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authorAlee <Alee14498@gmail.com>2019-06-09 13:18:33 -0400
committerAlee <Alee14498@gmail.com>2019-06-09 13:18:33 -0400
commit9ef63b49ccc6636d8c1bb5f1e04a2f22587d5487 (patch)
tree208a2e51d7723694fd2b411583fe858e511c3b1a
parent902b1f4e758d85fe5c30a316acf0366ed6bcb297 (diff)
downloadUnicity-9ef63b49ccc6636d8c1bb5f1e04a2f22587d5487.tar.gz
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Added Graphy
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-rw-r--r--Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scene/Customization Scripts/UpdateTextWithSliderValue.cs62
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-rw-r--r--Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Editor.meta9
-rw-r--r--Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Editor/GraphyDebuggerEditor.cs658
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-rw-r--r--Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Editor/GraphyManagerEditor.cs961
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-rw-r--r--Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Fps.meta9
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-rw-r--r--Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Graph.meta9
-rw-r--r--Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Graph/G_Graph.cs37
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-rw-r--r--Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/GraphyDebugger.cs567
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-rw-r--r--Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/GraphyManager.cs713
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-rw-r--r--Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_Intstring.cs131
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-rw-r--r--Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_Singleton.cs135
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-rw-r--r--Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Shaders.meta9
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-rw-r--r--Assets/Scenes/Main Menu/MainMenu.unity8
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152 files changed, 30701 insertions, 9 deletions
diff --git a/Assets/Packages/Tayx.meta b/Assets/Packages/Tayx.meta
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diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor.meta b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor.meta
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diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Changelog.txt b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Changelog.txt
new file mode 100644
index 0000000..4e7e37e
--- /dev/null
+++ b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Changelog.txt
@@ -0,0 +1,110 @@
+-----------------------------
+v1.5.1
+
+- Hide Graphy in Game view when it's be disabled on startup.
+- Fixed error if no camera is present in the scene.
+- Added SceneManager namespace so to avoid possible conflicts.
+- Added support for asmdefs (thanks @QSFW).
+
+-----------------------------
+v1.5
+
+- Fixed a number alignment in the audio module (thanks @SuperPenguin).
+- Refactored some code to avoid warnings with the new NET framework 4.0.
+- Shader sorting fix for Screen Space - Camera.
+- Fixed a possible Null Reference Error in the debugger (thanks @strawlink).
+- Fixed import settings in 2 textures (thanks @strawlink).
+- Renamed all Action into System.Action to avoid possible namespace conflicts.
+- Fixed the int rounding to prevent 59.99999FPS from turning into 59FPS (thanks @Rockylars).
+
+-----------------------------
+v1.4.3
+
+- Renamed all the classes with the "G_" prefix to avoid namespace issues with external code (thanks @Rockylars).
+- Refactored some code and added explanations and regions in the G_ShaderGraph class.
+- Assigned all the variables in their declaration to avoid a new NET framework warning.
+
+-----------------------------
+v1.4.2
+
+- Added the option to disable hotkeys.
+- Disabled hotkey check when Editor is not focused (thanks @Rockylars).
+- Refatored and cleaned up code (thanks @Rockylars).
+- Fixed a bug where if the app was defocused and focused back, it would reset Graphy's module active values (thanks @Rockylars).
+
+-----------------------------
+v1.4.1
+
+- Introduced plenty of safety checks to avoid some null reference errors.
+- Possibly fixed the graphs bug when the Editor is defocused and focused back.
+- Code cleanup and refactoring.
+
+-----------------------------
+v1.4
+
+- Updated the header comments in all scripts.
+- Added option to toggle active on start up (thanks @DarkMio).
+- Removed a leftover raycast script in the Graphy UI.Canvas (thanks @DarkMio).
+- Updated the shaders to use UnityObjectToClipPos() (thanks @DarkMio).
+- Bug-Fix: NullRef for EditorStyles.boldlabel (thanks @Flavelius)
+
+-----------------------------
+v1.3
+
+- Added a second graph to the Audio module that shows the highest spectrum value.
+- Added option to Toggle Active and Mode, as well as setting a specific Preset from the API.
+- Fixed a bug that occured when Time.timeScale = 0 (thanks @xDavidLeon!).
+
+-----------------------------
+v1.2.2
+
+- Improved the dB calculations, now the values are much more precise.
+
+-----------------------------
+v1.2.1
+
+- Modified the default UI text values to more generic placeholders to increase clarity.
+- Small fixes in the audio module.
+
+-----------------------------
+v1.2
+
+- MASSIVE reduction in garbage generation. From 8-10 KB every 2-3 seconds to just 200-300 bytes. Garbage generation right now is negligible.
+- Some code optimizations.
+
+-----------------------------
+v1.1
+
+- New Feature: Added a modifiable MODE. If set to LIGHT it will reduce some features or maximum values (like graph resolution) but it will improve compatibility with older hardware.
+- Small performance optimizations.
+- Code refactoring.
+- Improved the vetical alpha fade-off effect in the graph to make it more visible for lower values.
+- Updated the "Customize Graphy" scene to account for these new changes.
+
+-----------------------------
+v1.0
+
+- First major update!
+- Removed some leftover raycast targets from the Graphy UI to avoid interfering with users UI.
+- Added a Customization Scene that allows changing all the parameters in runtime to improve the user experience when testing new values.
+- Added a feature to rescale the background overlay of the Advanced Data module to the text with the highest width.
+- Made ALL parameters modifiable from code using the API.
+- Fixed a bug where sometimes the Graphy Manager would fail trying to retrieve the Audio Module.
+- Improved stabilty.
+
+-----------------------------
+v0.6
+
+- Added a feature to choose if you want to apply a background overlay to Graphy, improving readability in cluttered scenes.
+- Optimized the access to Shader parameters when updating them, improving performance.
+
+-----------------------------
+v0.5.1
+
+- Added a feature to choose if you want to keep Graphy alive through scene changes. Careful, if you activate it but Graphy is the child of another object, the root GameObject will also survive scene changes.
+- Fixed a bug where setting Graphy as a child of another object would break the graphs.
+
+-----------------------------
+v0.5
+
+- Initial release! \ No newline at end of file
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Changelog.txt.meta b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Changelog.txt.meta
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diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Font/Northwest-Bold/ERIC-TIRADO-NORTHWEST-LICENSE.txt b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Font/Northwest-Bold/ERIC-TIRADO-NORTHWEST-LICENSE.txt
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+Eric Tirado - NORTHWEST - BOLD, ROUGH - BETA
+
+Version 0.6 2016
+________________________________________________________________________________________
+
+This font demo is free for personal and commercial use.
+
+DonÕt resell, donÕt rename, share it with this txt file. Easy.
+
+Sign up at tira.do/nw to get a good deal on our final release (coming soon) and be in the loop for more awesomeness!
+
+________________________________________________________________________________________
+
+fonts@erictirado.com
+
+Eric Tirado © 2016 - All Rights Reserved
+_______________________________________________________________________________________
+_______________________________________________________________________________________ \ No newline at end of file
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+
+ Apache License
+ Version 2.0, January 2004
+ http://www.apache.org/licenses/
+
+ TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
+
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diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scene/Color Picker/CUIColorPicker.prefab.meta b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scene/Color Picker/CUIColorPicker.prefab.meta
new file mode 100644
index 0000000..fca77a4
--- /dev/null
+++ b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scene/Color Picker/CUIColorPicker.prefab.meta
@@ -0,0 +1,4 @@
+fileFormatVersion: 2
+guid: b51b1107593c0d94288ccdaa607689ea
+NativeFormatImporter:
+ userData:
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scene/Color Picker/G_CUIColorPicker.cs b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scene/Color Picker/G_CUIColorPicker.cs
new file mode 100644
index 0000000..bf7ab66
--- /dev/null
+++ b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scene/Color Picker/G_CUIColorPicker.cs
@@ -0,0 +1,248 @@
+/*
+https://github.com/SnapshotGames/cui_color_picker
+
+MIT License
+
+Copyright (c) 2016 Snapshot Games Inc.
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.
+*/
+
+using System;
+using UnityEngine;
+using UnityEngine.UI;
+
+namespace Tayx.Graphy.CustomizationScene
+{
+ public class G_CUIColorPicker : MonoBehaviour
+ {
+ public Color Color { get { return _color; } set { Setup( value ); } }
+
+ public void SetOnValueChangeCallback( System.Action<Color> onValueChange )
+ {
+ _onValueChange = onValueChange;
+ }
+
+ [SerializeField] private Slider alphaSlider = null;
+
+ [SerializeField] private Image alphaSliderBGImage = null;
+
+ private Color _color = new Color32(255, 0, 0, 128);
+ private System.Action<Color> _onValueChange = null;
+ private System.Action _update = null;
+
+ private static void RGBToHSV( Color color, out float h, out float s, out float v )
+ {
+ var cmin = Mathf.Min( color.r, color.g, color.b );
+ var cmax = Mathf.Max( color.r, color.g, color.b );
+ var d = cmax - cmin;
+ if ( d == 0 ) {
+ h = 0;
+ } else if ( cmax == color.r ) {
+ h = Mathf.Repeat( ( color.g - color.b ) / d, 6 );
+ } else if ( cmax == color.g ) {
+ h = ( color.b - color.r ) / d + 2;
+ } else {
+ h = ( color.r - color.g ) / d + 4;
+ }
+ s = cmax == 0 ? 0 : d / cmax;
+ v = cmax;
+ }
+
+ private static bool GetLocalMouse( GameObject go, out Vector2 result )
+ {
+ var rt = ( RectTransform )go.transform;
+ var mp = rt.InverseTransformPoint( Input.mousePosition );
+ result.x = Mathf.Clamp( mp.x, rt.rect.min.x, rt.rect.max.x );
+ result.y = Mathf.Clamp( mp.y, rt.rect.min.y, rt.rect.max.y );
+ return rt.rect.Contains( mp );
+ }
+
+ private static Vector2 GetWidgetSize( GameObject go )
+ {
+ var rt = ( RectTransform )go.transform;
+ return rt.rect.size;
+ }
+
+ private GameObject GO( string name )
+ {
+ return transform.Find( name ).gameObject;
+ }
+
+ private void Setup( Color inputColor )
+ {
+ alphaSlider.value = inputColor.a;
+ alphaSliderBGImage.color = inputColor;
+
+ var satvalGO = GO( "SaturationValue" );
+ var satvalKnob = GO( "SaturationValue/Knob" );
+ var hueGO = GO( "Hue" );
+ var hueKnob = GO( "Hue/Knob" );
+ var result = GO( "Result" );
+ var hueColors = new Color []
+ {
+ Color.red,
+ Color.yellow,
+ Color.green,
+ Color.cyan,
+ Color.blue,
+ Color.magenta,
+ };
+
+ var satvalColors = new Color []
+ {
+ new Color( 0, 0, 0 ),
+ new Color( 0, 0, 0 ),
+ new Color( 1, 1, 1 ),
+ hueColors[0],
+ };
+
+ var hueTex = new Texture2D( 1, 7 );
+
+ for ( int i = 0; i < 7; i++ ) {
+ hueTex.SetPixel( 0, i, hueColors[i % 6] );
+ }
+
+ hueTex.Apply();
+ hueGO.GetComponent<Image>().sprite = Sprite.Create( hueTex, new Rect( 0, 0.5f, 1, 6 ), new Vector2( 0.5f, 0.5f ) );
+ var hueSz = GetWidgetSize( hueGO );
+ var satvalTex = new Texture2D(2,2);
+ satvalGO.GetComponent<Image>().sprite = Sprite.Create( satvalTex, new Rect( 0.5f, 0.5f, 1, 1 ), new Vector2( 0.5f, 0.5f ) );
+
+ System.Action resetSatValTexture = () => {
+ for ( int j = 0; j < 2; j++ ) {
+ for ( int i = 0; i < 2; i++ ) {
+ satvalTex.SetPixel( i, j, satvalColors[i + j * 2] );
+ }
+ }
+ satvalTex.Apply();
+ };
+
+ var satvalSz = GetWidgetSize( satvalGO );
+ float Hue, Saturation, Value;
+ RGBToHSV( inputColor, out Hue, out Saturation, out Value );
+
+ System.Action applyHue = () =>
+ {
+ var i0 = Mathf.Clamp( ( int )Hue, 0, 5 );
+ var i1 = ( i0 + 1 ) % 6;
+ var resultColor = Color.Lerp( hueColors[i0], hueColors[i1], Hue - i0 );
+ satvalColors[3] = resultColor;
+ resetSatValTexture();
+ };
+
+ System.Action applySaturationValue = () =>
+ {
+ var sv = new Vector2( Saturation, Value );
+ var isv = new Vector2( 1 - sv.x, 1 - sv.y );
+ var c0 = isv.x * isv.y * satvalColors[0];
+ var c1 = sv.x * isv.y * satvalColors[1];
+ var c2 = isv.x * sv.y * satvalColors[2];
+ var c3 = sv.x * sv.y * satvalColors[3];
+ var resultColor = c0 + c1 + c2 + c3;
+ var resImg = result.GetComponent<Image>();
+ resImg.color = resultColor;
+ if ( _color != resultColor )
+ {
+ resultColor = new Color(resultColor.r, resultColor.g, resultColor.b, alphaSlider.value);
+
+ if ( _onValueChange != null )
+ {
+ _onValueChange( resultColor );
+ }
+ _color = resultColor;
+
+ alphaSliderBGImage.color = _color;
+ }
+ };
+ applyHue();
+ applySaturationValue();
+ satvalKnob.transform.localPosition = new Vector2( Saturation * satvalSz.x, Value * satvalSz.y );
+ hueKnob.transform.localPosition = new Vector2( hueKnob.transform.localPosition.x, Hue / 6 * satvalSz.y );
+ System.Action dragH = null;
+ System.Action dragSV = null;
+ System.Action idle = () => {
+ if ( Input.GetMouseButtonDown( 0 ) ) {
+ Vector2 mp;
+ if ( GetLocalMouse( hueGO, out mp ) ) {
+ _update = dragH;
+ } else if ( GetLocalMouse( satvalGO, out mp ) ) {
+ _update = dragSV;
+ }
+ }
+ };
+ dragH = () => {
+ Vector2 mp;
+ GetLocalMouse( hueGO, out mp );
+ Hue = mp.y / hueSz.y * 6;
+ applyHue();
+ applySaturationValue();
+ hueKnob.transform.localPosition = new Vector2( hueKnob.transform.localPosition.x, mp.y );
+ if ( Input.GetMouseButtonUp( 0 ) ) {
+ _update = idle;
+ }
+ };
+ dragSV = () => {
+ Vector2 mp;
+ GetLocalMouse( satvalGO, out mp );
+ Saturation = mp.x / satvalSz.x;
+ Value = mp.y / satvalSz.y;
+ applySaturationValue();
+ satvalKnob.transform.localPosition = mp;
+ if ( Input.GetMouseButtonUp( 0 ) ) {
+ _update = idle;
+ }
+ };
+ _update = idle;
+ }
+
+ public void SetRandomColor()
+ {
+ var rng = new System.Random();
+ var r = ( rng.Next() % 1000 ) / 1000.0f;
+ var g = ( rng.Next() % 1000 ) / 1000.0f;
+ var b = ( rng.Next() % 1000 ) / 1000.0f;
+ Color = new Color( r, g, b );
+ }
+
+ void Awake()
+ {
+ Color = new Color32(255, 0, 0, 128);
+ }
+
+ private void Start()
+ {
+ alphaSlider.onValueChanged.AddListener(value =>
+ {
+ _color = new Color(_color.r, _color.g, _color.b, value);
+
+ alphaSliderBGImage.color = _color;
+
+ if (_onValueChange != null) _onValueChange(_color);
+ });
+ }
+
+ void Update()
+ {
+ if (_update != null) { _update(); }
+ }
+ }
+}
+
+
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scene/Color Picker/G_CUIColorPicker.cs.meta b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scene/Color Picker/G_CUIColorPicker.cs.meta
new file mode 100644
index 0000000..353a7c1
--- /dev/null
+++ b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scene/Color Picker/G_CUIColorPicker.cs.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: d67fe8cf2682634429a82e70367b1350
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scene/Color Picker/Transparency-Texture.png b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scene/Color Picker/Transparency-Texture.png
new file mode 100644
index 0000000..be89e47
--- /dev/null
+++ b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scene/Color Picker/Transparency-Texture.png
Binary files differ
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scene/Color Picker/Transparency-Texture.png.meta b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scene/Color Picker/Transparency-Texture.png.meta
new file mode 100644
index 0000000..253eee8
--- /dev/null
+++ b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scene/Color Picker/Transparency-Texture.png.meta
@@ -0,0 +1,59 @@
+fileFormatVersion: 2
+guid: 34be01f4708b4954f94ee797d317dff0
+timeCreated: 1520267347
+licenseType: Store
+TextureImporter:
+ fileIDToRecycleName: {}
+ serializedVersion: 2
+ mipmaps:
+ mipMapMode: 0
+ enableMipMap: 1
+ linearTexture: 0
+ correctGamma: 0
+ fadeOut: 0
+ borderMipMap: 0
+ mipMapFadeDistanceStart: 1
+ mipMapFadeDistanceEnd: 3
+ bumpmap:
+ convertToNormalMap: 0
+ externalNormalMap: 0
+ heightScale: 0.25
+ normalMapFilter: 0
+ isReadable: 0
+ grayScaleToAlpha: 0
+ generateCubemap: 0
+ cubemapConvolution: 0
+ cubemapConvolutionSteps: 7
+ cubemapConvolutionExponent: 1.5
+ seamlessCubemap: 0
+ textureFormat: -1
+ maxTextureSize: 256
+ textureSettings:
+ filterMode: -1
+ aniso: 16
+ mipBias: -1
+ wrapMode: 1
+ nPOTScale: 0
+ lightmap: 0
+ rGBM: 0
+ compressionQuality: 50
+ allowsAlphaSplitting: 0
+ spriteMode: 1
+ spriteExtrude: 1
+ spriteMeshType: 1
+ alignment: 0
+ spritePivot: {x: 0.5, y: 0.5}
+ spriteBorder: {x: 0, y: 0, z: 0, w: 0}
+ spritePixelsToUnits: 100
+ alphaIsTransparency: 1
+ spriteTessellationDetail: -1
+ textureType: 8
+ buildTargetSettings: []
+ spriteSheet:
+ serializedVersion: 2
+ sprites: []
+ outline: []
+ spritePackingTag:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scene/Customization Scripts.meta b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scene/Customization Scripts.meta
new file mode 100644
index 0000000..6386e40
--- /dev/null
+++ b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scene/Customization Scripts.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: a12786173bd6c2c4689837869ec1c095
+folderAsset: yes
+timeCreated: 1520274960
+licenseType: Store
+DefaultImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scene/Customization Scripts/CustomizeGraphy.cs b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scene/Customization Scripts/CustomizeGraphy.cs
new file mode 100644
index 0000000..068cce3
--- /dev/null
+++ b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scene/Customization Scripts/CustomizeGraphy.cs
@@ -0,0 +1,468 @@
+/* ---------------------------------------
+ * Author: Martin Pane (martintayx@gmail.com) (@tayx94)
+ * Collaborators: Lars Aalbertsen (@Rockylars)
+ * Project: Graphy - Ultimate Stats Monitor
+ * Date: 28-Feb-18
+ * Studio: Tayx
+ *
+ * This project is released under the MIT license.
+ * Attribution is not required, but it is always welcomed!
+ * -------------------------------------*/
+
+using System;
+using UnityEngine;
+using UnityEngine.UI;
+
+using System.Collections;
+using System.Collections.Generic;
+
+using Random = UnityEngine.Random;
+
+namespace Tayx.Graphy.CustomizationScene
+{
+ public class CustomizeGraphy : MonoBehaviour
+ {
+ /* ----- TODO: ----------------------------
+ * Check if we can seal this class.
+ * Add summaries to the variables.
+ * Add summaries to the functions.
+ * Check if we can remove "using System.Collections;".
+ * Check if we can remove "using Random = UnityEngine.Random;".
+ * Check if we can remove the UnityEngine prefix on the PlayRandomSFX function
+ * --------------------------------------*/
+
+ #region Variables -> Serialized Private
+
+ [Header("Customize Graphy")]
+
+ [SerializeField] private G_CUIColorPicker m_colorPicker = null;
+
+ [SerializeField] private Toggle m_backgroundToggle = null;
+
+ [SerializeField] private Dropdown m_graphyModeDropdown = null;
+
+ [SerializeField] private Button m_backgroundColorButton = null;
+
+ [SerializeField] private Dropdown m_graphModulePositionDropdown = null;
+
+ #region Section -> FPS
+
+ [Header("Fps")]
+
+ [SerializeField] private Dropdown m_fpsModuleStateDropdown = null;
+
+ [SerializeField] private InputField m_goodInputField = null;
+ [SerializeField] private InputField m_cautionInputField = null;
+
+ [SerializeField] private Button m_goodColorButton = null;
+ [SerializeField] private Button m_cautionColorButton = null;
+ [SerializeField] private Button m_criticalColorButton = null;
+
+ [SerializeField] private Slider m_timeToResetMinMaxSlider = null;
+ [SerializeField] private Slider m_fpsGraphResolutionSlider = null;
+ [SerializeField] private Slider m_fpsTextUpdateRateSlider = null;
+
+ #endregion
+
+ #region Section -> RAM
+
+ [Header("Memory")]
+
+ [SerializeField] private Dropdown m_ramModuleStateDropdown = null;
+
+ [SerializeField] private Button m_reservedColorButton = null;
+ [SerializeField] private Button m_allocatedColorButton = null;
+ [SerializeField] private Button m_monoColorButton = null;
+
+ [SerializeField] private Slider m_ramGraphResolutionSlider = null;
+ [SerializeField] private Slider m_ramTextUpdateRateSlider = null;
+
+ #endregion
+
+ #region Section -> Audio
+
+ [Header("Audio")]
+
+ [SerializeField] private Dropdown m_audioModuleStateDropdown = null;
+
+ [SerializeField] private Button m_audioGraphColorButton = null;
+
+ [SerializeField] private Dropdown m_findAudioListenerDropdown = null;
+ [SerializeField] private Dropdown m_fttWindowDropdown = null;
+
+ [SerializeField] private Slider m_spectrumSizeSlider = null;
+ [SerializeField] private Slider m_audioGraphResolutionSlider = null;
+ [SerializeField] private Slider m_audioTextUpdateRateSlider = null;
+
+ #endregion
+
+ #region Section -> Advanced
+
+ [Header("Advanced")]
+
+ [SerializeField] private Dropdown m_advancedModulePositionDropdown = null;
+
+ [SerializeField] private Toggle m_advancedModuleToggle = null;
+
+ #endregion
+
+ #region Section -> Other
+
+ [Header("Other")]
+
+ [SerializeField] private Button m_musicButton = null;
+ [SerializeField] private Button m_sfxButton = null;
+
+ [SerializeField] private Slider m_musicVolumeSlider = null;
+ [SerializeField] private Slider m_sfxVolumeSlider = null;
+
+
+ [SerializeField] private AudioSource m_musicAudioSource = null;
+ [SerializeField] private AudioSource m_sfxAudioSource = null;
+
+ [SerializeField] private List<AudioClip> m_sfxAudioClips = new List<AudioClip>();
+
+ #endregion
+
+ #endregion
+
+ #region Variables -> Private
+
+ private GraphyManager m_graphyManager = null;
+
+ #endregion
+
+ #region Methods -> Unity Callbacks
+
+ private void OnEnable()
+ {
+ m_graphyManager = GraphyManager.Instance;
+
+ SetupCallbacks();
+ }
+
+ #endregion
+
+ #region Methods -> Private
+
+ private void SetupCallbacks()
+ {
+ // Remove all listeners first --------------------------------
+
+ m_backgroundToggle.onValueChanged.RemoveAllListeners();
+
+ m_backgroundColorButton.onClick.RemoveAllListeners();
+ m_graphyModeDropdown.onValueChanged.RemoveAllListeners();
+ m_graphModulePositionDropdown.onValueChanged.RemoveAllListeners();
+
+ #region Section -> FPS
+ m_fpsModuleStateDropdown.onValueChanged.RemoveAllListeners();
+
+ m_goodInputField.onValueChanged.RemoveAllListeners();
+
+ m_cautionInputField.onValueChanged.RemoveAllListeners();
+
+ m_goodColorButton.onClick.RemoveAllListeners();
+
+ m_cautionColorButton.onClick.RemoveAllListeners();
+
+ m_criticalColorButton.onClick.RemoveAllListeners();
+
+ m_timeToResetMinMaxSlider.onValueChanged.RemoveAllListeners();
+
+ m_fpsGraphResolutionSlider.onValueChanged.RemoveAllListeners();
+
+ m_fpsTextUpdateRateSlider.onValueChanged.RemoveAllListeners();
+
+ #endregion
+
+
+ #region Section -> RAM
+
+ m_ramModuleStateDropdown.onValueChanged.RemoveAllListeners();
+
+ m_reservedColorButton.onClick.RemoveAllListeners();
+
+ m_allocatedColorButton.onClick.RemoveAllListeners();
+
+ m_monoColorButton.onClick.RemoveAllListeners();
+
+ m_ramGraphResolutionSlider.onValueChanged.RemoveAllListeners();
+
+ m_ramTextUpdateRateSlider.onValueChanged.RemoveAllListeners();
+
+ #endregion
+
+ #region Section -> Audio
+
+ m_audioModuleStateDropdown.onValueChanged.RemoveAllListeners();
+
+ m_audioGraphColorButton.onClick.RemoveAllListeners();
+
+ m_findAudioListenerDropdown.onValueChanged.RemoveAllListeners();
+
+ m_fttWindowDropdown.onValueChanged.RemoveAllListeners();
+
+ m_spectrumSizeSlider.onValueChanged.RemoveAllListeners();
+
+ m_audioGraphResolutionSlider.onValueChanged.RemoveAllListeners();
+
+ m_audioTextUpdateRateSlider.onValueChanged.RemoveAllListeners();
+
+ #endregion
+
+ #region Section -> Advanced
+
+ m_advancedModulePositionDropdown.onValueChanged.RemoveAllListeners();
+
+ m_advancedModuleToggle.onValueChanged.RemoveAllListeners();
+
+ #endregion
+
+ #region Section -> Other
+
+ m_musicButton.onClick.RemoveAllListeners();
+
+ m_sfxButton.onClick.RemoveAllListeners();
+
+ m_musicVolumeSlider.onValueChanged.RemoveAllListeners();
+
+ m_sfxVolumeSlider.onValueChanged.RemoveAllListeners();
+
+ #endregion
+
+
+ // Add listeners --------------------------------
+
+ m_backgroundToggle.onValueChanged.AddListener(
+ value => m_graphyManager.Background = value);
+
+ m_backgroundColorButton.onClick.AddListener(() =>
+ {
+ m_colorPicker.SetOnValueChangeCallback(null);
+ m_colorPicker.Color = m_backgroundColorButton.GetComponent<Image>().color;
+ m_colorPicker.SetOnValueChangeCallback(color =>
+ {
+ m_backgroundColorButton.GetComponent<Image>().color = color;
+ m_graphyManager.BackgroundColor = color;
+ });
+ });
+
+ m_graphyModeDropdown.onValueChanged.AddListener(value =>
+ {
+ switch ((GraphyManager.Mode)value)
+ {
+ case GraphyManager.Mode.FULL:
+ m_fpsGraphResolutionSlider.maxValue = 300f;
+ m_ramGraphResolutionSlider.maxValue = 300f;
+ m_audioGraphResolutionSlider.maxValue = 300f;
+ break;
+
+ case GraphyManager.Mode.LIGHT:
+ m_fpsGraphResolutionSlider.maxValue = 128f;
+ m_ramGraphResolutionSlider.maxValue = 128f;
+ m_audioGraphResolutionSlider.maxValue = 128f;
+ break;
+ }
+
+ m_graphyManager.GraphyMode = (GraphyManager.Mode)value;
+ });
+
+ m_graphModulePositionDropdown.onValueChanged.AddListener(
+ value => m_graphyManager.GraphModulePosition = (GraphyManager.ModulePosition)value);
+
+ #region Section -> FPS
+
+ m_fpsModuleStateDropdown.onValueChanged.AddListener(
+ value => m_graphyManager.FpsModuleState = (GraphyManager.ModuleState)value);
+
+ m_goodInputField.onValueChanged.AddListener(value =>
+ {
+ int threshold;
+ if (Int32.TryParse(value, out threshold))
+ {
+ m_graphyManager.GoodFPSThreshold = threshold;
+ }
+ });
+
+ m_cautionInputField.onValueChanged.AddListener(value =>
+ {
+ int threshold;
+ if (Int32.TryParse(value, out threshold))
+ {
+ m_graphyManager.CautionFPSThreshold = threshold;
+ }
+ });
+
+ m_goodColorButton.onClick.AddListener(() =>
+ {
+ m_colorPicker.SetOnValueChangeCallback(null);
+ m_colorPicker.Color = m_goodColorButton.GetComponent<Image>().color;
+ m_colorPicker.SetOnValueChangeCallback(color =>
+ {
+ m_goodColorButton.GetComponent<Image>().color = color;
+ m_graphyManager.GoodFPSColor = color;
+ });
+ });
+
+ m_cautionColorButton.onClick.AddListener(() =>
+ {
+ m_colorPicker.SetOnValueChangeCallback(null);
+ m_colorPicker.Color = m_cautionColorButton.GetComponent<Image>().color;
+ m_colorPicker.SetOnValueChangeCallback(color =>
+ {
+ m_cautionColorButton.GetComponent<Image>().color = color;
+ m_graphyManager.CautionFPSColor = color;
+ });
+ });
+
+ m_criticalColorButton.onClick.AddListener(() =>
+ {
+ m_colorPicker.SetOnValueChangeCallback(null);
+ m_colorPicker.Color = m_criticalColorButton.GetComponent<Image>().color;
+ m_colorPicker.SetOnValueChangeCallback(color =>
+ {
+ m_criticalColorButton.GetComponent<Image>().color = color;
+ m_graphyManager.CriticalFPSColor = color;
+ });
+ });
+
+ m_timeToResetMinMaxSlider.onValueChanged.AddListener(
+ value => m_graphyManager.TimeToResetMinMaxFps = (int)value);
+
+ m_fpsGraphResolutionSlider.onValueChanged.AddListener(
+ value => m_graphyManager.FpsGraphResolution = (int)value);
+
+ m_fpsTextUpdateRateSlider.onValueChanged.AddListener(
+ value => m_graphyManager.FpsTextUpdateRate = (int)value);
+
+ #endregion
+
+ #region Section -> RAM
+
+ m_ramModuleStateDropdown.onValueChanged.AddListener(
+ value => m_graphyManager.RamModuleState = (GraphyManager.ModuleState)value);
+
+ m_reservedColorButton.onClick.AddListener(() =>
+ {
+ m_colorPicker.SetOnValueChangeCallback(null);
+ m_colorPicker.Color = m_reservedColorButton.GetComponent<Image>().color;
+ m_colorPicker.SetOnValueChangeCallback(color =>
+ {
+ m_reservedColorButton.GetComponent<Image>().color = color;
+ m_graphyManager.ReservedRamColor = color;
+ });
+ });
+
+ m_allocatedColorButton.onClick.AddListener(() =>
+ {
+ m_colorPicker.SetOnValueChangeCallback(null);
+ m_colorPicker.Color = m_allocatedColorButton.GetComponent<Image>().color;
+ m_colorPicker.SetOnValueChangeCallback(color =>
+ {
+ m_allocatedColorButton.GetComponent<Image>().color = color;
+ m_graphyManager.AllocatedRamColor = color;
+ });
+ });
+
+ m_monoColorButton.onClick.AddListener(() =>
+ {
+ m_colorPicker.SetOnValueChangeCallback(null);
+ m_colorPicker.Color = m_monoColorButton.GetComponent<Image>().color;
+ m_colorPicker.SetOnValueChangeCallback(color =>
+ {
+ m_monoColorButton.GetComponent<Image>().color = color;
+ m_graphyManager.MonoRamColor = color;
+ });
+ });
+
+ m_ramGraphResolutionSlider.onValueChanged.AddListener(
+ value => m_graphyManager.RamGraphResolution = (int)value);
+
+ m_ramTextUpdateRateSlider.onValueChanged.AddListener(
+ value => m_graphyManager.RamTextUpdateRate = (int)value);
+
+ #endregion
+
+ #region Section -> Audio
+
+ m_audioModuleStateDropdown.onValueChanged.AddListener(
+ value => m_graphyManager.AudioModuleState = (GraphyManager.ModuleState)value);
+
+ m_audioGraphColorButton.onClick.AddListener(() =>
+ {
+ m_colorPicker.SetOnValueChangeCallback(null);
+ m_colorPicker.Color = m_audioGraphColorButton.GetComponent<Image>().color;
+ m_colorPicker.SetOnValueChangeCallback(color =>
+ {
+ m_audioGraphColorButton.GetComponent<Image>().color = color;
+ m_graphyManager.AudioGraphColor = color;
+ });
+ });
+
+ m_findAudioListenerDropdown.onValueChanged.AddListener(
+ value => m_graphyManager.FindAudioListenerInCameraIfNull = (GraphyManager.LookForAudioListener)value);
+
+ m_fttWindowDropdown.onValueChanged.AddListener(
+ value => m_graphyManager.FftWindow = (FFTWindow)value);
+
+ m_spectrumSizeSlider.onValueChanged.AddListener(
+ value => m_graphyManager.SpectrumSize = (int)value);
+
+ m_audioGraphResolutionSlider.onValueChanged.AddListener(
+ value => m_graphyManager.AudioGraphResolution = (int)value);
+
+ m_audioTextUpdateRateSlider.onValueChanged.AddListener(
+ value => m_graphyManager.AudioTextUpdateRate = (int)value);
+
+ #endregion
+
+ #region Section -> Advanced
+
+ m_advancedModulePositionDropdown.onValueChanged.AddListener(
+ value => m_graphyManager.AdvancedModulePosition = (GraphyManager.ModulePosition)value);
+
+ m_advancedModuleToggle.onValueChanged.AddListener(
+ value => m_graphyManager.AdvancedModuleState = value ? GraphyManager.ModuleState.FULL : GraphyManager.ModuleState.OFF);
+
+ #endregion
+
+ #region Section -> Other
+
+ m_musicButton.onClick.AddListener(ToggleMusic);
+ m_sfxButton.onClick.AddListener(PlayRandomSFX);
+
+ m_musicVolumeSlider.onValueChanged.AddListener(
+ value => m_musicAudioSource.volume = value / 100f);
+
+ m_sfxVolumeSlider.onValueChanged.AddListener(
+ value => m_sfxAudioSource.volume = value / 100f);
+
+ #endregion
+ }
+
+ private void ToggleMusic()
+ {
+ if (m_musicAudioSource.isPlaying)
+ {
+ m_musicAudioSource.Pause();
+ }
+ else
+ {
+ m_musicAudioSource.Play();
+ }
+ }
+
+ private void PlayRandomSFX()
+ {
+ if (m_sfxAudioClips.Count > 0)
+ {
+ m_sfxAudioSource.clip = m_sfxAudioClips[UnityEngine.Random.Range(0, m_sfxAudioClips.Count)];
+
+ m_sfxAudioSource.Play();
+ }
+ }
+
+ #endregion
+ }
+} \ No newline at end of file
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scene/Customization Scripts/CustomizeGraphy.cs.meta b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scene/Customization Scripts/CustomizeGraphy.cs.meta
new file mode 100644
index 0000000..546def0
--- /dev/null
+++ b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scene/Customization Scripts/CustomizeGraphy.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: c9bfaec34bb358e4b8ee6d94c2fc16ff
+timeCreated: 1519835917
+licenseType: Store
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scene/Customization Scripts/ForceSliderToMultipleOf3.cs b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scene/Customization Scripts/ForceSliderToMultipleOf3.cs
new file mode 100644
index 0000000..af7b599
--- /dev/null
+++ b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scene/Customization Scripts/ForceSliderToMultipleOf3.cs
@@ -0,0 +1,61 @@
+/* ---------------------------------------
+ * Author: Martin Pane (martintayx@gmail.com) (@tayx94)
+ * Collaborators: Lars Aalbertsen (@Rockylars)
+ * Project: Graphy - Ultimate Stats Monitor
+ * Date: 05-Mar-18
+ * Studio: Tayx
+ *
+ * This project is released under the MIT license.
