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authorAlee <Alee14498@gmail.com>2019-05-31 17:31:14 -0400
committerAlee <Alee14498@gmail.com>2019-05-31 17:31:14 -0400
commit3476fd1bff0105bf003de9edecb589c889ecfb0c (patch)
treef418b1be296d69929fa7f716a2633397e286354b /Assets/Scripts/PlayerMovement.cs
parent56a90fc9857412a05bca66ffa2ff4f1b5aaee703 (diff)
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Trying to get movement working
Diffstat (limited to 'Assets/Scripts/PlayerMovement.cs')
-rw-r--r--Assets/Scripts/PlayerMovement.cs43
1 files changed, 26 insertions, 17 deletions
diff --git a/Assets/Scripts/PlayerMovement.cs b/Assets/Scripts/PlayerMovement.cs
index c55b7a8..6b2346a 100644
--- a/Assets/Scripts/PlayerMovement.cs
+++ b/Assets/Scripts/PlayerMovement.cs
@@ -1,29 +1,38 @@
-using System.Collections;
+/*******************************************************************************
+*
+* Project SimLife: A Sims clone written in Unity C#
+* Copyright (C) 2019 AleeCorp + Software Elevated
+*
+* This program is free software: you can redistribute it and/or modify
+* it under the terms of the GNU General Public License as published by
+* the Free Software Foundation, either version 3 of the License, or
+* (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program. If not, see <https://www.gnu.org/licenses/>.
+*
+*********************************************************************************/
+using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AI;
public class PlayerMovement : MonoBehaviour
{
- public LayerMask whatCanBeClickedOn;
-
- private UnityEngine.AI.NavMeshAgent myAgent;
-
- // Start is called before the first frame update
- void Start()
- {
- myAgent = GetComponent <UnityEngine.AI.NavMeshAgent> ();
- }
-
- // Update is called once per frame
void Update()
{
- if (Input.GetMouseButtonDown(0)) {
- Ray myRay = Camera.main.ScreenPointToRay (Input.mousePosition);
+ if (Input.GetButtonDown("Fire1"))
+ {
+ Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit hitInfo;
-
- if(Physics.Raycast (myRay, out hitInfo, 100, whatCanBeClickedOn)) {
- myAgent.SetDestination (hitInfo.point);
+ if (Physics.Raycast(ray, out hitInfo))
+ {
+ GetComponent<NavMeshAgent>().SetDestination(hitInfo.point);
}
}
}