/************************************************************************ * * PortEngine * Copyright (C) 2018 UniverseDG * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * **************************************************************************/ using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace PortEngine { public class GeneralAPI { public static float ChatterStorylineState = Properties.Settings.Default.chatterStorylineStatus; public static float HijackStorylineState = Properties.Settings.Default.hijackStorylineStatus; public static int PlayerBalance = Properties.Settings.Default.userBalance; public static string PlayerName = Properties.Settings.Default.userDisplayName; public static int PlayerSecurityLevel = Properties.Settings.Default.userSecurityLevel; public static float PlayerPowerLevel = Properties.Settings.Default.userPowerLevel; public static void appendUsername(Label txtUserDestination) { txtUserDestination.Text = Properties.Settings.Default.userDisplayName; } } }