/* --------------------------------------- * Author: Martin Pane (martintayx@gmail.com) (@tayx94) * Collaborators: Lars Aalbertsen (@Rockylars) * Project: Graphy - Ultimate Stats Monitor * Date: 05-Mar-18 * Studio: Tayx * * This project is released under the MIT license. * Attribution is not required, but it is always welcomed! * -------------------------------------*/ using UnityEngine; using UnityEngine.UI; using System.Collections; namespace Tayx.Graphy.CustomizationScene { public class ForceSliderToMultipleOf3 : MonoBehaviour { /* ----- TODO: ---------------------------- * Check if we can seal this class. * Add summaries to the variables. * Add summaries to the functions. * Check if we can remove "using System.Collections;". * Check if we should add "private" to the Unity Callbacks. * --------------------------------------*/ #region Variables -> Serialized Private [SerializeField] private Slider m_slider = null; #endregion #region Methods -> Unity Callbacks void Start() { m_slider.onValueChanged.AddListener(UpdateValue); } #endregion #region Methods -> Private private void UpdateValue(float value) { int roundedValue = (int)value; // Forces the value to be a multiple of 3, this way the audio graph is painted correctly if (roundedValue % 3 != 0 && roundedValue < 300) { roundedValue += 3 - roundedValue % 3; } m_slider.value = roundedValue; } #endregion } }