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| author | Alee <Alee14498@gmail.com> | 2019-05-31 20:34:40 -0400 |
|---|---|---|
| committer | Alee <Alee14498@gmail.com> | 2019-05-31 20:34:40 -0400 |
| commit | 1a218e49d6c23b0d1da5c30d81784ea9d8350016 (patch) | |
| tree | c9470c471ea23e377fa69ad74fe4ef459ebc2a4a /Assets/Scripts/UI/ExitApplication.cs | |
| parent | 15c23e28f3bd5ac8015cb93df034a1196031d97b (diff) | |
| download | Unicity-1a218e49d6c23b0d1da5c30d81784ea9d8350016.tar.gz Unicity-1a218e49d6c23b0d1da5c30d81784ea9d8350016.tar.bz2 Unicity-1a218e49d6c23b0d1da5c30d81784ea9d8350016.zip | |
UI changesexperimental-1
Diffstat (limited to 'Assets/Scripts/UI/ExitApplication.cs')
| -rw-r--r-- | Assets/Scripts/UI/ExitApplication.cs | 31 |
1 files changed, 31 insertions, 0 deletions
diff --git a/Assets/Scripts/UI/ExitApplication.cs b/Assets/Scripts/UI/ExitApplication.cs new file mode 100644 index 0000000..05bf5e0 --- /dev/null +++ b/Assets/Scripts/UI/ExitApplication.cs @@ -0,0 +1,31 @@ +/******************************************************************************* +* +* Project SimLife: A Sims clone written in Unity C# +* Copyright (C) 2019 AleeCorp + Software Elevated +* +* This program is free software: you can redistribute it and/or modify +* it under the terms of the GNU General Public License as published by +* the Free Software Foundation, either version 3 of the License, or +* (at your option) any later version. +* +* This program is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +* GNU General Public License for more details. +* +* You should have received a copy of the GNU General Public License +* along with this program. If not, see <https://www.gnu.org/licenses/>. +* +*********************************************************************************/ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class ExitApplication : MonoBehaviour +{ + public void ExitGame() + { + Debug.Log("Successfully Exited the Game"); + Application.Quit(); + } +} |
