From e8dd5d4fd406e6e6b710cbe85309f6870bccc37a Mon Sep 17 00:00:00 2001 From: Andrew Lee Date: Sun, 3 Nov 2019 18:31:04 -0500 Subject: Remove everything --- .../Scripts/Ram/G_RamGraph.cs | 257 --------------------- 1 file changed, 257 deletions(-) delete mode 100644 Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Ram/G_RamGraph.cs (limited to 'Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Ram/G_RamGraph.cs') diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Ram/G_RamGraph.cs b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Ram/G_RamGraph.cs deleted file mode 100644 index 7d2f4f8..0000000 --- a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Ram/G_RamGraph.cs +++ /dev/null @@ -1,257 +0,0 @@ -/* --------------------------------------- - * Author: Martin Pane (martintayx@gmail.com) (@tayx94) - * Collaborators: Lars Aalbertsen (@Rockylars) - * Project: Graphy - Ultimate Stats Monitor - * Date: 15-Dec-17 - * Studio: Tayx - * - * This project is released under the MIT license. - * Attribution is not required, but it is always welcomed! - * -------------------------------------*/ - -using Tayx.Graphy.Graph; -using UnityEngine; -using UnityEngine.UI; - -#if UNITY_5_5_OR_NEWER -using UnityEngine.Profiling; -#endif - -namespace Tayx.Graphy.Ram -{ - public class G_RamGraph : G_Graph - { - /* ----- TODO: ---------------------------- - * Add summaries to the variables. - * Add summaries to the functions. - * Check if we should add a "RequireComponent" for "RamMonitor". - * --------------------------------------*/ - - #region Variables -> Serialized Private - - [SerializeField] private Image m_imageAllocated = null; - [SerializeField] private Image m_imageReserved = null; - [SerializeField] private Image m_imageMono = null; - - [SerializeField] private Shader ShaderFull = null; - [SerializeField] private Shader ShaderLight = null; - - #endregion - - #region Variables -> Private - - private GraphyManager m_graphyManager = null; - - private G_RamMonitor m_ramMonitor = null; - - private int m_resolution = 150; - - private G_GraphShader m_shaderGraphAllocated = null; - private G_GraphShader m_shaderGraphReserved = null; - private G_GraphShader m_shaderGraphMono = null; - - private float[] m_allocatedArray; - private float[] m_reservedArray; - private float[] m_monoArray; - - private float m_highestMemory = 0; - - #endregion - - #region Methods -> Unity Callbacks - - private void OnEnable() - { - Init(); - } - - private void Update() - { - UpdateGraph(); - } - - #endregion - - #region Methods -> Public - - public void UpdateParameters() - { - if ( m_shaderGraphAllocated == null - || m_shaderGraphReserved == null - || m_shaderGraphMono == null) - { - Init(); - } - - switch (m_graphyManager.GraphyMode) - { - case GraphyManager.Mode.FULL: - m_shaderGraphAllocated .ArrayMaxSize = G_GraphShader.ArrayMaxSizeFull; - m_shaderGraphReserved .ArrayMaxSize = G_GraphShader.ArrayMaxSizeFull; - m_shaderGraphMono .ArrayMaxSize = G_GraphShader.ArrayMaxSizeFull; - - m_shaderGraphAllocated .Image.material = new Material(ShaderFull); - m_shaderGraphReserved .Image.material = new Material(ShaderFull); - m_shaderGraphMono .Image.material = new Material(ShaderFull); - break; - - case GraphyManager.Mode.LIGHT: - m_shaderGraphAllocated .ArrayMaxSize = G_GraphShader.ArrayMaxSizeLight; - m_shaderGraphReserved .ArrayMaxSize = G_GraphShader.ArrayMaxSizeLight; - m_shaderGraphMono .ArrayMaxSize = G_GraphShader.ArrayMaxSizeLight; - - m_shaderGraphAllocated .Image.material = new Material(ShaderLight); - m_shaderGraphReserved .Image.material = new Material(ShaderLight); - m_shaderGraphMono .Image.material = new Material(ShaderLight); - break; - } - - m_shaderGraphAllocated.InitializeShader(); - m_shaderGraphReserved.InitializeShader(); - m_shaderGraphMono.InitializeShader(); - - m_resolution = m_graphyManager.RamGraphResolution; - - CreatePoints(); - } - - #endregion - - #region Methods -> Protected Override - - protected override void UpdateGraph() - { - float allocatedMemory = m_ramMonitor.AllocatedRam; - float reservedMemory = m_ramMonitor.ReservedRam; - float monoMemory = m_ramMonitor.MonoRam; - - m_highestMemory = 0; - - for (int i = 0; i <= m_resolution - 1; i++) - { - if (i >= m_resolution - 1) - { - m_allocatedArray[i] = allocatedMemory; - m_reservedArray[i] = reservedMemory; - m_monoArray[i] = monoMemory; - } - else - { - m_allocatedArray[i] = m_allocatedArray[i + 1]; - m_reservedArray[i] = m_reservedArray[i + 1]; - m_monoArray[i] = m_monoArray[i + 1]; - } - - if (m_highestMemory < m_reservedArray[i]) - { - m_highestMemory = m_reservedArray[i]; - } - } - - for (int i = 0; i <= m_resolution - 1; i++) - { - m_shaderGraphAllocated.Array[i] = m_allocatedArray[i] / m_highestMemory; - - m_shaderGraphReserved.Array[i] = m_reservedArray[i] / m_highestMemory; - - m_shaderGraphMono.Array[i] = m_monoArray[i] / m_highestMemory; - } - - m_shaderGraphAllocated.UpdatePoints(); - m_shaderGraphReserved.UpdatePoints(); - m_shaderGraphMono.UpdatePoints(); - } - - protected override void CreatePoints() - { - - m_shaderGraphAllocated.Array = new float[m_resolution]; - m_shaderGraphReserved.Array = new float[m_resolution]; - m_shaderGraphMono.Array = new float[m_resolution]; - - m_allocatedArray = new float[m_resolution]; - m_reservedArray = new float[m_resolution]; - m_monoArray = new float[m_resolution]; - - for (int i = 0; i < m_resolution; i++) - { - m_shaderGraphAllocated.Array[i] = 0; - m_shaderGraphReserved.Array[i] = 0; - m_shaderGraphMono.Array[i] = 0; - } - - // Initialize the material values - - // Colors - - m_shaderGraphAllocated.GoodColor = m_graphyManager.AllocatedRamColor; - m_shaderGraphAllocated.CautionColor = m_graphyManager.AllocatedRamColor; - m_shaderGraphAllocated.CriticalColor = m_graphyManager.AllocatedRamColor; - - m_shaderGraphAllocated.UpdateColors(); - - m_shaderGraphReserved.GoodColor = m_graphyManager.ReservedRamColor; - m_shaderGraphReserved.CautionColor = m_graphyManager.ReservedRamColor; - m_shaderGraphReserved.CriticalColor = m_graphyManager.ReservedRamColor; - - m_shaderGraphReserved.UpdateColors(); - - m_shaderGraphMono.GoodColor = m_graphyManager.MonoRamColor; - m_shaderGraphMono.CautionColor = m_graphyManager.MonoRamColor; - m_shaderGraphMono.CriticalColor = m_graphyManager.MonoRamColor; - - m_shaderGraphMono.UpdateColors(); - - // Thresholds - - m_shaderGraphAllocated.GoodThreshold = 0; - m_shaderGraphAllocated.CautionThreshold = 0; - m_shaderGraphAllocated.UpdateThresholds(); - - m_shaderGraphReserved.GoodThreshold = 0; - m_shaderGraphReserved.CautionThreshold = 0; - m_shaderGraphReserved.UpdateThresholds(); - - m_shaderGraphMono.GoodThreshold = 0; - m_shaderGraphMono.CautionThreshold = 0; - m_shaderGraphMono.UpdateThresholds(); - - m_shaderGraphAllocated.UpdateArray(); - m_shaderGraphReserved.UpdateArray(); - m_shaderGraphMono.UpdateArray(); - - // Average - - m_shaderGraphAllocated.Average = 0; - m_shaderGraphReserved.Average = 0; - m_shaderGraphMono.Average = 0; - - m_shaderGraphAllocated.UpdateAverage(); - m_shaderGraphReserved.UpdateAverage(); - m_shaderGraphMono.UpdateAverage(); - } - - #endregion - - #region Methods -> Private - - private void Init() - { - m_graphyManager = transform.root.GetComponentInChildren(); - - m_ramMonitor = GetComponent(); - - m_shaderGraphAllocated = new G_GraphShader(); - m_shaderGraphReserved = new G_GraphShader(); - m_shaderGraphMono = new G_GraphShader(); - - m_shaderGraphAllocated .Image = m_imageAllocated; - m_shaderGraphReserved .Image = m_imageReserved; - m_shaderGraphMono .Image = m_imageMono; - - UpdateParameters(); - } - - #endregion - } -} \ No newline at end of file -- cgit v1.2.3