diff options
Diffstat (limited to 'Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Fps')
8 files changed, 0 insertions, 811 deletions
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Fps/G_FpsGraph.cs b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Fps/G_FpsGraph.cs deleted file mode 100644 index c25d964..0000000 --- a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Fps/G_FpsGraph.cs +++ /dev/null @@ -1,178 +0,0 @@ -/* --------------------------------------- - * Author: Martin Pane (martintayx@gmail.com) (@tayx94) - * Collaborators: Lars Aalbertsen (@Rockylars) - * Project: Graphy - Ultimate Stats Monitor - * Date: 15-Dec-17 - * Studio: Tayx - * - * This project is released under the MIT license. - * Attribution is not required, but it is always welcomed! - * -------------------------------------*/ - -using Tayx.Graphy.Graph; -using UnityEngine; -using UnityEngine.UI; - -namespace Tayx.Graphy.Fps -{ - public class G_FpsGraph : G_Graph - { - /* ----- TODO: ---------------------------- - * Add summaries to the variables. - * Add summaries to the functions. - * Check if we should add a "RequireComponent" for "FpsMonitor". - * --------------------------------------*/ - - #region Variables -> Serialized Private - - [SerializeField] private Image m_imageGraph = null; - - [SerializeField] private Shader ShaderFull = null; - [SerializeField] private Shader ShaderLight = null; - - #endregion - - #region Variables -> Private - - private GraphyManager m_graphyManager = null; - - private G_FpsMonitor m_fpsMonitor = null; - - private int m_resolution = 150; - - private G_GraphShader m_shaderGraph = null; - - private int[] m_fpsArray; - - private int m_highestFps; - - #endregion - - #region Methods -> Unity Callbacks - - private void OnEnable() - { - Init(); - } - - private void Update() - { - UpdateGraph(); - } - - #endregion - - #region Methods -> Public - - public void UpdateParameters() - { - switch (m_graphyManager.GraphyMode) - { - case GraphyManager.Mode.FULL: - m_shaderGraph.ArrayMaxSize = G_GraphShader.ArrayMaxSizeFull; - m_shaderGraph.Image.material = new Material(ShaderFull); - break; - - case GraphyManager.Mode.LIGHT: - m_shaderGraph.ArrayMaxSize = G_GraphShader.ArrayMaxSizeLight; - m_shaderGraph.Image.material = new Material(ShaderLight); - break; - } - - m_shaderGraph.InitializeShader(); - - m_resolution = m_graphyManager.FpsGraphResolution; - - CreatePoints(); - } - - #endregion - - #region Methods -> Protected Override - - protected override void UpdateGraph() - { - int fps = (int)(1 / Time.unscaledDeltaTime); - - int currentMaxFps = 0; - - for (int i = 0; i <= m_resolution - 1; i++) - { - if (i >= m_resolution - 1) - { - m_fpsArray[i] = fps; - } - else - { - m_fpsArray[i] = m_fpsArray[i + 1]; - } - - // Store the highest fps to use as the highest point in the graph - - if (currentMaxFps < m_fpsArray[i]) - { - currentMaxFps = m_fpsArray[i]; - } - - } - - m_highestFps = m_highestFps < 1 || m_highestFps <= currentMaxFps ? currentMaxFps : m_highestFps - 1; - - for (int i = 0; i <= m_resolution - 1; i++) - { - m_shaderGraph.Array[i] = m_fpsArray[i] / (float) m_highestFps; - } - - // Update the material values - - m_shaderGraph.UpdatePoints(); - - m_shaderGraph.Average = m_fpsMonitor.AverageFPS / m_highestFps; - m_shaderGraph.UpdateAverage(); - - m_shaderGraph.GoodThreshold = (float)m_graphyManager.GoodFPSThreshold / m_highestFps; - m_shaderGraph.CautionThreshold = (float)m_graphyManager.CautionFPSThreshold / m_highestFps; - m_shaderGraph.UpdateThresholds(); - } - - protected override void CreatePoints() - { - m_shaderGraph.Array = new float[m_resolution]; - - m_fpsArray = new int[m_resolution]; - - for (int i = 0; i < m_resolution; i++) - { - m_shaderGraph.Array[i] = 0; - } - - m_shaderGraph.GoodColor = m_graphyManager.GoodFPSColor; - m_shaderGraph.CautionColor = m_graphyManager.CautionFPSColor; - m_shaderGraph.CriticalColor = m_graphyManager.CriticalFPSColor; - - m_shaderGraph.UpdateColors(); - - m_shaderGraph.UpdateArray(); - } - - #endregion - - #region Methods -> Private - - private void Init() - { - m_graphyManager = transform.root.GetComponentInChildren<GraphyManager>(); - - m_fpsMonitor = GetComponent<G_FpsMonitor>(); - - m_shaderGraph = new G_GraphShader - { - Image = m_imageGraph - }; - - UpdateParameters(); - } - - #endregion - } -}
