From 3af4c218c0e70167db23a6303d2af30aff37d2fe Mon Sep 17 00:00:00 2001 From: Andrew Lee Date: Thu, 20 Aug 2020 23:40:50 -0400 Subject: Removed a bunch of stuff; Changes --- .../Runtime/Utilities/WeightUtility.cs | 30 ---------------------- 1 file changed, 30 deletions(-) delete mode 100644 Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Utilities/WeightUtility.cs (limited to 'Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Utilities/WeightUtility.cs') diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Utilities/WeightUtility.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Utilities/WeightUtility.cs deleted file mode 100644 index 22db909..0000000 --- a/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Utilities/WeightUtility.cs +++ /dev/null @@ -1,30 +0,0 @@ -using UnityEngine.Playables; - -namespace UnityEngine.Timeline -{ - static class WeightUtility - { - // Given a mixer, normalizes the mixer if required - // returns the output weight that should be applied to the mixer as input - public static float NormalizeMixer(Playable mixer) - { - if (!mixer.IsValid()) - return 0; - int count = mixer.GetInputCount(); - float weight = 0.0f; - for (int c = 0; c < count; c++) - { - weight += mixer.GetInputWeight(c); - } - - if (weight > Mathf.Epsilon && weight < 1) - { - for (int c = 0; c < count; c++) - { - mixer.SetInputWeight(c, mixer.GetInputWeight(c) / weight); - } - } - return Mathf.Clamp01(weight); - } - } -} -- cgit v1.2.3