From 5d4b4023bddd12e27c6756793aea2ff36d49e124 Mon Sep 17 00:00:00 2001 From: Adrian Ulbrich Date: Mon, 4 Nov 2019 00:36:44 +0100 Subject: Upload code --- .gitignore | 353 ++++++++++++++++++++++ Unicity.RenderTest/App.config | 6 + Unicity.RenderTest/Program.cs | 43 +++ Unicity.RenderTest/Properties/AssemblyInfo.cs | 36 +++ Unicity.RenderTest/Unicity.RenderTest.csproj | 59 ++++ Unicity.Renderer/GraphicsRenderer.cs | 63 ++++ Unicity.Renderer/Properties/AssemblyInfo.cs | 36 +++ Unicity.Renderer/RenderWindow.cs | 120 ++++++++ Unicity.Renderer/Shapes/Shape.cs | 17 ++ Unicity.Renderer/Shapes/Triangle.cs | 43 +++ Unicity.Renderer/Unicity.Renderer.csproj | 72 +++++ Unicity.Renderer/WindowCreationFailedException.cs | 10 + Unicity.Renderer/glfw.dll | Bin 0 -> 206848 bytes Unicity.Renderer/packages.config | 5 + Unicity.sln | 31 ++ 15 files changed, 894 insertions(+) create mode 100644 .gitignore create mode 100644 Unicity.RenderTest/App.config create mode 100644 Unicity.RenderTest/Program.cs create mode 100644 Unicity.RenderTest/Properties/AssemblyInfo.cs create mode 100644 Unicity.RenderTest/Unicity.RenderTest.csproj create mode 100644 Unicity.Renderer/GraphicsRenderer.cs create mode 100644 Unicity.Renderer/Properties/AssemblyInfo.cs create mode 100644 Unicity.Renderer/RenderWindow.cs create mode 100644 Unicity.Renderer/Shapes/Shape.cs create mode 100644 Unicity.Renderer/Shapes/Triangle.cs create mode 100644 Unicity.Renderer/Unicity.Renderer.csproj create mode 100644 Unicity.Renderer/WindowCreationFailedException.cs create mode 100644 Unicity.Renderer/glfw.dll create mode 100644 Unicity.Renderer/packages.config create mode 100644 Unicity.sln diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..663f9df --- /dev/null +++ b/.gitignore @@ -0,0 +1,353 @@ +## Ignore Visual Studio temporary files, build results, and +## files generated by popular Visual Studio add-ons. +## +## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore + +# User-specific files +*.rsuser +*.suo +*.user +*.userosscache +*.sln.docstates + +# User-specific files (MonoDevelop/Xamarin Studio) +*.userprefs + +# Mono auto generated files +mono_crash.* + +# Build results +[Dd]ebug/ +[Dd]ebugPublic/ +[Rr]elease/ +[Rr]eleases/ +x64/ +x86/ +[Aa][Rr][Mm]/ +[Aa][Rr][Mm]64/ +bld/ +[Bb]in/ +[Oo]bj/ +[Ll]og/ +[Ll]ogs/ + +# Visual Studio 2015/2017 cache/options directory +.vs/ +# Uncomment if you have tasks that create the project's static files in wwwroot +#wwwroot/ + +# Visual Studio 2017 auto generated files +Generated\ Files/ + +# MSTest test Results +[Tt]est[Rr]esult*/ +[Bb]uild[Ll]og.* + +# NUnit +*.VisualState.xml +TestResult.xml +nunit-*.xml + +# Build Results of an ATL Project +[Dd]ebugPS/ +[Rr]eleasePS/ +dlldata.c + +# Benchmark Results +BenchmarkDotNet.Artifacts/ + +# .NET Core +project.lock.json +project.fragment.lock.json +artifacts/ + +# StyleCop +StyleCopReport.xml + +# Files built by Visual Studio +*_i.c +*_p.c +*_h.h +*.ilk +*.meta +*.obj +*.iobj +*.pch +*.pdb +*.ipdb +*.pgc +*.pgd +*.rsp +*.sbr +*.tlb +*.tli +*.tlh +*.tmp +*.tmp_proj +*_wpftmp.csproj +*.log +*.vspscc +*.vssscc +.builds +*.pidb +*.svclog +*.scc + +# Chutzpah Test files +_Chutzpah* + +# Visual C++ cache files +ipch/ +*.aps +*.ncb +*.opendb +*.opensdf +*.sdf +*.cachefile +*.VC.db +*.VC.VC.opendb + +# Visual Studio profiler +*.psess +*.vsp +*.vspx +*.sap + +# Visual Studio Trace Files +*.e2e + +# TFS 2012 Local Workspace +$tf/ + +# Guidance Automation Toolkit +*.gpState + +# ReSharper is a .NET coding add-in +_ReSharper*/ +*.