1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
|
/************************************************************************
*
* PortEngine
* Copyright (C) 2018 UniverseDG
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
**************************************************************************/
using System;
using System.Threading;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.ComponentModel;
namespace PortEngine
{
public class StorylineAPI
{
public static bool StorylineStatus = Properties.Settings.Default.storylineStatus;
public static bool IsHijack1Completed = Properties.Settings.Default.hijack1EventCompleted;
public static bool IsChatter1Completed = Properties.Settings.Default.chatter1EventCompleted;
public static string PlayerDisplayName = Properties.Settings.Default.userDisplayName;
static BackgroundWorker WorkerBee = new BackgroundWorker();
public static void StorylineState(bool IsStorylineEnabled)
{
StorylineStatus = IsStorylineEnabled;
}
public static void StartHijackEvent1(TextBox txtHijack1)
{
if (IsHijack1Completed == false)
{
Thread.Sleep(2000);
txtHijack1.AppendText("PortOS is now booting..." + Environment.NewLine);
Thread.Sleep(5000);
txtHijack1.AppendText("SYSTEM ERROR: HIJACKED" + Environment.NewLine);
Thread.Sleep(2000);
txtHijack1.AppendText("Incoming connection..." + Environment.NewLine);
Thread.Sleep(2000);
txtHijack1.AppendText("A.H.G is now connected..." + Environment.NewLine);
Thread.Sleep(2000);
txtHijack1.AppendText("A.H.G: WHO ARE YOU???" + Environment.NewLine);
Thread.Sleep(2000);
txtHijack1.AppendText("A.H.G: HOW DID YOU FIND THIS OS?!?!?!?!?" + Environment.NewLine);
Thread.Sleep(2000);
txtHijack1.AppendText("A.H.G: SINCE YOU FOUND THIS COMPUTER" + Environment.NewLine);
Thread.Sleep(2000);
txtHijack1.AppendText("A.H.G: PREPARE FOR YOUR COMPUTER TO DIE!!!!!" + Environment.NewLine);
Thread.Sleep(2000);
txtHijack1.AppendText("A.H.G is deleting /sys/..." + Environment.NewLine);
Thread.Sleep(1000);
txtHijack1.AppendText("Incoming connection..." + Environment.NewLine);
Thread.Sleep(2000);
txtHijack1.AppendText("??? is now Connected..." + Environment.NewLine);
Thread.Sleep(2000);
txtHijack1.AppendText("???: Hey there! Let me help you…" + Environment.NewLine);
Thread.Sleep(2000);
txtHijack1.AppendText("??? interupted the deletion of /sys/" + Environment.NewLine);
Thread.Sleep(2000);
txtHijack1.AppendText("??? is restoring /sys/" + Environment.NewLine);
Thread.Sleep(2000);
txtHijack1.AppendText("A.H.G: GAH! I CAN’T DELETE ANYTHING" + Environment.NewLine);
Thread.Sleep(2000);
txtHijack1.AppendText("/sys/ is restored..." + Environment.NewLine);
Thread.Sleep(2000);
txtHijack1.AppendText("A.H.G: WHO ARE YO-" + Environment.NewLine);
Thread.Sleep(2000);
txtHijack1.AppendText("A.H.G has been kicked by ???" + Environment.NewLine);
Thread.Sleep(2000);
txtHijack1.AppendText("A.H.G disconnected…" + Environment.NewLine);
Thread.Sleep(2000);
txtHijack1.AppendText("???: Sorry about that let me reveal myself..." + Environment.NewLine);
Thread.Sleep(1000);
txtHijack1.AppendText("??? is now known as Adam…" + Environment.NewLine);
Thread.Sleep(2000);
txtHijack1.AppendText("Adam: I am Adam and I am one of the developers of PortOS!" + Environment.NewLine);
Thread.Sleep(2000);
txtHijack1.AppendText("Adam: As you know, A.H.G is a group of hackers that destroys PortOS computers." + Environment.NewLine);
Thread.Sleep(2000);
txtHijack1.AppendText("Adam: This computer will shortly reboot and redirected to the desktop…" + Environment.NewLine);
Thread.Sleep(2000);
txtHijack1.AppendText("Adam: Also make sure to open Chatter once you get to the desktop!" + Environment.NewLine);
Thread.Sleep(2000);
txtHijack1.AppendText("Adam disconnected..." + Environment.NewLine);