+ * Attribution is not required, but it is always welcomed!
+ * -------------------------------------*/
+
+using UnityEngine;
+using UnityEngine.UI;
+
+using System.Collections;
+
+namespace Tayx.Graphy.CustomizationScene
+{
+ public class ForceSliderToMultipleOf3 : MonoBehaviour
+ {
+ /* ----- TODO: ----------------------------
+ * Check if we can seal this class.
+ * Add summaries to the variables.
+ * Add summaries to the functions.
+ * Check if we can remove "using System.Collections;".
+ * Check if we should add "private" to the Unity Callbacks.
+ * --------------------------------------*/
+
+ #region Variables -> Serialized Private
+
+ [SerializeField] private Slider m_slider = null;
+
+ #endregion
+
+ #region Methods -> Unity Callbacks
+
+ void Start()
+ {
+ m_slider.onValueChanged.AddListener(UpdateValue);
+ }
+
+ #endregion
+
+ #region Methods -> Private
+
+ private void UpdateValue(float value)
+ {
+ int roundedValue = (int)value;
+
+ // Forces the value to be a multiple of 3, this way the audio graph is painted correctly
+ if (roundedValue % 3 != 0 && roundedValue < 300)
+ {
+ roundedValue += 3 - roundedValue % 3;
+ }
+
+ m_slider.value = roundedValue;
+ }
+
+ #endregion
+ }
+} \ No newline at end of file
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scene/Customization Scripts/ForceSliderToMultipleOf3.cs.meta b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scene/Customization Scripts/ForceSliderToMultipleOf3.cs.meta
new file mode 100644
index 0000000..0dae533
--- /dev/null
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diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scene/Customization Scripts/ForceSliderToPowerOf2.cs b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scene/Customization Scripts/ForceSliderToPowerOf2.cs
new file mode 100644
index 0000000..55de574
--- /dev/null
+++ b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scene/Customization Scripts/ForceSliderToPowerOf2.cs
@@ -0,0 +1,85 @@
+/* ---------------------------------------
+ * Author: Martin Pane (martintayx@gmail.com) (@tayx94)
+ * Collaborators: Lars Aalbertsen (@Rockylars)
+ * Project: Graphy - Ultimate Stats Monitor
+ * Date: 05-Mar-18
+ * Studio: Tayx
+ *
+ * This project is released under the MIT license.
+ * Attribution is not required, but it is always welcomed!
+ * -------------------------------------*/
+
+using UnityEngine;
+using UnityEngine.UI;
+
+using System.Collections;
+
+namespace Tayx.Graphy.CustomizationScene
+{
+ public class ForceSliderToPowerOf2 : MonoBehaviour
+ {
+ /* ----- TODO: ----------------------------
+ * Check if we can seal this class.
+ * Add summaries to the variables.
+ * Add summaries to the functions.
+ * Check if we can remove "using System.Collections;".
+ * Check if we could make the "m_powerOf2Values" constant.
+ * Check if we should add "private" to the Unity Callbacks.
+ * --------------------------------------*/
+
+ #region Variables -> Serialized Private
+
+ [SerializeField] private Slider m_slider = null;
+
+ #endregion
+
+ #region Variables -> Private
+
+ private int[] m_powerOf2Values =
+ {
+ 128,
+ 256,
+ 512,
+ 1024,
+ 2048,
+ 4096,
+ 8192
+ };
+
+ private Text m_text;
+
+ #endregion
+
+ #region Methods -> Unity Callbacks
+
+ void Start()
+ {
+ m_slider.onValueChanged.AddListener(UpdateValue);
+ }
+
+ #endregion
+
+ #region Methods -> Private
+
+ private void UpdateValue(float value)
+ {
+ int closestSpectrumIndex = 0;
+ int minDistanceToSpectrumValue = 100000;
+
+ //TODO: Put the int cast outside of the loop.
+ for (int i = 0; i < m_powerOf2Values.Length; i++)
+ {
+ int newDistance = Mathf.Abs((int)value - m_powerOf2Values[i]);
+ if (newDistance < minDistanceToSpectrumValue)
+ {
+ minDistanceToSpectrumValue = newDistance;
+ closestSpectrumIndex = i;
+ }
+ }
+
+ m_slider.value = m_powerOf2Values[closestSpectrumIndex];
+ }
+
+ #endregion
+ }
+} \ No newline at end of file
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scene/Customization Scripts/ForceSliderToPowerOf2.cs.meta b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scene/Customization Scripts/ForceSliderToPowerOf2.cs.meta
new file mode 100644
index 0000000..9de2589
--- /dev/null
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diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scene/Customization Scripts/UpdateTextWithSliderValue.cs b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scene/Customization Scripts/UpdateTextWithSliderValue.cs
new file mode 100644
index 0000000..3f2be53
--- /dev/null
+++ b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scene/Customization Scripts/UpdateTextWithSliderValue.cs
@@ -0,0 +1,62 @@
+/* ---------------------------------------
+ * Author: Martin Pane (martintayx@gmail.com) (@tayx94)
+ * Collaborators: Lars Aalbertsen (@Rockylars)
+ * Project: Graphy - Ultimate Stats Monitor
+ * Date: 05-Mar-18
+ * Studio: Tayx
+ *
+ * This project is released under the MIT license.
+ * Attribution is not required, but it is always welcomed!
+ * -------------------------------------*/
+
+using UnityEngine;
+using UnityEngine.UI;
+
+using System.Collections;
+
+namespace Tayx.Graphy.CustomizationScene
+{
+ [RequireComponent(typeof(Text))]
+ public class UpdateTextWithSliderValue : MonoBehaviour
+ {
+ /* ----- TODO: ----------------------------
+ * Check if we can seal this class.
+ * Add summaries to the variables.
+ * Add summaries to the functions.
+ * Check if we can remove "using System.Collections;".
+ * Check if we should add "private" to the Unity Callbacks.
+ * --------------------------------------*/
+
+ #region Variables -> Serialized Private
+
+ [SerializeField] private Slider m_slider = null;
+
+ #endregion
+
+ #region Variables -> Private
+
+ private Text m_text;
+
+ #endregion
+
+ #region Methods -> Unity Callbacks
+
+ void Start()
+ {
+ m_text = GetComponent<Text>();
+
+ m_slider.onValueChanged.AddListener(UpdateText);
+ }
+
+ #endregion
+
+ #region Methods -> Private
+
+ private void UpdateText(float value)
+ {
+ m_text.text = value.ToString();
+ }
+
+ #endregion
+ }
+} \ No newline at end of file
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new file mode 100644
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new file mode 100644
index 0000000..b064b2d
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diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Advanced.meta b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Advanced.meta
new file mode 100644
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diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Advanced/G_AdvancedData.cs b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Advanced/G_AdvancedData.cs
new file mode 100644
index 0000000..92081b5
--- /dev/null
+++ b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Advanced/G_AdvancedData.cs
@@ -0,0 +1,376 @@
+/* ---------------------------------------
+ * Author: Martin Pane (martintayx@gmail.com) (@tayx94)
+ * Collaborators: Lars Aalbertsen (@Rockylars)
+ * Project: Graphy - Ultimate Stats Monitor
+ * Date: 05-Dec-17
+ * Studio: Tayx
+ *
+ * This project is released under the MIT license.
+ * Attribution is not required, but it is always welcomed!
+ * -------------------------------------*/
+
+using UnityEngine;
+using UnityEngine.UI;
+using System.Collections.Generic;
+using System.Text;
+using Tayx.Graphy.UI;
+using Tayx.Graphy.Utils;
+using Tayx.Graphy.Utils.NumString;
+
+#if UNITY_5_5_OR_NEWER
+using UnityEngine.Profiling;
+#endif
+
+namespace Tayx.Graphy.Advanced
+{
+ public class G_AdvancedData : MonoBehaviour, IMovable, IModifiableState
+ {
+ /* ----- TODO: ----------------------------
+ * Add summaries to the variables.
+ * Add summaries to the functions.
+ * --------------------------------------*/
+
+ #region Variables -> Serialized Private
+
+ [SerializeField] private List<Image> m_backgroundImages = new List<Image>();
+
+ [SerializeField] private Text m_graphicsDeviceVersionText = null;
+
+ [SerializeField] private Text m_processorTypeText = null;
+
+ [SerializeField] private Text m_operatingSystemText = null;
+
+ [SerializeField] private Text m_systemMemoryText = null;
+
+ [SerializeField] private Text m_graphicsDeviceNameText = null;
+ [SerializeField] private Text m_graphicsMemorySizeText = null;
+ [SerializeField] private Text m_screenResolutionText = null;
+ [SerializeField] private Text m_gameWindowResolutionText = null;
+
+ [Range(1, 60)]
+ [SerializeField] private float m_updateRate = 1f; // 1 update per sec.
+
+ #endregion
+
+ #region Variables -> Private
+
+ private GraphyManager m_graphyManager = null;
+
+ private RectTransform m_rectTransform = null;
+
+ private float m_deltaTime = 0.0f;
+
+ private StringBuilder m_sb = null;
+
+ private GraphyManager.ModuleState m_previousModuleState = GraphyManager.ModuleState.FULL;
+ private GraphyManager.ModuleState m_currentModuleState = GraphyManager.ModuleState.FULL;
+
+ private readonly string[] m_windowStrings =
+ {
+ "Window: ",
+ "x",
+ "@",
+ "Hz",
+ "[",
+ "dpi]"
+ };
+
+ #endregion
+
+ #region Methods -> Unity Callbacks
+
+ private void OnEnable()
+ {
+ Init();
+ }
+
+ private void Update()
+ {
+ m_deltaTime += Time.unscaledDeltaTime;
+
+ if (m_deltaTime > 1f / m_updateRate)
+ {
+ // Update screen window resolution
+ m_sb.Length = 0;
+
+ m_sb.Append(m_windowStrings[0]).Append(Screen.width.ToStringNonAlloc())
+ .Append(m_windowStrings[1]).Append(Screen.height.ToStringNonAlloc())
+ .Append(m_windowStrings[2]).Append(Screen.currentResolution.refreshRate.ToStringNonAlloc())
+ .Append(m_windowStrings[3])
+ .Append(m_windowStrings[4]).Append(Screen.dpi.ToStringNonAlloc())
+ .Append(m_windowStrings[5]);
+
+ m_gameWindowResolutionText.text = m_sb.ToString();
+
+ // Reset variables
+ m_deltaTime = 0f;
+ }
+ }
+
+ #endregion
+
+ #region Methods -> Public
+
+ public void SetPosition(GraphyManager.ModulePosition newModulePosition)
+ {
+ float xSideOffsetBackgroundImage = Mathf.Abs(m_backgroundImages[0].rectTransform.anchoredPosition.x);
+ float ySideOffset = Mathf.Abs(m_rectTransform.anchoredPosition.y);
+
+ switch (newModulePosition)
+ {
+ case GraphyManager.ModulePosition.TOP_LEFT:
+
+ m_rectTransform.anchorMax = Vector2.one;
+ m_rectTransform.anchorMin = Vector2.up;
+ m_rectTransform.anchoredPosition = new Vector2(0, -ySideOffset);
+
+
+ m_backgroundImages[0].rectTransform.anchorMax = Vector2.up;
+ m_backgroundImages[0].rectTransform.anchorMin = Vector2.zero;
+ m_backgroundImages[0].rectTransform.anchoredPosition = new Vector2(xSideOffsetBackgroundImage, 0);
+
+ break;
+
+ case GraphyManager.ModulePosition.TOP_RIGHT:
+
+ m_rectTransform.anchorMax = Vector2.one;
+ m_rectTransform.anchorMin = Vector2.up;
+ m_rectTransform.anchoredPosition = new Vector2(0, -ySideOffset);
+
+ m_backgroundImages[0].rectTransform.anchorMax = Vector2.one;
+ m_backgroundImages[0].rectTransform.anchorMin = Vector2.right;
+ m_backgroundImages[0].rectTransform.anchoredPosition = new Vector2(-xSideOffsetBackgroundImage, 0);
+
+ break;
+
+ case GraphyManager.ModulePosition.BOTTOM_LEFT:
+
+ m_rectTransform.anchorMax = Vector2.right;
+ m_rectTransform.anchorMin = Vector2.zero;
+ m_rectTransform.anchoredPosition = new Vector2(0, ySideOffset);
+
+ m_backgroundImages[0].rectTransform.anchorMax = Vector2.up;
+ m_backgroundImages[0].rectTransform.anchorMin = Vector2.zero;
+ m_backgroundImages[0].rectTransform.anchoredPosition = new Vector2(xSideOffsetBackgroundImage, 0);
+
+ break;
+
+ case GraphyManager.ModulePosition.BOTTOM_RIGHT:
+
+ m_rectTransform.anchorMax = Vector2.right;
+ m_rectTransform.anchorMin = Vector2.zero;
+ m_rectTransform.anchoredPosition = new Vector2(0, ySideOffset);
+
+ m_backgroundImages[0].rectTransform.anchorMax = Vector2.one;
+ m_backgroundImages[0].rectTransform.anchorMin = Vector2.right;
+ m_backgroundImages[0].rectTransform.anchoredPosition = new Vector2(-xSideOffsetBackgroundImage, 0);
+
+ break;
+
+ case GraphyManager.ModulePosition.FREE:
+ break;
+ }
+
+ switch (newModulePosition)
+ {
+ case GraphyManager.ModulePosition.TOP_LEFT:
+ case GraphyManager.ModulePosition.BOTTOM_LEFT:
+
+ m_processorTypeText .alignment = TextAnchor.UpperLeft;
+ m_systemMemoryText .alignment = TextAnchor.UpperLeft;
+ m_graphicsDeviceNameText .alignment = TextAnchor.UpperLeft;
+ m_graphicsDeviceVersionText .alignment = TextAnchor.UpperLeft;
+ m_graphicsMemorySizeText .alignment = TextAnchor.UpperLeft;
+ m_screenResolutionText .alignment = TextAnchor.UpperLeft;
+ m_gameWindowResolutionText .alignment = TextAnchor.UpperLeft;
+ m_operatingSystemText .alignment = TextAnchor.UpperLeft;
+
+ break;
+
+ case GraphyManager.ModulePosition.TOP_RIGHT:
+ case GraphyManager.ModulePosition.BOTTOM_RIGHT:
+
+ m_processorTypeText .alignment = TextAnchor.UpperRight;
+ m_systemMemoryText .alignment = TextAnchor.UpperRight;
+ m_graphicsDeviceNameText .alignment = TextAnchor.UpperRight;
+ m_graphicsDeviceVersionText .alignment = TextAnchor.UpperRight;
+ m_graphicsMemorySizeText .alignment = TextAnchor.UpperRight;
+ m_screenResolutionText .alignment = TextAnchor.UpperRight;
+ m_gameWindowResolutionText .alignment = TextAnchor.UpperRight;
+ m_operatingSystemText .alignment = TextAnchor.UpperRight;
+
+ break;
+
+ case GraphyManager.ModulePosition.FREE:
+ break;
+ }
+ }
+
+ public void SetState(GraphyManager.ModuleState state, bool silentUpdate = false)
+ {
+ if (!silentUpdate)
+ {
+ m_previousModuleState = m_currentModuleState;
+ }
+
+ m_currentModuleState = state;
+
+ bool active = state == GraphyManager.ModuleState.FULL
+ || state == GraphyManager.ModuleState.TEXT
+ || state == GraphyManager.ModuleState.BASIC;
+
+ gameObject.SetActive(active);
+
+ m_backgroundImages.SetAllActive(active && m_graphyManager.Background);
+ }
+
+ /// <summary>
+ /// Restores state to the previous one.
+ /// </summary>
+ public void RestorePreviousState()
+ {
+ SetState(m_previousModuleState);
+ }
+
+ public void UpdateParameters()
+ {
+ foreach (var image in m_backgroundImages)
+ {
+ image.color = m_graphyManager.BackgroundColor;
+ }
+
+ SetPosition(m_graphyManager.AdvancedModulePosition);
+ SetState(m_graphyManager.AdvancedModuleState);
+ }
+
+ public void RefreshParameters()
+ {
+ foreach (var image in m_backgroundImages)
+ {
+ image.color = m_graphyManager.BackgroundColor;
+ }
+
+ SetPosition(m_graphyManager.AdvancedModulePosition);
+ SetState(m_currentModuleState, true);
+ }
+
+ #endregion
+
+ #region Methods -> Private
+
+ private void Init()
+ {
+ //TODO: Replace this with one activated from the core and figure out the min value.
+ if (!G_FloatString.Inited
+ || G_FloatString.MinValue > -1000f
+ || G_FloatString.MaxValue < 16384f)
+ {
+ G_FloatString.Init
+ (
+ minNegativeValue: -1001f,
+ maxPositiveValue: 16386f
+ );
+ }
+
+ m_graphyManager = transform.root.GetComponentInChildren<GraphyManager>();
+
+ m_sb = new StringBuilder();
+
+ m_rectTransform = GetComponent<RectTransform>();
+
+ #region Section -> Text
+
+ m_processorTypeText.text
+ = "CPU: "
+ + SystemInfo.processorType
+ + " ["
+ + SystemInfo.processorCount
+ + " cores]";
+
+ m_systemMemoryText.text
+ = "RAM: "
+ + SystemInfo.systemMemorySize
+ + " MB";
+
+ m_graphicsDeviceVersionText.text
+ = "Graphics API: "
+ + SystemInfo.graphicsDeviceVersion;
+
+ m_graphicsDeviceNameText.text
+ = "GPU: "
+ + SystemInfo.graphicsDeviceName;
+
+ m_graphicsMemorySizeText.text
+ = "VRAM: "
+ + SystemInfo.graphicsMemorySize
+ + "MB. Max texture size: "
+ + SystemInfo.maxTextureSize
+ + "px. Shader level: "
+ + SystemInfo.graphicsShaderLevel;
+
+ Resolution res = Screen.currentResolution;
+
+ m_screenResolutionText.text
+ = "Screen: "
+ + res.width
+ + "x"
+ + res.height
+ + "@"
+ + res.refreshRate
+ + "Hz";
+
+ m_operatingSystemText.text
+ = "OS: "
+ + SystemInfo.operatingSystem
+ + " ["
+ + SystemInfo.deviceType
+ + "]";
+
+ float preferredWidth = 0;
+
+ // Resize the background overlay
+
+ List<Text> texts = new List<Text>()
+ {
+ m_graphicsDeviceVersionText,
+ m_processorTypeText,
+ m_systemMemoryText,
+ m_graphicsDeviceNameText,
+ m_graphicsMemorySizeText,
+ m_screenResolutionText,
+ m_gameWindowResolutionText,
+ m_operatingSystemText
+ };
+
+ foreach (var text in texts)
+ {
+ if (text.preferredWidth > preferredWidth)
+ {
+ preferredWidth = text.preferredWidth;
+ }
+ }
+
+ #endregion
+
+ #region Section -> Background Images
+
+ m_backgroundImages[0].rectTransform.SetSizeWithCurrentAnchors
+ (
+ axis: RectTransform.Axis.Horizontal,
+ size: preferredWidth + 10
+ );
+
+ m_backgroundImages[0].rectTransform.anchoredPosition = new Vector2
+ (
+ x: (preferredWidth + 15) / 2 * Mathf.Sign(m_backgroundImages[0].rectTransform.anchoredPosition.x),
+ y: m_backgroundImages[0].rectTransform.anchoredPosition.y
+ );
+
+ #endregion
+
+ UpdateParameters();
+ }
+
+ #endregion
+ }
+} \ No newline at end of file
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Advanced/G_AdvancedData.cs.meta b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Advanced/G_AdvancedData.cs.meta
new file mode 100644
index 0000000..2bbe0ec
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diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Audio.meta b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Audio.meta
new file mode 100644
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diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Audio/G_AudioGraph.cs b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Audio/G_AudioGraph.cs
new file mode 100644
index 0000000..0c4888b
--- /dev/null
+++ b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Audio/G_AudioGraph.cs
@@ -0,0 +1,261 @@
+/* ---------------------------------------
+ * Author: Martin Pane (martintayx@gmail.com) (@tayx94)
+ * Collaborators: Lars Aalbertsen (@Rockylars)
+ * Project: Graphy - Ultimate Stats Monitor
+ * Date: 15-Dec-17
+ * Studio: Tayx
+ *
+ * This project is released under the MIT license.
+ * Attribution is not required, but it is always welcomed!
+ * -------------------------------------*/
+
+using Tayx.Graphy.Graph;
+using UnityEngine;
+using UnityEngine.UI;
+
+namespace Tayx.Graphy.Audio
+{
+ public class G_AudioGraph : G_Graph
+ {
+ /* ----- TODO: ----------------------------
+ * Add summaries to the variables.
+ * Add summaries to the functions.
+ * Check if we should add a "RequireComponent" for "AudioMonitor".
+ * --------------------------------------*/
+
+ #region Variables -> Serialized Private
+
+ [SerializeField] private Image m_imageGraph = null;
+ [SerializeField] private Image m_imageGraphHighestValues = null;
+
+ [SerializeField] private Shader ShaderFull = null;
+ [SerializeField] private Shader ShaderLight = null;
+
+ #endregion
+
+ #region Variables -> Private
+
+ private GraphyManager m_graphyManager = null;
+
+ private G_AudioMonitor m_audioMonitor = null;
+
+ private int m_resolution = 40;
+
+ private G_GraphShader m_shaderGraph = null;
+ private G_GraphShader m_shaderGraphHighestValues = null;
+
+ private float[] m_graphArray;
+ private float[] m_graphArrayHighestValue;
+
+ #endregion
+
+ #region Methods -> Unity Callbacks
+
+ private void OnEnable()
+ {
+ Init();
+ }
+
+ private void Update()
+ {
+ if (m_audioMonitor.SpectrumDataAvailable)
+ {
+ UpdateGraph();
+ }
+ }
+
+ #endregion
+
+ #region Methods -> Public
+
+ public void UpdateParameters()
+ {
+ switch (m_graphyManager.GraphyMode)
+ {
+ case GraphyManager.Mode.FULL:
+ m_shaderGraph.ArrayMaxSize = G_GraphShader.ArrayMaxSizeFull;
+ m_shaderGraph.Image.material = new Material(ShaderFull);
+
+ m_shaderGraphHighestValues.ArrayMaxSize = G_GraphShader.ArrayMaxSizeFull;
+ m_shaderGraphHighestValues.Image.material = new Material(ShaderFull);
+ break;
+
+ case GraphyManager.Mode.LIGHT:
+ m_shaderGraph.ArrayMaxSize = G_GraphShader.ArrayMaxSizeLight;
+ m_shaderGraph.Image.material = new Material(ShaderLight);
+
+ m_shaderGraphHighestValues.ArrayMaxSize = G_GraphShader.ArrayMaxSizeLight;
+ m_shaderGraphHighestValues.Image.material = new Material(ShaderLight);
+ break;
+ }
+
+ m_shaderGraph.InitializeShader();
+ m_shaderGraphHighestValues.InitializeShader();
+
+ m_resolution = m_graphyManager.AudioGraphResolution;
+
+ CreatePoints();
+ }
+
+ #endregion
+
+ #region Methods -> Protected Override
+
+ protected override void UpdateGraph()
+ {
+ int incrementPerIteration = Mathf.FloorToInt(m_audioMonitor.Spectrum.Length / (float)m_resolution);
+
+ // Current values -------------------------
+
+ for (int i = 0; i <= m_resolution - 1; i++)
+ {
+ float currentValue = 0;
+
+ for (int j = 0; j < incrementPerIteration; j++)
+ {
+ currentValue += m_audioMonitor.Spectrum[i * incrementPerIteration + j];
+ }
+
+ // Uses 3 values for each bar to accomplish that look
+
+ if ((i + 1) % 3 == 0 && i > 1)
+ {
+ float value =
+ (
+ m_audioMonitor.dBNormalized(m_audioMonitor.lin2dB(currentValue / incrementPerIteration))
+ + m_graphArray[i - 1]
+ + m_graphArray[i - 2]
+ ) / 3;
+
+ m_graphArray[i] = value;
+ m_graphArray[i - 1] = value;
+ m_graphArray[i - 2] = -1; // Always set the third one to -1 to leave gaps in the graph and improve readability
+ }
+ else
+ {
+ m_graphArray[i] = m_audioMonitor.dBNormalized(m_audioMonitor.lin2dB(currentValue / incrementPerIteration));
+ }
+ }
+
+ for (int i = 0; i <= m_resolution - 1; i++)
+ {
+ m_shaderGraph.Array[i] = m_graphArray[i];
+ }
+
+ m_shaderGraph.UpdatePoints();
+
+
+ // Highest values -------------------------
+
+ for (int i = 0; i <= m_resolution - 1; i++)
+ {
+ float currentValue = 0;
+
+ for (int j = 0; j < incrementPerIteration; j++)
+ {
+ currentValue += m_audioMonitor.SpectrumHighestValues[i * incrementPerIteration + j];
+ }
+
+ // Uses 3 values for each bar to accomplish that look
+
+ if ((i + 1) % 3 == 0 && i > 1)
+ {
+ float value =
+ (
+ m_audioMonitor.dBNormalized(m_audioMonitor.lin2dB(currentValue / incrementPerIteration))
+ + m_graphArrayHighestValue[i - 1]
+ + m_graphArrayHighestValue[i - 2]
+ ) / 3;
+
+ m_graphArrayHighestValue[i] = value;
+ m_graphArrayHighestValue[i - 1] = value;
+ m_graphArrayHighestValue[i - 2] = -1; // Always set the third one to -1 to leave gaps in the graph and improve readability
+ }
+ else
+ {
+ m_graphArrayHighestValue[i] = m_audioMonitor.dBNormalized(m_audioMonitor.lin2dB(currentValue / incrementPerIteration));
+ }
+ }
+
+ for (int i = 0; i <= m_resolution - 1; i++)
+ {
+ m_shaderGraphHighestValues.Array[i] = m_graphArrayHighestValue[i];
+ }
+
+ m_shaderGraphHighestValues.UpdatePoints();
+
+ }
+
+ protected override void CreatePoints()
+ {
+ // Init Arrays
+ m_shaderGraph.Array = new float[m_resolution];
+ m_shaderGraphHighestValues.Array = new float[m_resolution];
+
+ m_graphArray = new float[m_resolution];
+ m_graphArrayHighestValue = new float[m_resolution];
+
+ for (int i = 0; i < m_resolution; i++)
+ {
+ m_shaderGraph.Array[i] = 0;
+ m_shaderGraphHighestValues.Array[i] = 0;
+ }
+
+ // Color
+ m_shaderGraph.GoodColor = m_graphyManager.AudioGraphColor;
+ m_shaderGraph.CautionColor = m_graphyManager.AudioGraphColor;
+ m_shaderGraph.CriticalColor = m_graphyManager.AudioGraphColor;
+ m_shaderGraph.UpdateColors();
+
+ m_shaderGraphHighestValues.GoodColor = m_graphyManager.AudioGraphColor;
+ m_shaderGraphHighestValues.CautionColor = m_graphyManager.AudioGraphColor;
+ m_shaderGraphHighestValues.CriticalColor = m_graphyManager.AudioGraphColor;
+ m_shaderGraphHighestValues.UpdateColors();
+
+ // Threshold
+ m_shaderGraph.GoodThreshold = 0;
+ m_shaderGraph.CautionThreshold = 0;
+ m_shaderGraph.UpdateThresholds();
+
+ m_shaderGraphHighestValues.GoodThreshold = 0;
+ m_shaderGraphHighestValues.CautionThreshold = 0;
+ m_shaderGraphHighestValues.UpdateThresholds();
+
+ // Update Array
+ m_shaderGraph.UpdateArray();
+ m_shaderGraphHighestValues.UpdateArray();
+
+ // Average
+ m_shaderGraph.Average = 0;
+ m_shaderGraph.UpdateAverage();
+
+ m_shaderGraphHighestValues.Average = 0;
+ m_shaderGraphHighestValues.UpdateAverage();
+ }
+
+ #endregion
+
+ #region Methods -> Private
+
+ private void Init()
+ {
+ m_graphyManager = transform.root.GetComponentInChildren<GraphyManager>();
+
+ m_audioMonitor = GetComponent<G_AudioMonitor>();
+
+ m_shaderGraph = new G_GraphShader
+ {
+ Image = m_imageGraph
+ };
+
+ m_shaderGraphHighestValues = new G_GraphShader
+ {
+ Image = m_imageGraphHighestValues
+ };
+
+ UpdateParameters();
+ }
+
+ #endregion
+ }
+} \ No newline at end of file
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Audio/G_AudioGraph.cs.meta b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Audio/G_AudioGraph.cs.meta
new file mode 100644
index 0000000..157e8cf
--- /dev/null
+++ b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Audio/G_AudioGraph.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: f2d6ca19dafe21b4b983441274e7f12a
+timeCreated: 1513169449
+licenseType: Store
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Audio/G_AudioManager.cs b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Audio/G_AudioManager.cs
new file mode 100644
index 0000000..1466546
--- /dev/null
+++ b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Audio/G_AudioManager.cs
@@ -0,0 +1,242 @@
+/* ---------------------------------------
+ * Author: Martin Pane (martintayx@gmail.com) (@tayx94)
+ * Collaborators: Lars Aalbertsen (@Rockylars)
+ * Project: Graphy - Ultimate Stats Monitor
+ * Date: 03-Jan-18
+ * Studio: Tayx
+ *
+ * This project is released under the MIT license.
+ * Attribution is not required, but it is always welcomed!
+ * -------------------------------------*/
+
+using UnityEngine;
+using UnityEngine.UI;
+using System.Collections.Generic;
+using Tayx.Graphy.UI;
+using Tayx.Graphy.Utils;
+
+namespace Tayx.Graphy.Audio
+{
+ public class G_AudioManager : MonoBehaviour, IMovable, IModifiableState
+ {
+ /* ----- TODO: ----------------------------
+ * Add summaries to the variables.
+ * Add summaries to the functions.
+ * Check if we should add a "RequireComponent" for "RectTransform".
+ * Check if we should add a "RequireComponent" for "AudioGraph".
+ * Check if we should add a "RequireComponent" for "AudioMonitor".
+ * Check if we should add a "RequireComponent" for "AudioText".
