From e8dd5d4fd406e6e6b710cbe85309f6870bccc37a Mon Sep 17 00:00:00 2001 From: Andrew Lee Date: Sun, 3 Nov 2019 18:31:04 -0500 Subject: Remove everything --- .../Scripts/Behaviours/LeanLocalizedAudioSource.cs | 47 ------------------ .../Behaviours/LeanLocalizedAudioSource.cs.meta | 8 ---- .../Scripts/Behaviours/LeanLocalizedImage.cs | 48 ------------------- .../Scripts/Behaviours/LeanLocalizedImage.cs.meta | 8 ---- .../Scripts/Behaviours/LeanLocalizedRenderer.cs | 55 ---------------------- .../Behaviours/LeanLocalizedRenderer.cs.meta | 12 ----- .../Behaviours/LeanLocalizedSpriteRenderer.cs | 47 ------------------ .../Behaviours/LeanLocalizedSpriteRenderer.cs.meta | 8 ---- .../Scripts/Behaviours/LeanLocalizedText.cs | 48 ------------------- .../Scripts/Behaviours/LeanLocalizedText.cs.meta | 8 ---- .../Scripts/Behaviours/LeanLocalizedTextFont.cs | 48 ------------------- .../Behaviours/LeanLocalizedTextFont.cs.meta | 12 ----- .../Scripts/Behaviours/LeanLocalizedTextMesh.cs | 46 ------------------ .../Behaviours/LeanLocalizedTextMesh.cs.meta | 13 ----- .../Behaviours/LeanLocalizedTextMeshFont.cs | 46 ------------------ .../Behaviours/LeanLocalizedTextMeshFont.cs.meta | 13 ----- 16 files changed, 467 deletions(-) delete mode 100644 Assets/Packages/Lean/Localization/Scripts/Behaviours/LeanLocalizedAudioSource.cs delete mode 100644 Assets/Packages/Lean/Localization/Scripts/Behaviours/LeanLocalizedAudioSource.cs.meta delete mode 100644 Assets/Packages/Lean/Localization/Scripts/Behaviours/LeanLocalizedImage.cs delete mode 100644 Assets/Packages/Lean/Localization/Scripts/Behaviours/LeanLocalizedImage.cs.meta delete mode 100644 Assets/Packages/Lean/Localization/Scripts/Behaviours/LeanLocalizedRenderer.cs delete mode 100644 Assets/Packages/Lean/Localization/Scripts/Behaviours/LeanLocalizedRenderer.cs.meta delete mode 100644 Assets/Packages/Lean/Localization/Scripts/Behaviours/LeanLocalizedSpriteRenderer.cs delete mode 100644 Assets/Packages/Lean/Localization/Scripts/Behaviours/LeanLocalizedSpriteRenderer.cs.meta delete mode 100644 Assets/Packages/Lean/Localization/Scripts/Behaviours/LeanLocalizedText.cs delete mode 100644 Assets/Packages/Lean/Localization/Scripts/Behaviours/LeanLocalizedText.cs.meta delete mode 100644 Assets/Packages/Lean/Localization/Scripts/Behaviours/LeanLocalizedTextFont.cs delete mode 100644 Assets/Packages/Lean/Localization/Scripts/Behaviours/LeanLocalizedTextFont.cs.meta delete mode 100644 Assets/Packages/Lean/Localization/Scripts/Behaviours/LeanLocalizedTextMesh.cs delete mode 100644 Assets/Packages/Lean/Localization/Scripts/Behaviours/LeanLocalizedTextMesh.cs.meta delete mode 100644 Assets/Packages/Lean/Localization/Scripts/Behaviours/LeanLocalizedTextMeshFont.cs delete mode 100644 Assets/Packages/Lean/Localization/Scripts/Behaviours/LeanLocalizedTextMeshFont.cs.meta (limited to 'Assets/Packages/Lean/Localization/Scripts/Behaviours') diff --git a/Assets/Packages/Lean/Localization/Scripts/Behaviours/LeanLocalizedAudioSource.cs b/Assets/Packages/Lean/Localization/Scripts/Behaviours/LeanLocalizedAudioSource.cs deleted file mode 100644 index 7b45595..0000000 --- a/Assets/Packages/Lean/Localization/Scripts/Behaviours/LeanLocalizedAudioSource.cs +++ /dev/null @@ -1,47 +0,0 @@ -using UnityEngine; - -namespace Lean.Localization -{ - /// This component will update an AudioSource component with localized text, or use a fallback if none is found. - [ExecuteInEditMode] - [DisallowMultipleComponent] - [RequireComponent(typeof(AudioSource))] - [HelpURL(LeanLocalization.HelpUrlPrefix + "LeanLocalizedAudioSource")] - [AddComponentMenu(LeanLocalization.ComponentPathPrefix + "Localized AudioSource")] - public class LeanLocalizedAudioSource : LeanLocalizedBehaviour - { - [Tooltip("If PhraseName couldn't be found, this clip will be used")] - public AudioClip FallbackAudioClip; - - // This gets called every time the translation needs updating - public override void UpdateTranslation(LeanTranslation translation) - { - // Get the AudioSource component attached to this GameObject - var audioSource = GetComponent(); - - // Use