[Rr]e[Ss]harper +*.DotSettings.user + +# JustCode is a .NET coding add-in +.JustCode + +# TeamCity is a build add-in +_TeamCity* + +# DotCover is a Code Coverage Tool +*.dotCover + +# AxoCover is a Code Coverage Tool +.axoCover/* +!.axoCover/settings.json + +# Visual Studio code coverage results +*.coverage +*.coveragexml + +# NCrunch +_NCrunch_* +.*crunch*.local.xml +nCrunchTemp_* + +# MightyMoose +*.mm.* +AutoTest.Net/ + +# Web workbench (sass) +.sass-cache/ + +# Installshield output folder +[Ee]xpress/ + +# DocProject is a documentation generator add-in +DocProject/buildhelp/ +DocProject/Help/*.HxT +DocProject/Help/*.HxC +DocProject/Help/*.hhc +DocProject/Help/*.hhk +DocProject/Help/*.hhp +DocProject/Help/Html2 +DocProject/Help/html + +# Click-Once directory +publish/ + +# Publish Web Output +*.[Pp]ublish.xml +*.azurePubxml +# Note: Comment the next line if you want to checkin your web deploy settings, +# but database connection strings (with potential passwords) will be unencrypted +*.pubxml +*.publishproj + +# Microsoft Azure Web App publish settings. Comment the next line if you want to +# checkin your Azure Web App publish settings, but sensitive information contained +# in these scripts will be unencrypted +PublishScripts/ + +# NuGet Packages +*.nupkg +# NuGet Symbol Packages +*.snupkg +# The packages folder can be ignored because of Package Restore +**/[Pp]ackages/* +# except build/, which is used as an MSBuild target. +!**/[Pp]ackages/build/ +# Uncomment if necessary however generally it will be regenerated when needed +#!**/[Pp]ackages/repositories.config +# NuGet v3's project.json files produces more ignorable files +*.nuget.props +*.nuget.targets + +# Microsoft Azure Build Output +csx/ +*.build.csdef + +# Microsoft Azure Emulator +ecf/ +rcf/ + +# Windows Store app package directories and files +AppPackages/ +BundleArtifacts/ +Package.StoreAssociation.xml +_pkginfo.txt +*.appx +*.appxbundle +*.appxupload + +# Visual Studio cache files +# files ending in .cache can be ignored +*.[Cc]ache +# but keep track of directories ending in .cache +!?*.[Cc]ache/ + +# Others +ClientBin/ +~$* +*~ +*.dbmdl +*.dbproj.schemaview +*.jfm +*.pfx +*.publishsettings +orleans.codegen.cs + +# Including strong name files can present a security risk +# (https://github.com/github/gitignore/pull/2483#issue-259490424) +#*.snk + +# Since there are multiple workflows, uncomment next line to ignore bower_components +# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622) +#bower_components/ + +# RIA/Silverlight projects +Generated_Code/ + +# Backup & report files from converting an old project file +# to a newer Visual Studio version. Backup files are not needed, +# because we have git ;-) +_UpgradeReport_Files/ +Backup*/ +UpgradeLog*.XML +UpgradeLog*.htm +ServiceFabricBackup/ +*.rptproj.bak + +# SQL Server files +*.mdf +*.ldf +*.ndf + +# Business Intelligence projects +*.rdl.data +*.bim.layout +*.bim_*.settings +*.rptproj.rsuser +*- [Bb]ackup.rdl +*- [Bb]ackup ([0-9]).rdl +*- [Bb]ackup ([0-9][0-9]).rdl + +# Microsoft Fakes +FakesAssemblies/ + +# GhostDoc plugin setting file +*.GhostDoc.xml + +# Node.js Tools for Visual Studio +.ntvs_analysis.dat +node_modules/ + +# Visual Studio 6 build log +*.plg + +# Visual Studio 6 workspace options file +*.opt + +# Visual Studio 6 auto-generated workspace file (contains which files were open etc.) +*.vbw + +# Visual Studio LightSwitch build output +**/*.HTMLClient/GeneratedArtifacts +**/*.DesktopClient/GeneratedArtifacts +**/*.DesktopClient/ModelManifest.xml +**/*.Server/GeneratedArtifacts +**/*.Server/ModelManifest.xml +_Pvt_Extensions + +# Paket dependency manager +.paket/paket.exe +paket-files/ + +# FAKE - F# Make +.fake/ + +# CodeRush personal settings +.cr/personal + +# Python Tools for Visual Studio (PTVS) +__pycache__/ +*.pyc + +# Cake - Uncomment if you are using it +# tools/** +# !tools/packages.config + +# Tabs Studio +*.tss + +# Telerik's JustMock configuration file +*.jmconfig + +# BizTalk build output +*.btp.cs +*.btm.cs +*.odx.cs +*.xsd.cs + +# OpenCover UI analysis results +OpenCover/ + +# Azure Stream Analytics local run output +ASALocalRun/ + +# MSBuild Binary and Structured Log +*.binlog + +# NVidia Nsight GPU debugger configuration file +*.nvuser + +# MFractors (Xamarin productivity tool) working folder +.mfractor/ + +# Local History for Visual Studio +.localhistory/ + +# BeatPulse healthcheck temp database +healthchecksdb + +# Backup folder for Package Reference Convert tool in Visual Studio 2017 +MigrationBackup/ + +# Ionide (cross platform F# VS Code tools) working folder +.ionide/ \ No newline at end of file diff --git a/Unicity.RenderTest/App.config b/Unicity.RenderTest/App.config new file mode 100644 index 0000000..56efbc7 --- /dev/null +++ b/Unicity.RenderTest/App.config @@ -0,0 +1,6 @@ + + + + + + \ No newline at end of file diff --git a/Unicity.RenderTest/Program.cs b/Unicity.RenderTest/Program.cs new file mode 100644 index 0000000..0de65c1 --- /dev/null +++ b/Unicity.RenderTest/Program.cs @@ -0,0 +1,43 @@ +using Unicity.Renderer; +using Unicity.Renderer.Shapes; + +namespace Unicity.RenderTest +{ + class Program + { + static RenderWindow window = null; + static GraphicsRenderer renderer = null; + + static Triangle triangle; + + static void Main(string[] args) + { + using (window = new RenderWindow(400, 400, "Test123")) + using (renderer = new GraphicsRenderer(window)) + { + window.Init += Window_Init; + window.Update += Window_Update; + window.Render += Window_Render; + + window.StartUpdateLoop(); + } + } + + private static void Window_Init(object sender, System.EventArgs e) + { + renderer.SetClearColor(0, 1, 0, 1); + triangle = new Triangle(0.0f, 1.0f, -1.0f, -1.0f, 1.0f, -1.0f); + } + + private static void Window_Update(object sender, System.EventArgs e) + { + + } + + private static void Window_Render(object sender, System.EventArgs e) + { + renderer.ClearScreen(); + renderer.RenderShape(triangle); + } + } +} diff --git a/Unicity.RenderTest/Properties/AssemblyInfo.cs b/Unicity.RenderTest/Properties/AssemblyInfo.cs