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Diffstat (limited to 'Assets/Scripts/Player/PlayerMovement.cs')
| -rw-r--r-- | Assets/Scripts/Player/PlayerMovement.cs | 48 |
1 files changed, 48 insertions, 0 deletions
diff --git a/Assets/Scripts/Player/PlayerMovement.cs b/Assets/Scripts/Player/PlayerMovement.cs new file mode 100644 index 0000000..f82a325 --- /dev/null +++ b/Assets/Scripts/Player/PlayerMovement.cs @@ -0,0 +1,48 @@ +/******************************************************************************* +* +* Project SimLife: A Sims clone written in Unity C# +* Copyright (C) 2019 AleeCorp + Software Elevated +* +* This program is free software: you can redistribute it and/or modify +* it under the terms of the GNU General Public License as published by +* the Free Software Foundation, either version 3 of the License, or +* (at your option) any later version. +* +* This program is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +* GNU General Public License for more details. +* +* You should have received a copy of the GNU General Public License +* along with this program. If not, see <https://www.gnu.org/licenses/>. +* +*********************************************************************************/ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.AI; + +public class PlayerMovement : MonoBehaviour +{ + NavMeshAgent agent; + + // Start is called before the first frame update + void Start() + { + agent = GetComponent<NavMeshAgent> (); + } + + // Update is called once per frame + void Update() + { + if(Input.GetMouseButtonDown(0)) + { + RaycastHit hit; + Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); + if(Physics.Raycast(ray, out hit, Mathf.Infinity)) + { + agent.SetDestination(hit.point); + } + } + } +} |