Thread.Sleep(5000);
txtHijack1.Clear();
Thread.Sleep(2000);
txtHijack1.AppendText("PortOS is now booting..." + Environment.NewLine);
Thread.Sleep(2000);
txtHijack1.AppendText("GUI Driver has been found!" + Environment.NewLine);
Thread.Sleep(2000);
txtHijack1.AppendText("Starting Desktop..." + Environment.NewLine);
Thread.Sleep(3000);
}
else
{
txtHijack1.AppendText("PortOS is now booting..." + Environment.NewLine);
Thread.Sleep(2000);
txtHijack1.AppendText("GUI Driver has been found!" + Environment.NewLine);
Thread.Sleep(2000);
txtHijack1.AppendText("Starting Desktop..." + Environment.NewLine);
Thread.Sleep(3000);
}
}
public static void StartChatterEvent1(TextBox txtSentMessageDump)
{
if (IsChatter1Completed == false)
{
txtSentMessageDump.AppendText("Adam has entered the channel..." + Environment.NewLine);
Thread.Sleep(2000);
txtSentMessageDump.AppendText("<Adam> Hey there user!" + Environment.NewLine);
Thread.Sleep(2000);
txtSentMessageDump.AppendText("<Adam> You need to set a name so I know who you are." + Environment.NewLine);
Thread.Sleep(2000);
txtSentMessageDump.AppendText("<Adam> Open the settings application to change your username using the intuitive interface presented to you." + Environment.NewLine);
Thread.Sleep(10000);
txtSentMessageDump.AppendText("<Adam> Great!" + Environment.NewLine);
Thread.Sleep(2000);
txtSentMessageDump.AppendText("<Adam> Hello, " + PlayerDisplayName + Environment.NewLine);
Thread.Sleep(2000);
txtSentMessageDump.AppendText("<Adam> If you open your app launcher, there is an application called the 'QuantumNet Browser'" + Environment.NewLine);
Thread.Sleep(2000);
txtSentMessageDump.AppendText("<Adam> The QuantumNet is not a normal type of internet connection." + Environment.NewLine);
Thread.Sleep(2000);
txtSentMessageDump.AppendText("<Adam> It protects your privacy and has custom web-pages." + Environment.NewLine);
Thread.Sleep(2000);
txtSentMessageDump.AppendText("<Adam> Think of it like the deep web, but, deeper." + Environment.NewLine);
Thread.Sleep(2000);
txtSentMessageDump.AppendText("<Adam> It does not use the normal domains used with the World Wide Web, it uses specially formatted domains." + Environment.NewLine);
Thread.Sleep(2000);
txtSentMessageDump.AppendText("<Adam> Your computer seems to come with the best subscription out there of the QuantumNet. To check your subscription information, open the QuantumNet browser and type 'qt.quantumisp/home'" + Environment.NewLine);
Thread.Sleep(15000);
txtSentMessageDump.AppendText("<Adam> The domain names are pretty much a mixed version of the ones you would see on the normal Internet." + Environment.NewLine);
Thread.Sleep(2000);
txtSentMessageDump.AppendText("<Adam> Now, I need to talk about security and power. These will be important things when you go on with your quests or future endeavors inside of the QuantumNet." + Environment.NewLine);
Thread.Sleep(2000);
txtSentMessageDump.AppendText("<Adam> Malwarebits is a very useful QuantumSite to visit. It will allow you to upgrade those things. To do this, head to 'qt.malwarebits/home'" + Environment.NewLine);
Thread.Sleep(15000);
txtSentMessageDump.AppendText("<Adam> To upgrade these, you will need to earn HackPoints. The easiest way to do this is to play games." + Environment.NewLine);
Thread.Sleep(2000);
txtSentMessageDump.AppendText("<Adam> Anyways, I will see you... later..." + Environment.NewLine);
Thread.Sleep(2000);
txtSentMessageDump.AppendText("<Adam> I need to work on... something else..." + Environment.NewLine);
Thread.Sleep(2000);
txtSentMessageDump.AppendText("Adam has disconnected from the channel. " + Environment.NewLine);
}
else
{
txtSentMessageDump.AppendText(PlayerDisplayName + " has entered the channel!");
}
}
}
}
|