using UnityEngine; public class MouseLook : MonoBehaviour { public float mouseSensitivity = 100f; public Transform playerBody; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { float mouseX = Input.GetAxis("Mouse X") * mouseSensitivity * Time.deltaTime; float mouseY = Input.GetAxis("Mouse Y") * mouseSensitivity * Time.deltaTime; playerBody.Rotate(Vector3.up * mouseX); } }