+ * --------------------------------------*/
+
+ #region Variables -> Serialized Private
+
+ [SerializeField] private GameObject m_audioGraphGameObject = null;
+ [SerializeField] private Text m_audioDbText = null;
+
+ [SerializeField] private List<Image> m_backgroundImages = new List<Image>();
+
+ #endregion
+
+ #region Variables -> Private
+
+ private GraphyManager m_graphyManager = null;
+
+ private G_AudioGraph m_audioGraph = null;
+ private G_AudioMonitor m_audioMonitor = null;
+ private G_AudioText m_audioText = null;
+
+ private RectTransform m_rectTransform = null;
+
+ private List<GameObject> m_childrenGameObjects = new List<GameObject>();
+
+ private GraphyManager.ModuleState m_previousModuleState = GraphyManager.ModuleState.FULL;
+ private GraphyManager.ModuleState m_currentModuleState = GraphyManager.ModuleState.FULL;
+
+ #endregion
+
+ #region Methods -> Unity Callbacks
+
+ private void Awake()
+ {
+ Init();
+ }
+
+ private void Start()
+ {
+ UpdateParameters();
+ }
+
+ #endregion
+
+ #region Methods -> Public
+
+ public void SetPosition(GraphyManager.ModulePosition newModulePosition)
+ {
+ float xSideOffset = Mathf.Abs(m_rectTransform.anchoredPosition.x);
+ float ySideOffset = Mathf.Abs(m_rectTransform.anchoredPosition.y);
+
+ m_audioDbText.alignment = TextAnchor.UpperRight;
+
+ switch (newModulePosition)
+ {
+ case GraphyManager.ModulePosition.TOP_LEFT:
+
+ m_rectTransform.anchorMax = Vector2.up;
+ m_rectTransform.anchorMin = Vector2.up;
+ m_rectTransform.anchoredPosition = new Vector2(xSideOffset, -ySideOffset);
+
+ break;
+
+ case GraphyManager.ModulePosition.TOP_RIGHT:
+
+ m_rectTransform.anchorMax = Vector2.one;
+ m_rectTransform.anchorMin = Vector2.one;
+ m_rectTransform.anchoredPosition = new Vector2(-xSideOffset, -ySideOffset);
+
+ break;
+
+ case GraphyManager.ModulePosition.BOTTOM_LEFT:
+
+ m_rectTransform.anchorMax = Vector2.zero;
+ m_rectTransform.anchorMin = Vector2.zero;
+ m_rectTransform.anchoredPosition = new Vector2(xSideOffset, ySideOffset);
+
+ break;
+
+ case GraphyManager.ModulePosition.BOTTOM_RIGHT:
+
+ m_rectTransform.anchorMax = Vector2.right;
+ m_rectTransform.anchorMin = Vector2.right;
+ m_rectTransform.anchoredPosition = new Vector2(-xSideOffset, ySideOffset);
+
+ break;
+
+ case GraphyManager.ModulePosition.FREE:
+ break;
+ }
+ }
+
+ public void SetState(GraphyManager.ModuleState state, bool silentUpdate = false)
+ {
+ if (!silentUpdate)
+ {
+ m_previousModuleState = m_currentModuleState;
+ }
+
+ m_currentModuleState = state;
+
+ switch (state)
+ {
+ case GraphyManager.ModuleState.FULL:
+ gameObject.SetActive(true);
+ m_childrenGameObjects.SetAllActive(true);
+ SetGraphActive(true);
+
+ if (m_graphyManager.Background)
+ {
+ m_backgroundImages.SetOneActive(0);
+ }
+ else
+ {
+ m_backgroundImages.SetAllActive(false);
+ }
+
+ break;
+
+ case GraphyManager.ModuleState.TEXT:
+ case GraphyManager.ModuleState.BASIC:
+ gameObject.SetActive(true);
+ m_childrenGameObjects.SetAllActive(true);
+ SetGraphActive(false);
+
+ if (m_graphyManager.Background)
+ {
+ m_backgroundImages.SetOneActive(1);
+ }
+ else
+ {
+ m_backgroundImages.SetAllActive(false);
+ }
+
+ break;
+
+ case GraphyManager.ModuleState.BACKGROUND:
+ gameObject.SetActive(true);
+ SetGraphActive(false);
+ m_childrenGameObjects.SetAllActive(false);
+
+ m_backgroundImages.SetAllActive(false);
+
+ break;
+
+ case GraphyManager.ModuleState.OFF:
+ gameObject.SetActive(false);
+ break;
+ }
+ }
+
+ public void RestorePreviousState()
+ {
+ SetState(m_previousModuleState);
+ }
+
+ public void UpdateParameters()
+ {
+ foreach (var image in m_backgroundImages)
+ {
+ image.color = m_graphyManager.BackgroundColor;
+ }
+
+ m_audioGraph .UpdateParameters();
+ m_audioMonitor .UpdateParameters();
+ m_audioText .UpdateParameters();
+
+ SetState(m_graphyManager.AudioModuleState);
+ }
+
+ public void RefreshParameters()
+ {
+ foreach (var image in m_backgroundImages)
+ {
+ image.color = m_graphyManager.BackgroundColor;
+ }
+
+ m_audioGraph .UpdateParameters();
+ m_audioMonitor .UpdateParameters();
+ m_audioText .UpdateParameters();
+
+ SetState(m_currentModuleState, true);
+ }
+
+ #endregion
+
+ #region Methods -> Private
+
+ private void Init()
+ {
+ m_graphyManager = transform.root.GetComponentInChildren<GraphyManager>();
+
+ m_rectTransform = GetComponent<RectTransform>();
+
+ m_audioGraph = GetComponent<G_AudioGraph>();
+ m_audioMonitor = GetComponent<G_AudioMonitor>();
+ m_audioText = GetComponent<G_AudioText>();
+
+ foreach (Transform child in transform)
+ {
+ if (child.parent == transform)
+ {
+ m_childrenGameObjects.Add(child.gameObject);
+ }
+ }
+ }
+
+ private void SetGraphActive(bool active)
+ {
+ m_audioGraph.enabled = active;
+ m_audioGraphGameObject.SetActive(active);
+ }
+
+ #endregion
+ }
+}
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Audio/G_AudioManager.cs.meta b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Audio/G_AudioManager.cs.meta
new file mode 100644
index 0000000..fa8bc90
--- /dev/null
+++ b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Audio/G_AudioManager.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 8c0448d8db852b54480670d291c04f1a
+timeCreated: 1514998347
+licenseType: Store
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Audio/G_AudioMonitor.cs b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Audio/G_AudioMonitor.cs
new file mode 100644
index 0000000..a1f2774
--- /dev/null
+++ b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Audio/G_AudioMonitor.cs
@@ -0,0 +1,216 @@
+/* ---------------------------------------
+ * Author: Martin Pane (martintayx@gmail.com) (@tayx94)
+ * Collaborators: Lars Aalbertsen (@Rockylars)
+ * Project: Graphy - Ultimate Stats Monitor
+ * Date: 15-Dec-17
+ * Studio: Tayx
+ *
+ * This project is released under the MIT license.
+ * Attribution is not required, but it is always welcomed!
+ * -------------------------------------*/
+
+using UnityEngine;
+using UnityEngine.SceneManagement;
+
+namespace Tayx.Graphy.Audio
+{
+ public class G_AudioMonitor : MonoBehaviour
+ {
+ /* ----- TODO: ----------------------------
+ * Add summaries to the variables.
+ * Add summaries to the functions.
+ * Make the "FindAudioListener" not constantly use "Camera.main".
+ * --------------------------------------*/
+
+ #region Variables -> Private
+
+ private const float m_refValue = 1f;
+
+ private GraphyManager m_graphyManager = null;
+
+ private AudioListener m_audioListener = null;
+
+ private GraphyManager.LookForAudioListener m_findAudioListenerInCameraIfNull = GraphyManager.LookForAudioListener.ON_SCENE_LOAD;
+
+ private FFTWindow m_FFTWindow = FFTWindow.Blackman;
+
+ private int m_spectrumSize = 512;
+
+ private float[] m_spectrum;
+ private float[] m_spectrumHighestValues;
+
+ private float m_maxDB;
+
+ #endregion
+
+ #region Properties -> Public
+
+ /// <summary>
+ /// Current audio spectrum from the specified AudioListener.
+ /// </summary>
+ public float[] Spectrum { get { return m_spectrum; } }
+
+ /// <summary>
+ /// Highest audio spectrum from the specified AudioListener in the last few seconds.
+ /// </summary>
+ public float[] SpectrumHighestValues { get { return m_spectrumHighestValues; } }
+
+ /// <summary>
+ /// Maximum DB registered in the current spectrum.
+ /// </summary>
+ public float MaxDB { get { return m_maxDB; } }
+
+ /// <summary>
+ /// Returns true if there is a reference to the audio listener.
+ /// </summary>
+ public bool SpectrumDataAvailable { get { return m_audioListener != null;} }
+
+ #endregion
+
+ #region Methods -> Unity Callbacks
+
+ private void Awake()
+ {
+ Init();
+ }
+
+ private void Update()
+ {
+ if (m_audioListener != null)
+ {
+ // Use this data to calculate the dB value
+
+ AudioListener.GetOutputData(m_spectrum, 0);
+
+ float sum = 0;
+
+ for (int i = 0; i < m_spectrum.Length; i++)
+ {
+ sum += m_spectrum[i] * m_spectrum[i]; // sum squared samples
+ }
+
+ float rmsValue = Mathf.Sqrt(sum / m_spectrum.Length); // rms = square root of average
+
+ m_maxDB = 20 * Mathf.Log10(rmsValue / m_refValue); // calculate dB
+
+ if (m_maxDB < -80) m_maxDB = -80; // clamp it to -80dB min
+
+ // Use this data to draw the spectrum in the graphs
+
+ AudioListener.GetSpectrumData(m_spectrum, 0, m_FFTWindow);
+
+ for (int i = 0; i < m_spectrum.Length; i++)
+ {
+ // Update the highest value if its lower than the current one
+ if (m_spectrum[i] > m_spectrumHighestValues[i])
+ {
+ m_spectrumHighestValues[i] = m_spectrum[i];
+ }
+
+ // Slowly lower the value
+ else
+ {
+ m_spectrumHighestValues[i] = Mathf.Clamp
+ (
+ value: m_spectrumHighestValues[i] - m_spectrumHighestValues[i] * Time.deltaTime * 2,
+ min: 0,
+ max: 1
+ );
+ }
+ }
+ }
+ else if( m_audioListener == null
+ && m_findAudioListenerInCameraIfNull == GraphyManager.LookForAudioListener.ALWAYS)
+ {
+ m_audioListener = FindAudioListener();
+ }
+ }
+
+ private void OnDestroy()
+ {
+ UnityEngine.SceneManagement.SceneManager.sceneLoaded -= OnSceneLoaded;
+ }
+
+ #endregion
+
+ #region Methods -> Public
+
+ public void UpdateParameters()
+ {
+ m_findAudioListenerInCameraIfNull = m_graphyManager.FindAudioListenerInCameraIfNull;
+
+ m_audioListener = m_graphyManager.AudioListener;
+ m_FFTWindow = m_graphyManager.FftWindow;
+ m_spectrumSize = m_graphyManager.SpectrumSize;
+
+ if (m_audioListener == null
+ && m_findAudioListenerInCameraIfNull != GraphyManager.LookForAudioListener.NEVER)
+ {
+ m_audioListener = FindAudioListener();
+ }
+
+ m_spectrum = new float[m_spectrumSize];
+ m_spectrumHighestValues = new float[m_spectrumSize];
+ }
+
+ /// <summary>
+ /// Converts spectrum values to decibels using logarithms.
+ /// </summary>
+ /// <param name="linear"></param>
+ /// <returns></returns>
+ public float lin2dB(float linear)
+ {
+ return Mathf.Clamp(Mathf.Log10(linear) * 20.0f, -160.0f, 0.0f);
+ }
+
+ /// <summary>
+ /// Normalizes a value in decibels between 0-1.
+ /// </summary>
+ /// <param name="db"></param>
+ /// <returns></returns>
+ public float dBNormalized(float db)
+ {
+ return (db + 160f) / 160f;
+ }
+
+ #endregion
+
+ #region Methods -> Private
+
+ /// <summary>
+ /// Tries to find an audio listener in the main camera.
+ /// </summary>
+ private AudioListener FindAudioListener()
+ {
+ Camera mainCamera = Camera.main;
+
+ if (mainCamera != null)
+ {
+ return mainCamera.GetComponent<AudioListener>();
+ }
+ else
+ {
+ return null;
+ }
+ }
+
+ private void OnSceneLoaded(Scene scene, LoadSceneMode loadSceneMode)
+ {
+ if (m_findAudioListenerInCameraIfNull == GraphyManager.LookForAudioListener.ON_SCENE_LOAD)
+ {
+ m_audioListener = FindAudioListener();
+ }
+ }
+
+ private void Init()
+ {
+ m_graphyManager = transform.root.GetComponentInChildren<GraphyManager>();
+
+ UpdateParameters();
+
+ UnityEngine.SceneManagement.SceneManager.sceneLoaded += OnSceneLoaded;
+ }
+
+ #endregion
+ }
+} \ No newline at end of file
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Audio/G_AudioMonitor.cs.meta b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Audio/G_AudioMonitor.cs.meta
new file mode 100644
index 0000000..feade85
--- /dev/null
+++ b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Audio/G_AudioMonitor.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 2216f4eff6a7a8a43b38b180fdd2fd9e
+timeCreated: 1513377074
+licenseType: Store
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Audio/G_AudioText.cs b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Audio/G_AudioText.cs
new file mode 100644
index 0000000..8fd8ac7
--- /dev/null
+++ b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Audio/G_AudioText.cs
@@ -0,0 +1,103 @@
+/* ---------------------------------------
+ * Author: Martin Pane (martintayx@gmail.com) (@tayx94)
+ * Collaborators: Lars Aalbertsen (@Rockylars)
+ * Project: Graphy - Ultimate Stats Monitor
+ * Date: 15-Dec-17
+ * Studio: Tayx
+ *
+ * This project is released under the MIT license.
+ * Attribution is not required, but it is always welcomed!
+ * -------------------------------------*/
+
+using UnityEngine;
+using UnityEngine.UI;
+using Tayx.Graphy.Utils.NumString;
+
+namespace Tayx.Graphy.Audio
+{
+ public class G_AudioText : MonoBehaviour
+ {
+ /* ----- TODO: ----------------------------
+ * Add summaries to the variables.
+ * Add summaries to the functions.
+ * Check if we should add a "RequireComponent" for "AudioMonitor".
+ * Improve the FloatString Init to come from the core instead.
+ * --------------------------------------*/
+
+ #region Variables -> Serialized Private
+
+ [SerializeField] private Text m_DBText = null;
+
+ #endregion
+
+ #region Variables -> Private
+
+ private GraphyManager m_graphyManager = null;
+
+ private G_AudioMonitor m_audioMonitor = null;
+
+ private int m_updateRate = 4;
+
+ private float m_deltaTimeOffset = 0;
+
+ #endregion
+
+ #region Methods -> Unity Callbacks
+
+ private void Awake()
+ {
+ Init();
+ }
+
+ private void Update()
+ {
+ if (m_audioMonitor.SpectrumDataAvailable)
+ {
+ if (m_deltaTimeOffset > 1f / m_updateRate)
+ {
+ m_deltaTimeOffset = 0f;
+
+ m_DBText.text = Mathf.Clamp(m_audioMonitor.MaxDB, -80f, 0f).ToStringNonAlloc();
+ }
+ else
+ {
+ m_deltaTimeOffset += Time.deltaTime;
+ }
+ }
+ }
+
+ #endregion
+
+ #region Methods -> Public
+
+ public void UpdateParameters()
+ {
+ m_updateRate = m_graphyManager.AudioTextUpdateRate;
+ }
+
+ #endregion
+
+ #region Methods -> Private
+
+ private void Init()
+ {
+ //TODO: Replace this with one activated from the core and figure out the min value.
+ if (!G_FloatString.Inited || G_FloatString.MinValue > -1000f || G_FloatString.MaxValue < 16384f)
+ {
+ G_FloatString.Init
+ (
+ minNegativeValue: -1001f,
+ maxPositiveValue: 16386f
+ );
+ }
+
+ m_graphyManager = transform.root.GetComponentInChildren<GraphyManager>();
+
+ m_audioMonitor = GetComponent<G_AudioMonitor>();
+
+ UpdateParameters();
+ }
+
+ #endregion
+ }
+} \ No newline at end of file
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Audio/G_AudioText.cs.meta b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Audio/G_AudioText.cs.meta
new file mode 100644
index 0000000..f6bfa71
--- /dev/null
+++ b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Audio/G_AudioText.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 766a588f9a6cb55499c66ea772072e11
+timeCreated: 1513377063
+licenseType: Store
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Editor.meta b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Editor.meta
new file mode 100644
index 0000000..79782ad
--- /dev/null
+++ b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Editor.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: eda2a9e69ce988143894f7442b8cfc30
+folderAsset: yes
+timeCreated: 1513764375
+licenseType: Store
+DefaultImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Editor/GraphyDebuggerEditor.cs b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Editor/GraphyDebuggerEditor.cs
new file mode 100644
index 0000000..7ae6b69
--- /dev/null
+++ b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Editor/GraphyDebuggerEditor.cs
@@ -0,0 +1,658 @@
+/* ---------------------------------------
+ * Author: Martin Pane (martintayx@gmail.com) (@tayx94)
+ * Collaborators: Lars Aalbertsen (@Rockylars)
+ * Project: Graphy - Ultimate Stats Monitor
+ * Date: 02-Jan-18
+ * Studio: Tayx
+ *
+ * This project is released under the MIT license.
+ * Attribution is not required, but it is always welcomed!
+ * -------------------------------------*/
+
+using System;
+using UnityEngine;
+using System.Collections.Generic;
+using System.IO;
+using UnityEditor;
+
+namespace Tayx.Graphy
+{
+ [CustomEditor(typeof(GraphyDebugger))]
+ internal class GraphyDebuggerEditor : Editor
+ {
+ /* ----- TODO: ----------------------------
+ * Add summaries to the variables.
+ * Add summaries to the functions.
+ * Finish spacing on "OnInspectorGUI".
+ * Add sections to "OnInspectorGUI".
+ * Fix the use of Space to be consistent with "GraphyManagerEditor".
+ * --------------------------------------*/
+
+ #region Variables -> Private
+
+ private GraphyDebugger m_target;
+
+ private int m_newDebugPacketListSize = 0;
+
+ private int m_previouslySelectedDebugPacketIndex = 0;
+ private int m_currentlySelectedDebugPacketIndex = 0;
+
+ private int m_selectedDebugPacketCondition = 0;
+
+ private GUISkin m_skin;
+
+ private GUIStyle m_headerStyle1;
+ private GUIStyle m_headerStyle2;
+
+ private Texture2D m_logoTexture;
+
+ #endregion
+
+ #region Methods -> Unity Callbacks
+
+ private void OnEnable()
+ {
+ m_target = (GraphyDebugger) target;
+ }
+
+ #endregion
+
+ #region Methods -> Public Override
+
+ public override void OnInspectorGUI()
+ {
+ if (m_target == null && target == null)
+ {
+ base.OnInspectorGUI();
+
+ return;
+ }
+
+ LoadGuiStyles();
+
+ float defaultLabelWidth = EditorGUIUtility.labelWidth;
+ float defaultFieldWidth = EditorGUIUtility.fieldWidth;
+
+ //===== CONTENT REGION ========================================================================
+
+ GUILayout.Space(20);
+
+ #region Section -> Logo
+
+ if (m_logoTexture != null)
+ {
+ GUILayout.Label
+ (
+ image: m_logoTexture,
+ style: new GUIStyle(GUI.skin.GetStyle("Label"))
+ {
+ alignment = TextAnchor.UpperCenter
+ }
+ );
+
+ GUILayout.Space(10);
+ }
+ else
+ {
+ EditorGUILayout.LabelField
+ (
+ label: "[ GRAPHY - DEBUGGER ]",
+ style: m_headerStyle1
+ );
+ }
+
+ #endregion
+
+ GUILayout.Space(5); //Extra pixels added when the logo is used.
+
+ #region Section -> Settings
+
+ SerializedObject serObj = serializedObject;
+
+ SerializedProperty debugPacketList = serObj.FindProperty("m_debugPackets"); // Find the List in our script and create a refrence of it
+
+ //Update our list
+ serObj.Update();
+
+ EditorGUILayout.LabelField("Current [Debug Packets] list size: " + debugPacketList.arraySize);
+
+ EditorGUIUtility.fieldWidth = 32;
+ EditorGUILayout.BeginHorizontal();
+
+
+
+ m_newDebugPacketListSize = EditorGUILayout.IntField
+ (
+ label: "Define a new list size",
+ value: m_newDebugPacketListSize
+ );
+
+ if (GUILayout.Button("Resize List"))
+ {
+ if (EditorUtility.DisplayDialog
+ (
+ title:
+ "Resize List",
+
+ message:
+ "Are you sure you want to resize the entire List?\n\n" +
+ "Current List Size -> " +
+ debugPacketList.arraySize +
+ "\n" +
+ "New List Size -> " +
+ m_newDebugPacketListSize +
+ "\n" +
+ "This will add default entries if the value is greater than the list size, or erase the bottom values until the new size specified.",
+
+ ok:
+ "Resize",
+
+ cancel:
+ "Cancel")
+ )
+ {
+ m_currentlySelectedDebugPacketIndex = 0;
+
+ if (m_newDebugPacketListSize != debugPacketList.arraySize)
+ {
+ while (m_newDebugPacketListSize > debugPacketList.arraySize)
+ {
+ debugPacketList.InsertArrayElementAtIndex(debugPacketList.arraySize);
+ SetDefaultDebugPacketValues(debugPacketList);
+ }
+ while (m_newDebugPacketListSize < debugPacketList.arraySize)
+ {
+ debugPacketList.DeleteArrayElementAtIndex(debugPacketList.arraySize - 1);
+ }
+ }
+ }
+ }
+
+ EditorGUILayout.EndHorizontal();
+
+ EditorGUILayout.LabelField("NOT RECOMMENDED (Only use for first initialization)", EditorStyles.centeredGreyMiniLabel);
+
+ EditorGUILayout.Space();
+ EditorGUILayout.Space();
+
+ if (debugPacketList.arraySize < 1)
+ {
+ m_previouslySelectedDebugPacketIndex = 0;
+ m_currentlySelectedDebugPacketIndex = 0;
+ m_selectedDebugPacketCondition = 0;
+
+ serializedObject.ApplyModifiedProperties();
+ return;
+ }
+
+ m_headerStyle2.contentOffset = Vector2.down * 3f;
+
+ EditorGUILayout.LabelField("Selected debug packet:");
+
+ EditorGUILayout.BeginHorizontal();
+
+ List<string> debugPacketNames = new List<string>();
+ for (int i = 0; i < debugPacketList.arraySize; i++)
+ {
+ SerializedProperty listItem = debugPacketList.GetArrayElementAtIndex(i);
+ // NOTE: If the Popup detects two equal strings, it just paints 1, that's why I always add the "i"
+ char checkMark = listItem.FindPropertyRelative("Active").boolValue ? '\u2714' : '\u2718';
+ debugPacketNames.Add
+ (
+ (i + 1) +
+ " (" +
+ checkMark +
+ ") " +
+ " - ID: " +
+ listItem.FindPropertyRelative("Id").intValue +
+ " (Conditions: " +
+ listItem.FindPropertyRelative("DebugConditions").arraySize +
+ ")"
+ );
+ }
+
+ m_currentlySelectedDebugPacketIndex = EditorGUILayout.Popup(m_currentlySelectedDebugPacketIndex, debugPacketNames.ToArray());
+
+ if (m_currentlySelectedDebugPacketIndex != m_previouslySelectedDebugPacketIndex)
+ {
+ m_selectedDebugPacketCondition = 0;
+
+ m_previouslySelectedDebugPacketIndex = m_currentlySelectedDebugPacketIndex;
+ }
+
+ Color defaultGUIColor = GUI.color;
+
+ GUI.color = new Color(0.7f, 1f, 0.0f, 1f);
+
+ //Or add a new item to the List<> with a button
+
+ if (GUILayout.Button("Add", GUILayout.Width(60)))
+ {
+ debugPacketList.InsertArrayElementAtIndex(debugPacketList.arraySize);
+ SetDefaultDebugPacketValues(debugPacketList);
+ }
+
+ GUI.color = new Color(1f, 0.7f, 0.0f, 1f);
+
+ //Remove this index from the List
+
+ if (GUILayout.Button("Remove", GUILayout.Width(60)))
+ {
+ debugPacketList.DeleteArrayElementAtIndex(m_currentlySelectedDebugPacketIndex);
+ if (m_currentlySelectedDebugPacketIndex > 0)
+ {
+ m_currentlySelectedDebugPacketIndex--;
+ }
+
+ if (debugPacketList.arraySize < 1)
+ {
+ serializedObject.ApplyModifiedProperties();
+ return;
+ }
+ }
+
+ GUI.color = defaultGUIColor;
+
+ EditorGUILayout.EndHorizontal();
+
+ EditorGUILayout.Space();
+ EditorGUILayout.Space();
+ EditorGUILayout.Space();
+
+ //Display our list to the inspector window
+
+ SerializedProperty listItemSelected = debugPacketList.GetArrayElementAtIndex(m_currentlySelectedDebugPacketIndex);
+
+ SerializedProperty Active = listItemSelected.FindPropertyRelative("Active");
+ SerializedProperty Id = listItemSelected.FindPropertyRelative("Id");
+ SerializedProperty ExecuteOnce = listItemSelected.FindPropertyRelative("ExecuteOnce");
+ SerializedProperty InitSleepTime = listItemSelected.FindPropertyRelative("InitSleepTime");
+ SerializedProperty ExecuteSleepTime = listItemSelected.FindPropertyRelative("ExecuteSleepTime");
+ SerializedProperty ConditionEvaluation = listItemSelected.FindPropertyRelative("ConditionEvaluation");
+ SerializedProperty DebugConditions = listItemSelected.FindPropertyRelative("DebugConditions");
+ SerializedProperty MessageType = listItemSelected.FindPropertyRelative("MessageType");
+ SerializedProperty Message = listItemSelected.FindPropertyRelative("Message");
+ SerializedProperty TakeScreenshot = listItemSelected.FindPropertyRelative("TakeScreenshot");
+ SerializedProperty ScreenshotFileName = listItemSelected.FindPropertyRelative("ScreenshotFileName");
+ SerializedProperty DebugBreak = listItemSelected.FindPropertyRelative("DebugBreak");
+ SerializedProperty UnityEvents = listItemSelected.FindPropertyRelative("UnityEvents");
+
+ #endregion
+
+ EditorGUILayout.LabelField
+ (
+ label:
+ "[ PACKET ] - ID: " +
+ Id.intValue +
+ " (Conditions: " +
+ DebugConditions.arraySize +
+ ")",
+
+ style: m_headerStyle2
+ );
+
+ EditorGUIUtility.labelWidth = 150;
+ EditorGUIUtility.fieldWidth = 35;
+
+ Active.boolValue = EditorGUILayout.Toggle
+ (
+ new GUIContent
+ (
+ text: "Active",
+ tooltip: "If false, it will not be checked"
+ ),
+ value: Active.boolValue
+ );
+
+ Id.intValue = EditorGUILayout.IntField
+ (
+ new GUIContent
+ (
+ text: "ID",
+ tooltip: "Optional Id. It's used to get or remove DebugPackets in runtime"
+ ),
+ value: Id.intValue
+ );
+
+ ExecuteOnce.boolValue = EditorGUILayout.Toggle
+ (
+ new GUIContent
+ (
+ text: "Execute once",
+ tooltip: "If true, once the actions are executed, this DebugPacket will delete itself"
+ ),
+ value: ExecuteOnce.boolValue
+ );
+
+ InitSleepTime.floatValue = EditorGUILayout.FloatField
+ (
+ new GUIContent
+ (
+ text: "Init sleep time",
+ tooltip: "Time to wait before checking if conditions are met (use this to avoid low fps drops triggering the conditions when loading the game)"
+ ),
+ value: InitSleepTime.floatValue
+ );
+
+ ExecuteSleepTime.floatValue = EditorGUILayout.FloatField
+ (
+ new GUIContent
+ (
+ text: "Sleep time after execute",
+ tooltip: "Time to wait before checking if conditions are met again (once they have already been met and if ExecuteOnce is false)"
+ ),
+ value: ExecuteSleepTime.floatValue
+ );
+
+
+
+ EditorGUIUtility.labelWidth = defaultLabelWidth;
+ EditorGUIUtility.fieldWidth = defaultFieldWidth;
+
+ EditorGUILayout.Space();
+ EditorGUILayout.Space();
+
+ EditorGUILayout.LabelField("[ CONDITIONS ] (" + DebugConditions.arraySize + ")", m_headerStyle2);
+
+ EditorGUILayout.PropertyField
+ (
+ ConditionEvaluation,
+ new GUIContent("Condition evaluation")
+ );
+
+ EditorGUILayout.Space();
+
+ if (DebugConditions.arraySize < 1)
+ {
+ DebugConditions.InsertArrayElementAtIndex(DebugConditions.arraySize);
+ m_selectedDebugPacketCondition = 0;
+ }
+
+ EditorGUILayout.BeginHorizontal();
+
+ List<string> debugPacketConditionNames = new List<string>();
+ for (int i = 0; i < DebugConditions.arraySize; i++)
+ {
+ SerializedProperty listItem = DebugConditions.GetArrayElementAtIndex(i);
+ // NOTE: If the Popup detects two equal strings, it just paints 1, that's why I always add the "i"
+
+ string conditionName = (i + 1).ToString() + " - ";
+ conditionName += GetComparerStringFromDebugVariable((GraphyDebugger.DebugVariable)listItem.FindPropertyRelative("Variable").intValue) + " ";
+ conditionName += GetComparerStringFromDebugComparer((GraphyDebugger.DebugComparer)listItem.FindPropertyRelative("Comparer").intValue) + " ";
+ conditionName += listItem.FindPropertyRelative("Value").floatValue.ToString();
+
+ debugPacketConditionNames.Add(conditionName);
+ }
+
+ m_selectedDebugPacketCondition = EditorGUILayout.Popup(m_selectedDebugPacketCondition, debugPacketConditionNames.ToArray());
+
+ GUI.color = new Color(0.7f, 1f, 0.0f, 1f);
+
+ if (GUILayout.Button("Add", GUILayout.Width(60)))
+ {
+ DebugConditions.InsertArrayElementAtIndex(DebugConditions.arraySize);
+ }
+
+ if (DebugConditions.arraySize > 1)
+ {
+ GUI.color = new Color(1f, 0.7f, 0.0f, 1f);
+ }
+ else
+ {
+ GUI.color = new Color(1f, 0.7f, 0.0f, 0.5f);
+ }
+
+ //Remove this index from the List
+ if (GUILayout.Button("Remove", GUILayout.Width(60)))
+ {
+ if (DebugConditions.arraySize > 1)
+ {
+ DebugConditions.DeleteArrayElementAtIndex(m_selectedDebugPacketCondition);
+ if (m_selectedDebugPacketCondition > 0)
+ {
+ m_selectedDebugPacketCondition--;
+ }
+ }
+ }
+
+ GUI.color = defaultGUIColor;
+
+ EditorGUILayout.EndHorizontal();
+
+ SerializedProperty conditionListItemSelected = DebugConditions.GetArrayElementAtIndex(m_selectedDebugPacketCondition);
+
+ SerializedProperty Variable = conditionListItemSelected.FindPropertyRelative("Variable");
+ SerializedProperty Comparer = conditionListItemSelected.FindPropertyRelative("Comparer");
+ SerializedProperty Value = conditionListItemSelected.FindPropertyRelative("Value");
+
+ EditorGUILayout.PropertyField
+ (
+ Variable,
+ new GUIContent("Variable")
+ );
+
+ EditorGUILayout.PropertyField
+ (
+ Comparer,
+ new GUIContent("Comparer")
+ );
+
+ EditorGUILayout.PropertyField
+ (
+ Value,
+ new GUIContent("Value")
+ );
+
+ EditorGUILayout.Space();
+ EditorGUILayout.Space();
+
+ EditorGUILayout.LabelField("[ ACTIONS ]", m_headerStyle2);
+
+ EditorGUIUtility.labelWidth = 140;
+ EditorGUIUtility.fieldWidth = 35;
+
+ EditorGUILayout.PropertyField
+ (
+ MessageType,
+ new GUIContent("Message type")
+ );
+
+ EditorGUILayout.PropertyField(Message);
+
+ TakeScreenshot.boolValue = EditorGUILayout.Toggle
+ (
+ new GUIContent
+ (
+ text: "Take screenshot",
+ tooltip: "If true, it takes a screenshot and stores it. The location where the image is written to can include a directory/folder list. With no directory/folder list the image will be written into the Project folder. On mobile platforms the filename is appended to the persistent data path."
+ ),
+ value: TakeScreenshot.boolValue
+ );
+
+ if (TakeScreenshot.boolValue)
+ {
+ EditorGUILayout.PropertyField
+ (
+ ScreenshotFileName,
+ new GUIContent
+ (
+ text: "Screenshot file name",
+ tooltip: "Avoid this characters: * . \" / \\ [ ] : ; | = , \n\nIt will have the date appended at the end to avoid overwriting."