new file mode 100644 index 0000000..d5a6093 --- /dev/null +++ b/Unicity.RenderTest/Properties/AssemblyInfo.cs @@ -0,0 +1,36 @@ +using System.Reflection; +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; + +// Allgemeine Informationen über eine Assembly werden über die folgenden +// Attribute gesteuert. Ändern Sie diese Attributwerte, um die Informationen zu ändern, +// die einer Assembly zugeordnet sind. +[assembly: AssemblyTitle("Unicity Render Test")] +[assembly: AssemblyDescription("Test for the Unicity renderer")] +[assembly: AssemblyConfiguration("")] +[assembly: AssemblyCompany("Alee Productions")] +[assembly: AssemblyProduct("Unicity Renderer Test")] +[assembly: AssemblyCopyright("Copyright © 2019 Alee Productions")] +[assembly: AssemblyTrademark("")] +[assembly: AssemblyCulture("")] + +// Durch Festlegen von ComVisible auf FALSE werden die Typen in dieser Assembly +// für COM-Komponenten unsichtbar. Wenn Sie auf einen Typ in dieser Assembly von +// COM aus zugreifen müssen, sollten Sie das ComVisible-Attribut für diesen Typ auf "True" festlegen. +[assembly: ComVisible(false)] + +// Die folgende GUID bestimmt die ID der Typbibliothek, wenn dieses Projekt für COM verfügbar gemacht wird +[assembly: Guid("0155c998-9189-4c19-8dcc-13499797c7ea")] + +// Versionsinformationen für eine Assembly bestehen aus den folgenden vier Werten: +// +// Hauptversion +// Nebenversion +// Buildnummer +// Revision +// +// Sie können alle Werte angeben oder Standardwerte für die Build- und Revisionsnummern verwenden, +// indem Sie "*" wie unten gezeigt eingeben: +// [assembly: AssemblyVersion("1.0.*")] +[assembly: AssemblyVersion("1.0.0.0")] +[assembly: AssemblyFileVersion("1.0.0.0")] diff --git a/Unicity.RenderTest/Unicity.RenderTest.csproj b/Unicity.RenderTest/Unicity.RenderTest.csproj new file mode 100644 index 0000000..3bbc39e --- /dev/null +++ b/Unicity.RenderTest/Unicity.RenderTest.csproj @@ -0,0 +1,59 @@ + + + + + Debug + AnyCPU + {0155C998-9189-4C19-8DCC-13499797C7EA} + Exe + Unicity.RenderTest + Unicity.RenderTest + v4.7.2 + 512 + true + true + + + AnyCPU + true + full + false + bin\Debug\ + DEBUG;TRACE + prompt + 4 + + + AnyCPU + pdbonly + true + bin\Release\ + TRACE + prompt + 4 + + + + + + + + + + + + + + + + + + + + + {f6ebb1f8-fca9-4a8d-a807-e877cd047908} + Unicity.Renderer + + + + \ No newline at end of file diff --git a/Unicity.Renderer/GraphicsRenderer.cs b/Unicity.Renderer/GraphicsRenderer.cs new file mode 100644 index 0000000..f417e14 --- /dev/null +++ b/Unicity.Renderer/GraphicsRenderer.cs @@ -0,0 +1,63 @@ +using GLFW; +using SharpGL; +using System; +using Unicity.Renderer.Shapes; +using static SharpGL.OpenGL; + +namespace Unicity.Renderer +{ + public class GraphicsRenderer : IDisposable + { + internal static OpenGL GL = new OpenGL(); + + public RenderWindow window { get; } + + public GraphicsRenderer(RenderWindow window) + { + this.window = window; + } + + public void SetClearColor(float red, float green, float blue, float alpha) + { + GL.ClearColor(red, green, blue, alpha); + } + + public void ClearScreen() + { + Glfw.MakeContextCurrent(window.window); + GL.Clear(GL_COLOR_BUFFER_BIT); + } + + public void RenderShape(Shape