diff options
Diffstat (limited to 'Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/GraphyManager.cs')
| -rw-r--r-- | Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/GraphyManager.cs | 713 |
1 files changed, 0 insertions, 713 deletions
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/GraphyManager.cs b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/GraphyManager.cs deleted file mode 100644 index 480f9e2..0000000 --- a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/GraphyManager.cs +++ /dev/null @@ -1,713 +0,0 @@ -/* --------------------------------------- - * Author: Martin Pane (martintayx@gmail.com) (@tayx94) - * Collaborators: Lars Aalbertsen (@Rockylars) - * Project: Graphy - Ultimate Stats Monitor - * Date: 15-Dec-17 - * Studio: Tayx - * - * This project is released under the MIT license. - * Attribution is not required, but it is always welcomed! - * -------------------------------------*/ - -using System; -using UnityEngine; -using Tayx.Graphy.Audio; -using Tayx.Graphy.Fps; -using Tayx.Graphy.Ram; -using Tayx.Graphy.Utils; -using Tayx.Graphy.Advanced; - -namespace Tayx.Graphy -{ - //[ExecuteInEditMode] - public class GraphyManager : G_Singleton<GraphyManager> - { - /* ----- TODO: ---------------------------- - * Add summaries to the variables. - * Add summaries to the functions. - * --------------------------------------*/ - - protected GraphyManager () { } - - //Enums - #region Enums -> Public - - public enum Mode - { - FULL = 0, - LIGHT = 1 - } - - public enum ModuleType - { - FPS = 0, - RAM = 1, - AUDIO = 2, - ADVANCED = 3 - } - - public enum ModuleState - { - FULL = 0, - TEXT = 1, - BASIC = 2, - BACKGROUND = 3, - OFF = 4 - } - - public enum ModulePosition - { - TOP_RIGHT = 0, - TOP_LEFT = 1, - BOTTOM_RIGHT = 2, - BOTTOM_LEFT = 3, - FREE = 4 - } - - public enum LookForAudioListener - { - ALWAYS, - ON_SCENE_LOAD, - NEVER - } - - public enum ModulePreset - { - FPS_BASIC = 0, - FPS_TEXT = 1, - FPS_FULL = 2, - - FPS_TEXT_RAM_TEXT = 3, - FPS_FULL_RAM_TEXT = 4, - FPS_FULL_RAM_FULL = 5, - - FPS_TEXT_RAM_TEXT_AUDIO_TEXT = 6, - FPS_FULL_RAM_TEXT_AUDIO_TEXT = 7, - FPS_FULL_RAM_FULL_AUDIO_TEXT = 8, - FPS_FULL_RAM_FULL_AUDIO_FULL = 9, - - FPS_FULL_RAM_FULL_AUDIO_FULL_ADVANCED_FULL = 10, - FPS_BASIC_ADVANCED_FULL = 11 - } - - #endregion - - #region Variables -> Serialized Private - - [SerializeField] private Mode m_graphyMode = Mode.FULL; - - [SerializeField] private bool m_enableOnStartup = true; - - [SerializeField] private bool m_keepAlive = true; - - [SerializeField] private bool m_background = true; - [SerializeField] private Color m_backgroundColor = new Color(0, 0, 0, 0.3f); - - [SerializeField] private bool m_enableHotkeys = true; - - [SerializeField] private KeyCode m_toggleModeKeyCode = KeyCode.G; - [SerializeField] private bool m_toggleModeCtrl = true; - [SerializeField] private bool m_toggleModeAlt = false; - - [SerializeField] private KeyCode m_toggleActiveKeyCode = KeyCode.H; - [SerializeField] private bool m_toggleActiveCtrl = true; - [SerializeField] private bool m_toggleActiveAlt = false; - - [SerializeField] private ModulePosition m_graphModulePosition = ModulePosition.TOP_RIGHT; - - // Fps --------------------------------------------------------------------------- - - [SerializeField] private ModuleState m_fpsModuleState = ModuleState.FULL; - - [Range(0, 200)] - [Tooltip("Time (in seconds) to reset the minimum and maximum framerates if they don't change in the specified time. Set to 0 if you don't want it to reset.")] - [SerializeField] private int m_timeToResetMinMaxFps = 10; - - [SerializeField] private Color