From 85553832ead1a96f88726cd2b35cb6ff1d8b8cc8 Mon Sep 17 00:00:00 2001 From: Andrew Lee Date: Sat, 24 Aug 2019 15:24:57 -0400 Subject: Attempt number 2 on localization --- .../Scripts/Behaviours/LeanLocalizedTextMesh.cs | 46 ++++++++++++++++++++++ 1 file changed, 46 insertions(+) create mode 100644 Assets/Packages/Lean/Localization/Scripts/Behaviours/LeanLocalizedTextMesh.cs (limited to 'Assets/Packages/Lean/Localization/Scripts/Behaviours/LeanLocalizedTextMesh.cs') diff --git a/Assets/Packages/Lean/Localization/Scripts/Behaviours/LeanLocalizedTextMesh.cs b/Assets/Packages/Lean/Localization/Scripts/Behaviours/LeanLocalizedTextMesh.cs new file mode 100644 index 0000000..c9fcbc6 --- /dev/null +++ b/Assets/Packages/Lean/Localization/Scripts/Behaviours/LeanLocalizedTextMesh.cs @@ -0,0 +1,46 @@ +using UnityEngine; + +namespace Lean.Localization +{ + /// This component will update a TMPro.TextMeshProUGUI component with localized text, or use a fallback if none is found. + [ExecuteInEditMode] + [DisallowMultipleComponent] + [RequireComponent(typeof(TextMesh))] + [AddComponentMenu(LeanLocalization.ComponentPathPrefix + "Localized TextMesh")] + public class LeanLocalizedTextMesh : LeanLocalizedBehaviour + { + [Tooltip("If PhraseName couldn't be found, this text will be used")] + public string FallbackText; + + // This gets called every time the translation needs updating + public override void UpdateTranslation(LeanTranslation translation) + { + // Get the TextMeshProUGUI component attached to this GameObject + var text = GetComponent(); + + // Use translation? + if (translation != null && translation.Data is string) + { + text.text = LeanTranslation.FormatText((string)translation.Data, text.text, this); + } + // Use fallback? + else + { + text.text = LeanTranslation.FormatText(FallbackText, text.text, this); + } + } + + protected virtual void Awake() + { + // Should we set FallbackText? + if (string.IsNullOrEmpty(FallbackText) == true) + { + // Get the TextMeshProUGUI component attached to this GameObject + var text = GetComponent(); + + // Copy current text to fallback + FallbackText = text.text; + } + } + } +} \ No newline at end of file -- cgit v1.2.3