diff options
Diffstat (limited to 'Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Shaders/GraphStandard.shader')
| -rw-r--r-- | Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Shaders/GraphStandard.shader | 184 |
1 files changed, 0 insertions, 184 deletions
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Shaders/GraphStandard.shader b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Shaders/GraphStandard.shader deleted file mode 100644 index 9a3779d..0000000 --- a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Shaders/GraphStandard.shader +++ /dev/null @@ -1,184 +0,0 @@ -Shader "Graphy/Graph Standard" -{ - Properties - { - [PerRendererData] _MainTex("Sprite Texture", 2D) = "white" {} - _Color("Tint", Color) = (1,1,1,1) - [MaterialToggle] PixelSnap("Pixel snap", Float) = 0 - - _GoodColor("Good Color", Color) = (1,1,1,1) - _CautionColor("Caution Color", Color) = (1,1,1,1) - _CriticalColor("Critical Color", Color) = (1,1,1,1) - - _GoodThreshold("Good Threshold", Float) = 0.5 - _CautionThreshold("Caution Threshold", Float) = 0.25 - } - - SubShader - { - Tags - { - "Queue"="Transparent" - "IgnoreProjector"="True" - "RenderType"="Transparent" - "PreviewType"="Plane" - "CanUseSpriteAtlas"="True" - } - - Cull Off - Lighting Off - ZWrite Off - ZTest Off - Blend One OneMinusSrcAlpha - - Pass - { - Name "Default" - CGPROGRAM - - #pragma vertex vert - #pragma fragment frag - #pragma multi_compile _ PIXELSNAP_ON - - #include "UnityCG.cginc" - - struct appdata_t - { - float4 vertex : POSITION; - float4 color : COLOR; - float2 texcoord : TEXCOORD0; - }; - - struct v2f - { - float4 vertex : SV_POSITION; - fixed4 color : COLOR; - float2 texcoord : TEXCOORD0; - }; - - fixed4 _Color; - - v2f vert(appdata_t IN) - { - v2f OUT; - OUT.vertex = UnityObjectToClipPos(IN.vertex); - OUT.texcoord = IN.texcoord; - OUT.color = IN.color * _Color; - #ifdef PIXELSNAP_ON - OUT.vertex = UnityPixelSnap(OUT.vertex); - #endif - - return OUT; - } - - sampler2D _MainTex; - sampler2D _AlphaTex; - float _AlphaSplitEnabled; - - fixed4 SampleSpriteTexture(float2 uv) - { - fixed4 color = tex2D(_MainTex, uv); - - #if UNITY_TEXTURE_ALPHASPLIT_ALLOWED - if (_AlphaSplitEnabled) - color.a = tex2D(_AlphaTex, uv).r; - #endif //UNITY_TEXTURE_ALPHASPLIT_ALLOWED - - return color; - } - - fixed4 _GoodColor; - fixed4 _CautionColor; - fixed4 _CriticalColor; - - fixed _GoodThreshold; - fixed _CautionThreshold; - - uniform float Average; - - // NOTE: The size of this array can break compatibility with some older GPUs - // If you see a pink box or that the graphs are not working, try lowering this value - // or using the GraphMobile.shader - - uniform float GraphValues[512]; - - uniform float GraphValues_Length; - - fixed4 frag(v2f IN) : SV_Target - { - fixed4 color = IN.color; - - fixed xCoord = IN.texcoord.x; - fixed yCoord = IN.texcoord.y; - - float graphValue = GraphValues[floor(xCoord * GraphValues_Length)]; - - // Define the width of each element of the graph - float increment = 1.0f / (GraphValues_Length - 1); - - // Assign the corresponding color - if (graphValue > _GoodThreshold) - { - color *= _GoodColor; - } - else if (graphValue > _CautionThreshold) - { - color *= _CautionColor; - } - else - { - color *= _CriticalColor; - } - - // Point coloring - if (graphValue - yCoord > increment * 4) - { - //color.a = yCoord * graphValue * 0.3; - color.a *= yCoord * 0.3 / graphValue; - } - - // Set as transparent the part on top of the current point value - if (yCoord > graphValue) - { - color.a = 0; - } - - // Average white bar - if (yCoord < Average && yCoord > Average - 0.02) - { - color = fixed4(1, 1, 1, 1); - } - - // CautionColor bar - if (yCoord < _CautionThreshold && yCoord > _CautionThreshold - 0.02) - { - color = _CautionColor; - } - - // GoodColor bar - if (yCoord < _GoodThreshold && yCoord > _GoodThreshold - 0.02) - { - color = _GoodColor; - } - - // Fade the alpha of the sides of the graph - if (xCoord < 0.03) - { - color.a *= 1 - (0.03 - xCoord) / 0.03; - } - else if (xCoord > 0.97) - { - color.a *= (1 - xCoord) / 0.03; - } - - fixed4 c = SampleSpriteTexture(IN.texcoord) * color; - - c.rgb *= c.a; - - return c; - } - - ENDCG - } - } -}
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