m_goodFpsColor = new Color32(118, 212, 58, 255); - [SerializeField] private int m_goodFpsThreshold = 60; - - [SerializeField] private Color m_cautionFpsColor = new Color32(243, 232, 0, 255); - [SerializeField] private int m_cautionFpsThreshold = 30; - - [SerializeField] private Color m_criticalFpsColor = new Color32(220, 41, 30, 255); - - [Range(10, 300)] - [SerializeField] private int m_fpsGraphResolution = 150; - - [Range(1, 200)] - [SerializeField] private int m_fpsTextUpdateRate = 3; // 3 updates per sec. - - // Ram --------------------------------------------------------------------------- - - [SerializeField] private ModuleState m_ramModuleState = ModuleState.FULL; - - [SerializeField] private Color m_allocatedRamColor = new Color32(255, 190, 60, 255); - [SerializeField] private Color m_reservedRamColor = new Color32(205, 84, 229, 255); - [SerializeField] private Color m_monoRamColor = new Color(0.3f, 0.65f, 1f, 1); - - [Range(10, 300)] - [SerializeField] private int m_ramGraphResolution = 150; - - - [Range(1, 200)] - [SerializeField] private int m_ramTextUpdateRate = 3; // 3 updates per sec. - - // Audio ------------------------------------------------------------------------- - - [SerializeField] private ModuleState m_audioModuleState = ModuleState.FULL; - - [SerializeField] private LookForAudioListener m_findAudioListenerInCameraIfNull = LookForAudioListener.ON_SCENE_LOAD; - - [SerializeField] private AudioListener m_audioListener = null; - - [SerializeField] private Color m_audioGraphColor = Color.white; - - [Range(10, 300)] - [SerializeField] private int m_audioGraphResolution = 81; - - [Range(1, 200)] - [SerializeField] private int m_audioTextUpdateRate = 3; // 3 updates per sec. - - [SerializeField] private FFTWindow m_FFTWindow = FFTWindow.Blackman; - - [Tooltip("Must be a power of 2 and between 64-8192")] - [SerializeField] private int m_spectrumSize = 512; - - // Advanced ---------------------------------------------------------------------- - - [SerializeField] private ModulePosition m_advancedModulePosition = ModulePosition.BOTTOM_LEFT; - - [SerializeField] private ModuleState m_advancedModuleState = ModuleState.FULL; - - #endregion - - #region Variables -> Private - - private bool m_initialized = false; - private bool m_active = true; - private bool m_focused = true; - - private G_FpsManager m_fpsManager = null; - private G_RamManager m_ramManager = null; - private G_AudioManager m_audioManager = null; - private G_AdvancedData m_advancedData = null; - - private G_FpsMonitor m_fpsMonitor = null; - private G_RamMonitor m_ramMonitor = null; - private G_AudioMonitor m_audioMonitor = null; - - private ModulePreset m_modulePresetState = ModulePreset.FPS_BASIC_ADVANCED_FULL; - - #endregion - - //TODO: Maybe sort these into Get and GetSet sections. - #region Properties -> Public - - public Mode GraphyMode { get { return m_graphyMode; } - set { m_graphyMode = value; UpdateAllParameters(); } } - - public bool EnableOnStartup { get { return m_enableOnStartup; } } - - public bool KeepAlive { get { return m_keepAlive; } } - - public bool Background { get { return m_background; } - set { m_background = value; UpdateAllParameters(); } } - - public Color BackgroundColor { get { return m_backgroundColor; } - set { m_backgroundColor = value; UpdateAllParameters(); } } - - public ModulePosition GraphModulePosition - { - get { return m_graphModulePosition; } - set - { - m_graphModulePosition = value; - m_fpsManager .SetPosition(m_graphModulePosition); - m_ramManager .SetPosition(m_graphModulePosition); - m_audioManager .SetPosition(m_graphModulePosition); - } - } - - // Fps --------------------------------------------------------------------------- - - // Setters & Getters - - public ModuleState FpsModuleState { get { return m_fpsModuleState; } - set { m_fpsModuleState = value; m_fpsManager.SetState(m_fpsModuleState); } } - - public int TimeToResetMinMaxFps { get { return m_timeToResetMinMaxFps; } - set { m_timeToResetMinMaxFps = value; m_fpsManager.UpdateParameters(); } } - - public Color GoodFPSColor { get { return m_goodFpsColor; } - set { m_goodFpsColor = value; m_fpsManager.UpdateParameters(); } } - public Color CautionFPSColor { get { return m_cautionFpsColor; } - set { m_cautionFpsColor = value; m_fpsManager.UpdateParameters(); } } - public Color CriticalFPSColor { get { return m_criticalFpsColor; } - set { m_criticalFpsColor = value; m_fpsManager.UpdateParameters(); } } - - public int GoodFPSThreshold { get { return m_goodFpsThreshold; } - set { m_goodFpsThreshold = value; m_fpsManager.UpdateParameters(); } } - public int CautionFPSThreshold { get { return m_cautionFpsThreshold; } - set { m_cautionFpsThreshold = value; m_fpsManager.UpdateParameters(); } } - - public int FpsGraphResolution { get { return m_fpsGraphResolution; } - set { m_fpsGraphResolution = value; m_fpsManager.UpdateParameters(); } } - - public int FpsTextUpdateRate { get { return m_fpsTextUpdateRate; } - set { m_fpsTextUpdateRate = value; m_fpsManager.UpdateParameters(); } } - - // Getters - - public float CurrentFPS { get { return m_fpsMonitor.CurrentFPS; } } - public float AverageFPS { get { return m_fpsMonitor.AverageFPS; } } - public float MinFPS { get { return m_fpsMonitor.MinFPS; } } - public float MaxFPS { get { return m_fpsMonitor.MaxFPS; } } - - // Ram --------------------------------------------------------------------------- - - // Setters & Getters - - public ModuleState RamModuleState { get { return m_ramModuleState; } - set { m_ramModuleState = value; m_ramManager.SetState(m_ramModuleState); } } - - - public Color AllocatedRamColor { get { return m_allocatedRamColor; } - set { m_allocatedRamColor = value; m_ramManager.UpdateParameters(); } } - public Color ReservedRamColor { get { return m_reservedRamColor; } - set { m_reservedRamColor = value; m_ramManager.UpdateParameters(); } } - public Color MonoRamColor { get { return m_monoRamColor; } - set { m_monoRamColor = value; m_ramManager.UpdateParameters(); } } - - public int RamGraphResolution { get { return m_ramGraphResolution; } - set { m_ramGraphResolution = value; m_ramManager.UpdateParameters(); } } - - public int RamTextUpdateRate { get { return m_ramTextUpdateRate; } - set { m_ramTextUpdateRate = value; m_ramManager.UpdateParameters(); } } - - // Getters - - public float AllocatedRam { get { return m_ramMonitor.AllocatedRam; } } - public float ReservedRam { get { return m_ramMonitor.ReservedRam; } } - public float MonoRam { get { return m_ramMonitor.MonoRam; } } - - // Audio ------------------------------------------------------------------------- - - // Setters & Getters - - public ModuleState AudioModuleState { get { return m_audioModuleState; } - set { m_audioModuleState = value; m_audioManager.SetState(m_audioModuleState); } } - - public AudioListener AudioListener { get { return m_audioListener; } - set { m_audioListener = value; m_audioManager.UpdateParameters(); } } - - public LookForAudioListener - FindAudioListenerInCameraIfNull { get { return m_findAudioListenerInCameraIfNull; } - set { m_findAudioListenerInCameraIfNull = value; m_audioManager.UpdateParameters(); } } - - public Color AudioGraphColor { get { return m_audioGraphColor; } - set { m_audioGraphColor = value; m_audioManager.UpdateParameters(); } } - - public int AudioGraphResolution { get { return m_audioGraphResolution; } - set { m_audioGraphResolution = value; m_audioManager.UpdateParameters(); } } - - public int AudioTextUpdateRate { get { return m_audioTextUpdateRate; } - set { m_audioTextUpdateRate = value; m_audioManager.UpdateParameters(); } } - - public FFTWindow FftWindow { get { return m_FFTWindow; } - set { m_FFTWindow = value; m_audioManager.UpdateParameters(); } } - - public int SpectrumSize { get { return m_spectrumSize; } - set { m_spectrumSize = value; m_audioManager.UpdateParameters(); } } - - // Getters - - /// <summary> - /// Current audio spectrum from the specified AudioListener. - /// </summary> - public float[] Spectrum { get { return m_audioMonitor.Spectrum; } } - - /// <summary> - /// Maximum DB registered in the current spectrum. - /// </summary> - public float MaxDB { get { return m_audioMonitor.MaxDB; } } - - - // Advanced --------------------------------------------------------------------- - - // Setters & Getters - - public ModuleState AdvancedModuleState { get { return m_advancedModuleState; } - set { m_advancedModuleState = value; m_advancedData.SetState(m_advancedModuleState); } } - - public ModulePosition AdvancedModulePosition { get { return m_advancedModulePosition; } - set { m_advancedModulePosition = value; m_advancedData.SetPosition(m_advancedModulePosition); } } - - #endregion - - #region Methods -> Unity Callbacks - - private void Start() - { - Init(); - } - - private void Update() - { - if (m_focused && m_enableHotkeys) - { - CheckForHotkeyPresses(); - } - } - - private void OnApplicationFocus(bool isFocused) - { - m_focused = isFocused; - - if (m_initialized && isFocused) - { - RefreshAllParameters(); - } - } - - #endregion - - #region Methods -> Public - - public void SetModulePosition(ModuleType moduleType, ModulePosition modulePosition) - { - switch (moduleType) - { - case ModuleType.FPS: - case ModuleType.RAM: - case ModuleType.AUDIO: - m_graphModulePosition = modulePosition; - - m_ramManager.SetPosition(modulePosition); - m_fpsManager.SetPosition(modulePosition); - m_audioManager.SetPosition(modulePosition); - break; - - case ModuleType.ADVANCED: - m_advancedData.SetPosition(modulePosition); - break; - } - } - - public void SetModuleMode(ModuleType moduleType, ModuleState moduleState) - { - switch (moduleType) - { - case ModuleType.FPS: - m_fpsManager.SetState(moduleState); - break; - - case ModuleType.RAM: - m_ramManager.SetState(moduleState); - break; - - case ModuleType.AUDIO: - m_audioManager.SetState(moduleState); - break; - - case ModuleType.ADVANCED: - m_advancedData.SetState(moduleState); - break; - } - } - - public void ToggleModes() - { - if ((int)m_modulePresetState >= Enum.GetNames(typeof(ModulePreset)).Length - 1) - { - m_modulePresetState = 0; - } - else - { - m_modulePresetState++; - } - - SetPreset(m_modulePresetState); - } - - public void SetPreset(ModulePreset modulePreset) - { - m_modulePresetState = modulePreset; - - switch (m_modulePresetState) - { - case ModulePreset.FPS_BASIC: - m_fpsManager.SetState(ModuleState.BASIC); - m_ramManager.SetState(ModuleState.OFF); - m_audioManager.SetState(ModuleState.OFF); - m_advancedData.SetState(ModuleState.OFF); - break; - - case ModulePreset.FPS_TEXT: - m_fpsManager.SetState(ModuleState.TEXT); - m_ramManager.SetState(ModuleState.OFF); - m_audioManager.SetState(ModuleState.OFF); - m_advancedData.SetState(ModuleState.OFF); - break; - - case ModulePreset.FPS_FULL: - m_fpsManager.SetState(ModuleState.FULL); - m_ramManager.SetState(ModuleState.OFF); - m_audioManager.SetState(ModuleState.OFF); - m_advancedData.SetState(ModuleState.OFF); - break; - - case ModulePreset.FPS_TEXT_RAM_TEXT: - m_fpsManager.SetState(ModuleState.TEXT); - m_ramManager.SetState(ModuleState.TEXT); - m_audioManager.SetState(ModuleState.OFF); - m_advancedData.SetState(ModuleState.OFF); - break; - - case ModulePreset.FPS_FULL_RAM_TEXT: - m_fpsManager.SetState(ModuleState.FULL); - m_ramManager.SetState(ModuleState.TEXT); - m_audioManager.SetState(ModuleState.OFF); - m_advancedData.SetState(ModuleState.OFF); - break; - - case ModulePreset.FPS_FULL_RAM_FULL: - m_fpsManager.SetState(ModuleState.FULL); - m_ramManager.SetState(ModuleState.FULL); - m_audioManager.SetState(ModuleState.OFF); - m_advancedData.SetState(ModuleState.OFF); - break; - - case ModulePreset.FPS_TEXT_RAM_TEXT_AUDIO_TEXT: - m_fpsManager.SetState(ModuleState.TEXT); - m_ramManager.SetState(ModuleState.TEXT); - m_audioManager.SetState(ModuleState.TEXT); - m_advancedData.SetState(ModuleState.OFF); - break; - - case ModulePreset.FPS_FULL_RAM_TEXT_AUDIO_TEXT: - m_fpsManager.SetState(ModuleState.FULL); - m_ramManager.SetState(ModuleState.TEXT); - m_audioManager.SetState(ModuleState.TEXT); - m_advancedData.SetState(ModuleState.OFF); - break; - - case ModulePreset.FPS_FULL_RAM_FULL_AUDIO_TEXT: - m_fpsManager.SetState(ModuleState.FULL); - m_ramManager.SetState(ModuleState.FULL); - m_audioManager.SetState(ModuleState.TEXT); - m_advancedData.SetState(ModuleState.OFF); - break; - - case ModulePreset.FPS_FULL_RAM_FULL_AUDIO_FULL: - m_fpsManager.SetState(ModuleState.FULL); - m_ramManager.SetState(ModuleState.FULL); - m_audioManager.SetState(ModuleState.FULL); - m_advancedData.SetState(ModuleState.OFF); - break; - - case ModulePreset.FPS_FULL_RAM_FULL_AUDIO_FULL_ADVANCED_FULL: - m_fpsManager.SetState(ModuleState.FULL); - m_ramManager.SetState(ModuleState.FULL); - m_audioManager.SetState(ModuleState.FULL); - m_advancedData.SetState(ModuleState.FULL); - break; - - case ModulePreset.FPS_BASIC_ADVANCED_FULL: - m_fpsManager.SetState(ModuleState.BASIC); - m_ramManager.SetState(ModuleState.OFF); - m_audioManager.SetState(ModuleState.OFF); - m_advancedData.SetState(ModuleState.FULL); - break; - - default: - //throw new ArgumentOutOfRangeException(); - break; - } - } - - public void ToggleActive() - { - if (!m_active) - { - Enable(); - } - else - { - Disable(); - } - } - - public void Enable() - { - m_fpsManager .RestorePreviousState(); - m_ramManager .RestorePreviousState(); - m_audioManager .RestorePreviousState(); - m_advancedData .RestorePreviousState(); - - m_active = true; - } - - public void Disable() - { - m_fpsManager .SetState(ModuleState.OFF); - m_ramManager .SetState(ModuleState.OFF); - m_audioManager .SetState(ModuleState.OFF); - m_advancedData .SetState(ModuleState.OFF); - - m_active = false; - } - - #endregion - - #region Methods -> Private - - private void Init() - { - if (m_keepAlive) - { - DontDestroyOnLoad(transform.root.gameObject); - } - - m_fpsMonitor = GetComponentInChildren(typeof(G_FpsMonitor), true) as G_FpsMonitor; - m_ramMonitor = GetComponentInChildren(typeof(G_RamMonitor), true) as G_RamMonitor; - m_audioMonitor = GetComponentInChildren(typeof(G_AudioMonitor), true) as G_AudioMonitor; - - m_fpsManager = GetComponentInChildren(typeof(G_FpsManager), true) as G_FpsManager; - m_ramManager = GetComponentInChildren(typeof(G_RamManager), true) as G_RamManager; - m_audioManager = GetComponentInChildren(typeof(G_AudioManager), true) as G_AudioManager; - m_advancedData = GetComponentInChildren(typeof(G_AdvancedData), true) as G_AdvancedData; - - m_fpsManager .SetPosition(m_graphModulePosition); - m_ramManager .SetPosition(m_graphModulePosition); - m_audioManager .SetPosition(m_graphModulePosition); - m_advancedData .SetPosition(m_advancedModulePosition); - - m_fpsManager .SetState (m_fpsModuleState); - m_ramManager .SetState (m_ramModuleState); - m_audioManager .SetState (m_audioModuleState); - m_advancedData .SetState (m_advancedModuleState); - - if (!m_enableOnStartup) - { - ToggleActive(); - - // We need to enable this on startup because we disable it in GraphyManagerEditor - GetComponent<Canvas>().enabled = true; - } - - m_initialized = true; - } - - private void CheckForHotkeyPresses() - { - // Toggle Mode --------------------------------------- - - if (m_toggleModeCtrl && m_toggleModeAlt) - { - if (CheckFor3KeyPress(m_toggleModeKeyCode, KeyCode.LeftControl, KeyCode.LeftAlt) - || CheckFor3KeyPress(m_toggleModeKeyCode, KeyCode.RightControl, KeyCode.LeftAlt) - || CheckFor3KeyPress(m_toggleModeKeyCode, KeyCode.RightControl, KeyCode.RightAlt) - || CheckFor3KeyPress(m_toggleModeKeyCode, KeyCode.LeftControl, KeyCode.RightAlt)) - { - ToggleModes(); - } - } - else if (m_toggleModeCtrl) - { - if ( CheckFor2KeyPress(m_toggleModeKeyCode, KeyCode.LeftControl) - || CheckFor2KeyPress(m_toggleModeKeyCode, KeyCode.RightControl)) - { - ToggleModes(); - } - } - else if (m_toggleModeAlt) - { - if ( CheckFor2KeyPress(m_toggleModeKeyCode, KeyCode.LeftAlt) - || CheckFor2KeyPress(m_toggleModeKeyCode, KeyCode.RightAlt)) - { - ToggleModes(); - } - } - else - { - if (CheckFor1KeyPress(m_toggleModeKeyCode)) - { - ToggleModes(); - } - } - - // Toggle Active --------------------------------------- - - if (m_toggleActiveCtrl && m_toggleActiveAlt) - { - if ( CheckFor3KeyPress(m_toggleActiveKeyCode, KeyCode.LeftControl, KeyCode.LeftAlt) - || CheckFor3KeyPress(m_toggleActiveKeyCode, KeyCode.RightControl, KeyCode.LeftAlt) - || CheckFor3KeyPress(m_toggleActiveKeyCode, KeyCode.RightControl, KeyCode.RightAlt) - || CheckFor3KeyPress(m_toggleActiveKeyCode, KeyCode.LeftControl, KeyCode.RightAlt)) - { - ToggleActive(); - } - } - - else if (m_toggleActiveCtrl) - { - if ( CheckFor2KeyPress(m_toggleActiveKeyCode, KeyCode.LeftControl) - || CheckFor2KeyPress(m_toggleActiveKeyCode, KeyCode.RightControl)) - { - ToggleActive(); - } - } - else if (m_toggleActiveAlt) - { - if ( CheckFor2KeyPress(m_toggleActiveKeyCode, KeyCode.LeftAlt) - || CheckFor2KeyPress(m_toggleActiveKeyCode, KeyCode.RightAlt)) - { - ToggleActive(); - } - } - else - { - if (CheckFor1KeyPress(m_toggleActiveKeyCode)) - { - ToggleActive(); - } - } - } - - private bool CheckFor1KeyPress(KeyCode key) - { - return Input.GetKeyDown(key); - } - - private bool CheckFor2KeyPress(KeyCode key1, KeyCode key2) - { - return Input.GetKeyDown(key1) && Input.GetKey(key2) - || Input.GetKeyDown(key2) && Input.GetKey(key1); - } - - private bool CheckFor3KeyPress(KeyCode key1, KeyCode key2, KeyCode key3) - { - return Input.GetKeyDown(key1) && Input.GetKey(key2) && Input.GetKey(key3) - || Input.GetKeyDown(key2) && Input.GetKey(key1) && Input.GetKey(key3) - || Input.GetKeyDown(key3) && Input.GetKey(key1) && Input.GetKey(key2); - } - - private void UpdateAllParameters() - { - m_fpsManager .UpdateParameters(); - m_ramManager .UpdateParameters(); - m_audioManager .UpdateParameters(); - m_advancedData .UpdateParameters(); - } - - private void RefreshAllParameters() - { - m_fpsManager .RefreshParameters(); - m_ramManager .RefreshParameters(); - m_audioManager .RefreshParameters(); - m_advancedData .RefreshParameters(); - } - - #endregion - } -}
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