+ )
+ );
+ }
+
+ DebugBreak.boolValue = EditorGUILayout.Toggle
+ (
+ new GUIContent
+ (
+ text: "Debug Break",
+ tooltip: "If true, it pauses the editor"
+ ),
+ DebugBreak.boolValue
+ );
+
+ EditorGUILayout.PropertyField(UnityEvents);
+
+ EditorGUIUtility.labelWidth = defaultLabelWidth;
+ EditorGUIUtility.fieldWidth = defaultFieldWidth;
+
+ serializedObject.ApplyModifiedProperties();
+
+ }
+
+ #endregion
+
+ #region Methods -> Private
+
+ private void LoadGuiStyles()
+ {
+ string path = GetMonoScriptFilePath(this);
+
+ path = path.Split(new string[] { "Assets" }, StringSplitOptions.None)[1]
+ .Split(new string[] { "Tayx" }, StringSplitOptions.None)[0];
+
+ m_logoTexture = AssetDatabase.LoadAssetAtPath<Texture2D>
+ (
+ "Assets" +
+ path +
+ "Tayx/Graphy - Ultimate Stats Monitor/Textures/Debugger_Logo_" +
+ (EditorGUIUtility.isProSkin ? "White.png" : "Dark.png")
+ );
+
+ m_skin = AssetDatabase.LoadAssetAtPath<GUISkin>
+ (
+ "Assets" +
+ path +
+ "Tayx/Graphy - Ultimate Stats Monitor/GUI/Graphy.guiskin"
+ );
+
+ if (m_skin != null)
+ {
+ m_headerStyle1 = m_skin.GetStyle("Header1");
+ m_headerStyle2 = m_skin.GetStyle("Header2");
+
+ SetGuiStyleFontColor
+ (
+ guiStyle: m_headerStyle2,
+ color: EditorGUIUtility.isProSkin ? Color.white : Color.black
+ );
+ }
+ else
+ {
+ m_headerStyle1 = EditorStyles.boldLabel;
+ m_headerStyle2 = EditorStyles.boldLabel;
+ }
+ }
+
+ private void SetGuiStyleFontColor(GUIStyle guiStyle, Color color)
+ {
+ guiStyle.normal .textColor = color;
+ guiStyle.hover .textColor = color;
+ guiStyle.active .textColor = color;
+ guiStyle.focused .textColor = color;
+ guiStyle.onNormal .textColor = color;
+ guiStyle.onHover .textColor = color;
+ guiStyle.onActive .textColor = color;
+ guiStyle.onFocused .textColor = color;
+ }
+
+ private string GetMonoScriptFilePath(ScriptableObject scriptableObject)
+ {
+ MonoScript ms = MonoScript.FromScriptableObject(scriptableObject);
+
+ string filePath = AssetDatabase.GetAssetPath(ms);
+
+ FileInfo fi = new FileInfo(filePath);
+
+ if (fi.Directory != null)
+ {
+ filePath = fi.Directory.ToString();
+
+ return filePath.Replace
+ (
+ oldChar: '\\',
+ newChar: '/'
+ );
+ }
+ return null;
+
+ }
+
+ private void SetDefaultDebugPacketValues(SerializedProperty debugPacketSerializedProperty)
+ {
+ GraphyDebugger.DebugPacket debugPacket = new GraphyDebugger.DebugPacket();
+
+ debugPacketSerializedProperty.GetArrayElementAtIndex(debugPacketSerializedProperty.arraySize - 1)
+ .FindPropertyRelative("Active")
+ .boolValue = debugPacket.Active;
+
+ debugPacketSerializedProperty.GetArrayElementAtIndex(debugPacketSerializedProperty.arraySize - 1)
+ .FindPropertyRelative("Id")
+ .intValue = debugPacketSerializedProperty.arraySize;
+
+ debugPacketSerializedProperty.GetArrayElementAtIndex(debugPacketSerializedProperty.arraySize - 1)
+ .FindPropertyRelative("ExecuteOnce")
+ .boolValue = debugPacket.ExecuteOnce;
+
+ debugPacketSerializedProperty.GetArrayElementAtIndex(debugPacketSerializedProperty.arraySize - 1)
+ .FindPropertyRelative("InitSleepTime")
+ .floatValue = debugPacket.InitSleepTime;
+
+ debugPacketSerializedProperty.GetArrayElementAtIndex(debugPacketSerializedProperty.arraySize - 1)
+ .FindPropertyRelative("ExecuteSleepTime")
+ .floatValue = debugPacket.ExecuteSleepTime;
+ }
+
+ private string GetComparerStringFromDebugVariable(GraphyDebugger.DebugVariable debugVariable)
+ {
+ switch (debugVariable)
+ {
+ case GraphyDebugger.DebugVariable.Fps:
+ return "FPS Current";
+ case GraphyDebugger.DebugVariable.Fps_Min:
+ return "FPS Min";
+ case GraphyDebugger.DebugVariable.Fps_Max:
+ return "FPS Max";
+ case GraphyDebugger.DebugVariable.Fps_Avg:
+ return "FPS Avg";
+
+ case GraphyDebugger.DebugVariable.Ram_Allocated:
+ return "Ram Allocated";
+ case GraphyDebugger.DebugVariable.Ram_Reserved:
+ return "Ram Reserved";
+ case GraphyDebugger.DebugVariable.Ram_Mono:
+ return "Ram Mono";
+
+ case GraphyDebugger.DebugVariable.Audio_DB:
+ return "Audio DB";
+
+ default:
+ return null;
+
+ }
+ }
+
+ private string GetComparerStringFromDebugComparer(GraphyDebugger.DebugComparer debugComparer)
+ {
+ switch (debugComparer)
+ {
+ case GraphyDebugger.DebugComparer.Less_than:
+ return "<";
+ case GraphyDebugger.DebugComparer.Equals_or_less_than:
+ return "<=";
+ case GraphyDebugger.DebugComparer.Equals:
+ return "==";
+ case GraphyDebugger.DebugComparer.Equals_or_greater_than:
+ return ">=";
+ case GraphyDebugger.DebugComparer.Greater_than:
+ return ">";
+
+ default:
+ return null;
+ }
+ }
+
+ #endregion
+ }
+} \ No newline at end of file
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Editor/GraphyDebuggerEditor.cs.meta b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Editor/GraphyDebuggerEditor.cs.meta
new file mode 100644
index 0000000..576169a
--- /dev/null
+++ b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Editor/GraphyDebuggerEditor.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 4a96825e094d61441b5247d0c32652b3
+timeCreated: 1514907656
+licenseType: Store
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Editor/GraphyManagerEditor.cs b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Editor/GraphyManagerEditor.cs
new file mode 100644
index 0000000..8f87a9c
--- /dev/null
+++ b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Editor/GraphyManagerEditor.cs
@@ -0,0 +1,961 @@
+/* ---------------------------------------
+ * Author: Martin Pane (martintayx@gmail.com) (@tayx94)
+ * Collaborators: Lars Aalbertsen (@Rockylars)
+ * Project: Graphy - Ultimate Stats Monitor
+ * Date: 20-Dec-17
+ * Studio: Tayx
+ *
+ * This project is released under the MIT license.
+ * Attribution is not required, but it is always welcomed!
+ * -------------------------------------*/
+
+using System;
+using UnityEngine;
+using System.IO;
+using UnityEditor;
+
+namespace Tayx.Graphy
+{
+ [CustomEditor(typeof(GraphyManager))]
+ internal class GraphyManagerEditor : Editor
+ {
+ /* ----- TODO: ----------------------------
+ * Add summaries to the variables.
+ * Add summaries to the functions.
+ * --------------------------------------*/
+
+ #region Variables -> Private
+
+ private GraphyManager m_target;
+
+ private GUISkin m_skin;
+
+ private GUIStyle m_headerStyle1;
+ private GUIStyle m_headerStyle2;
+
+ private Texture2D m_logoTexture;
+
+ private int[] m_spectrumSizeValues =
+ {
+ 128,
+ 256,
+ 512,
+ 1024,
+ 2048,
+ 4096,
+ 8192
+ };
+
+ #region Section -> Settings
+
+ private SerializedProperty m_graphyMode;
+
+ private SerializedProperty m_enableOnStartup;
+
+ private SerializedProperty m_keepAlive;
+
+ private SerializedProperty m_background;
+ private SerializedProperty m_backgroundColor;
+
+ private SerializedProperty m_enableHotkeys;
+
+ private SerializedProperty m_toggleModeKeyCode;
+ private SerializedProperty m_toggleModeCtrl;
+ private SerializedProperty m_toggleModeAlt;
+
+ private SerializedProperty m_toggleActiveKeyCode;
+ private SerializedProperty m_toggleActiveCtrl;
+ private SerializedProperty m_toggleActiveAlt;
+
+
+ private SerializedProperty m_graphModulePosition;
+
+ #endregion
+
+ #region Section -> FPS
+
+ private bool m_fpsModuleInspectorToggle = true;
+
+ private SerializedProperty m_fpsModuleState;
+
+ private SerializedProperty m_timeToResetMinMaxFps;
+
+ private SerializedProperty m_goodFpsColor;
+ private SerializedProperty m_goodFpsThreshold;
+
+ private SerializedProperty m_cautionFpsColor;
+ private SerializedProperty m_cautionFpsThreshold;
+
+ private SerializedProperty m_criticalFpsColor;
+
+ private SerializedProperty m_fpsGraphResolution;
+
+ private SerializedProperty m_fpsTextUpdateRate;
+
+ #endregion
+
+ #region Section -> RAM
+
+ private bool m_ramModuleInspectorToggle = true;
+
+ private SerializedProperty m_ramModuleState;
+
+ private SerializedProperty m_allocatedRamColor;
+ private SerializedProperty m_reservedRamColor;
+ private SerializedProperty m_monoRamColor;
+
+ private SerializedProperty m_ramGraphResolution;
+
+ private SerializedProperty m_ramTextUpdateRate;
+
+ #endregion
+
+ #region Section -> Audio
+
+ private bool m_audioModuleInspectorToggle = true;
+
+ private SerializedProperty m_findAudioListenerInCameraIfNull;
+
+ private SerializedProperty m_audioListener;
+
+ private SerializedProperty m_audioModuleState;
+
+ private SerializedProperty m_audioGraphColor;
+
+ private SerializedProperty m_audioGraphResolution;
+
+ private SerializedProperty m_audioTextUpdateRate;
+
+ private SerializedProperty m_FFTWindow;
+
+ private SerializedProperty m_spectrumSize;
+
+ #endregion
+
+ #region Section -> Advanced Settings
+
+ private bool m_advancedModuleInspectorToggle = true;
+
+ private SerializedProperty m_advancedModulePosition;
+
+ private SerializedProperty m_advancedModuleState;
+
+ #endregion
+
+ #endregion
+
+ #region Methods -> Unity Callbacks
+
+ private void OnEnable()
+ {
+ m_target = (GraphyManager)target;
+
+ SerializedObject serObj = serializedObject;
+
+ #region Section -> Settings
+
+ m_graphyMode = serObj.FindProperty("m_graphyMode");
+
+ m_enableOnStartup = serObj.FindProperty("m_enableOnStartup");
+
+ m_keepAlive = serObj.FindProperty("m_keepAlive");
+
+ m_background = serObj.FindProperty("m_background");
+ m_backgroundColor = serObj.FindProperty("m_backgroundColor");
+
+ m_enableHotkeys = serObj.FindProperty("m_enableHotkeys");
+
+ m_toggleModeKeyCode = serObj.FindProperty("m_toggleModeKeyCode");
+
+ m_toggleModeCtrl = serObj.FindProperty("m_toggleModeCtrl");
+ m_toggleModeAlt = serObj.FindProperty("m_toggleModeAlt");
+
+ m_toggleActiveKeyCode = serObj.FindProperty("m_toggleActiveKeyCode");
+
+ m_toggleActiveCtrl = serObj.FindProperty("m_toggleActiveCtrl");
+ m_toggleActiveAlt = serObj.FindProperty("m_toggleActiveAlt");
+
+ m_graphModulePosition = serObj.FindProperty("m_graphModulePosition");
+
+ #endregion
+
+ #region Section -> FPS
+
+ m_fpsModuleState = serObj.FindProperty("m_fpsModuleState");
+
+ m_timeToResetMinMaxFps = serObj.FindProperty("m_timeToResetMinMaxFps");
+
+ m_goodFpsColor = serObj.FindProperty("m_goodFpsColor");
+ m_goodFpsThreshold = serObj.FindProperty("m_goodFpsThreshold");
+
+ m_cautionFpsColor = serObj.FindProperty("m_cautionFpsColor");
+ m_cautionFpsThreshold = serObj.FindProperty("m_cautionFpsThreshold");
+
+ m_criticalFpsColor = serObj.FindProperty("m_criticalFpsColor");
+
+ m_fpsGraphResolution = serObj.FindProperty("m_fpsGraphResolution");
+
+ m_fpsTextUpdateRate = serObj.FindProperty("m_fpsTextUpdateRate");
+
+ #endregion
+
+ #region Section -> RAM
+
+ m_ramModuleState = serObj.FindProperty("m_ramModuleState");
+
+ m_allocatedRamColor = serObj.FindProperty("m_allocatedRamColor");
+ m_reservedRamColor = serObj.FindProperty("m_reservedRamColor");
+ m_monoRamColor = serObj.FindProperty("m_monoRamColor");
+
+ m_ramGraphResolution = serObj.FindProperty("m_ramGraphResolution");
+
+ m_ramTextUpdateRate = serObj.FindProperty("m_ramTextUpdateRate");
+
+ #endregion
+
+ #region Section -> Audio
+
+ m_findAudioListenerInCameraIfNull = serObj.FindProperty("m_findAudioListenerInCameraIfNull");
+
+ m_audioListener = serObj.FindProperty("m_audioListener");
+
+ m_audioModuleState = serObj.FindProperty("m_audioModuleState");
+
+ m_audioGraphColor = serObj.FindProperty("m_audioGraphColor");
+
+ m_audioGraphResolution = serObj.FindProperty("m_audioGraphResolution");
+
+ m_audioTextUpdateRate = serObj.FindProperty("m_audioTextUpdateRate");
+
+ m_FFTWindow = serObj.FindProperty("m_FFTWindow");
+
+ m_spectrumSize = serObj.FindProperty("m_spectrumSize");
+
+ #endregion
+
+ #region Section -> Advanced Settings
+
+ m_advancedModulePosition = serObj.FindProperty("m_advancedModulePosition");
+
+ m_advancedModuleState = serObj.FindProperty("m_advancedModuleState");
+
+ #endregion
+
+ }
+
+ #endregion
+
+ #region Methods -> Public Override
+
+ public override void OnInspectorGUI()
+ {
+ if (m_target == null && target == null)
+ {
+ base.OnInspectorGUI();
+ return;
+ }
+
+ LoadGuiStyles();
+
+ float defaultLabelWidth = EditorGUIUtility.labelWidth;
+ float defaultFieldWidth = EditorGUIUtility.fieldWidth;
+
+ GUIStyle foldoutStyle = new GUIStyle(EditorStyles.foldout)
+ {
+ font = m_headerStyle2.font,
+ fontStyle = m_headerStyle2.fontStyle,
+ contentOffset = Vector2.down * 3f //TODO: Maybe replace this with "new Vector2(0f, -3f);"
+ };
+
+ SetGuiStyleFontColor
+ (
+ guiStyle: foldoutStyle,
+ color: EditorGUIUtility.isProSkin ? Color.white : Color.black
+ );
+
+ //===== CONTENT REGION ========================================================================
+
+ GUILayout.Space(20);
+
+ #region Section -> Logo
+
+ if (m_logoTexture != null)
+ {
+ GUILayout.Label
+ (
+ image: m_logoTexture,
+ style: new GUIStyle(GUI.skin.GetStyle("Label"))
+ {
+ alignment = TextAnchor.UpperCenter
+ }
+ );
+
+ GUILayout.Space(10);
+ }
+ else
+ {
+ EditorGUILayout.LabelField
+ (
+ label: "[ GRAPHY - MANAGER ]",
+ style: m_headerStyle1
+ );
+ }
+
+ #endregion
+
+ GUILayout.Space(5); //Extra pixels added when the logo is used.
+
+ #region Section -> Settings
+
+ EditorGUIUtility.labelWidth = 130;
+ EditorGUIUtility.fieldWidth = 35;
+
+ EditorGUILayout.PropertyField
+ (
+ m_graphyMode,
+ new GUIContent
+ (
+ text: "Graphy Mode",
+ tooltip: "LIGHT mode increases compatibility with mobile and older, less powerful GPUs, but reduces the maximum graph resolutions to 128."
+ )
+ );
+
+ GUILayout.Space(10);
+
+ m_enableOnStartup.boolValue = EditorGUILayout.Toggle
+ (
+ new GUIContent
+ (
+ text: "Enable On Startup",
+ tooltip: "If ticked, Graphy will be displayed by default on startup, otherwise it will initiate and hide."
+ ),
+ value: m_enableOnStartup.boolValue
+ );
+
+ // This is a neat trick to hide Graphy in the Scene if it's going to be deactivated in play mode so that it doesn't use screen space.
+ if (!Application.isPlaying)
+ {
+ m_target.GetComponent<Canvas>().enabled = m_enableOnStartup.boolValue;
+ }
+
+ m_keepAlive.boolValue = EditorGUILayout.Toggle
+ (
+ new GUIContent
+ (
+ text: "Keep Alive",
+ tooltip: "If ticked, it will survive scene changes.\n\nCAREFUL, if you set Graphy as a child of another GameObject, the root GameObject will also survive scene changes. If you want to avoid that put Graphy in the root of the Scene as its own entity."
+ ),
+ value: m_keepAlive.boolValue
+ );
+
+ GUILayout.Space(10);
+
+ EditorGUILayout.BeginHorizontal();
+
+ m_background.boolValue = EditorGUILayout.Toggle
+ (
+ new GUIContent
+ (
+ text: "Background",
+ tooltip: "If ticked, it will show a background overlay to improve readability in cluttered scenes."
+ ),
+ value: m_background.boolValue
+ );
+
+ m_backgroundColor.colorValue = EditorGUILayout.ColorField(m_backgroundColor.colorValue);
+
+ EditorGUILayout.EndHorizontal();
+
+ GUILayout.Space(10);
+
+ m_enableHotkeys.boolValue = EditorGUILayout.Toggle
+ (
+ new GUIContent
+ (
+ text: "Enable Hotkeys",
+ tooltip: "If ticked, it will enable the hotkeys to be able to modify Graphy in runtime with custom keyboard shortcuts."
+ ),
+ value: m_enableHotkeys.boolValue
+ );
+
+ if (m_enableHotkeys.boolValue)
+ {
+ EditorGUILayout.BeginHorizontal();
+
+ EditorGUIUtility.labelWidth = 130;
+ EditorGUIUtility.fieldWidth = 35;
+
+ EditorGUILayout.PropertyField
+ (
+ m_toggleModeKeyCode,
+ new GUIContent
+ (
+ text: "Toggle Mode Key",
+ tooltip: "If ticked, it will require clicking this key and the other ones you have set up."
+ )
+ );
+
+ EditorGUIUtility.labelWidth = 30;
+ EditorGUIUtility.fieldWidth = 35;
+
+ m_toggleModeCtrl.boolValue = EditorGUILayout.Toggle
+ (
+ new GUIContent
+ (
+ text: "Ctrl",
+ tooltip: "If ticked, it will require clicking Ctrl and the other keys you have set up."
+ ),
+ value: m_toggleModeCtrl.boolValue
+ );
+
+ m_toggleModeAlt.boolValue = EditorGUILayout.Toggle
+ (
+ new GUIContent
+ (
+ text: "Alt",
+ tooltip: "If ticked, it will require clicking Alt and the other keys you have set up."
+ ),
+ value: m_toggleModeAlt.boolValue
+ );
+
+ EditorGUILayout.EndHorizontal();
+
+ EditorGUILayout.BeginHorizontal();
+
+ EditorGUIUtility.labelWidth = 130;
+ EditorGUIUtility.fieldWidth = 35;
+
+ EditorGUILayout.PropertyField
+ (
+ m_toggleActiveKeyCode,
+ new GUIContent
+ (
+ text: "Toggle Active Key",
+ tooltip: "If ticked, it will require clicking this key and the other ones you have set up."
+ )
+ );
+
+ EditorGUIUtility.labelWidth = 30;
+ EditorGUIUtility.fieldWidth = 35;
+
+ m_toggleActiveCtrl.boolValue = EditorGUILayout.Toggle
+ (
+ new GUIContent
+ (
+ text: "Ctrl",
+ tooltip: "If ticked, it will require clicking Ctrl and the other kesy you have set up."
+ ),
+ value: m_toggleActiveCtrl.boolValue
+ );
+
+ m_toggleActiveAlt.boolValue = EditorGUILayout.Toggle
+ (
+ new GUIContent
+ (
+ text: "Alt",
+ tooltip: "If ticked, it will require clicking Alt and the other keys you have set up."
+ ),
+ value: m_toggleActiveAlt.boolValue
+ );
+
+ EditorGUILayout.EndHorizontal();
+ }
+
+ GUILayout.Space(15);
+
+ EditorGUIUtility.labelWidth = 155;
+ EditorGUIUtility.fieldWidth = 35;
+
+ EditorGUILayout.PropertyField
+ (
+ m_graphModulePosition,
+ new GUIContent
+ (
+ text: "Graph modules position",
+ tooltip: "Defines in which corner the modules will be located."
+ )
+ );
+
+ #endregion
+
+ GUILayout.Space(20);
+
+ #region Section -> FPS
+
+ m_fpsModuleInspectorToggle = EditorGUILayout.Foldout
+ (
+ m_fpsModuleInspectorToggle,
+ content: " [ FPS ]",
+ style: foldoutStyle
+ );
+
+ GUILayout.Space(5);
+
+ if (m_fpsModuleInspectorToggle)
+ {
+ EditorGUILayout.PropertyField
+ (
+ m_fpsModuleState,
+ new GUIContent
+ (
+ text: "Module state",
+ tooltip: "FULL -> Text + Graph \nTEXT -> Just text \nOFF -> Turned off"
+ )
+ );
+
+ GUILayout.Space(5);
+
+ EditorGUILayout.LabelField("Fps thresholds and colors:");
+
+ EditorGUI.indentLevel++;
+
+ EditorGUILayout.BeginHorizontal();
+
+ m_goodFpsThreshold.intValue = EditorGUILayout.IntField
+ (
+ new GUIContent
+ (
+ text: "- Good",
+ tooltip: "When FPS rise above this value, this color will be used."
+ ),
+ value: m_goodFpsThreshold.intValue
+ );
+
+ m_goodFpsColor.colorValue = EditorGUILayout.ColorField(m_goodFpsColor.colorValue);
+
+ EditorGUILayout.EndHorizontal();
+
+ if (m_goodFpsThreshold.intValue <= m_cautionFpsThreshold.intValue && m_goodFpsThreshold.intValue > 1)
+ {
+ m_cautionFpsThreshold.intValue = m_goodFpsThreshold.intValue - 1;
+ }
+ else if (m_goodFpsThreshold.intValue <= 1)
+ {
+ m_goodFpsThreshold.intValue = 2;
+ }
+
+ EditorGUILayout.BeginHorizontal();
+
+ m_cautionFpsThreshold.intValue = EditorGUILayout.IntField
+ (
+ new GUIContent
+ (
+ text: "- Caution",
+ tooltip: "When FPS falls between this and the Good value, this color will be used."
+ ),
+ value: m_cautionFpsThreshold.intValue
+ );
+
+ m_cautionFpsColor.colorValue = EditorGUILayout.ColorField(m_cautionFpsColor.colorValue);
+
+ EditorGUILayout.EndHorizontal();
+
+ if (m_cautionFpsThreshold.intValue >= m_goodFpsThreshold.intValue)
+ {
+ m_cautionFpsThreshold.intValue = m_goodFpsThreshold.intValue - 1;
+ }
+ else if (m_cautionFpsThreshold.intValue <= 0)
+ {
+ m_cautionFpsThreshold.intValue = 1;
+ }
+
+ EditorGUILayout.BeginHorizontal();
+
+ EditorGUILayout.IntField
+ (
+ new GUIContent
+ (
+ text: "- Critical",
+ tooltip: "When FPS falls below the Caution value, this color will be used. (You can't have negative FPS, so this value is just for reference, it can't be changed)."
+ ),
+ value: 0
+ );
+
+ m_criticalFpsColor.colorValue = EditorGUILayout.ColorField(m_criticalFpsColor.colorValue);
+
+ EditorGUILayout.EndHorizontal();
+
+ EditorGUI.indentLevel--;
+
+ if (m_fpsModuleState.intValue == 0)
+ {
+ m_fpsGraphResolution.intValue = EditorGUILayout.IntSlider
+ (
+ new GUIContent
+ (
+ text: "Graph resolution",
+ tooltip: "Defines the amount of points in the graph"
+ ),
+ m_fpsGraphResolution.intValue,
+ leftValue: 20,
+ rightValue: m_graphyMode.intValue == 0 ? 300 : 128
+ );
+ }
+
+ EditorGUIUtility.labelWidth = 180;
+ EditorGUIUtility.fieldWidth = 35;
+
+ m_timeToResetMinMaxFps.intValue = EditorGUILayout.IntSlider
+ (
+ new GUIContent
+ (
+ text: "Time to reset min/max values",
+ tooltip: "If the min/max value doesn't change in the specified time, they will be reset. This allows tracking the min/max fps in a shorter interval. \n\nSet it to 0 if you don't want it to reset."
+ ),
+ m_timeToResetMinMaxFps.intValue,
+ leftValue: 0,
+ rightValue: 120
+ );
+
+ EditorGUIUtility.labelWidth = 155;
+ EditorGUIUtility.fieldWidth = 35;
+
+ m_fpsTextUpdateRate.intValue = EditorGUILayout.IntSlider
+ (
+ new GUIContent
+ (
+ text: "Text update rate",
+ tooltip: "Defines the amount times the text is updated in 1 second."
+ ),
+ m_fpsTextUpdateRate.intValue,
+ leftValue: 1,
+ rightValue: 60
+ );
+ }
+
+ #endregion
+
+ GUILayout.Space(20);
+
+ #region Section -> RAM
+
+ m_ramModuleInspectorToggle = EditorGUILayout.Foldout
+ (
+ m_ramModuleInspectorToggle,
+ content: " [ RAM ]",
+ style: foldoutStyle
+ );
+
+ GUILayout.Space(5);
+
+ if (m_ramModuleInspectorToggle)
+ {
+ EditorGUILayout.PropertyField
+ (
+ m_ramModuleState,
+ new GUIContent
+ (
+ text: "Module state",
+ tooltip: "FULL -> Text + Graph \nTEXT -> Just text \nOFF -> Turned off"
+ )
+ );
+
+ GUILayout.Space(5);
+
+ EditorGUILayout.LabelField("Graph colors:");
+
+ EditorGUI.indentLevel++;
+
+ m_allocatedRamColor.colorValue = EditorGUILayout.ColorField
+ (
+ label: "- Allocated",
+ value: m_allocatedRamColor.colorValue
+ );
+
+ m_reservedRamColor.colorValue = EditorGUILayout.ColorField
+ (
+ label: "- Reserved",
+ value: m_reservedRamColor.colorValue
+ );
+
+ m_monoRamColor.colorValue = EditorGUILayout.ColorField
+ (
+ label: "- Mono",
+ value: m_monoRamColor.colorValue
+ );
+
+ EditorGUI.indentLevel--;
+
+ if (m_ramModuleState.intValue == 0)
+ {
+ m_ramGraphResolution.intValue = EditorGUILayout.IntSlider(
+ new GUIContent
+ (
+ text: "Graph resolution",
+ tooltip: "Defines the amount of points are in the graph"
+ ),
+ m_ramGraphResolution.intValue,
+ leftValue: 20,
+ rightValue: m_graphyMode.intValue == 0 ? 300 : 128
+ );
+ }
+
+ m_ramTextUpdateRate.intValue = EditorGUILayout.IntSlider
+ (
+ new GUIContent
+ (
+ text: "Text update rate",
+ tooltip: "Defines the amount times the text is updated in 1 second."
+ ),
+ m_ramTextUpdateRate.intValue,
+ leftValue: 1,
+ rightValue: 60
+ );
+ }
+
+ #endregion
+
+ GUILayout.Space(20);
+
+ #region Section -> Audio
+
+ m_audioModuleInspectorToggle = EditorGUILayout.Foldout
+ (
+ m_audioModuleInspectorToggle,
+ content: " [ AUDIO ]",
+ style: foldoutStyle
+ );
+
+ GUILayout.Space(5);
+
+ if (m_audioModuleInspectorToggle)
+ {
+ EditorGUILayout.PropertyField
+ (
+ m_audioModuleState,
+ new GUIContent
+ (
+ text: "Module state",
+ tooltip: "FULL -> Text + Graph \nTEXT -> Just text \nOFF -> Turned off"
+ )
+ );
+
+ GUILayout.Space(5);
+
+ EditorGUILayout.PropertyField
+ (
+ m_findAudioListenerInCameraIfNull,
+ new GUIContent
+ (
+ text: "Find audio listener",
+ tooltip: "Tries to find the AudioListener in the Main camera in the scene. (if AudioListener is null)"
+ )
+ );
+
+ EditorGUILayout.PropertyField
+ (
+ m_audioListener,
+ new GUIContent
+ (
+ text: "Audio Listener",
+ tooltip: "Graphy will take the data from this Listener. If none are specified, it will try to get it from the Main Camera in the scene."
+ )
+ );
+
+ if (m_audioModuleState.intValue == 0)
+ {
+ m_audioGraphColor.colorValue = EditorGUILayout.ColorField
+ (
+ label: "Graph color",
+ value: m_audioGraphColor.colorValue
+ );
+
+ m_audioGraphResolution.intValue = EditorGUILayout.IntSlider
+ (
+ new GUIContent
+ (
+ text: "Graph resolution",
+ tooltip: "Defines the amount of points that are in the graph."
+ ),
+ m_audioGraphResolution.intValue,
+ leftValue: 20,
+ rightValue: m_graphyMode.intValue == 0 ? 300 : 128
+ );
+
+ // Forces the value to be a multiple of 3, this way the audio graph is painted correctly
+ if (m_audioGraphResolution.intValue % 3 != 0 && m_audioGraphResolution.intValue < 300)
+ {
+ m_audioGraphResolution.intValue += 3 - m_audioGraphResolution.intValue % 3;
+ }
+ //TODO: Figure out why a static version of the ForceMultipleOf3 isnt used.
+ }
+
+ EditorGUILayout.PropertyField
+ (
+ m_FFTWindow,
+ new GUIContent
+ (
+ text: "FFT Window",
+ tooltip: "Used to reduce leakage between frequency bins/bands. Note, the more complex window type, the better the quality, but reduced speed. \n\nSimplest is rectangular. Most complex is BlackmanHarris"
+ )
+ );
+
+ m_spectrumSize.intValue = EditorGUILayout.IntSlider
+ (
+ new GUIContent
+ (
+ text: "Spectrum size",
+ tooltip: "Has to be a power of 2 between 128-8192. The higher sample rate, the less precision but also more impact on performance. Careful with mobile devices"
+ ),
+ m_spectrumSize.intValue,
+ leftValue: 128,
+ rightValue: 8192
+ );
+
+ int closestSpectrumIndex = 0;
+ int minDistanceToSpectrumValue = 100000;
+
+ for (int i = 0; i < m_spectrumSizeValues.Length; i++)
+ {
+ int newDistance = Mathf.Abs
+ (
+ value: m_spectrumSize.intValue - m_spectrumSizeValues[i]
+ );
+
+ if (newDistance < minDistanceToSpectrumValue)
+ {
+ minDistanceToSpectrumValue = newDistance;
+ closestSpectrumIndex = i;
+ }
+ }
+
+ m_spectrumSize.intValue = m_spectrumSizeValues[closestSpectrumIndex];
+
+ m_audioTextUpdateRate.intValue = EditorGUILayout.IntSlider
+ (
+ new GUIContent
+ (
+ text: "Text update rate",
+ tooltip: "Defines the amount times the text is updated in 1 second"
+ ),
+ m_audioTextUpdateRate.intValue,
+ leftValue: 1,
+ rightValue: 60
+ );
+ }
+
+ #endregion
+
+ GUILayout.Space(20);
+
+ #region Section -> Advanced Settings
+
+ m_advancedModuleInspectorToggle = EditorGUILayout.Foldout
+ (
+ m_advancedModuleInspectorToggle,
+ content: " [ ADVANCED DATA ]",
+ style: foldoutStyle
+ );
+
+ GUILayout.Space(5);
+
+ if (m_advancedModuleInspectorToggle)
+ {
+ EditorGUILayout.PropertyField(m_advancedModulePosition);
+
+ EditorGUILayout.PropertyField
+ (
+ m_advancedModuleState,
+ new GUIContent
+ (
+ text: "Module state",
+ tooltip: "FULL -> Text \nOFF -> Turned off"
+ )
+ );
+ }
+
+ #endregion;
+
+ EditorGUIUtility.labelWidth = defaultLabelWidth;
+ EditorGUIUtility.fieldWidth = defaultFieldWidth;
+
+ serializedObject.ApplyModifiedProperties();
+ }
+
+ #endregion
+
+ #region Methods -> Private
+
+ private void LoadGuiStyles()
+ {
+ string path = GetMonoScriptFilePath(this);
+
+ path = path.Split(separator: new string[] { "Assets" }, options: StringSplitOptions.None)[1]
+ .Split(separator: new string[] { "Tayx" }, options: StringSplitOptions.None)[0];
+
+ m_logoTexture = AssetDatabase.LoadAssetAtPath<Texture2D>
+ (
+ "Assets" +
+ path +
+ "Tayx/Graphy - Ultimate Stats Monitor/Textures/Manager_Logo_" +
+ (EditorGUIUtility.isProSkin ? "White.png" : "Dark.png")
+ );
+
+ m_skin = AssetDatabase.LoadAssetAtPath<GUISkin>
+ (
+ "Assets" +
+ path +
+ "Tayx/Graphy - Ultimate Stats Monitor/GUI/Graphy.guiskin"
+ );
+
+ if (m_skin != null)
+ {
+ m_headerStyle1 = m_skin.GetStyle("Header1");
+ m_headerStyle2 = m_skin.GetStyle("Header2");
+
+ SetGuiStyleFontColor
+ (
+ guiStyle: m_headerStyle2,
+ color: EditorGUIUtility.isProSkin ? Color.white : Color.black
+ );
+ }
+ else
+ {
+ m_headerStyle1 = EditorStyles.boldLabel;
+ m_headerStyle2 = EditorStyles.boldLabel;
+ }
+ }
+
+ /// <summary>
+ /// Sets the colors of the GUIStyle's text.
