From a65596aab8f89a2921574c216a27e57152ab1a2b Mon Sep 17 00:00:00 2001 From: Alee Date: Fri, 31 May 2019 18:26:09 -0400 Subject: Woo! Movement is done! --- Assets/Scripts/Player/PlayerMovement.cs | 48 ++++++++++++++++++++++++++++ Assets/Scripts/Player/PlayerMovement.cs.meta | 11 +++++++ 2 files changed, 59 insertions(+) create mode 100644 Assets/Scripts/Player/PlayerMovement.cs create mode 100644 Assets/Scripts/Player/PlayerMovement.cs.meta (limited to 'Assets/Scripts/Player') diff --git a/Assets/Scripts/Player/PlayerMovement.cs b/Assets/Scripts/Player/PlayerMovement.cs new file mode 100644 index 0000000..f82a325 --- /dev/null +++ b/Assets/Scripts/Player/PlayerMovement.cs @@ -0,0 +1,48 @@ +/******************************************************************************* +* +* Project SimLife: A Sims clone written in Unity C# +* Copyright (C) 2019 AleeCorp + Software Elevated +* +* This program is free software: you can redistribute it and/or modify +* it under the terms of the GNU General Public License as published by +* the Free Software Foundation, either version 3 of the License, or +* (at your option) any later version. +* +* This program is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +* GNU General Public License for more details. +* +* You should have received a copy of the GNU General Public License +* along with this program. If not, see . +* +*********************************************************************************/ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.AI; + +public class PlayerMovement : MonoBehaviour +{ + NavMeshAgent agent; + + // Start is called before the first frame update + void Start() + { + agent = GetComponent (); + } + + // Update is called once per frame + void Update() + { + if(Input.GetMouseButtonDown(0)) + { + RaycastHit hit; + Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); + if(Physics.Raycast(ray, out hit, Mathf.Infinity)) + { + agent.SetDestination(hit.point); + } + } + } +} diff --git a/Assets/Scripts/Player/PlayerMovement.cs.meta b/Assets/Scripts/Player/PlayerMovement.cs.meta new file mode 100644 index 0000000..30793c0 --- /dev/null +++ b/Assets/Scripts/Player/PlayerMovement.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 12d4d72b91b49f045a12f8c1a7cac845 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: -- cgit v1.2.3