shape) + { + shape.Render(); + } + + bool disposed = false; + protected virtual void Dispose(bool disposing) + { + // Return of already disposed + if (disposed) + { + return; + } + + if (disposing) + { + // Free managed objects here + } + + // Dispose of any unmanaged resources + window?.Dispose(); + + // Set disposed flag to true + disposed = true; + } + + public void Dispose() + { + Dispose(true); + GC.SuppressFinalize(this); + } + } +} diff --git a/Unicity.Renderer/Properties/AssemblyInfo.cs b/Unicity.Renderer/Properties/AssemblyInfo.cs new file mode 100644 index 0000000..b86f96f --- /dev/null +++ b/Unicity.Renderer/Properties/AssemblyInfo.cs @@ -0,0 +1,36 @@ +using System.Reflection; +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; + +// Allgemeine Informationen über eine Assembly werden über die folgenden +// Attribute gesteuert. Ändern Sie diese Attributwerte, um die Informationen zu ändern, +// die einer Assembly zugeordnet sind. +[assembly: AssemblyTitle("Unicity Renderer")] +[assembly: AssemblyDescription("Renderer for the Unicity game")] +[assembly: AssemblyConfiguration("")] +[assembly: AssemblyCompany("Alee Productions")] +[assembly: AssemblyProduct("Unicity Renderer")] +[assembly: AssemblyCopyright("Copyright © 2019 Alee Productions")] +[assembly: AssemblyTrademark("")] +[assembly: AssemblyCulture("")] + +// Durch Festlegen von ComVisible auf FALSE werden die Typen in dieser Assembly +// für COM-Komponenten unsichtbar. Wenn Sie auf einen Typ in dieser Assembly von +// COM aus zugreifen müssen, sollten Sie das ComVisible-Attribut für diesen Typ auf "True" festlegen. +[assembly: ComVisible(false)] + +// Die folgende GUID bestimmt die ID der Typbibliothek, wenn dieses Projekt für COM verfügbar gemacht wird +[assembly: Guid("f6ebb1f8-fca9-4a8d-a807-e877cd047908")] + +// Versionsinformationen für eine Assembly bestehen aus den folgenden vier Werten: +// +// Hauptversion +// Nebenversion +// Buildnummer +// Revision +// +// Sie können alle Werte angeben oder Standardwerte für die Build- und Revisionsnummern verwenden, +// indem Sie "*" wie unten gezeigt eingeben: +// [assembly: AssemblyVersion("1.0.*")] +[assembly: AssemblyVersion("1.0.0.0")] +[assembly: AssemblyFileVersion("1.0.0.0")] diff --git a/Unicity.Renderer/RenderWindow.cs b/Unicity.Renderer/RenderWindow.cs new file mode 100644 index 0000000..840d4fb --- /dev/null +++ b/Unicity.Renderer/RenderWindow.cs @@ -0,0 +1,120 @@ +using System; +using System.Diagnostics; +using System.Drawing; +using System.IO; +using GLFW; + +namespace Unicity.Renderer +{ + public class RenderWindow : IDisposable + { + const int FPS = 60; + + internal NativeWindow window = null; + + Stopwatch loopTimer = new Stopwatch(); + + public event EventHandler Init; + public event EventHandler Update; + public event EventHandler Render; + + public int Width + { + get => window.ClientSize.Width; + set => window.ClientSize = new Size(value, window.ClientSize.Height); + } + + public int Height + { + get => window.ClientSize.Height; + set => window.ClientSize = new Size(window.ClientSize.Width, value); + } + + public string Title + { + get => window.Title; + set => window.Title = value; + } + + public