+ /// </summary>
+ /// <param name="guiStyle">
+ /// The GUIStyle to be altered.
+ /// </param>
+ /// <param name="color">
+ /// The color for the text.
+ /// </param>
+ private void SetGuiStyleFontColor(GUIStyle guiStyle, Color color) //TODO: Perhaps add a null check.
+ {
+ guiStyle.normal .textColor = color;
+ guiStyle.hover .textColor = color;
+ guiStyle.active .textColor = color;
+ guiStyle.focused .textColor = color;
+ guiStyle.onNormal .textColor = color;
+ guiStyle.onHover .textColor = color;
+ guiStyle.onActive .textColor = color;
+ guiStyle.onFocused .textColor = color;
+ }
+
+ private string GetMonoScriptFilePath(ScriptableObject scriptableObject) //TODO: Perhaps add a null check.
+ {
+ MonoScript ms = MonoScript.FromScriptableObject(scriptableObject);
+ string filePath = AssetDatabase.GetAssetPath(ms);
+
+ FileInfo fi = new FileInfo(filePath);
+
+ if (fi.Directory != null)
+ {
+ filePath = fi.Directory.ToString();
+ return filePath.Replace
+ (
+ oldChar: '\\',
+ newChar: '/'
+ );
+ }
+ return null;
+ }
+
+ #endregion
+ }
+} \ No newline at end of file
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Editor/GraphyManagerEditor.cs.meta b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Editor/GraphyManagerEditor.cs.meta
new file mode 100644
index 0000000..0d1145c
--- /dev/null
+++ b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Editor/GraphyManagerEditor.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: f01a5c28e5127404da343db2a7409c10
+timeCreated: 1513764399
+licenseType: Store
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Fps.meta b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Fps.meta
new file mode 100644
index 0000000..844e57b
--- /dev/null
+++ b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Fps.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 3232b12a3422d1a4d8ff3eaa000c43ae
+folderAsset: yes
+timeCreated: 1513377102
+licenseType: Store
+DefaultImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Fps/G_FpsGraph.cs b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Fps/G_FpsGraph.cs
new file mode 100644
index 0000000..c25d964
--- /dev/null
+++ b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Fps/G_FpsGraph.cs
@@ -0,0 +1,178 @@
+/* ---------------------------------------
+ * Author: Martin Pane (martintayx@gmail.com) (@tayx94)
+ * Collaborators: Lars Aalbertsen (@Rockylars)
+ * Project: Graphy - Ultimate Stats Monitor
+ * Date: 15-Dec-17
+ * Studio: Tayx
+ *
+ * This project is released under the MIT license.
+ * Attribution is not required, but it is always welcomed!
+ * -------------------------------------*/
+
+using Tayx.Graphy.Graph;
+using UnityEngine;
+using UnityEngine.UI;
+
+namespace Tayx.Graphy.Fps
+{
+ public class G_FpsGraph : G_Graph
+ {
+ /* ----- TODO: ----------------------------
+ * Add summaries to the variables.
+ * Add summaries to the functions.
+ * Check if we should add a "RequireComponent" for "FpsMonitor".
+ * --------------------------------------*/
+
+ #region Variables -> Serialized Private
+
+ [SerializeField] private Image m_imageGraph = null;
+
+ [SerializeField] private Shader ShaderFull = null;
+ [SerializeField] private Shader ShaderLight = null;
+
+ #endregion
+
+ #region Variables -> Private
+
+ private GraphyManager m_graphyManager = null;
+
+ private G_FpsMonitor m_fpsMonitor = null;
+
+ private int m_resolution = 150;
+
+ private G_GraphShader m_shaderGraph = null;
+
+ private int[] m_fpsArray;
+
+ private int m_highestFps;
+
+ #endregion
+
+ #region Methods -> Unity Callbacks
+
+ private void OnEnable()
+ {
+ Init();
+ }
+
+ private void Update()
+ {
+ UpdateGraph();
+ }
+
+ #endregion
+
+ #region Methods -> Public
+
+ public void UpdateParameters()
+ {
+ switch (m_graphyManager.GraphyMode)
+ {
+ case GraphyManager.Mode.FULL:
+ m_shaderGraph.ArrayMaxSize = G_GraphShader.ArrayMaxSizeFull;
+ m_shaderGraph.Image.material = new Material(ShaderFull);
+ break;
+
+ case GraphyManager.Mode.LIGHT:
+ m_shaderGraph.ArrayMaxSize = G_GraphShader.ArrayMaxSizeLight;
+ m_shaderGraph.Image.material = new Material(ShaderLight);
+ break;
+ }
+
+ m_shaderGraph.InitializeShader();
+
+ m_resolution = m_graphyManager.FpsGraphResolution;
+
+ CreatePoints();
+ }
+
+ #endregion
+
+ #region Methods -> Protected Override
+
+ protected override void UpdateGraph()
+ {
+ int fps = (int)(1 / Time.unscaledDeltaTime);
+
+ int currentMaxFps = 0;
+
+ for (int i = 0; i <= m_resolution - 1; i++)
+ {
+ if (i >= m_resolution - 1)
+ {
+ m_fpsArray[i] = fps;
+ }
+ else
+ {
+ m_fpsArray[i] = m_fpsArray[i + 1];
+ }
+
+ // Store the highest fps to use as the highest point in the graph
+
+ if (currentMaxFps < m_fpsArray[i])
+ {
+ currentMaxFps = m_fpsArray[i];
+ }
+
+ }
+
+ m_highestFps = m_highestFps < 1 || m_highestFps <= currentMaxFps ? currentMaxFps : m_highestFps - 1;
+
+ for (int i = 0; i <= m_resolution - 1; i++)
+ {
+ m_shaderGraph.Array[i] = m_fpsArray[i] / (float) m_highestFps;
+ }
+
+ // Update the material values
+
+ m_shaderGraph.UpdatePoints();
+
+ m_shaderGraph.Average = m_fpsMonitor.AverageFPS / m_highestFps;
+ m_shaderGraph.UpdateAverage();
+
+ m_shaderGraph.GoodThreshold = (float)m_graphyManager.GoodFPSThreshold / m_highestFps;
+ m_shaderGraph.CautionThreshold = (float)m_graphyManager.CautionFPSThreshold / m_highestFps;
+ m_shaderGraph.UpdateThresholds();
+ }
+
+ protected override void CreatePoints()
+ {
+ m_shaderGraph.Array = new float[m_resolution];
+
+ m_fpsArray = new int[m_resolution];
+
+ for (int i = 0; i < m_resolution; i++)
+ {
+ m_shaderGraph.Array[i] = 0;
+ }
+
+ m_shaderGraph.GoodColor = m_graphyManager.GoodFPSColor;
+ m_shaderGraph.CautionColor = m_graphyManager.CautionFPSColor;
+ m_shaderGraph.CriticalColor = m_graphyManager.CriticalFPSColor;
+
+ m_shaderGraph.UpdateColors();
+
+ m_shaderGraph.UpdateArray();
+ }
+
+ #endregion
+
+ #region Methods -> Private
+
+ private void Init()
+ {
+ m_graphyManager = transform.root.GetComponentInChildren<GraphyManager>();
+
+ m_fpsMonitor = GetComponent<G_FpsMonitor>();
+
+ m_shaderGraph = new G_GraphShader
+ {
+ Image = m_imageGraph
+ };
+
+ UpdateParameters();
+ }
+
+ #endregion
+ }
+} \ No newline at end of file
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Fps/G_FpsGraph.cs.meta b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Fps/G_FpsGraph.cs.meta
new file mode 100644
index 0000000..97df8e6
--- /dev/null
+++ b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Fps/G_FpsGraph.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 2e119c7747ac400478c7cfcaea03214e
+timeCreated: 1511794194
+licenseType: Store
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Fps/G_FpsManager.cs b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Fps/G_FpsManager.cs
new file mode 100644
index 0000000..395b2eb
--- /dev/null
+++ b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Fps/G_FpsManager.cs
@@ -0,0 +1,257 @@
+/* ---------------------------------------
+ * Author: Martin Pane (martintayx@gmail.com) (@tayx94)
+ * Collaborators: Lars Aalbertsen (@Rockylars)
+ * Project: Graphy - Ultimate Stats Monitor
+ * Date: 03-Jan-18
+ * Studio: Tayx
+ *
+ * This project is released under the MIT license.
+ * Attribution is not required, but it is always welcomed!
+ * -------------------------------------*/
+
+using UnityEngine;
+using System.Collections.Generic;
+using Tayx.Graphy.UI;
+using Tayx.Graphy.Utils;
+using UnityEngine.UI;
+
+namespace Tayx.Graphy.Fps
+{
+ public class G_FpsManager : MonoBehaviour, IMovable, IModifiableState
+ {
+ /* ----- TODO: ----------------------------
+ * Check if we can seal this class.
+ * Add summaries to the variables.
+ * Add summaries to the functions.
+ * Check if we should add a "RequireComponent" for "RectTransform".
+ * Check if we should add a "RequireComponent" for "FpsGraph".
+ * Check if we should add a "RequireComponent" for "FpsMonitor".
+ * Check if we should add a "RequireComponent" for "FpsText".
+ * --------------------------------------*/
+
+ #region Variables -> Serialized Private
+
+ [SerializeField] private GameObject m_fpsGraphGameObject = null;
+
+ [SerializeField] private List<GameObject> m_nonBasicTextGameObjects = new List<GameObject>();
+
+ [SerializeField] private List<Image> m_backgroundImages = new List<Image>();
+
+ #endregion
+
+ #region Variables -> Private
+
+ private GraphyManager m_graphyManager = null;
+
+ private G_FpsGraph m_fpsGraph = null;
+ private G_FpsMonitor m_fpsMonitor = null;
+ private G_FpsText m_fpsText = null;
+
+ private RectTransform m_rectTransform = null;
+
+ private List<GameObject> m_childrenGameObjects = new List<GameObject>();
+
+ private GraphyManager.ModuleState m_previousModuleState = GraphyManager.ModuleState.FULL;
+ private GraphyManager.ModuleState m_currentModuleState = GraphyManager.ModuleState.FULL;
+
+ #endregion
+
+ #region Methods -> Unity Callbacks
+
+ private void Awake()
+ {
+ Init();
+ }
+
+ private void Start()
+ {
+ UpdateParameters();
+ }
+
+ #endregion
+
+ #region Methods -> Public
+
+ public void SetPosition(GraphyManager.ModulePosition newModulePosition)
+ {
+ float xSideOffset = Mathf.Abs(m_rectTransform.anchoredPosition.x);
+ float ySideOffset = Mathf.Abs(m_rectTransform.anchoredPosition.y);
+
+ switch (newModulePosition)
+ {
+ case GraphyManager.ModulePosition.TOP_LEFT:
+
+ m_rectTransform.anchorMax = Vector2.up;
+ m_rectTransform.anchorMin = Vector2.up;
+ m_rectTransform.anchoredPosition = new Vector2(xSideOffset, -ySideOffset);
+
+ break;
+
+ case GraphyManager.ModulePosition.TOP_RIGHT:
+
+ m_rectTransform.anchorMax = Vector2.one;
+ m_rectTransform.anchorMin = Vector2.one;
+ m_rectTransform.anchoredPosition = new Vector2(-xSideOffset, -ySideOffset);
+
+ break;
+
+ case GraphyManager.ModulePosition.BOTTOM_LEFT:
+
+ m_rectTransform.anchorMax = Vector2.zero;
+ m_rectTransform.anchorMin = Vector2.zero;
+ m_rectTransform.anchoredPosition = new Vector2(xSideOffset, ySideOffset);
+
+ break;
+
+ case GraphyManager.ModulePosition.BOTTOM_RIGHT:
+
+ m_rectTransform.anchorMax = Vector2.right;
+ m_rectTransform.anchorMin = Vector2.right;
+ m_rectTransform.anchoredPosition = new Vector2(-xSideOffset, ySideOffset);
+
+ break;
+
+ case GraphyManager.ModulePosition.FREE:
+ break;
+ }
+ }
+
+ public void SetState(GraphyManager.ModuleState state, bool silentUpdate = false)
+ {
+ if (!silentUpdate)
+ {
+ m_previousModuleState = m_currentModuleState;
+ }
+
+ m_currentModuleState = state;
+
+ switch (state)
+ {
+ case GraphyManager.ModuleState.FULL:
+ gameObject.SetActive(true);
+ m_childrenGameObjects.SetAllActive(true);
+ SetGraphActive(true);
+
+ if (m_graphyManager.Background)
+ {
+ m_backgroundImages.SetOneActive(0);
+ }
+ else
+ {
+ m_backgroundImages.SetAllActive(false);
+ }
+
+ break;
+
+ case GraphyManager.ModuleState.TEXT:
+ gameObject.SetActive(true);
+ m_childrenGameObjects.SetAllActive(true);
+ SetGraphActive(false);
+
+ if (m_graphyManager.Background)
+ {
+ m_backgroundImages.SetOneActive(1);
+ }
+ else
+ {
+ m_backgroundImages.SetAllActive(false);
+ }
+
+ break;
+
+ case GraphyManager.ModuleState.BASIC:
+ gameObject.SetActive(true);
+ m_childrenGameObjects.SetAllActive(true);
+ m_nonBasicTextGameObjects.SetAllActive(false);
+ SetGraphActive(false);
+
+ if (m_graphyManager.Background)
+ {
+ m_backgroundImages.SetOneActive(2);
+ }
+ else
+ {
+ m_backgroundImages.SetAllActive(false);
+ }
+
+ break;
+
+ case GraphyManager.ModuleState.BACKGROUND:
+ gameObject.SetActive(true);
+ m_childrenGameObjects.SetAllActive(false);
+ SetGraphActive(false);
+
+ m_backgroundImages.SetAllActive(false);
+ break;
+
+ case GraphyManager.ModuleState.OFF:
+ gameObject.SetActive(false);
+ break;
+ }
+ }
+
+ public void RestorePreviousState()
+ {
+ SetState(m_previousModuleState);
+ }
+
+ public void UpdateParameters()
+ {
+ foreach (var image in m_backgroundImages)
+ {
+ image.color = m_graphyManager.BackgroundColor;
+ }
+
+ m_fpsGraph .UpdateParameters();
+ m_fpsMonitor .UpdateParameters();
+ m_fpsText .UpdateParameters();
+
+ SetState(m_graphyManager.FpsModuleState);
+ }
+
+ public void RefreshParameters()
+ {
+ foreach (var image in m_backgroundImages)
+ {
+ image.color = m_graphyManager.BackgroundColor;
+ }
+
+ m_fpsGraph .UpdateParameters();
+ m_fpsMonitor .UpdateParameters();
+ m_fpsText .UpdateParameters();
+
+ SetState(m_currentModuleState, true);
+ }
+
+ #endregion
+
+ #region Methods -> Private
+
+ private void Init()
+ {
+ m_graphyManager = transform.root.GetComponentInChildren<GraphyManager>();
+
+ m_rectTransform = GetComponent<RectTransform>();
+
+ m_fpsGraph = GetComponent<G_FpsGraph>();
+ m_fpsMonitor = GetComponent<G_FpsMonitor>();
+ m_fpsText = GetComponent<G_FpsText>();
+
+ foreach (Transform child in transform)
+ {
+ if (child.parent == transform)
+ {
+ m_childrenGameObjects.Add(child.gameObject);
+ }
+ }
+ }
+
+ private void SetGraphActive(bool active)
+ {
+ m_fpsGraph.enabled = active;
+ m_fpsGraphGameObject.SetActive(active);
+ }
+
+ #endregion
+ }
+} \ No newline at end of file
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Fps/G_FpsManager.cs.meta b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Fps/G_FpsManager.cs.meta
new file mode 100644
index 0000000..f43ada8
--- /dev/null
+++ b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Fps/G_FpsManager.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 221dc0b3655ddb749ace6bad55f0159f
+timeCreated: 1514998359
+licenseType: Store
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Fps/G_FpsMonitor.cs b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Fps/G_FpsMonitor.cs
new file mode 100644
index 0000000..551681e
--- /dev/null
+++ b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Fps/G_FpsMonitor.cs
@@ -0,0 +1,158 @@
+/* ---------------------------------------
+ * Author: Martin Pane (martintayx@gmail.com) (@tayx94)
+ * Collaborators: Lars Aalbertsen (@Rockylars)
+ * Project: Graphy - Ultimate Stats Monitor
+ * Date: 15-Dec-17
+ * Studio: Tayx
+ *
+ * This project is released under the MIT license.
+ * Attribution is not required, but it is always welcomed!
+ * -------------------------------------*/
+
+using UnityEngine;
+using System.Collections.Generic;
+
+namespace Tayx.Graphy.Fps
+{
+ public class G_FpsMonitor : MonoBehaviour
+ {
+ /* ----- TODO: ----------------------------
+ * Add summaries to the variables.
+ * Add summaries to the functions.
+ * --------------------------------------*/
+
+ #region Variables -> Serialized Private
+
+ [SerializeField] private int m_averageSamples = 200;
+
+ #endregion
+
+ #region Variables -> Private
+
+ private GraphyManager m_graphyManager;
+
+ private float m_currentFps = 0f;
+ private float m_avgFps = 0f;
+ private float m_minFps = 0f;
+ private float m_maxFps = 0f;
+
+ private List<float> m_averageFpsSamples;
+
+ private int m_timeToResetMinMaxFps = 10;
+
+ private float m_timeToResetMinFpsPassed = 0f;
+ private float m_timeToResetMaxFpsPassed = 0f;
+
+ private float unscaledDeltaTime = 0f;
+
+ #endregion
+
+ #region Properties -> Public
+
+ public float CurrentFPS { get { return m_currentFps; } }
+ public float AverageFPS { get { return m_avgFps;} }
+
+ public float MinFPS { get { return m_minFps;} }
+ public float MaxFPS { get { return m_maxFps;} }
+
+ #endregion
+
+ #region Methods -> Unity Callbacks
+
+ private void Awake()
+ {
+ Init();
+ }
+
+ private void Update()
+ {
+ unscaledDeltaTime = Time.unscaledDeltaTime;
+
+ m_timeToResetMinFpsPassed += unscaledDeltaTime;
+ m_timeToResetMaxFpsPassed += unscaledDeltaTime;
+
+ // Update fps and ms
+
+ m_currentFps = 1 / unscaledDeltaTime;
+
+ // Update avg fps
+
+ m_avgFps = 0;
+
+ if (m_averageFpsSamples.Count >= m_averageSamples)
+ {
+ m_averageFpsSamples.Add(m_currentFps);
+ m_averageFpsSamples.RemoveAt(0);
+ }
+ else
+ {
+ m_averageFpsSamples.Add(m_currentFps);
+ }
+
+ for (int i = 0; i < m_averageFpsSamples.Count; i++)
+ {
+ m_avgFps += m_averageFpsSamples[i];
+ }
+
+ m_avgFps /= m_averageSamples;
+
+ // Checks to reset min and max fps
+
+ if ( m_timeToResetMinMaxFps > 0
+ && m_timeToResetMinFpsPassed > m_timeToResetMinMaxFps)
+ {
+ m_minFps = 0;
+ m_timeToResetMinFpsPassed = 0;
+ }
+
+ if ( m_timeToResetMinMaxFps > 0
+ && m_timeToResetMaxFpsPassed > m_timeToResetMinMaxFps)
+ {
+ m_maxFps = 0;
+ m_timeToResetMaxFpsPassed = 0;
+ }
+
+ // Update min fps
+
+ if (m_currentFps < m_minFps || m_minFps <= 0)
+ {
+ m_minFps = m_currentFps;
+
+ m_timeToResetMinFpsPassed = 0;
+ }
+
+ // Update max fps
+
+ if (m_currentFps > m_maxFps || m_maxFps <= 0)
+ {
+ m_maxFps = m_currentFps;
+
+ m_timeToResetMaxFpsPassed = 0;
+ }
+ }
+
+ #endregion
+
+ #region Methods -> Public
+
+ public void UpdateParameters()
+ {
+ m_timeToResetMinMaxFps = m_graphyManager.TimeToResetMinMaxFps;
+ }
+
+ #endregion
+
+ #region Methods -> Private
+
+ private void Init()
+ {
+ m_graphyManager = transform.root.GetComponentInChildren<GraphyManager>();
+
+ m_averageFpsSamples = new List<float>();
+
+ UpdateParameters();
+ }
+
+ #endregion
+ }
+} \ No newline at end of file
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Fps/G_FpsMonitor.cs.meta b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Fps/G_FpsMonitor.cs.meta
new file mode 100644
index 0000000..02bc149
--- /dev/null
+++ b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Fps/G_FpsMonitor.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: b205584e495e4634aa3a332a78102a19
+timeCreated: 1513376950
+licenseType: Store
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Fps/G_FpsText.cs b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Fps/G_FpsText.cs
new file mode 100644
index 0000000..1a6ef9f
--- /dev/null
+++ b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Fps/G_FpsText.cs
@@ -0,0 +1,170 @@
+/* ---------------------------------------
+ * Author: Martin Pane (martintayx@gmail.com) (@tayx94)
+ * Collaborators: Lars Aalbertsen (@Rockylars)
+ * Project: Graphy - Ultimate Stats Monitor
+ * Date: 22-Nov-17
+ * Studio: Tayx
+ *
+ * This project is released under the MIT license.
+ * Attribution is not required, but it is always welcomed!
+ * -------------------------------------*/
+
+using UnityEngine;
+using UnityEngine.UI;
+using Tayx.Graphy.Utils.NumString;
+
+namespace Tayx.Graphy.Fps
+{
+ public class G_FpsText : MonoBehaviour
+ {
+ /* ----- TODO: ----------------------------
+ * Add summaries to the variables.
+ * Add summaries to the functions.
+ * Check if we should add a "RequireComponent" for "FpsMonitor".
+ * Improve the IntString Init to come from the core instead.
+ * --------------------------------------*/
+
+ #region Variables -> Serialized Private
+
+ [SerializeField] private Text m_fpsText = null;
+ [SerializeField] private Text m_msText = null;
+
+ [SerializeField] private Text m_avgFpsText = null;
+ [SerializeField] private Text m_minFpsText = null;
+ [SerializeField] private Text m_maxFpsText = null;
+
+ #endregion
+
+ #region Variables -> Private
+
+ private GraphyManager m_graphyManager = null;
+
+ private G_FpsMonitor m_fpsMonitor = null;
+
+ private int m_updateRate = 4; // 4 updates per sec.
+
+ private int m_frameCount = 0;
+
+ private float m_deltaTime = 0f;
+
+ private float m_fps = 0f;
+
+ private const int m_minFps = 0;
+ private const int m_maxFps = 10000;
+
+ private const string m_msStringFormat = "0.0";
+
+ #endregion
+
+ #region Methods -> Unity Callbacks
+
+ private void Awake()
+ {
+ Init();
+ }
+
+ private void Update()
+ {
+ m_deltaTime += Time.unscaledDeltaTime;
+
+ m_frameCount++;
+
+ // Only update texts 'm_updateRate' times per second
+
+ if (m_deltaTime > 1f / m_updateRate)
+ {
+ m_fps = m_frameCount / m_deltaTime;
+
+ // Update fps and ms
+
+ m_fpsText.text = Mathf.RoundToInt(m_fps).ToStringNonAlloc();
+ m_msText.text = (m_deltaTime / m_frameCount * 1000f).ToStringNonAlloc(m_msStringFormat);
+
+ // Update min fps
+
+ m_minFpsText.text = m_fpsMonitor.MinFPS.ToInt().ToStringNonAlloc();
+
+ SetFpsRelatedTextColor(m_minFpsText, m_fpsMonitor.MinFPS);
+
+ // Update max fps
+
+ m_maxFpsText.text = m_fpsMonitor.MaxFPS.ToInt().ToStringNonAlloc();
+
+ SetFpsRelatedTextColor(m_maxFpsText, m_fpsMonitor.MaxFPS);
+
+ // Update avg fps
+
+ m_avgFpsText.text = m_fpsMonitor.AverageFPS.ToInt().ToStringNonAlloc();
+
+ SetFpsRelatedTextColor(m_avgFpsText, m_fpsMonitor.AverageFPS);
+
+ // Reset variables
+
+ m_deltaTime = 0f;
+ m_frameCount = 0;
+ }
+ }
+
+ #endregion
+
+ #region Methods -> Public
+
+ public void UpdateParameters()
+ {
+ m_updateRate = m_graphyManager.FpsTextUpdateRate;
+ }
+
+ #endregion
+
+ #region Methods -> Private
+
+ /// <summary>
+ /// Assigns color to a text according to their fps numeric value and
+ /// the colors specified in the 3 categories (Good, Caution, Critical).
+ /// </summary>
+ ///
+ /// <param name="text">
+ /// UI Text component to change its color
+ /// </param>
+ ///
+ /// <param name="fps">
+ /// Numeric fps value
+ /// </param>
+ private void SetFpsRelatedTextColor(Text text, float fps)
+ {
+ if (fps > m_graphyManager.GoodFPSThreshold)
+ {
+ text.color = m_graphyManager.GoodFPSColor;
+ }
+ else if (fps > m_graphyManager.CautionFPSThreshold)
+ {
+ text.color = m_graphyManager.CautionFPSColor;
+ }
+ else
+ {
+ text.color = m_graphyManager.CriticalFPSColor;
+ }
+ }
+
+ private void Init()
+ {
+ //TODO: Replace this with one activated from the core and figure out the min value.
+ if (!G_IntString.Inited || G_IntString.MinValue > m_minFps || G_IntString.MaxValue < m_maxFps)
+ {
+ G_IntString.Init
+ (
+ minNegativeValue: m_minFps,
+ maxPositiveValue: m_maxFps
+ );
+ }
+
+ m_graphyManager = transform.root.GetComponentInChildren<GraphyManager>();
+
+ m_fpsMonitor = GetComponent<G_FpsMonitor>();
+
+ UpdateParameters();
+ }
+
+ #endregion
+ }
+}
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Fps/G_FpsText.cs.meta b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Fps/G_FpsText.cs.meta
new file mode 100644
index 0000000..88db3fa
--- /dev/null
+++ b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Fps/G_FpsText.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: f74bbf307d92b0d4e81ae60b9eb1e42f
+timeCreated: 1511555604
+licenseType: Store
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Graph.meta b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Graph.meta
new file mode 100644
index 0000000..1deb090
--- /dev/null
+++ b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Graph.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: aca40e3cb2846db40ad6d970f36d4a7f
+folderAsset: yes
+timeCreated: 1516716444
+licenseType: Store
+DefaultImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Graph/G_Graph.cs b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Graph/G_Graph.cs
new file mode 100644
index 0000000..acbd102
--- /dev/null
+++ b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Graph/G_Graph.cs
@@ -0,0 +1,37 @@
+/* ---------------------------------------
+ * Author: Martin Pane (martintayx@gmail.com) (@tayx94)
+ * Collaborators: Lars Aalbertsen (@Rockylars)
+ * Project: Graphy - Ultimate Stats Monitor
+ * Date: 23-Jan-18
+ * Studio: Tayx
+ *
+ * This project is released under the MIT license.
+ * Attribution is not required, but it is always welcomed!
+ * -------------------------------------*/
+
+using UnityEngine;
+
+namespace Tayx.Graphy.Graph
+{
+ public abstract class G_Graph : MonoBehaviour
+ {
+ /* ----- TODO: ----------------------------
+ *
+ * --------------------------------------*/
+
+ #region Methods -> Protected
+
+ /// <summary>
+ /// Updates the graph/s.
+ /// </summary>
+ protected abstract void UpdateGraph();
+
+ /// <summary>
+ /// Creates the points for the graph/s.
+ /// </summary>
+ protected abstract void CreatePoints();
+
+ #endregion
+ }
+
+}
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Graph/G_Graph.cs.meta b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Graph/G_Graph.cs.meta
new file mode 100644
index 0000000..1bbc702
--- /dev/null
+++ b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Graph/G_Graph.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 67969a520b115cd47a7d955c9b2abfa6
+timeCreated: 1516716468
+licenseType: Store
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/GraphyDebugger.cs b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/GraphyDebugger.cs
new file mode 100644
index 0000000..515cc2c
--- /dev/null
+++ b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/GraphyDebugger.cs
@@ -0,0 +1,567 @@
+/* ---------------------------------------
+ * Author: Martin Pane (martintayx@gmail.com) (@tayx94)
+ * Collaborators: Lars Aalbertsen (@Rockylars)
+ * Project: Graphy - Ultimate Stats Monitor
+ * Date: 23-Dec-17
+ * Studio: Tayx
+ *
+ * This project is released under the MIT license.
+ * Attribution is not required, but it is always welcomed!
+ * -------------------------------------*/
+
+using UnityEngine;
+using UnityEngine.Events;
+
+using System;
+using System.Collections.Generic;
+using System.Linq;
+
+using Tayx.Graphy.Audio;
+using Tayx.Graphy.Fps;
+using Tayx.Graphy.Ram;
+using Tayx.Graphy.Utils;
+
+namespace Tayx.Graphy
+{
+ public class GraphyDebugger : G_Singleton<GraphyDebugger>
+ {
+ /* ----- TODO: ----------------------------
+ * Add summaries to the variables.
+ * Add summaries to the functions.
+ * Ask why we're not using System.Serializable instead for the helper class.
+ * Simplify the initializers of the DebugPackets, but check wether we should as some wont work with certain lists.
+ * --------------------------------------*/
+
+ protected GraphyDebugger () { }
+
+ #region Enums -> Public
+
+ public enum DebugVariable
+ {
+ Fps,
+ Fps_Min,
+ Fps_Max,
+ Fps_Avg,
+ Ram_Allocated,
+ Ram_Reserved,
+ Ram_Mono,
+ Audio_DB
+ }
+
+ public enum DebugComparer
+ {
+ Less_than,
+ Equals_or_less_than,
+ Equals,
+ Equals_or_greater_than,
+ Greater_than
+ }
+
+ public enum ConditionEvaluation
+ {
+ All_conditions_must_be_met,
+ Only_one_condition_has_to_be_met,
+
+ }
+
+ public enum MessageType
+ {
+ Log,
+ Warning,
+ Error
+ }
+
+ #endregion
+
+ #region Structs -> Public
+
+ [Serializable]
+ public struct DebugCondition
+ {
+ [Tooltip("Variable to compare against")]
+ public DebugVariable Variable;
+ [Tooltip("Comparer operator to use")]
+ public DebugComparer Comparer;
+ [Tooltip("Value to compare against the chosen variable")]
+ public float Value;
+ }
+
+ #endregion
+
+ #region Helper Classes
+
+ [Serializable]
+ public class DebugPacket
+ {
+
+ [Tooltip("If false, it won't be checked")]
+ public bool Active = true;
+ [Tooltip("Optional Id. It's used to get or remove DebugPackets in runtime")]
+ public int Id;
+ [Tooltip("If true, once the actions are executed, this DebugPacket will delete itself")]
+ public bool ExecuteOnce = true;
+ [Tooltip("Time to wait before checking if conditions are met (use this to avoid low fps drops triggering the conditions when loading the game)")]
+ public float InitSleepTime = 2;
+ [Tooltip("Time to wait before checking if conditions are met again (once they have already been met and if ExecuteOnce is false)")]
+ public float ExecuteSleepTime = 2;
+
+ public ConditionEvaluation ConditionEvaluation = ConditionEvaluation.All_conditions_must_be_met;
+ [Tooltip("List of conditions that will be checked each frame")]
+ public List<DebugCondition> DebugConditions = new List<DebugCondition>();
+
+ // Actions on conditions met
+
+ public MessageType MessageType;
+ [Multiline]
+ public string Message = string.Empty;
+ public bool TakeScreenshot = false;
+ public string ScreenshotFileName = "Graphy_Screenshot";
+ [Tooltip("If true, it pauses the editor")]
+ public bool DebugBreak = false;
+ public UnityEvent UnityEvents;
+ public List<System.Action> Callbacks = new List<System.Action>();
+
+
+ private bool canBeChecked = false;
+ private bool executed = false;
+
+ private float timePassed = 0;
+
+ public bool Check { get { return canBeChecked; } }
+
+ public void Update()
+ {
+ if (!canBeChecked)
+ {
+ timePassed += Time.deltaTime;
+
+ if ( (executed && timePassed >= ExecuteSleepTime)
+ || (!executed && timePassed >= InitSleepTime))
+ {
+ canBeChecked = true;
+
+ timePassed = 0;
+ }
+ }
+ }
+
+ public void Executed()
+ {
+ canBeChecked = false;
+ executed = true;
+ }
+ }
+
+ #endregion
+
+ #region Variables -> Serialized Private
+
+ [SerializeField] private List<DebugPacket> m_debugPackets = new List<DebugPacket>();
+
+ #endregion
+
+ #region Variables -> Private
+
+ private G_FpsMonitor m_fpsMonitor = null;
+ private G_RamMonitor m_ramMonitor = null;
+ private G_AudioMonitor m_audioMonitor = null;
+
+ #endregion
+
+ #region Methods -> Unity Callbacks
+
+ private void Start()
+ {
+ m_fpsMonitor = GetComponentInChildren<G_FpsMonitor>();
+ m_ramMonitor = GetComponentInChildren<G_RamMonitor>();
+ m_audioMonitor = GetComponentInChildren<G_AudioMonitor>();
+ }
+
+ private void Update()
+ {
+ CheckDebugPackets();
+ }
+
+ #endregion
+
+ #region Public Methods
+
+ /// <summary>
+ /// Add a new DebugPacket.