translation? - if (translation != null && translation.Data is AudioClip) - { - audioSource.clip = (AudioClip)translation.Data; - } - // Use fallback? - else - { - audioSource.clip = FallbackAudioClip; - } - } - - protected virtual void Awake() - { - // Should we set FallbackAudioClip? - if (FallbackAudioClip == null) - { - // Get the AudioSource component attached to this GameObject - var audioSource = GetComponent(); - - // Copy current sprite to fallback - FallbackAudioClip = audioSource.clip; - } - } - } -} \ No newline at end of file diff --git a/Assets/Packages/Lean/Localization/Scripts/Behaviours/LeanLocalizedAudioSource.cs.meta b/Assets/Packages/Lean/Localization/Scripts/Behaviours/LeanLocalizedAudioSource.cs.meta deleted file mode 100644 index 479d2ca..0000000 --- a/Assets/Packages/Lean/Localization/Scripts/Behaviours/LeanLocalizedAudioSource.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 4bbcd1203ed53d54e9a127af382c0181 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/Packages/Lean/Localization/Scripts/Behaviours/LeanLocalizedImage.cs b/Assets/Packages/Lean/Localization/Scripts/Behaviours/LeanLocalizedImage.cs deleted file mode 100644 index 664ec95..0000000 --- a/Assets/Packages/Lean/Localization/Scripts/Behaviours/LeanLocalizedImage.cs +++ /dev/null @@ -1,48 +0,0 @@ -using UnityEngine; -using UnityEngine.UI; - -namespace Lean.Localization -{ - /// This component will update an Image component with a localized sprite, or use a fallback if none is found - [ExecuteInEditMode] - [DisallowMultipleComponent] - [RequireComponent(typeof(Image))] - [HelpURL(LeanLocalization.HelpUrlPrefix + "LeanLocalizedImage")] - [AddComponentMenu(LeanLocalization.ComponentPathPrefix + "Localized Image")] - public class LeanLocalizedImage : LeanLocalizedBehaviour - { - [Tooltip("If PhraseName couldn't be found, this sprite will be used")] - public Sprite FallbackSprite; - - // This gets called every time the translation needs updating - public override void UpdateTranslation(LeanTranslation translation) - { - // Get the Image component attached to this GameObject - var image = GetComponent(); - - // Use translation? - if (translation != null && translation.Data is Sprite) - { - image.sprite = (Sprite)translation.Data; - } - // Use fallback? - else - { - image.sprite = FallbackSprite; - } - } - - protected virtual void Awake() - { - // Should we set FallbackSprite? - if (FallbackSprite == null) - { - // Get the SpriteRenderer component attached to this GameObject - var spriteRenderer = GetComponent(); - - // Copy current sprite to fallback - FallbackSprite = spriteRenderer.sprite; - } - } - } -} \ No newline at end of file diff --git a/Assets/Packages/Lean/Localization/Scripts/Behaviours/LeanLocalizedImage.cs.meta b/Assets/Packages/Lean/Localization/Scripts/Behaviours/LeanLocalizedImage.cs.meta deleted file mode 100644 index b7be84d..0000000 --- a/Assets/Packages/Lean/Localization/Scripts/Behaviours/LeanLocalizedImage.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 5b28f7e33d1e3e0408d7ff2c8a92a650 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/Packages/Lean/Localization/Scripts/Behaviours/LeanLocalizedRenderer.cs b/Assets/Packages/Lean/Localization/Scripts/Behaviours/LeanLocalizedRenderer.cs deleted file mode 100644 index 701e538..0000000 --- a/Assets/Packages/Lean/Localization/Scripts/Behaviours/LeanLocalizedRenderer.cs +++ /dev/null @@ -1,55 +0,0 @@ -using UnityEngine; - -namespace Lean.Localization -{ - /// This component will update a Renderer component's sharedMaterial with a localized material, or use a fallback if none is found. - [ExecuteInEditMode] - [DisallowMultipleComponent] - [RequireComponent(typeof(Renderer))] - [HelpURL(LeanLocalization.HelpUrlPrefix + "LeanLocalizedRenderer")] - [AddComponentMenu(LeanLocalization.ComponentPathPrefix + "Localized Renderer")] - public class LeanLocalizedRenderer : LeanLocalizedBehaviour - { - [Tooltip("If PhraseName couldn't be found, this material will be used")] - public Material FallbackMaterial; - - [Tooltip("The material index you want to