RenderWindow(int width, int height, string title) + { + if (!File.Exists(Glfw.LIBRARY + ".dll")) + { + throw new WindowCreationFailedException("A required library file is missing and operation cannot continue."); + } + + if (!Glfw.Init()) + { + throw new WindowCreationFailedException("Failed to initialize GLFW."); + } + + window = new NativeWindow(width, height, title); + window.SizeChanged += Window_SizeChanged; + } + + private void Window_SizeChanged(object sender, SizeChangeEventArgs e) + { + GraphicsRenderer.GL.Viewport(0, 0, Width, Height); + UpdateWindow(); + } + + public void StartUpdateLoop() + { + if (loopTimer.IsRunning) return; + + loopTimer.Start(); + + Init?.Invoke(this, EventArgs.Empty); + + while (!window.IsClosed) + { + Glfw.PollEvents(); + + if (!window.IsClosing) UpdateWindow(); + } + + loopTimer.Stop(); + } + + private void UpdateWindow() + { + if (loopTimer.Elapsed.TotalMilliseconds >= 1000 / FPS) + { + loopTimer.Restart(); + + Update?.Invoke(this, EventArgs.Empty); + Render?.Invoke(this, EventArgs.Empty); + + window.SwapBuffers(); + } + } + + bool disposed = false; + protected virtual void Dispose(bool disposing) + { + // Return of already disposed + if (disposed) + { + return; + } + + if (disposing) + { + // Free managed objects here + } + + // Dispose of any unmanaged resources + window?.Dispose(); + Glfw.Terminate(); + + // Set disposed flag to true + disposed = true; + } + + public void Dispose() + { + Dispose(true); + GC.SuppressFinalize(this); + } + } +} diff --git a/Unicity.Renderer/Shapes/Shape.cs b/Unicity.Renderer/Shapes/Shape.cs new file mode 100644 index 0000000..b051a89 --- /dev/null +++ b/Unicity.Renderer/Shapes/Shape.cs @@ -0,0 +1,17 @@ +using System; +using static Unicity.Renderer.GraphicsRenderer; + +namespace Unicity.Renderer.Shapes +{ + public class Shape : IDisposable + { + protected uint[] buffers = new uint[1]; + + public void Dispose() + { + GL.DeleteBuffers(1, buffers); + } + + internal virtual void Render() { } + } +} diff --git a/Unicity.Renderer/Shapes/Triangle.cs b/Unicity.Renderer/Shapes/Triangle.cs new file mode 100644 index 0000000..2aec109 --- /dev/null +++ b/Unicity.Renderer/Shapes/Triangle.cs @@ -0,0 +1,43 @@ +using System; +using System.Drawing; +using static Unicity.Renderer.GraphicsRenderer; +using static SharpGL.OpenGL; + +namespace Unicity.Renderer.Shapes +{ + public class Triangle : Shape + { + public Triangle(PointF pos1, PointF pos2, PointF pos3) + { + Init(pos1.X, pos1.Y, pos2.X, pos2.Y, pos3.X, pos3.Y); + } + + public Triangle(float x1, float y1, float x2, float y2, float x3, float y3) + { + Init(x1, y1, x2, y2, x3, y3); + } + + private void Init(float x1, float y1, float x2, float y2, float x3, float y3) + { + float[] data = + { + x1, y1, + x2, y2, + x3, y3 + }; + + GL.GenBuffers(1, buffers); + GL.BindBuffer(GL_ARRAY_BUFFER, buffers[0]); + GL.BufferData(GL_ARRAY_BUFFER, data, GL_STATIC_DRAW); + } + + internal override void Render() + { + GL.EnableVertexAttribArray(0); + GL.BindBuffer(GL_ARRAY_BUFFER, buffers[0]); + GL.VertexAttribPointer(0, 2, GL_FLOAT, false, 0, IntPtr.Zero); + GL.DrawArrays(GL_TRIANGLES, 0, 3); + GL.DisableVertexAttribArray(0); + } + } +} diff --git