+ /// </summary>
+ public void AddNewDebugPacket(DebugPacket newDebugPacket)
+ {
+ if (m_debugPackets != null)
+ {
+ m_debugPackets.Add(newDebugPacket);
+ }
+ }
+
+ /// <summary>
+ /// Add a new DebugPacket.
+ /// </summary>
+ public void AddNewDebugPacket
+ (
+ int newId,
+ DebugCondition newDebugCondition,
+ MessageType newMessageType,
+ string newMessage,
+ bool newDebugBreak,
+ System.Action newCallback
+ )
+ {
+ DebugPacket newDebugPacket = new DebugPacket();
+
+ newDebugPacket.Id = newId;
+ newDebugPacket.DebugConditions.Add(newDebugCondition);
+ newDebugPacket.MessageType = newMessageType;
+ newDebugPacket.Message = newMessage;
+ newDebugPacket.DebugBreak = newDebugBreak;
+ newDebugPacket.Callbacks.Add(newCallback);
+
+ AddNewDebugPacket(newDebugPacket);
+ }
+
+ /// <summary>
+ /// Add a new DebugPacket.
+ /// </summary>
+ public void AddNewDebugPacket
+ (
+ int newId,
+ List<DebugCondition> newDebugConditions,
+ MessageType newMessageType,
+ string newMessage,
+ bool newDebugBreak,
+ System.Action newCallback
+ )
+ {
+ DebugPacket newDebugPacket = new DebugPacket();
+
+ newDebugPacket.Id = newId;
+ newDebugPacket.DebugConditions = newDebugConditions;
+ newDebugPacket.MessageType = newMessageType;
+ newDebugPacket.Message = newMessage;
+ newDebugPacket.DebugBreak = newDebugBreak;
+ newDebugPacket.Callbacks.Add(newCallback);
+
+ AddNewDebugPacket(newDebugPacket);
+ }
+
+ /// <summary>
+ /// Add a new DebugPacket.
+ /// </summary>
+ public void AddNewDebugPacket
+ (
+ int newId,
+ DebugCondition newDebugCondition,
+ MessageType newMessageType,
+ string newMessage,
+ bool newDebugBreak,
+ List<System.Action> newCallbacks
+ )
+ {
+ DebugPacket newDebugPacket = new DebugPacket();
+
+ newDebugPacket.Id = newId;
+ newDebugPacket.DebugConditions.Add(newDebugCondition);
+ newDebugPacket.MessageType = newMessageType;
+ newDebugPacket.Message = newMessage;
+ newDebugPacket.DebugBreak = newDebugBreak;
+ newDebugPacket.Callbacks = newCallbacks;
+
+ AddNewDebugPacket(newDebugPacket);
+ }
+
+ /// <summary>
+ /// Add a new DebugPacket.
+ /// </summary>
+ public void AddNewDebugPacket
+ (
+ int newId,
+ List<DebugCondition> newDebugConditions,
+ MessageType newMessageType,
+ string newMessage,
+ bool newDebugBreak,
+ List<System.Action> newCallbacks
+ )
+ {
+ DebugPacket newDebugPacket = new DebugPacket();
+
+ newDebugPacket.Id = newId;
+ newDebugPacket.DebugConditions = newDebugConditions;
+ newDebugPacket.MessageType = newMessageType;
+ newDebugPacket.Message = newMessage;
+ newDebugPacket.DebugBreak = newDebugBreak;
+ newDebugPacket.Callbacks = newCallbacks;
+
+ AddNewDebugPacket(newDebugPacket);
+ }
+
+ /// <summary>
+ /// Returns the first Packet with the specified ID in the DebugPacket list.
+ /// </summary>
+ /// <param name="packetId"></param>
+ /// <returns></returns>
+ public DebugPacket GetFirstDebugPacketWithId(int packetId)
+ {
+ return m_debugPackets.First(x => x.Id == packetId);
+ }
+
+ /// <summary>
+ /// Returns a list with all the Packets with the specified ID in the DebugPacket list.
+ /// </summary>
+ /// <param name="packetId"></param>
+ /// <returns></returns>
+ public List<DebugPacket> GetAllDebugPacketsWithId(int packetId)
+ {
+ return m_debugPackets.FindAll(x => x.Id == packetId);
+ }
+
+ /// <summary>
+ /// Removes the first Packet with the specified ID in the DebugPacket list.
+ /// </summary>
+ /// <param name="packetId"></param>
+ /// <returns></returns>
+ public void RemoveFirstDebugPacketWithId(int packetId)
+ {
+ if (m_debugPackets != null && GetFirstDebugPacketWithId(packetId) != null)
+ {
+ m_debugPackets.Remove(GetFirstDebugPacketWithId(packetId));
+ }
+ }
+
+ /// <summary>
+ /// Removes all the Packets with the specified ID in the DebugPacket list.
+ /// </summary>
+ /// <param name="packetId"></param>
+ /// <returns></returns>
+ public void RemoveAllDebugPacketsWithId(int packetId)
+ {
+ if (m_debugPackets != null)
+ {
+ m_debugPackets.RemoveAll(x => x.Id == packetId);
+ }
+ }
+
+ /// <summary>
+ /// Add an Action callback to the first Packet with the specified ID in the DebugPacket list.
+ /// </summary>
+ /// <param name="callback"></param>
+ /// <param name="id"></param>
+ public void AddCallbackToFirstDebugPacketWithId(System.Action callback, int id)
+ {
+ if (GetFirstDebugPacketWithId(id) != null)
+ {
+ GetFirstDebugPacketWithId(id).Callbacks.Add(callback);
+ }
+ }
+
+ /// <summary>
+ /// Add an Action callback to all the Packets with the specified ID in the DebugPacket list.
+ /// </summary>
+ /// <param name="callback"></param>
+ /// <param name="id"></param>
+ public void AddCallbackToAllDebugPacketWithId(System.Action callback, int id)
+ {
+ if (GetAllDebugPacketsWithId(id) != null)
+ {
+ foreach (var debugPacket in GetAllDebugPacketsWithId(id))
+ {
+ if (callback != null)
+ {
+ debugPacket.Callbacks.Add(callback);
+ }
+ }
+ }
+ }
+
+ #endregion
+
+ #region Methods -> Private
+
+ /// <summary>
+ /// Checks all the Debug Packets to see if they have to be executed.
+ /// </summary>
+ private void CheckDebugPackets()
+ {
+ if (m_debugPackets == null)
+ {
+ return;
+ }
+
+ for (var i = 0; i < m_debugPackets.Count; i++)
+ {
+ DebugPacket packet = m_debugPackets[i];
+
+ if (packet != null && packet.Active)
+ {
+ packet.Update();
+
+ if (packet.Check)
+ {
+ switch (packet.ConditionEvaluation)
+ {
+ case ConditionEvaluation.All_conditions_must_be_met:
+ int count = 0;
+
+ foreach (var packetDebugCondition in packet.DebugConditions)
+ {
+ if (CheckIfConditionIsMet(packetDebugCondition))
+ {
+ count++;
+ }
+ }
+
+ if (count >= packet.DebugConditions.Count)
+ {
+ ExecuteOperationsInDebugPacket(packet);
+
+ if (packet.ExecuteOnce)
+ {
+ m_debugPackets[i] = null;
+ }
+ }
+
+ break;
+
+ case ConditionEvaluation.Only_one_condition_has_to_be_met:
+ foreach (var packetDebugCondition in packet.DebugConditions)
+ {
+ if (CheckIfConditionIsMet(packetDebugCondition))
+ {
+ ExecuteOperationsInDebugPacket(packet);
+
+ if (packet.ExecuteOnce)
+ {
+ m_debugPackets[i] = null;
+ }
+
+ break;
+ }
+ }
+
+ break;
+ }
+ }
+ }
+ }
+
+ m_debugPackets.RemoveAll((packet) => packet == null);
+ }
+
+ /// <summary>
+ /// Returns true if a condition is met.
+ /// </summary>
+ /// <param name="debugCondition"></param>
+ /// <returns></returns>
+ private bool CheckIfConditionIsMet(DebugCondition debugCondition)
+ {
+ switch (debugCondition.Comparer)
+ {
+ case DebugComparer.Less_than:
+ return GetRequestedValueFromDebugVariable(debugCondition.Variable) < debugCondition.Value;
+ case DebugComparer.Equals_or_less_than:
+ return GetRequestedValueFromDebugVariable(debugCondition.Variable) <= debugCondition.Value;
+ case DebugComparer.Equals:
+ return Mathf.Approximately(GetRequestedValueFromDebugVariable(debugCondition.Variable), debugCondition.Value);
+ case DebugComparer.Equals_or_greater_than:
+ return GetRequestedValueFromDebugVariable(debugCondition.Variable) >= debugCondition.Value;
+ case DebugComparer.Greater_than:
+ return GetRequestedValueFromDebugVariable(debugCondition.Variable) > debugCondition.Value;
+
+ default:
+ return false;
+ }
+ }
+
+ /// <summary>
+ /// Obtains the requested value from the specified variable.
+ /// </summary>
+ /// <param name="debugVariable"></param>
+ /// <returns></returns>
+ private float GetRequestedValueFromDebugVariable(DebugVariable debugVariable)
+ {
+ switch (debugVariable)
+ {
+ case DebugVariable.Fps:
+ return m_fpsMonitor != null ? m_fpsMonitor.CurrentFPS : 0;
+ case DebugVariable.Fps_Min:
+ return m_fpsMonitor != null ? m_fpsMonitor.MinFPS : 0;
+ case DebugVariable.Fps_Max:
+ return m_fpsMonitor != null ? m_fpsMonitor.MaxFPS : 0;
+ case DebugVariable.Fps_Avg:
+ return m_fpsMonitor != null ? m_fpsMonitor.AverageFPS : 0;
+
+ case DebugVariable.Ram_Allocated:
+ return m_ramMonitor != null ? m_ramMonitor.AllocatedRam : 0;
+ case DebugVariable.Ram_Reserved:
+ return m_ramMonitor != null ? m_ramMonitor.AllocatedRam : 0;
+ case DebugVariable.Ram_Mono:
+ return m_ramMonitor != null ? m_ramMonitor.AllocatedRam : 0;
+
+ case DebugVariable.Audio_DB:
+ return m_audioMonitor != null ? m_audioMonitor.MaxDB : 0;
+
+ default:
+ return 0;
+
+ }
+ }
+
+ /// <summary>
+ /// Executes the operations in the DebugPacket specified.
+ /// </summary>
+ /// <param name="debugPacket"></param>
+ private void ExecuteOperationsInDebugPacket(DebugPacket debugPacket)
+ {
+ if (debugPacket != null)
+ {
+ if (debugPacket.DebugBreak)
+ {
+ Debug.Break();
+ }
+
+ if (debugPacket.Message != "")
+ {
+ string message = "[Graphy] (" + System.DateTime.Now + "): " + debugPacket.Message;
+
+ switch (debugPacket.MessageType)
+ {
+ case MessageType.Log:
+ Debug.Log(message);
+ break;
+ case MessageType.Warning:
+ Debug.LogWarning(message);
+ break;
+ case MessageType.Error:
+ Debug.LogError(message);
+ break;
+ }
+ }
+
+ if (debugPacket.TakeScreenshot)
+ {
+ string path = debugPacket.ScreenshotFileName + "_" + System.DateTime.Now + ".png";
+ path = path.Replace("/", "-").Replace(" ", "_").Replace(":", "-");
+
+#if UNITY_2017_1_OR_NEWER
+ ScreenCapture.CaptureScreenshot(path);
+#else
+ Application.CaptureScreenshot(path);
+#endif
+ }
+
+ debugPacket.UnityEvents.Invoke();
+
+ foreach (var callback in debugPacket.Callbacks)
+ {
+ if (callback != null) callback();
+ }
+
+ debugPacket.Executed();
+ }
+ }
+
+ #endregion
+ }
+} \ No newline at end of file
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/GraphyDebugger.cs.meta b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/GraphyDebugger.cs.meta
new file mode 100644
index 0000000..b5c31b0
--- /dev/null
+++ b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/GraphyDebugger.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: cb8428f1f208dcc49b6c04976d44cbc9
+timeCreated: 1514034949
+licenseType: Store
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/GraphyManager.cs b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/GraphyManager.cs
new file mode 100644
index 0000000..480f9e2
--- /dev/null
+++ b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/GraphyManager.cs
@@ -0,0 +1,713 @@
+/* ---------------------------------------
+ * Author: Martin Pane (martintayx@gmail.com) (@tayx94)
+ * Collaborators: Lars Aalbertsen (@Rockylars)
+ * Project: Graphy - Ultimate Stats Monitor
+ * Date: 15-Dec-17
+ * Studio: Tayx
+ *
+ * This project is released under the MIT license.
+ * Attribution is not required, but it is always welcomed!
+ * -------------------------------------*/
+
+using System;
+using UnityEngine;
+using Tayx.Graphy.Audio;
+using Tayx.Graphy.Fps;
+using Tayx.Graphy.Ram;
+using Tayx.Graphy.Utils;
+using Tayx.Graphy.Advanced;
+
+namespace Tayx.Graphy
+{
+ //[ExecuteInEditMode]
+ public class GraphyManager : G_Singleton<GraphyManager>
+ {
+ /* ----- TODO: ----------------------------
+ * Add summaries to the variables.
+ * Add summaries to the functions.
+ * --------------------------------------*/
+
+ protected GraphyManager () { }
+
+ //Enums
+ #region Enums -> Public
+
+ public enum Mode
+ {
+ FULL = 0,
+ LIGHT = 1
+ }
+
+ public enum ModuleType
+ {
+ FPS = 0,
+ RAM = 1,
+ AUDIO = 2,
+ ADVANCED = 3
+ }
+
+ public enum ModuleState
+ {
+ FULL = 0,
+ TEXT = 1,
+ BASIC = 2,
+ BACKGROUND = 3,
+ OFF = 4
+ }
+
+ public enum ModulePosition
+ {
+ TOP_RIGHT = 0,
+ TOP_LEFT = 1,
+ BOTTOM_RIGHT = 2,
+ BOTTOM_LEFT = 3,
+ FREE = 4
+ }
+
+ public enum LookForAudioListener
+ {
+ ALWAYS,
+ ON_SCENE_LOAD,
+ NEVER
+ }
+
+ public enum ModulePreset
+ {
+ FPS_BASIC = 0,
+ FPS_TEXT = 1,
+ FPS_FULL = 2,
+
+ FPS_TEXT_RAM_TEXT = 3,
+ FPS_FULL_RAM_TEXT = 4,
+ FPS_FULL_RAM_FULL = 5,
+
+ FPS_TEXT_RAM_TEXT_AUDIO_TEXT = 6,
+ FPS_FULL_RAM_TEXT_AUDIO_TEXT = 7,
+ FPS_FULL_RAM_FULL_AUDIO_TEXT = 8,
+ FPS_FULL_RAM_FULL_AUDIO_FULL = 9,
+
+ FPS_FULL_RAM_FULL_AUDIO_FULL_ADVANCED_FULL = 10,
+ FPS_BASIC_ADVANCED_FULL = 11
+ }
+
+ #endregion
+
+ #region Variables -> Serialized Private
+
+ [SerializeField] private Mode m_graphyMode = Mode.FULL;
+
+ [SerializeField] private bool m_enableOnStartup = true;
+
+ [SerializeField] private bool m_keepAlive = true;
+
+ [SerializeField] private bool m_background = true;
+ [SerializeField] private Color m_backgroundColor = new Color(0, 0, 0, 0.3f);
+
+ [SerializeField] private bool m_enableHotkeys = true;
+
+ [SerializeField] private KeyCode m_toggleModeKeyCode = KeyCode.G;
+ [SerializeField] private bool m_toggleModeCtrl = true;
+ [SerializeField] private bool m_toggleModeAlt = false;
+
+ [SerializeField] private KeyCode m_toggleActiveKeyCode = KeyCode.H;
+ [SerializeField] private bool m_toggleActiveCtrl = true;
+ [SerializeField] private bool m_toggleActiveAlt = false;
+
+ [SerializeField] private ModulePosition m_graphModulePosition = ModulePosition.TOP_RIGHT;
+
+ // Fps ---------------------------------------------------------------------------
+
+ [SerializeField] private ModuleState m_fpsModuleState = ModuleState.FULL;
+
+ [Range(0, 200)]
+ [Tooltip("Time (in seconds) to reset the minimum and maximum framerates if they don't change in the specified time. Set to 0 if you don't want it to reset.")]
+ [SerializeField] private int m_timeToResetMinMaxFps = 10;
+
+ [SerializeField] private Color m_goodFpsColor = new Color32(118, 212, 58, 255);
+ [SerializeField] private int m_goodFpsThreshold = 60;
+
+ [SerializeField] private Color m_cautionFpsColor = new Color32(243, 232, 0, 255);
+ [SerializeField] private int m_cautionFpsThreshold = 30;
+
+ [SerializeField] private Color m_criticalFpsColor = new Color32(220, 41, 30, 255);
+
+ [Range(10, 300)]
+ [SerializeField] private int m_fpsGraphResolution = 150;
+
+ [Range(1, 200)]
+ [SerializeField] private int m_fpsTextUpdateRate = 3; // 3 updates per sec.
+
+ // Ram ---------------------------------------------------------------------------
+
+ [SerializeField] private ModuleState m_ramModuleState = ModuleState.FULL;
+
+ [SerializeField] private Color m_allocatedRamColor = new Color32(255, 190, 60, 255);
+ [SerializeField] private Color m_reservedRamColor = new Color32(205, 84, 229, 255);
+ [SerializeField] private Color m_monoRamColor = new Color(0.3f, 0.65f, 1f, 1);
+
+ [Range(10, 300)]
+ [SerializeField] private int m_ramGraphResolution = 150;
+
+
+ [Range(1, 200)]
+ [SerializeField] private int m_ramTextUpdateRate = 3; // 3 updates per sec.
+
+ // Audio -------------------------------------------------------------------------
+
+ [SerializeField] private ModuleState m_audioModuleState = ModuleState.FULL;
+
+ [SerializeField] private LookForAudioListener m_findAudioListenerInCameraIfNull = LookForAudioListener.ON_SCENE_LOAD;
+
+ [SerializeField] private AudioListener m_audioListener = null;
+
+ [SerializeField] private Color m_audioGraphColor = Color.white;
+
+ [Range(10, 300)]
+ [SerializeField] private int m_audioGraphResolution = 81;
+
+ [Range(1, 200)]
+ [SerializeField] private int m_audioTextUpdateRate = 3; // 3 updates per sec.
+
+ [SerializeField] private FFTWindow m_FFTWindow = FFTWindow.Blackman;
+
+ [Tooltip("Must be a power of 2 and between 64-8192")]
+ [SerializeField] private int m_spectrumSize = 512;
+
+ // Advanced ----------------------------------------------------------------------
+
+ [SerializeField] private ModulePosition m_advancedModulePosition = ModulePosition.BOTTOM_LEFT;
+
+ [SerializeField] private ModuleState m_advancedModuleState = ModuleState.FULL;
+
+ #endregion
+
+ #region Variables -> Private
+
+ private bool m_initialized = false;
+ private bool m_active = true;
+ private bool m_focused = true;
+
+ private G_FpsManager m_fpsManager = null;
+ private G_RamManager m_ramManager = null;
+ private G_AudioManager m_audioManager = null;
+ private G_AdvancedData m_advancedData = null;
+
+ private G_FpsMonitor m_fpsMonitor = null;
+ private G_RamMonitor m_ramMonitor = null;
+ private G_AudioMonitor m_audioMonitor = null;
+
+ private ModulePreset m_modulePresetState = ModulePreset.FPS_BASIC_ADVANCED_FULL;
+
+ #endregion
+
+ //TODO: Maybe sort these into Get and GetSet sections.
+ #region Properties -> Public
+
+ public Mode GraphyMode { get { return m_graphyMode; }
+ set { m_graphyMode = value; UpdateAllParameters(); } }
+
+ public bool EnableOnStartup { get { return m_enableOnStartup; } }
+
+ public bool KeepAlive { get { return m_keepAlive; } }
+
+ public bool Background { get { return m_background; }
+ set { m_background = value; UpdateAllParameters(); } }
+
+ public Color BackgroundColor { get { return m_backgroundColor; }
+ set { m_backgroundColor = value; UpdateAllParameters(); } }
+
+ public ModulePosition GraphModulePosition
+ {
+ get { return m_graphModulePosition; }
+ set
+ {
+ m_graphModulePosition = value;
+ m_fpsManager .SetPosition(m_graphModulePosition);
+ m_ramManager .SetPosition(m_graphModulePosition);
+ m_audioManager .SetPosition(m_graphModulePosition);
+ }
+ }
+
+ // Fps ---------------------------------------------------------------------------
+
+ // Setters & Getters
+
+ public ModuleState FpsModuleState { get { return m_fpsModuleState; }
+ set { m_fpsModuleState = value; m_fpsManager.SetState(m_fpsModuleState); } }
+
+ public int TimeToResetMinMaxFps { get { return m_timeToResetMinMaxFps; }
+ set { m_timeToResetMinMaxFps = value; m_fpsManager.UpdateParameters(); } }
+
+ public Color GoodFPSColor { get { return m_goodFpsColor; }
+ set { m_goodFpsColor = value; m_fpsManager.UpdateParameters(); } }
+ public Color CautionFPSColor { get { return m_cautionFpsColor; }
+ set { m_cautionFpsColor = value; m_fpsManager.UpdateParameters(); } }
+ public Color CriticalFPSColor { get { return m_criticalFpsColor; }
+ set { m_criticalFpsColor = value; m_fpsManager.UpdateParameters(); } }
+
+ public int GoodFPSThreshold { get { return m_goodFpsThreshold; }
+ set { m_goodFpsThreshold = value; m_fpsManager.UpdateParameters(); } }
+ public int CautionFPSThreshold { get { return m_cautionFpsThreshold; }
+ set { m_cautionFpsThreshold = value; m_fpsManager.UpdateParameters(); } }
+
+ public int FpsGraphResolution { get { return m_fpsGraphResolution; }
+ set { m_fpsGraphResolution = value; m_fpsManager.UpdateParameters(); } }
+
+ public int FpsTextUpdateRate { get { return m_fpsTextUpdateRate; }
+ set { m_fpsTextUpdateRate = value; m_fpsManager.UpdateParameters(); } }
+
+ // Getters
+
+ public float CurrentFPS { get { return m_fpsMonitor.CurrentFPS; } }
+ public float AverageFPS { get { return m_fpsMonitor.AverageFPS; } }
+ public float MinFPS { get { return m_fpsMonitor.MinFPS; } }
+ public float MaxFPS { get { return m_fpsMonitor.MaxFPS; } }
+
+ // Ram ---------------------------------------------------------------------------
+
+ // Setters & Getters
+
+ public ModuleState RamModuleState { get { return m_ramModuleState; }
+ set { m_ramModuleState = value; m_ramManager.SetState(m_ramModuleState); } }
+
+
+ public Color AllocatedRamColor { get { return m_allocatedRamColor; }
+ set { m_allocatedRamColor = value; m_ramManager.UpdateParameters(); } }
+ public Color ReservedRamColor { get { return m_reservedRamColor; }
+ set { m_reservedRamColor = value; m_ramManager.UpdateParameters(); } }
+ public Color MonoRamColor { get { return m_monoRamColor; }
+ set { m_monoRamColor = value; m_ramManager.UpdateParameters(); } }
+
+ public int RamGraphResolution { get { return m_ramGraphResolution; }
+ set { m_ramGraphResolution = value; m_ramManager.UpdateParameters(); } }
+
+ public int RamTextUpdateRate { get { return m_ramTextUpdateRate; }
+ set { m_ramTextUpdateRate = value; m_ramManager.UpdateParameters(); } }
+
+ // Getters
+
+ public float AllocatedRam { get { return m_ramMonitor.AllocatedRam; } }
+ public float ReservedRam { get { return m_ramMonitor.ReservedRam; } }
+ public float MonoRam { get { return m_ramMonitor.MonoRam; } }
+
+ // Audio -------------------------------------------------------------------------
+
+ // Setters & Getters
+
+ public ModuleState AudioModuleState { get { return m_audioModuleState; }
+ set { m_audioModuleState = value; m_audioManager.SetState(m_audioModuleState); } }
+
+ public AudioListener AudioListener { get { return m_audioListener; }
+ set { m_audioListener = value; m_audioManager.UpdateParameters(); } }
+
+ public LookForAudioListener
+ FindAudioListenerInCameraIfNull { get { return m_findAudioListenerInCameraIfNull; }
+ set { m_findAudioListenerInCameraIfNull = value; m_audioManager.UpdateParameters(); } }
+
+ public Color AudioGraphColor { get { return m_audioGraphColor; }
+ set { m_audioGraphColor = value; m_audioManager.UpdateParameters(); } }
+
+ public int AudioGraphResolution { get { return m_audioGraphResolution; }
+ set { m_audioGraphResolution = value; m_audioManager.UpdateParameters(); } }
+
+ public int AudioTextUpdateRate { get { return m_audioTextUpdateRate; }
+ set { m_audioTextUpdateRate = value; m_audioManager.UpdateParameters(); } }
+
+ public FFTWindow FftWindow { get { return m_FFTWindow; }
+ set { m_FFTWindow = value; m_audioManager.UpdateParameters(); } }
+
+ public int SpectrumSize { get { return m_spectrumSize; }
+ set { m_spectrumSize = value; m_audioManager.UpdateParameters(); } }
+
+ // Getters
+
+ /// <summary>
+ /// Current audio spectrum from the specified AudioListener.
+ /// </summary>
+ public float[] Spectrum { get { return m_audioMonitor.Spectrum; } }
+
+ /// <summary>
+ /// Maximum DB registered in the current spectrum.
+ /// </summary>
+ public float MaxDB { get { return m_audioMonitor.MaxDB; } }
+
+
+ // Advanced ---------------------------------------------------------------------
+
+ // Setters & Getters
+
+ public ModuleState AdvancedModuleState { get { return m_advancedModuleState; }
+ set { m_advancedModuleState = value; m_advancedData.SetState(m_advancedModuleState); } }
+
+ public ModulePosition AdvancedModulePosition { get { return m_advancedModulePosition; }
+ set { m_advancedModulePosition = value; m_advancedData.SetPosition(m_advancedModulePosition); } }
+
+ #endregion
+
+ #region Methods -> Unity Callbacks
+
+ private void Start()
+ {
+ Init();
+ }
+
+ private void Update()
+ {
+ if (m_focused && m_enableHotkeys)
+ {
+ CheckForHotkeyPresses();
+ }
+ }
+
+ private void OnApplicationFocus(bool isFocused)
+ {
+ m_focused = isFocused;
+
+ if (m_initialized && isFocused)
+ {
+ RefreshAllParameters();
+ }
+ }
+
+ #endregion
+
+ #region Methods -> Public
+
+ public void SetModulePosition(ModuleType moduleType, ModulePosition modulePosition)
+ {
+ switch (moduleType)
+ {
+ case ModuleType.FPS:
+ case ModuleType.RAM:
+ case ModuleType.AUDIO:
+ m_graphModulePosition = modulePosition;
+
+ m_ramManager.SetPosition(modulePosition);
+ m_fpsManager.SetPosition(modulePosition);
+ m_audioManager.SetPosition(modulePosition);
+ break;
+
+ case ModuleType.ADVANCED:
+ m_advancedData.SetPosition(modulePosition);
+ break;
+ }
+ }
+
+ public void SetModuleMode(ModuleType moduleType, ModuleState moduleState)
+ {
+ switch (moduleType)
+ {
+ case ModuleType.FPS:
+ m_fpsManager.SetState(moduleState);
+ break;
+
+ case ModuleType.RAM:
+ m_ramManager.SetState(moduleState);
+ break;
+
+ case ModuleType.AUDIO:
+ m_audioManager.SetState(moduleState);
+ break;
+
+ case ModuleType.ADVANCED:
+ m_advancedData.SetState(moduleState);
+ break;
+ }
+ }
+
+ public void ToggleModes()
+ {
+ if ((int)m_modulePresetState >= Enum.GetNames(typeof(ModulePreset)).Length - 1)
+ {
+ m_modulePresetState = 0;
+ }
+ else
+ {
+ m_modulePresetState++;
+ }
+
+ SetPreset(m_modulePresetState);
+ }
+
+ public void SetPreset(ModulePreset modulePreset)
+ {
+ m_modulePresetState = modulePreset;
+
+ switch (m_modulePresetState)
+ {
+ case ModulePreset.FPS_BASIC:
+ m_fpsManager.SetState(ModuleState.BASIC);
+ m_ramManager.SetState(ModuleState.OFF);
+ m_audioManager.SetState(ModuleState.OFF);
+ m_advancedData.SetState(ModuleState.OFF);
+ break;
+
+ case ModulePreset.FPS_TEXT:
+ m_fpsManager.SetState(ModuleState.TEXT);
+ m_ramManager.SetState(ModuleState.OFF);
+ m_audioManager.SetState(ModuleState.OFF);
+ m_advancedData.SetState(ModuleState.OFF);
+ break;
+
+ case ModulePreset.FPS_FULL:
+ m_fpsManager.SetState(ModuleState.FULL);
+ m_ramManager.SetState(ModuleState.OFF);
+ m_audioManager.SetState(ModuleState.OFF);
+ m_advancedData.SetState(ModuleState.OFF);
+ break;
+
+ case ModulePreset.FPS_TEXT_RAM_TEXT:
+ m_fpsManager.SetState(ModuleState.TEXT);
+ m_ramManager.SetState(ModuleState.TEXT);
+ m_audioManager.SetState(ModuleState.OFF);
+ m_advancedData.SetState(ModuleState.OFF);
+ break;
+
+ case ModulePreset.FPS_FULL_RAM_TEXT:
+ m_fpsManager.SetState(ModuleState.FULL);
+ m_ramManager.SetState(ModuleState.TEXT);
+ m_audioManager.SetState(ModuleState.OFF);
+ m_advancedData.SetState(ModuleState.OFF);
+ break;
+
+ case ModulePreset.FPS_FULL_RAM_FULL:
+ m_fpsManager.SetState(ModuleState.FULL);
+ m_ramManager.SetState(ModuleState.FULL);
+ m_audioManager.SetState(ModuleState.OFF);
+ m_advancedData.SetState(ModuleState.OFF);
+ break;
+
+ case ModulePreset.FPS_TEXT_RAM_TEXT_AUDIO_TEXT:
+ m_fpsManager.SetState(ModuleState.TEXT);
+ m_ramManager.SetState(ModuleState.TEXT);
+ m_audioManager.SetState(ModuleState.TEXT);
+ m_advancedData.SetState(ModuleState.OFF);
+ break;
+
+ case ModulePreset.FPS_FULL_RAM_TEXT_AUDIO_TEXT:
+ m_fpsManager.SetState(ModuleState.FULL);
+ m_ramManager.SetState(ModuleState.TEXT);
+ m_audioManager.SetState(ModuleState.TEXT);
+ m_advancedData.SetState(ModuleState.OFF);
+ break;
+
+ case ModulePreset.FPS_FULL_RAM_FULL_AUDIO_TEXT:
+ m_fpsManager.SetState(ModuleState.FULL);
+ m_ramManager.SetState(ModuleState.FULL);
+ m_audioManager.SetState(ModuleState.TEXT);
+ m_advancedData.SetState(ModuleState.OFF);
+ break;
+
+ case ModulePreset.FPS_FULL_RAM_FULL_AUDIO_FULL:
+ m_fpsManager.SetState(ModuleState.FULL);
+ m_ramManager.SetState(ModuleState.FULL);
+ m_audioManager.SetState(ModuleState.FULL);
+ m_advancedData.SetState(ModuleState.OFF);
+ break;
+
+ case ModulePreset.FPS_FULL_RAM_FULL_AUDIO_FULL_ADVANCED_FULL:
+ m_fpsManager.SetState(ModuleState.FULL);
+ m_ramManager.SetState(ModuleState.FULL);
+ m_audioManager.SetState(ModuleState.FULL);
+ m_advancedData.SetState(ModuleState.FULL);
+ break;
+
+ case ModulePreset.FPS_BASIC_ADVANCED_FULL:
+ m_fpsManager.SetState(ModuleState.BASIC);
+ m_ramManager.SetState(ModuleState.OFF);
+ m_audioManager.SetState(ModuleState.OFF);
+ m_advancedData.SetState(ModuleState.FULL);
+ break;
+
+ default:
+ //throw new ArgumentOutOfRangeException();
+ break;
+ }
+ }
+
+ public void ToggleActive()
+ {
+ if (!m_active)
+ {
+ Enable();
+ }
+ else
+ {
+ Disable();
+ }
+ }
+
+ public void Enable()
+ {
+ m_fpsManager .RestorePreviousState();
+ m_ramManager .RestorePreviousState();
+ m_audioManager .RestorePreviousState();
+ m_advancedData .RestorePreviousState();
+
+ m_active = true;
+ }
+
+ public void Disable()
+ {
+ m_fpsManager .SetState(ModuleState.OFF);
+ m_ramManager .SetState(ModuleState.OFF);
+ m_audioManager .SetState(ModuleState.OFF);
+ m_advancedData .SetState(ModuleState.OFF);
+
+ m_active = false;
+ }
+
+ #endregion
+
+ #region Methods -> Private
+
+ private void Init()
+ {
+ if (m_keepAlive)
+ {
+ DontDestroyOnLoad(transform.root.gameObject);
+ }
+
+ m_fpsMonitor = GetComponentInChildren(typeof(G_FpsMonitor), true) as G_FpsMonitor;
+ m_ramMonitor = GetComponentInChildren(typeof(G_RamMonitor), true) as G_RamMonitor;
+ m_audioMonitor = GetComponentInChildren(typeof(G_AudioMonitor), true) as G_AudioMonitor;
+
+ m_fpsManager = GetComponentInChildren(typeof(G_FpsManager), true) as G_FpsManager;
+ m_ramManager = GetComponentInChildren(typeof(G_RamManager), true) as G_RamManager;
+ m_audioManager = GetComponentInChildren(typeof(G_AudioManager), true) as G_AudioManager;
+ m_advancedData = GetComponentInChildren(typeof(G_AdvancedData), true) as G_AdvancedData;
+
+ m_fpsManager .SetPosition(m_graphModulePosition);
+ m_ramManager .SetPosition(m_graphModulePosition);
+ m_audioManager .SetPosition(m_graphModulePosition);
+ m_advancedData .SetPosition(m_advancedModulePosition);
+
+ m_fpsManager .SetState (m_fpsModuleState);
+ m_ramManager .SetState (m_ramModuleState);
+ m_audioManager .SetState (m_audioModuleState);
+ m_advancedData .SetState (m_advancedModuleState);
+
+ if (!m_enableOnStartup)
+ {
+ ToggleActive();
+
+ // We need to enable this on startup because we disable it in GraphyManagerEditor
+ GetComponent<Canvas>().enabled = true;
+ }
+
+ m_initialized = true;
+ }
+
+ private void CheckForHotkeyPresses()
+ {
+ // Toggle Mode ---------------------------------------
+
+ if (m_toggleModeCtrl && m_toggleModeAlt)
+ {
+ if (CheckFor3KeyPress(m_toggleModeKeyCode, KeyCode.LeftControl, KeyCode.LeftAlt)
+ || CheckFor3KeyPress(m_toggleModeKeyCode, KeyCode.RightControl, KeyCode.LeftAlt)
+ || CheckFor3KeyPress(m_toggleModeKeyCode, KeyCode.RightControl, KeyCode.RightAlt)
+ || CheckFor3KeyPress(m_toggleModeKeyCode, KeyCode.LeftControl, KeyCode.RightAlt))
+ {
+ ToggleModes();
+ }
+ }
+ else if (m_toggleModeCtrl)
+ {
+ if ( CheckFor2KeyPress(m_toggleModeKeyCode, KeyCode.LeftControl)
+ || CheckFor2KeyPress(m_toggleModeKeyCode, KeyCode.RightControl))
+ {
+ ToggleModes();
+ }
+ }
+ else if (m_toggleModeAlt)
+ {
+ if ( CheckFor2KeyPress(m_toggleModeKeyCode, KeyCode.LeftAlt)
+ || CheckFor2KeyPress(m_toggleModeKeyCode, KeyCode.RightAlt))
+ {
+ ToggleModes();
+ }
+ }
+ else
+ {
+ if (CheckFor1KeyPress(m_toggleModeKeyCode))
+ {
+ ToggleModes();
+ }
+ }
+
+ // Toggle Active ---------------------------------------
+
+ if (m_toggleActiveCtrl && m_toggleActiveAlt)
+ {
+ if ( CheckFor3KeyPress(m_toggleActiveKeyCode, KeyCode.LeftControl, KeyCode.LeftAlt)
+ || CheckFor3KeyPress(m_toggleActiveKeyCode, KeyCode.RightControl, KeyCode.LeftAlt)
+ || CheckFor3KeyPress(m_toggleActiveKeyCode, KeyCode.RightControl, KeyCode.RightAlt)
+ || CheckFor3KeyPress(m_toggleActiveKeyCode, KeyCode.LeftControl, KeyCode.RightAlt))
+ {
+ ToggleActive();
+ }
+ }
+
+ else if (m_toggleActiveCtrl)
+ {
+ if ( CheckFor2KeyPress(m_toggleActiveKeyCode, KeyCode.LeftControl)
+ || CheckFor2KeyPress(m_toggleActiveKeyCode, KeyCode.RightControl))
+ {
+ ToggleActive();
+ }
+ }
+ else if (m_toggleActiveAlt)
+ {
+ if ( CheckFor2KeyPress(m_toggleActiveKeyCode, KeyCode.LeftAlt)
+ || CheckFor2KeyPress(m_toggleActiveKeyCode, KeyCode.RightAlt))
+ {
+ ToggleActive();
+ }
+ }
+ else
+ {
+ if (CheckFor1KeyPress(m_toggleActiveKeyCode))
+ {
+ ToggleActive();
+ }
+ }
+ }
+
+ private bool CheckFor1KeyPress(KeyCode key)
+ {
+ return Input.GetKeyDown(key);
+ }
+
+ private bool CheckFor2KeyPress(KeyCode key1, KeyCode key2)
+ {
+ return Input.GetKeyDown(key1) && Input.GetKey(key2)
+ || Input.GetKeyDown(key2) && Input.GetKey(key1);
+ }
+
+ private bool CheckFor3KeyPress(KeyCode key1, KeyCode key2, KeyCode key3)
+ {
+ return Input.GetKeyDown(key1) && Input.GetKey(key2) && Input.GetKey(key3)
+ || Input.GetKeyDown(key2) && Input.GetKey(key1) && Input.GetKey(key3)
+ || Input.GetKeyDown(key3) && Input.GetKey(key1) && Input.GetKey(key2);
+ }
+
+ private void UpdateAllParameters()
+ {
+ m_fpsManager .UpdateParameters();
+ m_ramManager .UpdateParameters();
+ m_audioManager .UpdateParameters();
+ m_advancedData .UpdateParameters();
+ }
+
+ private void RefreshAllParameters()
+ {
+ m_fpsManager .RefreshParameters();
+ m_ramManager .RefreshParameters();
+ m_audioManager .RefreshParameters();
+ m_advancedData .RefreshParameters();
+ }
+
+ #endregion
+ }
+} \ No newline at end of file
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/GraphyManager.cs.meta b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/GraphyManager.cs.meta
new file mode 100644
index 0000000..60f3d7f
--- /dev/null
+++ b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/GraphyManager.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: c80e6d63202cef44ca3ffdaccec693be
+timeCreated: 1512508924
+licenseType: Store
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Ram.meta b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Ram.meta
new file mode 100644
index 0000000..84e1441
--- /dev/null
+++ b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Ram.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 839df5cf44c5c6f43b1a846e73f3e498
+folderAsset: yes
+timeCreated: 1513377097
+licenseType: Store
+DefaultImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Ram/G_RamGraph.cs b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Ram/G_RamGraph.cs
new file mode 100644
index 0000000..7d2f4f8
--- /dev/null
+++ b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Ram/G_RamGraph.cs
@@ -0,0 +1,257 @@
+/* ---------------------------------------
+ * Author: Martin Pane (martintayx@gmail.com) (@tayx94)
+ * Collaborators: Lars Aalbertsen (@Rockylars)
+ * Project: Graphy - Ultimate Stats Monitor
+ * Date: 15-Dec-17
+ * Studio: Tayx
+ *
+ * This project is released under the MIT license.
