From 3af4c218c0e70167db23a6303d2af30aff37d2fe Mon Sep 17 00:00:00 2001 From: Andrew Lee Date: Thu, 20 Aug 2020 23:40:50 -0400 Subject: Removed a bunch of stuff; Changes --- .../Runtime/Utilities/TimelineUndo.cs | 90 ---------------------- 1 file changed, 90 deletions(-) delete mode 100644 Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Utilities/TimelineUndo.cs (limited to 'Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Utilities/TimelineUndo.cs') diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Utilities/TimelineUndo.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Utilities/TimelineUndo.cs deleted file mode 100644 index b6392f0..0000000 --- a/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Utilities/TimelineUndo.cs +++ /dev/null @@ -1,90 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Diagnostics; -using UnityEngine.Playables; - -#if UNITY_EDITOR -using UnityEditor; -#endif - -namespace UnityEngine.Timeline -{ - static class TimelineUndo - { - public static void PushDestroyUndo(TimelineAsset timeline, Object thingToDirty, Object objectToDestroy, string operation) - { -#if UNITY_EDITOR - if (objectToDestroy == null || !DisableUndoGuard.enableUndo) - return; - - if (thingToDirty != null) - EditorUtility.SetDirty(thingToDirty); - - if (timeline != null) - EditorUtility.SetDirty(timeline); - - Undo.DestroyObjectImmediate(objectToDestroy); -#else - if (objectToDestroy != null) - Object.Destroy(objectToDestroy); -#endif - } - - [Conditional("UNITY_EDITOR")] - public static void PushUndo(Object thingToDirty, string operation) - { -#if UNITY_EDITOR - if (thingToDirty != null && DisableUndoGuard.enableUndo) - { - var track = thingToDirty as TrackAsset; - if (track != null) - track.MarkDirty(); - - EditorUtility.SetDirty(thingToDirty); - Undo.RegisterCompleteObjectUndo(thingToDirty, "Timeline " + operation); - } -#endif - } - - [Conditional("UNITY_EDITOR")] - public static void RegisterCreatedObjectUndo(Object thingCreated, string operation) - { -#if UNITY_EDITOR - if (DisableUndoGuard.enableUndo) - { - Undo.RegisterCreatedObjectUndo(thingCreated, "Timeline " + operation); - } -#endif - } - -#if UNITY_EDITOR - public struct DisableUndoGuard : IDisposable - { - internal static bool enableUndo = true; - static readonly Stack m_UndoStateStack = new Stack(); - bool m_Disposed; - public DisableUndoGuard(bool disable) - { - m_Disposed = false; - m_UndoStateStack.Push(enableUndo); - enableUndo = !disable; - } - - public void Dispose() - { - if (!m_Disposed) - { - if (m_UndoStateStack.Count == 0) - { - Debug.LogError("UnMatched DisableUndoGuard calls"); - enableUndo = true; - return; - } - enableUndo = m_UndoStateStack.Pop(); - m_Disposed = true; - } - } - } -#endif - } -} -- cgit v1.2.3