\ No newline at end of file diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Fps/G_FpsGraph.cs.meta b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Fps/G_FpsGraph.cs.meta deleted file mode 100644 index 97df8e6..0000000 --- a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Fps/G_FpsGraph.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 2e119c7747ac400478c7cfcaea03214e -timeCreated: 1511794194 -licenseType: Store -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Fps/G_FpsManager.cs b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Fps/G_FpsManager.cs deleted file mode 100644 index 395b2eb..0000000 --- a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Fps/G_FpsManager.cs +++ /dev/null @@ -1,257 +0,0 @@ -/* --------------------------------------- - * Author: Martin Pane (martintayx@gmail.com) (@tayx94) - * Collaborators: Lars Aalbertsen (@Rockylars) - * Project: Graphy - Ultimate Stats Monitor - * Date: 03-Jan-18 - * Studio: Tayx - * - * This project is released under the MIT license. - * Attribution is not required, but it is always welcomed! - * -------------------------------------*/ - -using UnityEngine; -using System.Collections.Generic; -using Tayx.Graphy.UI; -using Tayx.Graphy.Utils; -using UnityEngine.UI; - -namespace Tayx.Graphy.Fps -{ - public class G_FpsManager : MonoBehaviour, IMovable, IModifiableState - { - /* ----- TODO: ---------------------------- - * Check if we can seal this class. - * Add summaries to the variables. - * Add summaries to the functions. - * Check if we should add a "RequireComponent" for "RectTransform". - * Check if we should add a "RequireComponent" for "FpsGraph". - * Check if we should add a "RequireComponent" for "FpsMonitor". - * Check if we should add a "RequireComponent" for "FpsText". - * --------------------------------------*/ - - #region Variables -> Serialized Private - - [SerializeField] private GameObject m_fpsGraphGameObject = null; - - [SerializeField] private List<GameObject> m_nonBasicTextGameObjects = new List<GameObject>(); - - [SerializeField] private List<Image> m_backgroundImages = new List<Image>(); - - #endregion - - #region Variables -> Private - - private GraphyManager m_graphyManager = null; - - private G_FpsGraph m_fpsGraph = null; - private G_FpsMonitor m_fpsMonitor = null; - private G_FpsText m_fpsText = null; - - private RectTransform m_rectTransform = null; - - private List<GameObject> m_childrenGameObjects = new List<GameObject>(); - - private GraphyManager.ModuleState m_previousModuleState = GraphyManager.ModuleState.FULL; - private GraphyManager.ModuleState m_currentModuleState = GraphyManager.ModuleState.FULL; - - #endregion - - #region Methods -> Unity Callbacks - - private void Awake() - { - Init(); - } - - private void Start() - { - UpdateParameters(); - } - - #endregion - - #region Methods -> Public - - public void SetPosition(GraphyManager.ModulePosition newModulePosition) - { - float xSideOffset = Mathf.Abs(m_rectTransform.anchoredPosition.x); - float ySideOffset = Mathf.Abs(m_rectTransform.anchoredPosition.y); - - switch (newModulePosition) - { - case GraphyManager.ModulePosition.TOP_LEFT: - - m_rectTransform.anchorMax = Vector2.up; - m_rectTransform.anchorMin = Vector2.up; - m_rectTransform.anchoredPosition = new Vector2(xSideOffset, -ySideOffset); - - break; - - case GraphyManager.ModulePosition.TOP_RIGHT: - - m_rectTransform.anchorMax = Vector2.one; - m_rectTransform.anchorMin = Vector2.one; - m_rectTransform.anchoredPosition = new Vector2(-xSideOffset, -ySideOffset); - - break; - - case GraphyManager.ModulePosition.BOTTOM_LEFT: - - m_rectTransform.anchorMax = Vector2.zero; - m_rectTransform.anchorMin = Vector2.zero; - m_rectTransform.anchoredPosition = new Vector2(xSideOffset, ySideOffset); - - break; - - case