From e8dd5d4fd406e6e6b710cbe85309f6870bccc37a Mon Sep 17 00:00:00 2001 From: Andrew Lee Date: Sun, 3 Nov 2019 18:31:04 -0500 Subject: Remove everything --- .../Scripts/LeanLanguageNameAttribute.cs | 46 ---------------------- 1 file changed, 46 deletions(-) delete mode 100644 Assets/Packages/Lean/Localization/Scripts/LeanLanguageNameAttribute.cs (limited to 'Assets/Packages/Lean/Localization/Scripts/LeanLanguageNameAttribute.cs') diff --git a/Assets/Packages/Lean/Localization/Scripts/LeanLanguageNameAttribute.cs b/Assets/Packages/Lean/Localization/Scripts/LeanLanguageNameAttribute.cs deleted file mode 100644 index e613d38..0000000 --- a/Assets/Packages/Lean/Localization/Scripts/LeanLanguageNameAttribute.cs +++ /dev/null @@ -1,46 +0,0 @@ -using UnityEngine; -#if UNITY_EDITOR -using UnityEditor; - -namespace Lean.Localization -{ - [CustomPropertyDrawer(typeof(LeanLanguageNameAttribute))] - public class LeanLanguageNameDrawer : PropertyDrawer - { - public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) - { - var rectA = position; rectA.xMax -= 37.0f; - var rectB = position; rectB.xMin = rectB.xMax - 35.0f; - - EditorGUI.PropertyField(rectA, property); - - if (GUI.Button(rectB, "List") == true) - { - var menu = new GenericMenu(); - - foreach (var languageName in LeanLocalization.CurrentLanguages.Keys) - { - menu.AddItem(new GUIContent(languageName), property.stringValue == languageName, () => { property.stringValue = languageName; property.serializedObject.ApplyModifiedProperties(); }); - } - - if (menu.GetItemCount() > 0) - { - menu.DropDown(rectB); - } - else - { - Debug.LogWarning("Your scene doesn't contain any languages, so the language name list couldn't be created."); - } - } - } - } -} -#endif - -namespace Lean.Localization -{ - /// This attribute allows you to modify a normal string field into one that has a dropdown list that allows you to pick a language. - public class LeanLanguageNameAttribute : PropertyAttribute - { - } -} \ No newline at end of file -- cgit v1.2.3