diff options
Diffstat (limited to 'Assets/Scripts')
| -rw-r--r-- | Assets/Scripts/UI/ExitApplication.cs | 6 | ||||
| -rw-r--r-- | Assets/Scripts/UI/LoadScene.cs | 38 |
2 files changed, 34 insertions, 10 deletions
diff --git a/Assets/Scripts/UI/ExitApplication.cs b/Assets/Scripts/UI/ExitApplication.cs index 272cec1..475aae7 100644 --- a/Assets/Scripts/UI/ExitApplication.cs +++ b/Assets/Scripts/UI/ExitApplication.cs @@ -21,10 +21,8 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; -public class ExitApplication : MonoBehaviour -{ - public void ExitGame() - { +public class ExitApplication : MonoBehaviour { + public void ExitGame() { Debug.Log("Game has closed."); Application.Quit(); } diff --git a/Assets/Scripts/UI/LoadScene.cs b/Assets/Scripts/UI/LoadScene.cs index abab27d..95b7278 100644 --- a/Assets/Scripts/UI/LoadScene.cs +++ b/Assets/Scripts/UI/LoadScene.cs @@ -22,10 +22,36 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; -public class LoadScene : MonoBehaviour -{ - public void SceneLoader(int SceneIndex) - { - SceneManager.LoadScene(SceneIndex); - } +public class LoadScene : MonoBehaviour { + bool doMenuRotate; + int _SceneIndex; + GameObject MainPanel; + + public void MainMenuPlayButton(int SceneIndex) { + doMenuRotate = true; + _SceneIndex = SceneIndex; + } + + public void SceneLoader(int SceneIndex) { + SceneManager.LoadScene(SceneIndex); + } + + public void Start() { + doMenuRotate = false; + MainPanel = GameObject.Find("MainPanel"); + } + + public void Update() { + if (doMenuRotate) { + if (MainPanel.transform.eulerAngles.z < 90) { + MainPanel.transform.Rotate(0, 0, MainPanel.transform.rotation.eulerAngles.z + 0.01f); + } else { + doMenuRotate = false; + } + } + + if (MainPanel.transform.eulerAngles.z > 90) { + SceneLoader(_SceneIndex); + } + } } |