+ * Attribution is not required, but it is always welcomed!
+ * -------------------------------------*/
+
+using Tayx.Graphy.Graph;
+using UnityEngine;
+using UnityEngine.UI;
+
+#if UNITY_5_5_OR_NEWER
+using UnityEngine.Profiling;
+#endif
+
+namespace Tayx.Graphy.Ram
+{
+ public class G_RamGraph : G_Graph
+ {
+ /* ----- TODO: ----------------------------
+ * Add summaries to the variables.
+ * Add summaries to the functions.
+ * Check if we should add a "RequireComponent" for "RamMonitor".
+ * --------------------------------------*/
+
+ #region Variables -> Serialized Private
+
+ [SerializeField] private Image m_imageAllocated = null;
+ [SerializeField] private Image m_imageReserved = null;
+ [SerializeField] private Image m_imageMono = null;
+
+ [SerializeField] private Shader ShaderFull = null;
+ [SerializeField] private Shader ShaderLight = null;
+
+ #endregion
+
+ #region Variables -> Private
+
+ private GraphyManager m_graphyManager = null;
+
+ private G_RamMonitor m_ramMonitor = null;
+
+ private int m_resolution = 150;
+
+ private G_GraphShader m_shaderGraphAllocated = null;
+ private G_GraphShader m_shaderGraphReserved = null;
+ private G_GraphShader m_shaderGraphMono = null;
+
+ private float[] m_allocatedArray;
+ private float[] m_reservedArray;
+ private float[] m_monoArray;
+
+ private float m_highestMemory = 0;
+
+ #endregion
+
+ #region Methods -> Unity Callbacks
+
+ private void OnEnable()
+ {
+ Init();
+ }
+
+ private void Update()
+ {
+ UpdateGraph();
+ }
+
+ #endregion
+
+ #region Methods -> Public
+
+ public void UpdateParameters()
+ {
+ if ( m_shaderGraphAllocated == null
+ || m_shaderGraphReserved == null
+ || m_shaderGraphMono == null)
+ {
+ Init();
+ }
+
+ switch (m_graphyManager.GraphyMode)
+ {
+ case GraphyManager.Mode.FULL:
+ m_shaderGraphAllocated .ArrayMaxSize = G_GraphShader.ArrayMaxSizeFull;
+ m_shaderGraphReserved .ArrayMaxSize = G_GraphShader.ArrayMaxSizeFull;
+ m_shaderGraphMono .ArrayMaxSize = G_GraphShader.ArrayMaxSizeFull;
+
+ m_shaderGraphAllocated .Image.material = new Material(ShaderFull);
+ m_shaderGraphReserved .Image.material = new Material(ShaderFull);
+ m_shaderGraphMono .Image.material = new Material(ShaderFull);
+ break;
+
+ case GraphyManager.Mode.LIGHT:
+ m_shaderGraphAllocated .ArrayMaxSize = G_GraphShader.ArrayMaxSizeLight;
+ m_shaderGraphReserved .ArrayMaxSize = G_GraphShader.ArrayMaxSizeLight;
+ m_shaderGraphMono .ArrayMaxSize = G_GraphShader.ArrayMaxSizeLight;
+
+ m_shaderGraphAllocated .Image.material = new Material(ShaderLight);
+ m_shaderGraphReserved .Image.material = new Material(ShaderLight);
+ m_shaderGraphMono .Image.material = new Material(ShaderLight);
+ break;
+ }
+
+ m_shaderGraphAllocated.InitializeShader();
+ m_shaderGraphReserved.InitializeShader();
+ m_shaderGraphMono.InitializeShader();
+
+ m_resolution = m_graphyManager.RamGraphResolution;
+
+ CreatePoints();
+ }
+
+ #endregion
+
+ #region Methods -> Protected Override
+
+ protected override void UpdateGraph()
+ {
+ float allocatedMemory = m_ramMonitor.AllocatedRam;
+ float reservedMemory = m_ramMonitor.ReservedRam;
+ float monoMemory = m_ramMonitor.MonoRam;
+
+ m_highestMemory = 0;
+
+ for (int i = 0; i <= m_resolution - 1; i++)
+ {
+ if (i >= m_resolution - 1)
+ {
+ m_allocatedArray[i] = allocatedMemory;
+ m_reservedArray[i] = reservedMemory;
+ m_monoArray[i] = monoMemory;
+ }
+ else
+ {
+ m_allocatedArray[i] = m_allocatedArray[i + 1];
+ m_reservedArray[i] = m_reservedArray[i + 1];
+ m_monoArray[i] = m_monoArray[i + 1];
+ }
+
+ if (m_highestMemory < m_reservedArray[i])
+ {
+ m_highestMemory = m_reservedArray[i];
+ }
+ }
+
+ for (int i = 0; i <= m_resolution - 1; i++)
+ {
+ m_shaderGraphAllocated.Array[i] = m_allocatedArray[i] / m_highestMemory;
+
+ m_shaderGraphReserved.Array[i] = m_reservedArray[i] / m_highestMemory;
+
+ m_shaderGraphMono.Array[i] = m_monoArray[i] / m_highestMemory;
+ }
+
+ m_shaderGraphAllocated.UpdatePoints();
+ m_shaderGraphReserved.UpdatePoints();
+ m_shaderGraphMono.UpdatePoints();
+ }
+
+ protected override void CreatePoints()
+ {
+
+ m_shaderGraphAllocated.Array = new float[m_resolution];
+ m_shaderGraphReserved.Array = new float[m_resolution];
+ m_shaderGraphMono.Array = new float[m_resolution];
+
+ m_allocatedArray = new float[m_resolution];
+ m_reservedArray = new float[m_resolution];
+ m_monoArray = new float[m_resolution];
+
+ for (int i = 0; i < m_resolution; i++)
+ {
+ m_shaderGraphAllocated.Array[i] = 0;
+ m_shaderGraphReserved.Array[i] = 0;
+ m_shaderGraphMono.Array[i] = 0;
+ }
+
+ // Initialize the material values
+
+ // Colors
+
+ m_shaderGraphAllocated.GoodColor = m_graphyManager.AllocatedRamColor;
+ m_shaderGraphAllocated.CautionColor = m_graphyManager.AllocatedRamColor;
+ m_shaderGraphAllocated.CriticalColor = m_graphyManager.AllocatedRamColor;
+
+ m_shaderGraphAllocated.UpdateColors();
+
+ m_shaderGraphReserved.GoodColor = m_graphyManager.ReservedRamColor;
+ m_shaderGraphReserved.CautionColor = m_graphyManager.ReservedRamColor;
+ m_shaderGraphReserved.CriticalColor = m_graphyManager.ReservedRamColor;
+
+ m_shaderGraphReserved.UpdateColors();
+
+ m_shaderGraphMono.GoodColor = m_graphyManager.MonoRamColor;
+ m_shaderGraphMono.CautionColor = m_graphyManager.MonoRamColor;
+ m_shaderGraphMono.CriticalColor = m_graphyManager.MonoRamColor;
+
+ m_shaderGraphMono.UpdateColors();
+
+ // Thresholds
+
+ m_shaderGraphAllocated.GoodThreshold = 0;
+ m_shaderGraphAllocated.CautionThreshold = 0;
+ m_shaderGraphAllocated.UpdateThresholds();
+
+ m_shaderGraphReserved.GoodThreshold = 0;
+ m_shaderGraphReserved.CautionThreshold = 0;
+ m_shaderGraphReserved.UpdateThresholds();
+
+ m_shaderGraphMono.GoodThreshold = 0;
+ m_shaderGraphMono.CautionThreshold = 0;
+ m_shaderGraphMono.UpdateThresholds();
+
+ m_shaderGraphAllocated.UpdateArray();
+ m_shaderGraphReserved.UpdateArray();
+ m_shaderGraphMono.UpdateArray();
+
+ // Average
+
+ m_shaderGraphAllocated.Average = 0;
+ m_shaderGraphReserved.Average = 0;
+ m_shaderGraphMono.Average = 0;
+
+ m_shaderGraphAllocated.UpdateAverage();
+ m_shaderGraphReserved.UpdateAverage();
+ m_shaderGraphMono.UpdateAverage();
+ }
+
+ #endregion
+
+ #region Methods -> Private
+
+ private void Init()
+ {
+ m_graphyManager = transform.root.GetComponentInChildren<GraphyManager>();
+
+ m_ramMonitor = GetComponent<G_RamMonitor>();
+
+ m_shaderGraphAllocated = new G_GraphShader();
+ m_shaderGraphReserved = new G_GraphShader();
+ m_shaderGraphMono = new G_GraphShader();
+
+ m_shaderGraphAllocated .Image = m_imageAllocated;
+ m_shaderGraphReserved .Image = m_imageReserved;
+ m_shaderGraphMono .Image = m_imageMono;
+
+ UpdateParameters();
+ }
+
+ #endregion
+ }
+} \ No newline at end of file
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Ram/G_RamGraph.cs.meta b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Ram/G_RamGraph.cs.meta
new file mode 100644
index 0000000..a862788
--- /dev/null
+++ b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Ram/G_RamGraph.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: a9c49f1e95f2dab428b3a0ed56328a1c
+timeCreated: 1512484813
+licenseType: Store
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Ram/G_RamManager.cs b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Ram/G_RamManager.cs
new file mode 100644
index 0000000..4f63d2a
--- /dev/null
+++ b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Ram/G_RamManager.cs
@@ -0,0 +1,235 @@
+/* ---------------------------------------
+ * Author: Martin Pane (martintayx@gmail.com) (@tayx94)
+ * Collaborators: Lars Aalbertsen (@Rockylars)
+ * Project: Graphy - Ultimate Stats Monitor
+ * Date: 03-Jan-18
+ * Studio: Tayx
+ *
+ * This project is released under the MIT license.
+ * Attribution is not required, but it is always welcomed!
+ * -------------------------------------*/
+
+using UnityEngine;
+using System.Collections.Generic;
+using Tayx.Graphy.UI;
+using Tayx.Graphy.Utils;
+using UnityEngine.UI;
+
+namespace Tayx.Graphy.Ram
+{
+ public class G_RamManager : MonoBehaviour, IMovable, IModifiableState
+ {
+ /* ----- TODO: ----------------------------
+ * Add summaries to the variables.
+ * Add summaries to the functions.
+ * Check if we should add a "RequireComponent" for "RectTransform".
+ * Check if we should add a "RequireComponent" for "RamGraph".
+ * Check why this manager doesnt use RamMonitor, as all the other managers have a monitor script.
+ * Check if we should add a "RequireComponent" for "RamText".
+ * --------------------------------------*/
+
+ #region Variables -> Serialized Private
+
+ [SerializeField] private GameObject m_ramGraphGameObject = null;
+
+ [SerializeField] private List<Image> m_backgroundImages = new List<Image>();
+
+ #endregion
+
+ #region Variables -> Private
+
+ private GraphyManager m_graphyManager = null;
+
+ private G_RamGraph m_ramGraph = null;
+ private G_RamText m_ramText = null;
+
+ private RectTransform m_rectTransform = null;
+
+ private List<GameObject> m_childrenGameObjects = new List<GameObject>();
+
+ private GraphyManager.ModuleState m_previousModuleState = GraphyManager.ModuleState.FULL;
+ private GraphyManager.ModuleState m_currentModuleState = GraphyManager.ModuleState.FULL;
+
+ #endregion
+
+ #region Methods -> Unity Callbacks
+
+ private void Awake()
+ {
+ Init();
+ }
+
+ private void Start()
+ {
+ UpdateParameters();
+ }
+
+ #endregion
+
+ #region Methods -> Public
+
+ public void SetPosition(GraphyManager.ModulePosition newModulePosition)
+ {
+ float xSideOffset = Mathf.Abs(m_rectTransform.anchoredPosition.x);
+ float ySideOffset = Mathf.Abs(m_rectTransform.anchoredPosition.y);
+
+ switch (newModulePosition)
+ {
+ case GraphyManager.ModulePosition.TOP_LEFT:
+
+ m_rectTransform.anchorMax = Vector2.up;
+ m_rectTransform.anchorMin = Vector2.up;
+ m_rectTransform.anchoredPosition = new Vector2(xSideOffset, -ySideOffset);
+
+ break;
+
+ case GraphyManager.ModulePosition.TOP_RIGHT:
+
+ m_rectTransform.anchorMax = Vector2.one;
+ m_rectTransform.anchorMin = Vector2.one;
+ m_rectTransform.anchoredPosition = new Vector2(-xSideOffset, -ySideOffset);
+
+ break;
+
+ case GraphyManager.ModulePosition.BOTTOM_LEFT:
+
+ m_rectTransform.anchorMax = Vector2.zero;
+ m_rectTransform.anchorMin = Vector2.zero;
+ m_rectTransform.anchoredPosition = new Vector2(xSideOffset, ySideOffset);
+
+ break;
+
+ case GraphyManager.ModulePosition.BOTTOM_RIGHT:
+
+ m_rectTransform.anchorMax = Vector2.right;
+ m_rectTransform.anchorMin = Vector2.right;
+ m_rectTransform.anchoredPosition = new Vector2(-xSideOffset, ySideOffset);
+
+ break;
+
+ case GraphyManager.ModulePosition.FREE:
+ break;
+ }
+ }
+
+ public void SetState(GraphyManager.ModuleState state, bool silentUpdate = false)
+ {
+ if (!silentUpdate)
+ {
+ m_previousModuleState = m_currentModuleState;
+ }
+
+ m_currentModuleState = state;
+
+ switch (state)
+ {
+ case GraphyManager.ModuleState.FULL:
+ gameObject.SetActive(true);
+ m_childrenGameObjects.SetAllActive(true);
+ SetGraphActive(true);
+
+ if (m_graphyManager.Background)
+ {
+ m_backgroundImages.SetOneActive(0);
+ }
+ else
+ {
+ m_backgroundImages.SetAllActive(false);
+ }
+
+ break;
+
+ case GraphyManager.ModuleState.TEXT:
+ case GraphyManager.ModuleState.BASIC:
+ gameObject.SetActive(true);
+ m_childrenGameObjects.SetAllActive(true);
+ SetGraphActive(false);
+
+ if (m_graphyManager.Background)
+ {
+ m_backgroundImages.SetOneActive(1);
+ }
+ else
+ {
+ m_backgroundImages.SetAllActive(false);
+ }
+
+ break;
+
+ case GraphyManager.ModuleState.BACKGROUND:
+ gameObject.SetActive(true);
+ SetGraphActive(false);
+
+ m_childrenGameObjects.SetAllActive(false);
+ m_backgroundImages.SetAllActive(false);
+
+ break;
+
+ case GraphyManager.ModuleState.OFF:
+ gameObject.SetActive(false);
+ break;
+ }
+ }
+
+ public void RestorePreviousState()
+ {
+ SetState(m_previousModuleState);
+ }
+
+ public void UpdateParameters()
+ {
+ foreach (var image in m_backgroundImages)
+ {
+ image.color = m_graphyManager.BackgroundColor;
+ }
+
+ m_ramGraph .UpdateParameters();
+ m_ramText .UpdateParameters();
+
+ SetState(m_graphyManager.RamModuleState);
+ }
+
+ public void RefreshParameters()
+ {
+ foreach (var image in m_backgroundImages)
+ {
+ image.color = m_graphyManager.BackgroundColor;
+ }
+
+ m_ramGraph .UpdateParameters();
+ m_ramText .UpdateParameters();
+
+ SetState(m_currentModuleState, true);
+ }
+
+ #endregion
+
+ #region Methods -> Private
+
+ private void Init()
+ {
+ m_graphyManager = transform.root.GetComponentInChildren<GraphyManager>();
+
+ m_ramGraph = GetComponent<G_RamGraph>();
+ m_ramText = GetComponent<G_RamText>();
+
+ m_rectTransform = GetComponent<RectTransform>();
+
+ foreach (Transform child in transform)
+ {
+ if (child.parent == transform)
+ {
+ m_childrenGameObjects.Add(child.gameObject);
+ }
+ }
+ }
+
+ private void SetGraphActive(bool active)
+ {
+ m_ramGraph.enabled = active;
+ m_ramGraphGameObject.SetActive(active);
+ }
+
+ #endregion
+ }
+} \ No newline at end of file
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Ram/G_RamManager.cs.meta b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Ram/G_RamManager.cs.meta
new file mode 100644
index 0000000..38ff383
--- /dev/null
+++ b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Ram/G_RamManager.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 84f7591c01b7f1a4ab82f1a0038491da
+timeCreated: 1514998367
+licenseType: Store
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Ram/G_RamMonitor.cs b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Ram/G_RamMonitor.cs
new file mode 100644
index 0000000..a7cfd09
--- /dev/null
+++ b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Ram/G_RamMonitor.cs
@@ -0,0 +1,60 @@
+/* ---------------------------------------
+ * Author: Martin Pane (martintayx@gmail.com) (@tayx94)
+ * Collaborators: Lars Aalbertsen (@Rockylars)
+ * Project: Graphy - Ultimate Stats Monitor
+ * Date: 15-Dec-17
+ * Studio: Tayx
+ *
+ * This project is released under the MIT license.
+ * Attribution is not required, but it is always welcomed!
+ * -------------------------------------*/
+
+using UnityEngine;
+
+#if UNITY_5_5_OR_NEWER
+using UnityEngine.Profiling;
+#endif
+
+namespace Tayx.Graphy.Ram
+{
+ public class G_RamMonitor : MonoBehaviour
+ {
+ /* ----- TODO: ----------------------------
+ * Add summaries to the variables.
+ * Add summaries to the functions.
+ * --------------------------------------*/
+
+ #region Variables -> Private
+
+ private float m_allocatedRam = 0;
+ private float m_reservedRam = 0;
+ private float m_monoRam = 0;
+
+ #endregion
+
+ #region Properties -> Public
+
+ public float AllocatedRam { get { return m_allocatedRam; } }
+ public float ReservedRam { get { return m_reservedRam; } }
+ public float MonoRam { get { return m_monoRam; } }
+
+ #endregion
+
+ #region Methods -> Unity Callbacks
+
+ private void Update()
+ {
+#if UNITY_5_6_OR_NEWER
+ m_allocatedRam = Profiler.GetTotalAllocatedMemoryLong()/ 1048576f;
+ m_reservedRam = Profiler.GetTotalReservedMemoryLong() / 1048576f;
+ m_monoRam = Profiler.GetMonoUsedSizeLong() / 1048576f;
+#else
+ m_allocatedRam = Profiler.GetTotalAllocatedMemory() / 1048576f;
+ m_reservedRam = Profiler.GetTotalReservedMemory() / 1048576f;
+ m_monoRam = Profiler.GetMonoUsedSize() / 1048576f;
+#endif
+ }
+
+ #endregion
+ }
+} \ No newline at end of file
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Ram/G_RamMonitor.cs.meta b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Ram/G_RamMonitor.cs.meta
new file mode 100644
index 0000000..db2a0f7
--- /dev/null
+++ b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Ram/G_RamMonitor.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 2494656f0dd693144be1306d5551e544
+timeCreated: 1513377000
+licenseType: Store
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Ram/G_RamText.cs b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Ram/G_RamText.cs
new file mode 100644
index 0000000..8db7f31
--- /dev/null
+++ b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Ram/G_RamText.cs
@@ -0,0 +1,109 @@
+/* ---------------------------------------
+ * Author: Martin Pane (martintayx@gmail.com) (@tayx94)
+ * Collaborators: Lars Aalbertsen (@Rockylars)
+ * Project: Graphy - Ultimate Stats Monitor
+ * Date: 05-Dec-17
+ * Studio: Tayx
+ *
+ * This project is released under the MIT license.
+ * Attribution is not required, but it is always welcomed!
+ * -------------------------------------*/
+
+using UnityEngine;
+using UnityEngine.UI;
+using Tayx.Graphy.Utils.NumString;
+
+namespace Tayx.Graphy.Ram
+{
+ public class G_RamText : MonoBehaviour
+ {
+ /* ----- TODO: ----------------------------
+ * Add summaries to the variables.
+ * Add summaries to the functions.
+ * Check if we should add a "RequireComponent" for "RamMonitor".
+ * Improve the FloatString Init to come from the core instead.
+ * --------------------------------------*/
+
+ #region Variables -> Serialized Private
+
+ [SerializeField] private Text m_allocatedSystemMemorySizeText = null;
+ [SerializeField] private Text m_reservedSystemMemorySizeText = null;
+ [SerializeField] private Text m_monoSystemMemorySizeText = null;
+
+ #endregion
+
+ #region Variables -> Private
+
+ private GraphyManager m_graphyManager = null;
+
+ private G_RamMonitor m_ramMonitor = null;
+
+ private float m_updateRate = 4f; // 4 updates per sec.
+
+ private float m_deltaTime = 0.0f;
+
+ private readonly string m_memoryStringFormat = "0.0";
+
+ #endregion
+
+ #region Methods -> Unity Callbacks
+
+ private void Awake()
+ {
+ Init();
+ }
+
+ private void Update()
+ {
+ m_deltaTime += Time.unscaledDeltaTime;
+
+ if (m_deltaTime > 1f / m_updateRate)
+ {
+ // Update allocated, mono and reserved memory
+ m_allocatedSystemMemorySizeText .text = m_ramMonitor.AllocatedRam.ToStringNonAlloc(m_memoryStringFormat);
+ m_reservedSystemMemorySizeText .text = m_ramMonitor.ReservedRam.ToStringNonAlloc(m_memoryStringFormat);
+ m_monoSystemMemorySizeText .text = m_ramMonitor.MonoRam.ToStringNonAlloc(m_memoryStringFormat);
+
+ m_deltaTime = 0f;
+ }
+ }
+
+ #endregion
+
+ #region Methods -> Public
+
+ public void UpdateParameters()
+ {
+ m_allocatedSystemMemorySizeText .color = m_graphyManager.AllocatedRamColor;
+ m_reservedSystemMemorySizeText .color = m_graphyManager.ReservedRamColor;
+ m_monoSystemMemorySizeText .color = m_graphyManager.MonoRamColor;
+
+ m_updateRate = m_graphyManager.RamTextUpdateRate;
+ }
+
+ #endregion
+
+ #region Methods -> Private
+
+ private void Init()
+ {
+ //TODO: Replace this with one activated from the core and figure out the min value.
+ if (!G_FloatString.Inited || G_FloatString.MinValue > -1000f || G_FloatString.MaxValue < 16384f)
+ {
+ G_FloatString.Init
+ (
+ minNegativeValue: -1001f,
+ maxPositiveValue: 16386f
+ );
+ }
+
+ m_graphyManager = transform.root.GetComponentInChildren<GraphyManager>();
+
+ m_ramMonitor = GetComponent<G_RamMonitor>();
+
+ UpdateParameters();
+ }
+
+ #endregion
+ }
+} \ No newline at end of file
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Ram/G_RamText.cs.meta b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Ram/G_RamText.cs.meta
new file mode 100644
index 0000000..225ac3e
--- /dev/null
+++ b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Ram/G_RamText.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 28d32ee74b6e6d24ea89d1b477060318
+timeCreated: 1512484799
+licenseType: Store
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Shader.meta b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Shader.meta
new file mode 100644
index 0000000..404c57e
--- /dev/null
+++ b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 6d11ec87c6db49d40af874a49810f377
+folderAsset: yes
+timeCreated: 1513377085
+licenseType: Store
+DefaultImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Shader/G_GraphShader.cs b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Shader/G_GraphShader.cs
new file mode 100644
index 0000000..02ff3dc
--- /dev/null
+++ b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Shader/G_GraphShader.cs
@@ -0,0 +1,154 @@
+/* ---------------------------------------
+ * Author: Martin Pane (martintayx@gmail.com) (@tayx94)
+ * Collaborators: Lars Aalbertsen (@Rockylars)
+ * Project: Graphy - Ultimate Stats Monitor
+ * Date: 22-Nov-17
+ * Studio: Tayx
+ *
+ * This project is released under the MIT license.
+ * Attribution is not required, but it is always welcomed!
+ * -------------------------------------*/
+
+using UnityEngine;
+using UnityEngine.UI;
+
+namespace Tayx.Graphy
+{
+ /// <summary>
+ /// This class communicates directly with the shader to draw the graphs. Performance here is of upmost importance
+ /// to reduce as much overhead as possible, as we are updating hundreds of values every frame.
+ /// </summary>
+ public class G_GraphShader
+ {
+ /* ----- TODO: ----------------------------
+ * Add summaries to the variables.
+ * --------------------------------------*/
+
+ #region Variables -> Array
+
+ public const int ArrayMaxSizeFull = 512;
+ public const int ArrayMaxSizeLight = 128;
+
+ public int ArrayMaxSize = 128;
+
+ public float[] Array; // The values
+
+ #endregion
+
+ #region Variables -> Image
+
+ public Image Image = null;
+
+ #endregion
+
+ #region Variables -> Name
+
+ private string Name = "GraphValues"; // The name of the array
+ private string Name_Length = "GraphValues_Length";
+
+ #endregion
+
+ #region Variables -> Average
+
+ public float Average = 0;
+ private int averagePropertyId = 0;
+
+ #endregion
+
+ #region Variables -> Thresholds
+
+ public float GoodThreshold = 0;
+ public float CautionThreshold = 0;
+
+ private int goodThresholdPropertyId = 0;
+ private int cautionThresholdPropertyId = 0;
+
+ #endregion
+
+ #region Variables -> Color
+
+ public Color GoodColor = Color.white;
+ public Color CautionColor = Color.white;
+ public Color CriticalColor = Color.white;
+
+ private int goodColorPropertyId = 0;
+ private int cautionColorPropertyId = 0;
+ private int criticalColorPropertyId = 0;
+
+ #endregion
+
+ #region Methods -> Public
+
+ /// <summary>
+ /// This is done to avoid a design problem that arrays in shaders have,
+ /// and should be called before initializing any shader graph.
+ /// The first time that you use initialize an array, the size of the array in the shader is fixed.
+ /// This is why sometimes you will get a warning saying that the array size will be capped.
+ /// It shouldn't generate any issues, but in the worst case scenario just reset the Unity Editor
+ /// (if for some reason the shaders reload).
+ /// I also cache the Property IDs, that make access faster to modify shader parameters.
+ /// </summary>
+ public void InitializeShader()
+ {
+ Image.material.SetFloatArray(Name, new float[ArrayMaxSize]);
+
+ averagePropertyId = Shader.PropertyToID("Average");
+
+ goodThresholdPropertyId = Shader.PropertyToID("_GoodThreshold");
+ cautionThresholdPropertyId = Shader.PropertyToID("_CautionThreshold");
+
+ goodColorPropertyId = Shader.PropertyToID("_GoodColor");
+ cautionColorPropertyId = Shader.PropertyToID("_CautionColor");
+ criticalColorPropertyId = Shader.PropertyToID("_CriticalColor");
+ }
+
+ /// <summary>
+ /// Updates the material linked with this shader graph with the values in the float[] array.