a/Unicity.Renderer/Unicity.Renderer.csproj b/Unicity.Renderer/Unicity.Renderer.csproj new file mode 100644 index 0000000..4be8ec2 --- /dev/null +++ b/Unicity.Renderer/Unicity.Renderer.csproj @@ -0,0 +1,72 @@ + + + + + Debug + AnyCPU + {F6EBB1F8-FCA9-4A8D-A807-E877CD047908} + Library + Unicity.Renderer + Unicity.Renderer + v4.7.2 + 512 + true + true + + + AnyCPU + true + full + false + bin\Debug\ + DEBUG;TRACE + prompt + 4 + + + AnyCPU + pdbonly + true + bin\Release\ + TRACE + prompt + 4 + + + + + + + ..\packages\glfw-net.3.3.1\lib\netstandard2.0\GLFW.NET.dll + + + ..\packages\SharpGL.2.4.1.2\lib\net40-client\SharpGL.dll + + + + + + + + + + + + + + + + + + + + + + + + + Always + + + + \ No newline at end of file diff --git a/Unicity.Renderer/WindowCreationFailedException.cs b/Unicity.Renderer/WindowCreationFailedException.cs new file mode 100644 index 0000000..380ffb6 --- /dev/null +++ b/Unicity.Renderer/WindowCreationFailedException.cs @@ -0,0 +1,10 @@ +namespace Unicity.Renderer +{ + class WindowCreationFailedException : System.Exception + { + public WindowCreationFailedException(string message) : base(message) + { + + } + } +} diff --git a/Unicity.Renderer/glfw.dll b/Unicity.Renderer/glfw.dll new file mode 100644 index 0000000..f9747a3 Binary files /dev/null and b/Unicity.Renderer/glfw.dll differ diff --git a/Unicity.Renderer/packages.config b/Unicity.Renderer/packages.config new file mode 100644 index 0000000..a52cd52 --- /dev/null +++ b/Unicity.Renderer/packages.config @@ -0,0 +1,5 @@ + + + + + \ No newline at end of file diff --git a/Unicity.sln b/Unicity.sln new file mode 100644 index 0000000..a423de1 --- /dev/null +++ b/Unicity.sln @@ -0,0 +1,31 @@ + +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio Version 16 +VisualStudioVersion = 16.0.29418.71 +MinimumVisualStudioVersion = 10.0.40219.1 +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unicity.Renderer", "Unicity.Renderer\Unicity.Renderer.csproj", "{F6EBB1F8-FCA9-4A8D-A807-E877CD047908}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unicity.RenderTest", "Unicity.RenderTest\Unicity.RenderTest.csproj", "{0155C998-9189-4C19-8DCC-13499797C7EA}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|Any CPU = Debug|Any CPU + Release|Any CPU = Release|Any CPU + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {F6EBB1F8-FCA9-4A8D-A807-E877CD047908}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {F6EBB1F8-FCA9-4A8D-A807-E877CD047908}.Debug|Any CPU.Build.0 = Debug|Any CPU + {F6EBB1F8-FCA9-4A8D-A807-E877CD047908}.Release|Any CPU.ActiveCfg = Release|Any CPU + {F6EBB1F8-FCA9-4A8D-A807-E877CD047908}.Release|Any CPU.Build.0 = Release|Any CPU + {0155C998-9189-4C19-8DCC-13499797C7EA}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {0155C998-9189-4C19-8DCC-13499797C7EA}.Debug|Any CPU.Build.0 = Debug|Any CPU + {0155C998-9189-4C19-8DCC-13499797C7EA}.Release|Any CPU.ActiveCfg = Release|Any CPU + {0155C998-9189-4C19-8DCC-13499797C7EA}.Release|Any CPU.Build.0 = Release|Any CPU + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection + GlobalSection(ExtensibilityGlobals) = postSolution + SolutionGuid = {1452E7DC-0F6D-41A6-9FD4-4E8219DB282D} + EndGlobalSection +EndGlobal -- cgit v1.2.3