From c55fba8ab2a1c9d3df65eda4a5a1e957f4aa1f78 Mon Sep 17 00:00:00 2001 From: Andrew Lee Date: Sun, 19 Apr 2020 17:19:32 -0400 Subject: Inital commit --- .../Runtime/Utilities/IPropertyPreview.cs | 17 +++++++++++++++++ 1 file changed, 17 insertions(+) create mode 100644 Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Utilities/IPropertyPreview.cs (limited to 'Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Utilities/IPropertyPreview.cs') diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Utilities/IPropertyPreview.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Utilities/IPropertyPreview.cs new file mode 100644 index 0000000..b779f15 --- /dev/null +++ b/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Utilities/IPropertyPreview.cs @@ -0,0 +1,17 @@ +using UnityEngine.Playables; + +namespace UnityEngine.Timeline +{ + /// + /// Implement this interface in a PlayableAsset to specify which properties will be modified when Timeline is in preview mode. + /// + public interface IPropertyPreview + { + /// + /// Called by the Timeline Editor to gather properties requiring preview. + /// + /// The PlayableDirector invoking the preview + /// PropertyCollector used to gather previewable properties + void GatherProperties(PlayableDirector director, IPropertyCollector driver); + } +} -- cgit v1.2.3