replace.")] - public int Index; - - // This gets called every time the translation needs updating - public override void UpdateTranslation(LeanTranslation translation) - { - // Get the Renderer component attached to this GameObject - var renderer = GetComponent(); - - // Get the shared materials of this component - var sharedMaterials = renderer.sharedMaterials; - - // Use translation? - if (translation != null && translation.Data is Material) - { - sharedMaterials[Index] = (Material)translation.Data; - } - // Use fallback? - else - { - sharedMaterials[Index] = FallbackMaterial; - } - - renderer.sharedMaterials = sharedMaterials; - } - - protected virtual void Awake() - { - // Should we set FallbackFont? - if (FallbackMaterial == null) - { - // Get the Renderer component attached to this GameObject - var renderer = GetComponent(); - - // Copy current material to fallback - FallbackMaterial = renderer.sharedMaterials[Index]; - } - } - } -} \ No newline at end of file diff --git a/Assets/Packages/Lean/Localization/Scripts/Behaviours/LeanLocalizedRenderer.cs.meta b/Assets/Packages/Lean/Localization/Scripts/Behaviours/LeanLocalizedRenderer.cs.meta deleted file mode 100644 index 4fcb5ed..0000000 --- a/Assets/Packages/Lean/Localization/Scripts/Behaviours/LeanLocalizedRenderer.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: b42c83c3c333a7e4a8e498fec50ce1fb -timeCreated: 1478133615 -licenseType: Store -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Packages/Lean/Localization/Scripts/Behaviours/LeanLocalizedSpriteRenderer.cs b/Assets/Packages/Lean/Localization/Scripts/Behaviours/LeanLocalizedSpriteRenderer.cs deleted file mode 100644 index e1170b0..0000000 --- a/Assets/Packages/Lean/Localization/Scripts/Behaviours/LeanLocalizedSpriteRenderer.cs +++ /dev/null @@ -1,47 +0,0 @@ -using UnityEngine; - -namespace Lean.Localization -{ - /// This component will update a SpriteRenderer component with a localized sprite, or use a fallback if none is found - [ExecuteInEditMode] - [DisallowMultipleComponent] - [RequireComponent(typeof(SpriteRenderer))] - [HelpURL(LeanLocalization.HelpUrlPrefix + "LeanLocalizedSpriteRenderer")] - [AddComponentMenu(LeanLocalization.ComponentPathPrefix + "Localized SpriteRenderer")] - public class LeanLocalizedSpriteRenderer : LeanLocalizedBehaviour - { - [Tooltip("If PhraseName couldn't be found, this sprite will be used")] - public Sprite FallbackSprite; - - // This gets called every time the translation needs updating - public override void UpdateTranslation(LeanTranslation translation) - { - // Get the SpriteRenderer component attached to this GameObject - var spriteRenderer = GetComponent(); - - // Use translation? - if (translation != null && translation.Data is Sprite) - { - spriteRenderer.sprite = (Sprite)translation.Data; - } - // Use fallback? - else - { - spriteRenderer.sprite = FallbackSprite; - } - } - - protected virtual void Awake() - { - // Should we set FallbackSprite? - if (FallbackSprite == null) - { - // Get the SpriteRenderer component attached to this GameObject - var spriteRenderer = GetComponent(); - - // Copy current sprite to fallback - FallbackSprite = spriteRenderer.sprite; - } - } - } -} \ No newline at end of file diff --git a/Assets/Packages/Lean/Localization/Scripts/Behaviours/LeanLocalizedSpriteRenderer.cs.meta b/Assets/Packages/Lean/Localization/Scripts/Behaviours/LeanLocalizedSpriteRenderer.cs.meta deleted file mode 100644 index 84485b2..0000000 --- a/Assets/Packages/Lean/Localization/Scripts/Behaviours/LeanLocalizedSpriteRenderer.