GraphyManager.ModulePosition.BOTTOM_RIGHT: - - m_rectTransform.anchorMax = Vector2.right; - m_rectTransform.anchorMin = Vector2.right; - m_rectTransform.anchoredPosition = new Vector2(-xSideOffset, ySideOffset); - - break; - - case GraphyManager.ModulePosition.FREE: - break; - } - } - - public void SetState(GraphyManager.ModuleState state, bool silentUpdate = false) - { - if (!silentUpdate) - { - m_previousModuleState = m_currentModuleState; - } - - m_currentModuleState = state; - - switch (state) - { - case GraphyManager.ModuleState.FULL: - gameObject.SetActive(true); - m_childrenGameObjects.SetAllActive(true); - SetGraphActive(true); - - if (m_graphyManager.Background) - { - m_backgroundImages.SetOneActive(0); - } - else - { - m_backgroundImages.SetAllActive(false); - } - - break; - - case GraphyManager.ModuleState.TEXT: - gameObject.SetActive(true); - m_childrenGameObjects.SetAllActive(true); - SetGraphActive(false); - - if (m_graphyManager.Background) - { - m_backgroundImages.SetOneActive(1); - } - else - { - m_backgroundImages.SetAllActive(false); - } - - break; - - case GraphyManager.ModuleState.BASIC: - gameObject.SetActive(true); - m_childrenGameObjects.SetAllActive(true); - m_nonBasicTextGameObjects.SetAllActive(false); - SetGraphActive(false); - - if (m_graphyManager.Background) - { - m_backgroundImages.SetOneActive(2); - } - else - { - m_backgroundImages.SetAllActive(false); - } - - break; - - case GraphyManager.ModuleState.BACKGROUND: - gameObject.SetActive(true); - m_childrenGameObjects.SetAllActive(false); - SetGraphActive(false); - - m_backgroundImages.SetAllActive(false); - break; - - case GraphyManager.ModuleState.OFF: - gameObject.SetActive(false); - break; - } - } - - public void RestorePreviousState() - { - SetState(m_previousModuleState); - } - - public void UpdateParameters() - { - foreach (var image in m_backgroundImages) - { - image.color = m_graphyManager.BackgroundColor; - } - - m_fpsGraph .UpdateParameters(); - m_fpsMonitor .UpdateParameters(); - m_fpsText .UpdateParameters(); - - SetState(m_graphyManager.FpsModuleState); - } - - public void RefreshParameters() - { - foreach (var image in m_backgroundImages) - { - image.color = m_graphyManager.BackgroundColor; - } - - m_fpsGraph .UpdateParameters(); - m_fpsMonitor .UpdateParameters(); - m_fpsText .UpdateParameters(); - - SetState(m_currentModuleState, true); - } - - #endregion - - #region Methods -> Private - - private void Init() - { - m_graphyManager = transform.root.GetComponentInChildren<GraphyManager>(); - - m_rectTransform = GetComponent<RectTransform>(); - - m_fpsGraph = GetComponent<G_FpsGraph>(); - m_fpsMonitor = GetComponent<G_FpsMonitor>(); - m_fpsText = GetComponent<G_FpsText>(); - - foreach (Transform child in transform) - { - if (child.parent == transform) - { - m_childrenGameObjects.Add(child.gameObject); - } - } - } - - private void SetGraphActive(bool active) - { - m_fpsGraph.enabled = active; - m_fpsGraphGameObject.SetActive(active); - } - - #endregion - } -}
\ No newline at end of file diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Fps/G_FpsManager.cs.meta b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Fps/G_FpsManager.cs.meta deleted file mode 100644 index f43ada8..0000000 --- a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Fps/G_FpsManager.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 221dc0b3655ddb749ace6bad55f0159f -timeCreated: 1514998359 -licenseType: Store -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Fps/G_FpsMonitor.cs b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Fps/G_FpsMonitor.cs deleted file mode 100644 index 551681e..0000000 --- a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Fps/G_FpsMonitor.cs +++ /dev/null @@ -1,158 +0,0 @@ -/* --------------------------------------- - * Author: Martin Pane (martintayx@gmail.com) (@tayx94) - * Collaborators: Lars Aalbertsen (@Rockylars) - * Project: Graphy - Ultimate Stats Monitor - * Date: 15-Dec-17 - * Studio: Tayx - * - * This project is released under the MIT license. - * Attribution is