From e8dd5d4fd406e6e6b710cbe85309f6870bccc37a Mon Sep 17 00:00:00 2001 From: Andrew Lee Date: Sun, 3 Nov 2019 18:31:04 -0500 Subject: Remove everything --- .../Scripts/Behaviours/LeanLocalizedRenderer.cs | 55 ---------------------- 1 file changed, 55 deletions(-) delete mode 100644 Assets/Packages/Lean/Localization/Scripts/Behaviours/LeanLocalizedRenderer.cs (limited to 'Assets/Packages/Lean/Localization/Scripts/Behaviours/LeanLocalizedRenderer.cs') diff --git a/Assets/Packages/Lean/Localization/Scripts/Behaviours/LeanLocalizedRenderer.cs b/Assets/Packages/Lean/Localization/Scripts/Behaviours/LeanLocalizedRenderer.cs deleted file mode 100644 index 701e538..0000000 --- a/Assets/Packages/Lean/Localization/Scripts/Behaviours/LeanLocalizedRenderer.cs +++ /dev/null @@ -1,55 +0,0 @@ -using UnityEngine; - -namespace Lean.Localization -{ - /// This component will update a Renderer component's sharedMaterial with a localized material, or use a fallback if none is found. - [ExecuteInEditMode] - [DisallowMultipleComponent] - [RequireComponent(typeof(Renderer))] - [HelpURL(LeanLocalization.HelpUrlPrefix + "LeanLocalizedRenderer")] - [AddComponentMenu(LeanLocalization.ComponentPathPrefix + "Localized Renderer")] - public class LeanLocalizedRenderer : LeanLocalizedBehaviour - { - [Tooltip("If PhraseName couldn't be found, this material will be used")] - public Material FallbackMaterial; - - [Tooltip("The material index you want to replace.")] - public int Index; - - // This gets called every time the translation needs updating - public override void UpdateTranslation(LeanTranslation translation) - { - // Get the Renderer component attached to this GameObject - var renderer = GetComponent(); - - // Get the shared materials of this component - var sharedMaterials = renderer.sharedMaterials; - - // Use translation? - if (translation != null && translation.Data is Material) - { - sharedMaterials[Index] = (Material)translation.Data; - } - // Use fallback? - else - { - sharedMaterials[Index] = FallbackMaterial; - } - - renderer.sharedMaterials = sharedMaterials; - } - - protected virtual void Awake() - { - // Should we set FallbackFont? - if (FallbackMaterial == null) - { - // Get the Renderer component attached to this GameObject - var renderer = GetComponent(); - - // Copy current material to fallback - FallbackMaterial = renderer.sharedMaterials[Index]; - } - } - } -} \ No newline at end of file -- cgit v1.2.3