From e8dd5d4fd406e6e6b710cbe85309f6870bccc37a Mon Sep 17 00:00:00 2001 From: Andrew Lee Date: Sun, 3 Nov 2019 18:31:04 -0500 Subject: Remove everything --- .../Scripts/Audio/G_AudioManager.cs | 242 --------------------- 1 file changed, 242 deletions(-) delete mode 100644 Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Audio/G_AudioManager.cs (limited to 'Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Audio/G_AudioManager.cs') diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Audio/G_AudioManager.cs b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Audio/G_AudioManager.cs deleted file mode 100644 index 1466546..0000000 --- a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Audio/G_AudioManager.cs +++ /dev/null @@ -1,242 +0,0 @@ -/* --------------------------------------- - * Author: Martin Pane (martintayx@gmail.com) (@tayx94) - * Collaborators: Lars Aalbertsen (@Rockylars) - * Project: Graphy - Ultimate Stats Monitor - * Date: 03-Jan-18 - * Studio: Tayx - * - * This project is released under the MIT license. - * Attribution is not required, but it is always welcomed! - * -------------------------------------*/ - -using UnityEngine; -using UnityEngine.UI; -using System.Collections.Generic; -using Tayx.Graphy.UI; -using Tayx.Graphy.Utils; - -namespace Tayx.Graphy.Audio -{ - public class G_AudioManager : MonoBehaviour, IMovable, IModifiableState - { - /* ----- TODO: ---------------------------- - * Add summaries to the variables. - * Add summaries to the functions. - * Check if we should add a "RequireComponent" for "RectTransform". - * Check if we should add a "RequireComponent" for "AudioGraph". - * Check if we should add a "RequireComponent" for "AudioMonitor". - * Check if we should add a "RequireComponent" for "AudioText". - * --------------------------------------*/ - - #region Variables -> Serialized Private - - [SerializeField] private GameObject m_audioGraphGameObject = null; - [SerializeField] private Text m_audioDbText = null; - - [SerializeField] private List m_backgroundImages = new List(); - - #endregion - - #region Variables -> Private - - private GraphyManager m_graphyManager = null; - - private G_AudioGraph m_audioGraph = null; - private G_AudioMonitor m_audioMonitor = null; - private G_AudioText m_audioText = null; - - private RectTransform m_rectTransform = null; - - private List m_childrenGameObjects = new List(); - - private GraphyManager.ModuleState m_previousModuleState = GraphyManager.ModuleState.FULL; - private GraphyManager.ModuleState m_currentModuleState = GraphyManager.ModuleState.FULL; - - #endregion - - #region Methods -> Unity Callbacks - - private void Awake() - { - Init(); - } - - private void Start() - { - UpdateParameters(); - } - - #endregion - - #region Methods -> Public - - public void SetPosition(GraphyManager.ModulePosition newModulePosition) - { - float xSideOffset = Mathf.Abs(m_rectTransform.anchoredPosition.x); - float ySideOffset = Mathf.Abs(m_rectTransform.anchoredPosition.y); - - m_audioDbText.alignment = TextAnchor.UpperRight; - - switch (newModulePosition) - { - case GraphyManager.ModulePosition.TOP_LEFT: - - m_rectTransform.anchorMax = Vector2.up; - m_rectTransform.anchorMin = Vector2.up; - m_rectTransform.anchoredPosition = new Vector2(xSideOffset, -ySideOffset); - - break; - - case GraphyManager.ModulePosition.TOP_RIGHT: - - m_rectTransform.anchorMax = Vector2.one; - m_rectTransform.anchorMin = Vector2.one; - m_rectTransform.anchoredPosition = new Vector2(-xSideOffset, -ySideOffset); - - break; - - case GraphyManager.ModulePosition.BOTTOM_LEFT: - - m_rectTransform.anchorMax = Vector2.zero; - m_rectTransform.anchorMin = Vector2.zero; - m_rectTransform.anchoredPosition = new Vector2(xSideOffset, ySideOffset); - - break; - - case GraphyManager.ModulePosition.BOTTOM_RIGHT: - - m_rectTransform.anchorMax = Vector2.right; - m_rectTransform.anchorMin = Vector2.right; - m_rectTransform.anchoredPosition = new Vector2(-xSideOffset, ySideOffset); - - break; - - case GraphyManager.ModulePosition.FREE: - break; - } - } - - public void SetState(GraphyManager.ModuleState state, bool silentUpdate = false) - { - if (!silentUpdate) - { - m_previousModuleState = m_currentModuleState; - } - - m_currentModuleState = state; - - switch (state) - { - case GraphyManager.ModuleState.FULL: - gameObject.SetActive(true); - m_childrenGameObjects.SetAllActive(true); - SetGraphActive(true); - - if (m_graphyManager.Background) - { - m_backgroundImages.SetOneActive(0); - } - else - { - m_backgroundImages.SetAllActive(false); - } - - break; - - case GraphyManager.ModuleState.TEXT: - case GraphyManager.ModuleState.BASIC: - gameObject.SetActive(true); - m_childrenGameObjects.SetAllActive(true); - SetGraphActive(false); - - if (m_graphyManager.Background) - { - m_backgroundImages.SetOneActive(1); - } - else - { - m_backgroundImages.SetAllActive(false); - } - - break; - - case GraphyManager.ModuleState.BACKGROUND: - gameObject.SetActive(true); - SetGraphActive(false); - m_childrenGameObjects.SetAllActive(false); - - m_backgroundImages.SetAllActive(false); - - break; - - case GraphyManager.ModuleState.OFF: - gameObject.SetActive(false); - break; - } - } - - public void RestorePreviousState() - { - SetState(m_previousModuleState); - } - - public void UpdateParameters() - { - foreach (var image in m_backgroundImages) - { - image.color = m_graphyManager.BackgroundColor; - } - - m_audioGraph .UpdateParameters(); - m_audioMonitor .UpdateParameters(); - m_audioText .UpdateParameters(); - - SetState(m_graphyManager.AudioModuleState); - } - - public void RefreshParameters() - { - foreach (var image in m_backgroundImages) - { - image.color = m_graphyManager.BackgroundColor; - } - - m_audioGraph .UpdateParameters(); - m_audioMonitor .UpdateParameters(); - m_audioText .UpdateParameters(); - - SetState(m_currentModuleState, true); - } - - #endregion - - #region Methods -> Private - - private void Init() - { - m_graphyManager = transform.root.GetComponentInChildren(); - - m_rectTransform = GetComponent(); - - m_audioGraph = GetComponent(); - m_audioMonitor = GetComponent(); - m_audioText = GetComponent(); - - foreach (Transform child in transform) - { - if (child.parent == transform) - { - m_childrenGameObjects.Add(child.gameObject); - } - } - } - - private void SetGraphActive(bool active) - { - m_audioGraph.enabled = active; - m_audioGraphGameObject.SetActive(active); - } - - #endregion - } -} -- cgit v1.2.3