/************************************************************************ * * Project Ports * Copyright (C) 2018 UniverseDG * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * **************************************************************************/ using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using System.Windows.Forms; using PortEngine; namespace Project_Ports { public partial class ChatApp : UserControl { public ChatApp() { InitializeComponent(); } private void btnSendMSG_Click(object sender, EventArgs e) { //ChatAPI.SendMessage(txtMsgContents, txtSentMessages); } private void txtMsgContents_KeyDown(object sender, KeyEventArgs e) { //if (e.KeyCode == Keys.Enter) //{ //ChatAPI.SendMessage(txtMsgContents, txtSentMessages); //e.SuppressKeyPress = true; //} } private void ChatApp_Load(object sender, EventArgs e) { StorylineAPI.StartChatterEvent1(txtMsgContents); } } }