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 84f599809c9879044b69f17af8c248c6 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/Packages/Lean/Localization/Scripts/Behaviours/LeanLocalizedText.cs b/Assets/Packages/Lean/Localization/Scripts/Behaviours/LeanLocalizedText.cs deleted file mode 100644 index df63743..0000000 --- a/Assets/Packages/Lean/Localization/Scripts/Behaviours/LeanLocalizedText.cs +++ /dev/null @@ -1,48 +0,0 @@ -using UnityEngine; -using UnityEngine.UI; - -namespace Lean.Localization -{ - /// This component will update a UI.Text component with localized text, or use a fallback if none is found. - [ExecuteInEditMode] - [DisallowMultipleComponent] - [RequireComponent(typeof(Text))] - [HelpURL(LeanLocalization.HelpUrlPrefix + "LeanLocalizedText")] - [AddComponentMenu(LeanLocalization.ComponentPathPrefix + "Localized Text")] - public class LeanLocalizedText : LeanLocalizedBehaviour - { - [Tooltip("If PhraseName couldn't be found, this text will be used")] - public string FallbackText; - - // This gets called every time the translation needs updating - public override void UpdateTranslation(LeanTranslation translation) - { - // Get the Text component attached to this GameObject - var text = GetComponent(); - - // Use translation? - if (translation != null && translation.Data is string) - { - text.text = LeanTranslation.FormatText((string)translation.Data, text.text, this); - } - // Use fallback? - else - { - text.text = LeanTranslation.FormatText(FallbackText, text.text, this); - } - } - - protected virtual void Awake() - { - // Should we set FallbackText? - if (string.IsNullOrEmpty(FallbackText) == true) - { - // Get the Text component attached to this GameObject - var text = GetComponent(); - - // Copy current text to fallback - FallbackText = text.text; - } - } - } -} \ No newline at end of file diff --git a/Assets/Packages/Lean/Localization/Scripts/Behaviours/LeanLocalizedText.cs.meta b/Assets/Packages/Lean/Localization/Scripts/Behaviours/LeanLocalizedText.cs.meta deleted file mode 100644 index 8b76311..0000000 --- a/Assets/Packages/Lean/Localization/Scripts/Behaviours/LeanLocalizedText.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 7ee4021ce59f313499a5cab041f02aba -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/Packages/Lean/Localization/Scripts/Behaviours/LeanLocalizedTextFont.cs b/Assets/Packages/Lean/Localization/Scripts/Behaviours/LeanLocalizedTextFont.cs deleted file mode 100644 index 6730956..0000000 --- a/Assets/Packages/Lean/Localization/Scripts/Behaviours/LeanLocalizedTextFont.cs +++ /dev/null @@ -1,48 +0,0 @@ -using UnityEngine; -using UnityEngine.UI; - -namespace Lean.Localization -{ - /// This component will update a Text component's Font with a localized font, or use a fallback if none is found. - [ExecuteInEditMode] - [DisallowMultipleComponent] - [RequireComponent(typeof(Text))] - [HelpURL(LeanLocalization.HelpUrlPrefix + "LeanLocalizedTextFont")] - [AddComponentMenu(LeanLocalization.ComponentPathPrefix + "Localized TextFont")] - public class LeanLocalizedTextFont : LeanLocalizedBehaviour - { - [Tooltip("If PhraseName couldn't be found, this font will be used")] - public Font FallbackFont; - - // This gets called every time the translation needs updating - public override void UpdateTranslation(LeanTranslation translation) - { - // Get the Text component attached to this GameObject - var text = GetComponent(); - - // Use translation? - if (translation != null && translation.Data is Font) - { - text.font = (Font)translation.Data; - } - // Use fallback? - else - { - text.font = FallbackFont; - } - } - - protected virtual void Awake() - { - // Should we set FallbackFont? - if (FallbackFont == null) - { - // Get the Text component attached to this GameObject - var text = GetComponent(); - - // Copy current font to fallback - FallbackFont = text.font; - } - } - } -} \ No newline at end of file diff --git a/Assets/Packages/Lean/Localization/Scripts/Behaviours/LeanLocalizedTextFont.cs.meta b/Assets/Packages/Lean/Localization/Scripts/Behaviours/LeanLocalizedTextFont.cs.meta deleted file mode 100644 index 5b0ceea..0000000 --- a/Assets/Packages/Lean/Localization/Scripts/Behaviours/LeanLocalizedTextFont.