From e8dd5d4fd406e6e6b710cbe85309f6870bccc37a Mon Sep 17 00:00:00 2001 From: Andrew Lee Date: Sun, 3 Nov 2019 18:31:04 -0500 Subject: Remove everything --- .../Scripts/Behaviours/LeanLocalizedAudioSource.cs | 47 ---------------------- 1 file changed, 47 deletions(-) delete mode 100644 Assets/Packages/Lean/Localization/Scripts/Behaviours/LeanLocalizedAudioSource.cs (limited to 'Assets/Packages/Lean/Localization/Scripts/Behaviours/LeanLocalizedAudioSource.cs') diff --git a/Assets/Packages/Lean/Localization/Scripts/Behaviours/LeanLocalizedAudioSource.cs b/Assets/Packages/Lean/Localization/Scripts/Behaviours/LeanLocalizedAudioSource.cs deleted file mode 100644 index 7b45595..0000000 --- a/Assets/Packages/Lean/Localization/Scripts/Behaviours/LeanLocalizedAudioSource.cs +++ /dev/null @@ -1,47 +0,0 @@ -using UnityEngine; - -namespace Lean.Localization -{ - /// This component will update an AudioSource component with localized text, or use a fallback if none is found. - [ExecuteInEditMode] - [DisallowMultipleComponent] - [RequireComponent(typeof(AudioSource))] - [HelpURL(LeanLocalization.HelpUrlPrefix + "LeanLocalizedAudioSource")] - [AddComponentMenu(LeanLocalization.ComponentPathPrefix + "Localized AudioSource")] - public class LeanLocalizedAudioSource : LeanLocalizedBehaviour - { - [Tooltip("If PhraseName couldn't be found, this clip will be used")] - public AudioClip FallbackAudioClip; - - // This gets called every time the translation needs updating - public override void UpdateTranslation(LeanTranslation translation) - { - // Get the AudioSource component attached to this GameObject - var audioSource = GetComponent(); - - // Use translation? - if (translation != null && translation.Data is AudioClip) - { - audioSource.clip = (AudioClip)translation.Data; - } - // Use fallback? - else - { - audioSource.clip = FallbackAudioClip; - } - } - - protected virtual void Awake() - { - // Should we set FallbackAudioClip? - if (FallbackAudioClip == null) - { - // Get the AudioSource component attached to this GameObject - var audioSource = GetComponent(); - - // Copy current sprite to fallback - FallbackAudioClip = audioSource.clip; - } - } - } -} \ No newline at end of file -- cgit v1.2.3