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-rw-r--r--Assets/Scripts/PlayerMovement.cs39
1 files changed, 0 insertions, 39 deletions
diff --git a/Assets/Scripts/PlayerMovement.cs b/Assets/Scripts/PlayerMovement.cs
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-/*******************************************************************************
-*
-* Project SimLife: A Sims clone written in Unity C#
-* Copyright (C) 2019 AleeCorp + Software Elevated
-*
-* This program is free software: you can redistribute it and/or modify
-* it under the terms of the GNU General Public License as published by
-* the Free Software Foundation, either version 3 of the License, or
-* (at your option) any later version.
-*
-* This program is distributed in the hope that it will be useful,
-* but WITHOUT ANY WARRANTY; without even the implied warranty of
-* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-* GNU General Public License for more details.
-*
-* You should have received a copy of the GNU General Public License
-* along with this program. If not, see <https://www.gnu.org/licenses/>.
-*
-*********************************************************************************/
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-using UnityEngine.AI;
-
-public class PlayerMovement : MonoBehaviour
-{
- void Update()
- {
- if (Input.GetButtonDown("Fire1"))
- {
- Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
- RaycastHit hitInfo;
- if (Physics.Raycast(ray, out hitInfo))
- {
- GetComponent<NavMeshAgent>().SetDestination(hitInfo.point);
- }
- }
- }
-}