCollector.cs +++ /dev/null @@ -1,102 +0,0 @@ -using System.Collections.Generic; - -namespace UnityEngine.Timeline -{ - /// - /// Interface used to inform the Timeline Editor about potential property modifications that may occur while previewing. - /// - public interface IPropertyCollector - { - /// - /// Sets the active game object for subsequent property modifications. - /// - /// The GameObject to push. - void PushActiveGameObject(GameObject gameObject); - - /// - /// Removes the active GameObject from the modification stack, restoring the previous value. - /// - void PopActiveGameObject(); - - /// - /// Add properties modified by an animation clip. - /// - /// The animation clip that contains the properties - void AddFromClip(AnimationClip clip); - - /// - /// Add property modifications specified by a list of animation clips. - /// - /// The list of animation clips used to determine which property modifications to apply. - void AddFromClips(IEnumerable clips); - - /// - /// Add property modifications using the serialized property name. - /// - /// The name of the serialized property - /// The type of the component the property exists on - /// - /// This method uses the most recent gameObject from PushActiveGameObject - /// - void AddFromName(string name) where T : Component; - - /// - /// Add property modifications using the serialized property name. - /// - /// The name of the serialized property - /// - /// This method uses the most recent gameObject from PushActiveGameObject - /// - void AddFromName(string name); - - /// - /// Add property modifications modified by an animation clip. - /// - /// The GameObject where the properties exist - /// The animation clip that contains the properties - void AddFromClip(GameObject obj, AnimationClip clip); - - /// - /// Add property modifications specified by a list of animation clips. - /// - /// The gameObject that will be animated - /// The list of animation clips used to determine which property modifications to apply. - void AddFromClips(GameObject obj, IEnumerable clips); - - /// - /// Add property modifications using the serialized property name. - /// - /// The name of the serialized property - /// The gameObject where the properties exist - /// The type of the component the property exists on> - void AddFromName(GameObject obj, string name) where T : Component; - - /// - /// Add property modifications using the serialized property name. - /// - /// The gameObject where the properties exist - /// The name of the serialized property - void AddFromName(GameObject obj, string name); - - /// - /// Add property modifications using the serialized property name. - /// - /// The name of the serialized property - /// The component where the properties exist - void AddFromName(Component component, string name); - - /// - /// Set all serializable properties on a component to be under preview control. - /// - /// The gameObject where the properties exist - /// The component to set in preview mode - void AddFromComponent(GameObject obj, Component component); - - /// - /// Add property modifications modified by an animation clip. - /// - /// The Object where the properties exist - /// The animation clip that contains the properties - void AddObjectProperties(Object obj, AnimationClip clip); - } -} -- cgit v1.2.3