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: fce53ba05f9c84246b062afd12f4619f -timeCreated: 1478133615 -licenseType: Store -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Packages/Lean/Localization/Scripts/Behaviours/LeanLocalizedTextMesh.cs b/Assets/Packages/Lean/Localization/Scripts/Behaviours/LeanLocalizedTextMesh.cs deleted file mode 100644 index c9fcbc6..0000000 --- a/Assets/Packages/Lean/Localization/Scripts/Behaviours/LeanLocalizedTextMesh.cs +++ /dev/null @@ -1,46 +0,0 @@ -using UnityEngine; - -namespace Lean.Localization -{ - /// This component will update a TMPro.TextMeshProUGUI component with localized text, or use a fallback if none is found. - [ExecuteInEditMode] - [DisallowMultipleComponent] - [RequireComponent(typeof(TextMesh))] - [AddComponentMenu(LeanLocalization.ComponentPathPrefix + "Localized TextMesh")] - public class LeanLocalizedTextMesh : LeanLocalizedBehaviour - { - [Tooltip("If PhraseName couldn't be found, this text will be used")] - public string FallbackText; - - // This gets called every time the translation needs updating - public override void UpdateTranslation(LeanTranslation translation) - { - // Get the TextMeshProUGUI component attached to this GameObject - var text = GetComponent(); - - // Use translation? - if (translation != null && translation.Data is string) - { - text.text = LeanTranslation.FormatText((string)translation.Data, text.text, this); - } - // Use fallback? - else - { - text.text = LeanTranslation.FormatText(FallbackText, text.text, this); - } - } - - protected virtual void Awake() - { - // Should we set FallbackText? - if (string.IsNullOrEmpty(FallbackText) == true) - { - // Get the TextMeshProUGUI component attached to this GameObject - var text = GetComponent(); - - // Copy current text to fallback - FallbackText = text.text; - } - } - } -} \ No newline at end of file diff --git a/Assets/Packages/Lean/Localization/Scripts/Behaviours/LeanLocalizedTextMesh.cs.meta b/Assets/Packages/Lean/Localization/Scripts/Behaviours/LeanLocalizedTextMesh.cs.meta deleted file mode 100644 index 6af3498..0000000 --- a/Assets/Packages/Lean/Localization/Scripts/Behaviours/LeanLocalizedTextMesh.cs.meta +++ /dev/null @@ -1,13 +0,0 @@ -fileFormatVersion: 2 -guid: 365897690d9e7c54f9fd65401bffb0d3 -timeCreated: 1561293177 -licenseType: Store -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Packages/Lean/Localization/Scripts/Behaviours/LeanLocalizedTextMeshFont.cs b/Assets/Packages/Lean/Localization/Scripts/Behaviours/LeanLocalizedTextMeshFont.cs deleted file mode 100644 index a0046a7..0000000 --- a/Assets/Packages/Lean/Localization/Scripts/Behaviours/LeanLocalizedTextMeshFont.cs +++ /dev/null @@ -1,46 +0,0 @@ -using UnityEngine; - -namespace Lean.Localization -{ - /// This component will update a TextMesh component's Font with a localized font, or use a fallback if none is found. - [ExecuteInEditMode] - [DisallowMultipleComponent] - [RequireComponent(typeof(TextMesh))] - [AddComponentMenu(LeanLocalization.ComponentPathPrefix + "Localized TextMesh Font")] - public class LeanLocalizedTextMeshFont : LeanLocalizedBehaviour - { - [Tooltip("If PhraseName couldn't be found, this font asset will be used")] - public Font FallbackFont; - - // This gets called every time the translation needs updating - public override void UpdateTranslation(LeanTranslation translation) - { - // Get the TextMesh component attached to this GameObject - var text = GetComponent(); - - // Use translation? - if (translation != null && translation.Data is Font) - { - text.font = (Font)translation.Data; - } - // Use fallback? - else - { - text.font = FallbackFont; - } - } - - protected virtual void Awake() - { - // Should we set FallbackFont? - if (FallbackFont == null) - { - // Get the TextMesh component attached to this GameObject - var text = GetComponent(); - - // Copy current text to fallback - FallbackFont = text.font; - } - } - } -} \ No newline at end of file diff --git a/Assets/Packages/Lean/Localization/Scripts/Behaviours/LeanLocalizedTextMeshFont.cs.meta b/Assets/Packages/Lean/Localization/Scripts/Behaviours/LeanLocalizedTextMeshFont.cs.meta deleted file mode 100644 index d8c179f..0000000 --- a/Assets/Packages/Lean/Localization/Scripts/Behaviours/LeanLocalizedTextMeshFont.cs.meta +++ /dev/null @@ -1,13 +0,0 @@ -fileFormatVersion: 2 -guid: 3904cf0d2d9103140ab648dbbee38d3f -timeCreated: 1561293177 -licenseType: Store -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: -- cgit v1.2.3