+ /// </summary>
+ public void UpdateArray()
+ {
+ Image.material.SetInt(Name_Length, Array.Length);
+ }
+
+ /// <summary>
+ /// Updates the average parameter in the material.
+ /// </summary>
+ public void UpdateAverage()
+ {
+ Image.material.SetFloat(averagePropertyId, Average);
+ }
+
+ /// <summary>
+ /// Updates the thresholds in the material.
+ /// </summary>
+ public void UpdateThresholds()
+ {
+ Image.material.SetFloat(goodThresholdPropertyId, GoodThreshold);
+ Image.material.SetFloat(cautionThresholdPropertyId, CautionThreshold);
+ }
+
+ /// <summary>
+ /// Updates the colors in the material.
+ /// </summary>
+ public void UpdateColors()
+ {
+ Image.material.SetColor(goodColorPropertyId, GoodColor);
+ Image.material.SetColor(cautionColorPropertyId, CautionColor);
+ Image.material.SetColor(criticalColorPropertyId, CriticalColor);
+ }
+
+ /// <summary>
+ /// Updates the points in the graph with the set array of values.
+ /// </summary>
+ public void UpdatePoints()
+ {
+ // Requires an array called "name"
+ // and another one called "name_Length"
+
+ Image.material.SetFloatArray(Name, Array);
+ }
+
+ #endregion
+ }
+}
+
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Shader/G_GraphShader.cs.meta b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Shader/G_GraphShader.cs.meta
new file mode 100644
index 0000000..da0b0db
--- /dev/null
+++ b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Shader/G_GraphShader.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 0ddb605ced1369e409812b4f405221cd
+timeCreated: 1511903341
+licenseType: Store
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/UI.meta b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/UI.meta
new file mode 100644
index 0000000..d38fd4c
--- /dev/null
+++ b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/UI.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: a6a45022ef0b3654a9d036efed540b32
+folderAsset: yes
+timeCreated: 1514998503
+licenseType: Store
+DefaultImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/UI/IModifiableState.cs b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/UI/IModifiableState.cs
new file mode 100644
index 0000000..315996d
--- /dev/null
+++ b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/UI/IModifiableState.cs
@@ -0,0 +1,28 @@
+/* ---------------------------------------
+ * Author: Martin Pane (martintayx@gmail.com) (@tayx94)
+ * Collaborators: Lars Aalbertsen (@Rockylars)
+ * Project: Graphy - Ultimate Stats Monitor
+ * Date: 03-Jan-18
+ * Studio: Tayx
+ *
+ * This project is released under the MIT license.
+ * Attribution is not required, but it is always welcomed!
+ * -------------------------------------*/
+
+namespace Tayx.Graphy.UI
+{
+ public interface IModifiableState
+ {
+ /* ----- TODO: ----------------------------
+ * --------------------------------------*/
+
+ /// <summary>
+ /// Set the module state.
+ /// </summary>
+ /// <param name="newState">
+ /// The new state.
+ /// </param>
+ void SetState(GraphyManager.ModuleState newState, bool silentUpdate);
+ }
+
+}
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/UI/IModifiableState.cs.meta b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/UI/IModifiableState.cs.meta
new file mode 100644
index 0000000..2de655d
--- /dev/null
+++ b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/UI/IModifiableState.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: cbc1852edf51f8046aed2f13ea532ea9
+timeCreated: 1514998527
+licenseType: Store
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/UI/IMovable.cs b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/UI/IMovable.cs
new file mode 100644
index 0000000..5b406e9
--- /dev/null
+++ b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/UI/IMovable.cs
@@ -0,0 +1,30 @@
+/* ---------------------------------------
+ * Author: Martin Pane (martintayx@gmail.com) (@tayx94)
+ * Collaborators: Lars Aalbertsen (@Rockylars)
+ * Project: Graphy - Ultimate Stats Monitor
+ * Date: 03-Jan-18
+ * Studio: Tayx
+ *
+ * This project is released under the MIT license.
+ * Attribution is not required, but it is always welcomed!
+ * -------------------------------------*/
+
+namespace Tayx.Graphy.UI
+{
+ public interface IMovable
+ {
+ /* ----- TODO: ----------------------------
+ *
+ * --------------------------------------*/
+
+ /// <summary>
+ /// Sets the position of the module.
+ /// </summary>
+ /// <param name="newModulePosition">
+ /// The new position of the module.
+ /// </param>
+ void SetPosition(GraphyManager.ModulePosition newModulePosition);
+ }
+
+}
+
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/UI/IMovable.cs.meta b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/UI/IMovable.cs.meta
new file mode 100644
index 0000000..a850fd7
--- /dev/null
+++ b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/UI/IMovable.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 8a935302390075f45843775173889f94
+timeCreated: 1514998535
+licenseType: Store
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util.meta b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util.meta
new file mode 100644
index 0000000..8919c97
--- /dev/null
+++ b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 931159fac06489e4aac42c90c50e8598
+folderAsset: yes
+timeCreated: 1512413960
+licenseType: Store
+DefaultImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_ExtensionMethods.cs b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_ExtensionMethods.cs
new file mode 100644
index 0000000..f5ccb87
--- /dev/null
+++ b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_ExtensionMethods.cs
@@ -0,0 +1,67 @@
+/* ---------------------------------------
+ * Author: Martin Pane (martintayx@gmail.com) (@tayx94)
+ * Collaborators: Lars Aalbertsen (@Rockylars)
+ * Project: Graphy - Ultimate Stats Monitor
+ * Date: 04-Jan-18
+ * Studio: Tayx
+ *
+ * This project is released under the MIT license.
+ * Attribution is not required, but it is always welcomed!
+ * -------------------------------------*/
+
+using UnityEngine;
+using System.Collections.Generic;
+using UnityEngine.UI;
+
+namespace Tayx.Graphy.Utils
+{
+ public static class G_ExtensionMethods
+ {
+ /* ----- TODO: ----------------------------
+ * Add summaries to the functions.
+ * --------------------------------------*/
+
+ #region Methods -> Extension Methods
+
+ /// <summary>
+ /// Functions as the SetActive function in the GameObject class, but for a list of them.
+ /// </summary>
+ /// <param name="gameObjects">
+ /// List of GameObjects.
+ /// </param>
+ /// <param name="active">
+ /// Wether to turn them on or off.
+ /// </param>
+ public static List<GameObject> SetAllActive(this List<GameObject> gameObjects, bool active)
+ {
+ foreach (var gameObj in gameObjects)
+ {
+ gameObj.SetActive(active);
+ }
+
+ return gameObjects;
+ }
+
+ public static List<Image> SetOneActive(this List<Image> images, int active)
+ {
+ for (int i = 0; i < images.Count; i++)
+ {
+ images[i].gameObject.SetActive(i == active);
+ }
+
+ return images;
+ }
+
+ public static List<Image> SetAllActive(this List<Image> images, bool active)
+ {
+ foreach (var image in images)
+ {
+ image.gameObject.SetActive(active);
+ }
+
+ return images;
+ }
+
+ #endregion
+ }
+}
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_ExtensionMethods.cs.meta b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_ExtensionMethods.cs.meta
new file mode 100644
index 0000000..0320af9
--- /dev/null
+++ b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_ExtensionMethods.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 5aef4337f2241ec4d9a2ea5883fd1828
+timeCreated: 1515099756
+licenseType: Store
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_FloatString.cs b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_FloatString.cs
new file mode 100644
index 0000000..8e86ea6
--- /dev/null
+++ b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_FloatString.cs
@@ -0,0 +1,232 @@
+/* ---------------------------------------
+ * Author: Started by David Mkrtchyan, modified by Martin Pane (martintayx@gmail.com) (@tayx94)
+ * Collaborators: Lars Aalbertsen (@Rockylars)
+ * Project: Graphy - Ultimate Stats Monitor
+ * Date: 18-May-18
+ * Studio: Tayx
+ *
+ * This project is released under the MIT license.
+ * Attribution is not required, but it is always welcomed!
+ * -------------------------------------*/
+
+using UnityEngine;
+
+namespace Tayx.Graphy.Utils.NumString
+{
+ public static class G_FloatString
+ {
+ /* ----- TODO: ----------------------------
+ * Try and move the Init to a core method.
+ * Try and replace the Pow function with a better algorithm.
+ * --------------------------------------*/
+
+ #region Variables -> Private
+
+ /// <summary>
+ /// Float represented as a string, formatted.
+ /// </summary>
+ private const string floatFormat = "0.0";
+
+ /// <summary>
+ /// The currently defined, globally used decimal multiplier.
+ /// </summary>
+ private static float decimalMultiplier = 1f;
+
+ /// <summary>
+ /// List of negative floats casted to strings.
+ /// </summary>
+ private static string[] negativeBuffer = new string[0];
+
+ /// <summary>
+ /// List of positive floats casted to strings.
+ /// </summary>
+ private static string[] positiveBuffer = new string[0];
+
+ #endregion
+
+ #region Properties -> Public
+
+ /// <summary>
+ /// Have the int buffers been initialized?
+ /// </summary>
+ public static bool Inited
+ {
+ get
+ {
+ return negativeBuffer.Length > 0 || positiveBuffer.Length > 0;
+ }
+ }
+
+ /// <summary>
+ /// The lowest float value of the existing number buffer.
+ /// </summary>
+ public static float MinValue
+ {
+ get
+ {
+ return -(negativeBuffer.Length - 1).FromIndex();
+ }
+ }
+
+ /// <summary>
+ /// The highest float value of the existing number buffer.
+ /// </summary>
+ public static float MaxValue
+ {
+ get
+ {
+ return (positiveBuffer.Length - 1).FromIndex();
+ }
+ }
+
+ #endregion
+
+ #region Methods -> Public
+
+ //TODO: Figure out what the negative buffer doe, why we dont have default values and why the range is so high.
+ /// <summary>
+ /// Initialize the buffers.
+ /// </summary>
+ /// <param name="minNegativeValue">
+ /// Lowest negative value allowed.
+ /// </param>
+ /// <param name="maxPositiveValue">
+ /// Highest positive value allowed.
+ /// </param>
+ /// <param name="decimals">
+ /// How many decimals will the values use?
+ /// </param>
+ public static void Init(float minNegativeValue, float maxPositiveValue, int decimals = 1)
+ {
+ decimalMultiplier = Pow(10, Mathf.Clamp(decimals, 1, 5));
+
+ int negativeLength = minNegativeValue.ToIndex();
+ int positiveLength = maxPositiveValue.ToIndex();
+
+ if (negativeLength >= 0)
+ {
+ negativeBuffer = new string[negativeLength];
+ for (int i = 0; i < negativeLength; i++)
+ {
+ negativeBuffer[i] = (-i).FromIndex().ToString(floatFormat);
+ }
+ }
+
+ if (positiveLength >= 0)
+ {
+ positiveBuffer = new string[positiveLength];
+ for (int i = 0; i < positiveLength; i++)
+ {
+ positiveBuffer[i] = i.FromIndex().ToString(floatFormat);
+ }
+ }
+ }
+
+ /// <summary>
+ /// Returns this float as a cached string.
+ /// </summary>
+ /// <param name="value">
+ /// The required float.
+ /// </param>
+ /// <returns>
+ /// A cached number string.
+ /// </returns>
+ public static string ToStringNonAlloc(this float value)
+ {
+ int valIndex = value.ToIndex();
+
+ if (value < 0 && valIndex < negativeBuffer.Length)
+ {
+ return negativeBuffer[valIndex];
+ }
+
+ if (value >= 0 && valIndex < positiveBuffer.Length)
+ {
+ return positiveBuffer[valIndex];
+ }
+
+ return value.ToString();
+ }
+
+ //TODO: Convert this to use floatFormat instead, but investigate which functions require and dont require one first.
+ /// <summary>
+ /// Returns this float as a cached string.
+ /// </summary>
+ /// <param name="value">
+ /// The required float.
+ /// </param>
+ /// <returns>
+ /// A cached number string.
+ /// </returns>
+ public static string ToStringNonAlloc(this float value, string format)
+ {
+ int valIndex = value.ToIndex();
+
+ if (value < 0 && valIndex < negativeBuffer.Length)
+ {
+ return negativeBuffer[valIndex];
+ }
+
+ if (value >= 0 && valIndex < positiveBuffer.Length)
+ {
+ return positiveBuffer[valIndex];
+ }
+
+ return value.ToString(format);
+ }
+
+ /// <summary>
+ /// Returns a float as a casted int.
+ /// </summary>
+ /// <param name="f">
+ /// The given float.
+ /// </param>
+ /// <returns>
+ /// The given float as an int.
+ /// </returns>
+ public static int ToInt(this float f)
+ {
+ return (int)f;
+ }
+
+ /// <summary>
+ /// Returns an int as a casted float.
+ /// </summary>
+ /// <param name="f">
+ /// The given int.
+ /// </param>
+ /// <returns>
+ /// The given int as a float.
+ /// </returns>
+ public static float ToFloat(this int i)
+ {
+ return (float)i;
+ }
+
+ #endregion
+
+ #region Methods -> Private
+
+ //TODO: Replace this with a better algorithm.
+ private static int Pow(int f, int p)
+ {
+ for (int i = 1; i < p; i++)
+ {
+ f *= f;
+ }
+ return f;
+ }
+
+ private static int ToIndex(this float f)
+ {
+ return Mathf.Abs((f * decimalMultiplier).ToInt());
+ }
+
+ private static float FromIndex(this int i)
+ {
+ return (i.ToFloat() / decimalMultiplier);
+ }
+
+ #endregion
+ }
+}
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_FloatString.cs.meta b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_FloatString.cs.meta
new file mode 100644
index 0000000..1e51e32
--- /dev/null
+++ b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_FloatString.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: c7eaf0f83a3530240a97ac1c51d6f2e6
+timeCreated: 1538651101
+licenseType: Store
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+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
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diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_Intstring.cs b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_Intstring.cs
new file mode 100644
index 0000000..cb102fe
--- /dev/null
+++ b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_Intstring.cs
@@ -0,0 +1,131 @@
+/* ---------------------------------------
+ * Author: Started by David Mkrtchyan, modified by Martin Pane (martintayx@gmail.com) (@tayx94)
+ * Collaborators: Lars Aalbertsen (@Rockylars)
+ * Project: Graphy - Ultimate Stats Monitor
+ * Date: 18-May-18
+ * Studio: Tayx
+ *
+ * This project is released under the MIT license.
+ * Attribution is not required, but it is always welcomed!
+ * -------------------------------------*/
+
+using UnityEngine;
+
+namespace Tayx.Graphy.Utils.NumString
+{
+ public static class G_IntString
+ {
+ /* ----- TODO: ----------------------------
+ * Try and move the Init to a core method.
+ * --------------------------------------*/
+
+ #region Variables -> Private
+
+ /// <summary>
+ /// List of negative ints casted to strings.
+ /// </summary>
+ private static string[] negativeBuffer = new string[0];
+
+ /// <summary>
+ /// List of positive ints casted to strings.
+ /// </summary>
+ private static string[] positiveBuffer = new string[0];
+
+ #endregion
+
+ #region Properties -> Public
+
+ /// <summary>
+ /// Have the int buffers been initialized?
+ /// </summary>
+ public static bool Inited
+ {
+ get
+ {
+ return negativeBuffer.Length > 0 || positiveBuffer.Length > 0;
+ }
+ }
+
+ /// <summary>
+ /// The lowest int value of the existing number buffer.
+ /// </summary>
+ public static int MinValue
+ {
+ get
+ {
+ return -(negativeBuffer.Length - 1);
+ }
+ }
+
+ /// <summary>
+ /// The highest int value of the existing number buffer.
+ /// </summary>
+ public static int MaxValue
+ {
+ get
+ {
+ return positiveBuffer.Length - 1;
+ }
+ }
+
+ #endregion
+
+ #region Methods -> Public
+
+ /// <summary>
+ /// Initialize the buffers.
+ /// </summary>
+ /// <param name="minNegativeValue">
+ /// Lowest negative value allowed.
+ /// </param>
+ /// <param name="maxPositiveValue">
+ /// Highest positive value allowed.
+ /// </param>
+ public static void Init(int minNegativeValue, int maxPositiveValue)
+ {
+ if (minNegativeValue <= 0)
+ {
+ int length = Mathf.Abs(minNegativeValue);
+ negativeBuffer = new string[length];
+ for (int i = 0; i < length; i++)
+ {
+ negativeBuffer[i] = (-i).ToString();
+ }
+ }
+ if (maxPositiveValue >= 0)
+ {
+ positiveBuffer = new string[maxPositiveValue];
+ for (int i = 0; i < maxPositiveValue; i++)
+ {
+ positiveBuffer[i] = i.ToString();
+ }
+ }
+ }
+
+ /// <summary>
+ /// Returns this int as a cached string.
+ /// </summary>
+ /// <param name="value">
+ /// The required int.
+ /// </param>
+ /// <returns>
+ /// A cached number string.
+ /// </returns>
+ public static string ToStringNonAlloc(this int value)
+ {
+ if (value < 0 && -value < negativeBuffer.Length)
+ {
+ return negativeBuffer[-value];
+ }
+
+ if (value >= 0 && value < positiveBuffer.Length)
+ {
+ return positiveBuffer[value];
+ }
+
+ return value.ToString();
+ }
+
+ #endregion
+ }
+}
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_Intstring.cs.meta b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_Intstring.cs.meta
new file mode 100644
index 0000000..a693cc4
--- /dev/null
+++ b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_Intstring.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 2584aec3ab9f9af49bbdb1477908274e
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+ serializedVersion: 2
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+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
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diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_Singleton.cs b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_Singleton.cs
new file mode 100644
index 0000000..5feaa7a
--- /dev/null
+++ b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_Singleton.cs
@@ -0,0 +1,135 @@
+/* ---------------------------------------
+ * Sourced from: https://wiki.unity3d.com/index.php/Singleton
+ * Modified by: Martín Pane (martintayx@gmail.com) (@tayx94)
+ * Collaborators: Lars Aalbertsen (@Rockylars)
+ * Project: Graphy - Ultimate Stats Monitor
+ * Date: 07-Jul-17
+ * Studio: Tayx
+ *
+ * This project is released under the MIT license.
+ * Attribution is not required, but it is always welcomed!
+ * -------------------------------------*/
+
+using UnityEngine;
+
+namespace Tayx.Graphy.Utils
+{
+ /// <summary>
+ /// Be aware this will not prevent a non singleton constructor
+ /// such as `T myT = new T();`
+ /// To prevent that, add `protected T () {}` to your singleton class.
+ ///
+ /// As a note, this is made as MonoBehaviour because we need Coroutines.
+ /// </summary>
+ public class G_Singleton<T> : MonoBehaviour where T : MonoBehaviour
+ {
+ /* ----- TODO: ----------------------------
+ * Check if we can seal this class.
+ * Add summaries to the variables.
+ * Add summaries to the functions.
+ * Check if we should add "private" to the Unity Callbacks.
+ * Fill in the missing date and author.
+ * --------------------------------------*/
+
+ #region Variables -> Private
+
+ private static T _instance;
+
+ private static object _lock = new object();
+
+ #endregion
+
+ #region Properties -> Public
+
+ public static T Instance
+ {
+ get
+ {
+
+ if (_applicationIsQuitting)
+ {
+ //Debug.LogWarning("[Singleton] Instance '" + typeof(T) +
+ // "' already destroyed on application quit." +
+ // " Won't create again - returning null.");
+ return null;
+ }
+
+ lock (_lock)
+ {
+ if (_instance == null)
+ {
+ _instance = (T)FindObjectOfType(typeof(T));
+
+ if (FindObjectsOfType(typeof(T)).Length > 1)
+ {
+ //Debug.LogError("[Singleton] Something went really wrong " +
+ // " - there should never be more than 1 singleton!" +
+ // " Reopening the scene might fix it.");
+ return _instance;
+ }
+
+ if (_instance == null)
+ {
+ //GameObject singleton = new GameObject();
+ //_instance = singleton.AddComponent<T>();
+ //singleton.name = "(singleton) " + typeof(T).ToString();
+
+ //DontDestroyOnLoad(singleton);
+
+ //Debug.Log("[Singleton] An instance of " + typeof(T) +
+ // " is needed in the scene, so '" + singleton +
+ // "' was created with DontDestroyOnLoad.");
+
+ Debug.Log
+ (
+ "[Singleton] An instance of " + typeof(T) +
+ " is trying to be accessed, but it wasn't initialized first. " +
+ "Make sure to add an instance of " + typeof(T) + " in the scene before " +
+ " trying to access it."
+ );
+ }
+ else
+ {
+ //Debug.Log("[Singleton] Using instance already created: " +
+ // _instance.gameObject.name);
+ }
+ }
+
+ return _instance;
+ }
+ }
+ }
+
+ #endregion
+
+ #region Methods -> Unity Callbacks
+
+ void Awake()
+ {
+ if (_instance != null)
+ {
+ Destroy(gameObject);
+ }
+ else
+ {
+ _instance = GetComponent<T>();
+ }
+ }
+
+ private static bool _applicationIsQuitting = false;
+ /// <summary>
+ /// When Unity quits, it destroys objects in a random order.
+ /// In principle, a Singleton is only destroyed when application quits.
+ /// If any script calls Instance after it has been destroyed,
+ /// it will create a buggy ghost object that will stay on the Editor scene
+ /// even after stopping playing the Application. Really bad!
+ /// So, this was made to be sure we're not creating that buggy ghost object.
+ /// </summary>
+ void OnDestroy()
+ {
+ _applicationIsQuitting = true;
+ }
+
+ #endregion
+ }
+} \ No newline at end of file
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_Singleton.cs.meta b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_Singleton.cs.meta
new file mode 100644
index 0000000..6c90242
--- /dev/null
+++ b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_Singleton.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: dbf324bd9d0eaf7408f3b72ed03e2588
+timeCreated: 1512413989
+licenseType: Store
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Shaders.meta b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Shaders.meta
new file mode 100644
index 0000000..01e771c
--- /dev/null
+++ b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Shaders.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: d09d01ed33a8e69449fa491b5cded29f
+folderAsset: yes
+timeCreated: 1511697726
+licenseType: Store
+DefaultImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Shaders/GraphMobile.shader b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Shaders/GraphMobile.shader
new file mode 100644
index 0000000..cf7099e
--- /dev/null
+++ b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Shaders/GraphMobile.shader
@@ -0,0 +1,183 @@
+Shader "Graphy/Graph Mobile"
+{
+ Properties
+ {
+ [PerRendererData] _MainTex("Sprite Texture", 2D) = "white" {}
+ _Color("Tint", Color) = (1,1,1,1)
+ [MaterialToggle] PixelSnap("Pixel snap", Float) = 0
+
+ _GoodColor("Good Color", Color) = (1,1,1,1)
+ _CautionColor("Caution Color", Color) = (1,1,1,1)
+ _CriticalColor("Critical Color", Color) = (1,1,1,1)
+
+ _GoodThreshold("Good Threshold", Float) = 0.5
+ _CautionThreshold("Caution Threshold", Float) = 0.25
+ }
+
+ SubShader
+ {
+ Tags
+ {
+ "Queue"="Transparent"
+ "IgnoreProjector"="True"
+ "RenderType"="Transparent"
+ "PreviewType"="Plane"
+ "CanUseSpriteAtlas"="True"
+ }
+
+ Cull Off
+ Lighting Off
+ ZWrite Off
+ ZTest Off
+ Blend One OneMinusSrcAlpha
+
+ Pass
+ {
+ Name "Default"
+ CGPROGRAM
+
+ #pragma vertex vert
+ #pragma fragment frag
+ #pragma multi_compile _ PIXELSNAP_ON
+
+ #include "UnityCG.cginc"
+
+ struct appdata_t
+ {
+ float4 vertex : POSITION;
+ float4 color : COLOR;
+ float2 texcoord : TEXCOORD0;
+ };
+
+ struct v2f
+ {
+ float4 vertex : SV_POSITION;
+ fixed4 color : COLOR;
+ float2 texcoord : TEXCOORD0;
+ };
+
+ fixed4 _Color;
+
+ v2f vert(appdata_t IN)
+ {
+ v2f OUT;
+ OUT.vertex = UnityObjectToClipPos(IN.vertex);
+ OUT.texcoord = IN.texcoord;
+ OUT.color = IN.color * _Color;
+ #ifdef PIXELSNAP_ON
+ OUT.vertex = UnityPixelSnap(OUT.vertex);
+ #endif
+
+ return OUT;
+ }
+
+ sampler2D _MainTex;
+ sampler2D _AlphaTex;
+ float _AlphaSplitEnabled;
+
+ fixed4 SampleSpriteTexture(float2 uv)
+ {
+ fixed4 color = tex2D(_MainTex, uv);
+
+ #if UNITY_TEXTURE_ALPHASPLIT_ALLOWED
+ if (_AlphaSplitEnabled)
+ color.a = tex2D(_AlphaTex, uv).r;
+ #endif //UNITY_TEXTURE_ALPHASPLIT_ALLOWED
+
+ return color;
+ }
+
+ fixed4 _GoodColor;
+ fixed4 _CautionColor;
+ fixed4 _CriticalColor;
+
+ fixed _GoodThreshold;
+ fixed _CautionThreshold;
+
+ uniform float Average;
+
+ // NOTE: The size of this array can break compatibility with some older GPUs
+ // This shader is equal to GraphStandard.shader but with a smaller Array size.
+
+ uniform float GraphValues[128];
+
+ uniform float GraphValues_Length;
+
+ fixed4 frag(v2f IN) : SV_Target
+ {
+ fixed4 color = IN.color;
+
+ fixed xCoord = IN.texcoord.x;
+ fixed yCoord = IN.texcoord.y;
+
+ float graphValue = GraphValues[floor(xCoord * GraphValues_Length)];
+
+ // Define the width of each element of the graph
+ float increment = 1.0f / (GraphValues_Length - 1);
+
+ // Assign the corresponding color
+ if (graphValue > _GoodThreshold)
+ {
+ color *= _GoodColor;
+ }
+ else if (graphValue > _CautionThreshold)
+ {
+ color *= _CautionColor;
+ }
+ else
+ {
+ color *= _CriticalColor;
+ }
+
+ // Point coloring
+ if (graphValue - yCoord > increment * 4)
+ {
+ //color.a = yCoord * graphValue * 0.3;
+ color.a *= yCoord * 0.3 / graphValue;
+ }
+
+ // Set as transparent the part on top of the current point value
+ if (yCoord > graphValue)
+ {
+ color.a = 0;
+ }
+
+ // Average white bar
+ if (yCoord < Average && yCoord > Average - 0.02)
+ {
+ color = fixed4(1, 1, 1, 1);
+ }
+
+ // CautionColor bar
+ if (yCoord < _CautionThreshold && yCoord > _CautionThreshold - 0.02)
+ {
+ color = _CautionColor;
+ }
+
+ // GoodColor bar
+ if (yCoord < _GoodThreshold && yCoord > _GoodThreshold - 0.02)
+ {
+ color = _GoodColor;
+ }
+
+ // Fade the alpha of the sides of the graph
+ if (xCoord < 0.03)
+ {
+ color.a *= 1 - (0.03 - xCoord) / 0.03;
+ }
+ else if (xCoord > 0.97)
+ {
+ color.a *= (1 - xCoord) / 0.03;
+ }
+
+ fixed4 c = SampleSpriteTexture(IN.texcoord) * color;
+
+ c.rgb *= c.a;
+
+ return c;
+ }
+
+ ENDCG
+ }
+ }
+} \ No newline at end of file
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Shaders/GraphMobile.shader.meta b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Shaders/GraphMobile.shader.meta
new file mode 100644
index 0000000..e349fe6
--- /dev/null
+++ b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Shaders/GraphMobile.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 96316acf0f537ae449a9a641fa00eefe
+timeCreated: 1511697757
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Shaders/GraphStandard.shader b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Shaders/GraphStandard.shader
new file mode 100644
index 0000000..9a3779d
--- /dev/null
+++ b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Shaders/GraphStandard.shader
@@ -0,0 +1,184 @@
+Shader "Graphy/Graph Standard"
+{
+ Properties
+ {
+ [PerRendererData] _MainTex("Sprite Texture", 2D) = "white" {}
+ _Color("Tint", Color) = (1,1,1,1)
+ [MaterialToggle] PixelSnap("Pixel snap", Float) = 0
+
+ _GoodColor("Good Color", Color) = (1,1,1,1)
+ _CautionColor("Caution Color", Color) = (1,1,1,1)
+ _CriticalColor("Critical Color", Color) = (1,1,1,1)
+
+ _GoodThreshold("Good Threshold", Float) = 0.5
+ _CautionThreshold("Caution Threshold", Float) = 0.25
+ }
+
+ SubShader
+ {
+ Tags
+ {
+ "Queue"="Transparent"
+ "IgnoreProjector"="True"
+ "RenderType"="Transparent"
+ "PreviewType"="Plane"
+ "CanUseSpriteAtlas"="True"
+ }
+
+ Cull Off
+ Lighting Off
+ ZWrite Off
+ ZTest Off
+ Blend One OneMinusSrcAlpha
+
+ Pass
+ {
+ Name "Default"
+ CGPROGRAM
+
+ #pragma vertex vert
+ #pragma fragment frag
+ #pragma multi_compile _ PIXELSNAP_ON
+
+ #include "UnityCG.cginc"
+
+ struct appdata_t
+ {
+ float4 vertex : POSITION;
+ float4 color : COLOR;
+ float2 texcoord : TEXCOORD0;
+ };
+
+ struct v2f
+ {
+ float4 vertex : SV_POSITION;
+ fixed4 color : COLOR;
+ float2 texcoord : TEXCOORD0;
+ };
+
+ fixed4 _Color;
+
+ v2f vert(appdata_t IN)
+ {
+ v2f OUT;
+ OUT.vertex = UnityObjectToClipPos(IN.vertex);
+ OUT.texcoord = IN.texcoord;
+ OUT.color = IN.color * _Color;
+ #ifdef PIXELSNAP_ON
+ OUT.vertex = UnityPixelSnap(OUT.vertex);
+ #endif
+
+ return OUT;
+ }
+
+ sampler2D _MainTex;
+ sampler2D _AlphaTex;
+ float _AlphaSplitEnabled;
+
+ fixed4 SampleSpriteTexture(float2 uv)
+ {
+ fixed4 color = tex2D(_MainTex, uv);
+
+ #if UNITY_TEXTURE_ALPHASPLIT_ALLOWED
+ if (_AlphaSplitEnabled)
+ color.a = tex2D(_AlphaTex, uv).r;
+ #endif //UNITY_TEXTURE_ALPHASPLIT_ALLOWED
+
+ return color;
+ }
+
+ fixed4 _GoodColor;
+ fixed4 _CautionColor;
+ fixed4 _CriticalColor;
+
+ fixed _GoodThreshold;
+ fixed _CautionThreshold;
+
+ uniform float Average;
+
+ // NOTE: The size of this array can break compatibility with some older GPUs
+ // If you see a pink box or that the graphs are not working, try lowering this value
+ // or using the GraphMobile.shader
+
+ uniform float GraphValues[512];
+
+ uniform float GraphValues_Length;
+
+ fixed4 frag(v2f IN) : SV_Target
+ {
+ fixed4 color = IN.color;
+
+ fixed xCoord = IN.texcoord.x;
+ fixed yCoord = IN.texcoord.y;
+
+ float graphValue = GraphValues[floor(xCoord * GraphValues_Length)];
+
+ // Define the width of each element of the graph
+ float increment = 1.0f / (GraphValues_Length - 1);
+
+ // Assign the corresponding color
+ if (graphValue > _GoodThreshold)
+ {
+ color *= _GoodColor;
+ }
+ else if (graphValue > _CautionThreshold)
+ {
+ color *= _CautionColor;
+ }
+ else
+ {
+ color *= _CriticalColor;
+ }
+
+ // Point coloring
+ if (graphValue - yCoord > increment * 4)
+ {
+ //color.a = yCoord * graphValue * 0.3;
+ color.a *= yCoord * 0.3 / graphValue;
+ }
+
+ // Set as transparent the part on top of the current point value
+ if (yCoord > graphValue)
+ {
+ color.a = 0;
+ }
+
+ // Average white bar
+ if (yCoord < Average && yCoord > Average - 0.02)
+ {
+ color = fixed4(1, 1, 1, 1);
+ }
+
+ // CautionColor bar
+ if (yCoord < _CautionThreshold && yCoord > _CautionThreshold - 0.02)
+ {
+ color = _CautionColor;
+ }
+
+ // GoodColor bar
+ if (yCoord < _GoodThreshold && yCoord > _GoodThreshold - 0.02)
+ {
+ color = _GoodColor;
+ }
+
+ // Fade the alpha of the sides of the graph
+ if (xCoord < 0.03)
+ {
+ color.a *= 1 - (0.03 - xCoord) / 0.03;
+ }
+ else if (xCoord > 0.97)
+ {
+ color.a *= (1 - xCoord) / 0.03;
+ }
+
+ fixed4 c = SampleSpriteTexture(IN.texcoord) * color;
+
+ c.rgb *= c.a;
+
+ return c;
+ }
+
+ ENDCG
+ }
+ }
+} \ No newline at end of file
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Shaders/GraphStandard.shader.meta b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Shaders/GraphStandard.shader.meta
new file mode 100644
index 0000000..99aee28
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new file mode 100644
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new file mode 100644
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index 0000000..85164d3
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new file mode 100644
index 0000000..de16400
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index 5094e7b..d5502a1 100644
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index cfa4b27..b2c287f 100644
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