not required, but it is always welcomed! - * -------------------------------------*/ - -using UnityEngine; -using System.Collections.Generic; - -namespace Tayx.Graphy.Fps -{ - public class G_FpsMonitor : MonoBehaviour - { - /* ----- TODO: ---------------------------- - * Add summaries to the variables. - * Add summaries to the functions. - * --------------------------------------*/ - - #region Variables -> Serialized Private - - [SerializeField] private int m_averageSamples = 200; - - #endregion - - #region Variables -> Private - - private GraphyManager m_graphyManager; - - private float m_currentFps = 0f; - private float m_avgFps = 0f; - private float m_minFps = 0f; - private float m_maxFps = 0f; - - private List<float> m_averageFpsSamples; - - private int m_timeToResetMinMaxFps = 10; - - private float m_timeToResetMinFpsPassed = 0f; - private float m_timeToResetMaxFpsPassed = 0f; - - private float unscaledDeltaTime = 0f; - - #endregion - - #region Properties -> Public - - public float CurrentFPS { get { return m_currentFps; } } - public float AverageFPS { get { return m_avgFps;} } - - public float MinFPS { get { return m_minFps;} } - public float MaxFPS { get { return m_maxFps;} } - - #endregion - - #region Methods -> Unity Callbacks - - private void Awake() - { - Init(); - } - - private void Update() - { - unscaledDeltaTime = Time.unscaledDeltaTime; - - m_timeToResetMinFpsPassed += unscaledDeltaTime; - m_timeToResetMaxFpsPassed += unscaledDeltaTime; - - // Update fps and ms - - m_currentFps = 1 / unscaledDeltaTime; - - // Update avg fps - - m_avgFps = 0; - - if (m_averageFpsSamples.Count >= m_averageSamples) - { - m_averageFpsSamples.Add(m_currentFps); - m_averageFpsSamples.RemoveAt(0); - } - else - { - m_averageFpsSamples.Add(m_currentFps); - } - - for (int i = 0; i < m_averageFpsSamples.Count; i++) - { - m_avgFps += m_averageFpsSamples[i]; - } - - m_avgFps /= m_averageSamples; - - // Checks to reset min and max fps - - if ( m_timeToResetMinMaxFps > 0 - && m_timeToResetMinFpsPassed > m_timeToResetMinMaxFps) - { - m_minFps = 0; - m_timeToResetMinFpsPassed = 0; - } - - if ( m_timeToResetMinMaxFps > 0 - && m_timeToResetMaxFpsPassed > m_timeToResetMinMaxFps) - { - m_maxFps = 0; - m_timeToResetMaxFpsPassed = 0; - } - - // Update min fps - - if (m_currentFps < m_minFps || m_minFps <= 0) - { - m_minFps = m_currentFps; - - m_timeToResetMinFpsPassed = 0; - } - - // Update max fps - - if (m_currentFps > m_maxFps || m_maxFps <= 0) - { - m_maxFps = m_currentFps; - - m_timeToResetMaxFpsPassed = 0; - } - } - - #endregion - - #region Methods -> Public - - public void UpdateParameters() - { - m_timeToResetMinMaxFps = m_graphyManager.TimeToResetMinMaxFps; - } - - #endregion - - #region Methods -> Private - - private void Init() - { - m_graphyManager = transform.root.GetComponentInChildren<GraphyManager>(); - - m_averageFpsSamples = new List<float>(); - - UpdateParameters(); - } - - #endregion - } -}
\ No newline at end of file diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Fps/G_FpsMonitor.cs.meta b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Fps/G_FpsMonitor.cs.meta deleted file mode 100644 index 02bc149..0000000 --- a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Fps/G_FpsMonitor.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: b205584e495e4634aa3a332a78102a19 -timeCreated: 1513376950 -licenseType: Store -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Fps/G_FpsText.cs b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Fps/G_FpsText.cs deleted file mode 100644 index 1a6ef9f..0000000 --- a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Fps/G_FpsText.cs +++ /dev/null @@ -1,170 +0,0 @@ -/* --------------------------------------- - * Author: Martin Pane (martintayx@gmail.com) (@tayx94) - * Collaborators: Lars Aalbertsen (@Rockylars) - * Project: Graphy - Ultimate Stats Monitor - * Date: 22-Nov-17 - * Studio: Tayx - * - * This project is released under the MIT license. - * Attribution is not required, but it is always welcomed! - * -------------------------------------*/ - -using UnityEngine; -using UnityEngine.UI; -using Tayx.Graphy.Utils.NumString; - -namespace Tayx.Graphy.Fps -{ - public class G_FpsText : MonoBehaviour - { - /* ----- TODO: ---------------------------- - * Add summaries to the variables. - * Add summaries to the functions. - * Check if we should add a "RequireComponent" for "FpsMonitor". - * Improve the IntString Init to come from the core instead. - * --------------------------------------*/ - - #region Variables -> Serialized Private - - [SerializeField] private Text m_fpsText = null; - [SerializeField] private Text m_msText = null; - - [SerializeField] private Text m_avgFpsText = null; - [SerializeField] private Text m_minFpsText = null; - [SerializeField] private Text m_maxFpsText = null; - - #endregion - - #region Variables -> Private - - private GraphyManager m_graphyManager = null; - - private G_FpsMonitor m_fpsMonitor = null; - - private int m_updateRate = 4; // 4 updates per sec. - - private int m_frameCount = 0; - - private float m_deltaTime = 0f; - - private float m_fps = 0f; - - private const int m_minFps = 0; - private const int m_maxFps = 10000; - - private const string m_msStringFormat = "0.0"; - - #endregion - - #region Methods -> Unity Callbacks - - private void Awake() - { - Init(); - } - - private void Update() - { - m_deltaTime += Time.unscaledDeltaTime; - - m_frameCount++; - - // Only update texts 'm_updateRate' times per second - - if (m_deltaTime > 1f / m_updateRate) - { - m_fps = m_frameCount / m_deltaTime; - - // Update fps and ms - - m_fpsText.text = Mathf.RoundToInt(m_fps).ToStringNonAlloc(); - m_msText.text = (m_deltaTime / m_frameCount * 1000f).ToStringNonAlloc(m_msStringFormat); - - // Update min fps - - m_minFpsText.text = m_fpsMonitor.MinFPS.ToInt().ToStringNonAlloc(); - - SetFpsRelatedTextColor(m_minFpsText, m_fpsMonitor.MinFPS); - - // Update max fps - - m_maxFpsText.text = m_fpsMonitor.MaxFPS.ToInt().ToStringNonAlloc(); - - SetFpsRelatedTextColor(m_maxFpsText, m_fpsMonitor.MaxFPS); - - // Update avg fps - - m_avgFpsText.text = m_fpsMonitor.AverageFPS.ToInt().ToStringNonAlloc(); - - SetFpsRelatedTextColor(m_avgFpsText, m_fpsMonitor.AverageFPS); - - // Reset variables - - m_deltaTime = 0f; - m_frameCount = 0; - } - } - - #endregion - - #region Methods -> Public - - public void UpdateParameters() - { - m_updateRate = m_graphyManager.FpsTextUpdateRate; - } - - #endregion - - #region Methods -> Private - - /// <summary> - /// Assigns color to a text according to their fps numeric value and - /// the colors specified in the 3 categories (Good, Caution, Critical). - /// </summary> - /// - /// <param name="text"> - /// UI Text component to change its color - /// </param> - /// - /// <param name="fps"> - /// Numeric fps value - /// </param> - private void SetFpsRelatedTextColor(Text text, float fps) - { - if (fps > m_graphyManager.GoodFPSThreshold) - { - text.color = m_graphyManager.GoodFPSColor; - } - else if (fps > m_graphyManager.CautionFPSThreshold) - { - text.color = m_graphyManager.CautionFPSColor; - } - else - { - text.color = m_graphyManager.CriticalFPSColor; - } - } - - private void Init() - { - //TODO: Replace this with one activated from the core and figure out the min value. - if (!G_IntString.Inited || G_IntString.MinValue > m_minFps || G_IntString.MaxValue < m_maxFps) - { - G_IntString.Init - ( - minNegativeValue: m_minFps, - maxPositiveValue: m_maxFps - ); - } - - m_graphyManager = transform.root.GetComponentInChildren<GraphyManager>(); - - m_fpsMonitor = GetComponent<G_FpsMonitor>(); - - UpdateParameters(); - } - - #endregion - } -} diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Fps/G_FpsText.cs.meta b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Fps/G_FpsText.cs.meta deleted file mode 100644 index 88db3fa..0000000 --- a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Fps/G_FpsText.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: f74bbf307d92b0d4e81ae60b9eb1e42f -timeCreated: 1511555604 -licenseType: Store -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: |
