From a65596aab8f89a2921574c216a27e57152ab1a2b Mon Sep 17 00:00:00 2001 From: Alee Date: Fri, 31 May 2019 18:26:09 -0400 Subject: Woo! Movement is done! --- Assets/Scripts/PlayerMovement.cs | 39 --------------------------------------- 1 file changed, 39 deletions(-) delete mode 100644 Assets/Scripts/PlayerMovement.cs (limited to 'Assets/Scripts/PlayerMovement.cs') diff --git a/Assets/Scripts/PlayerMovement.cs b/Assets/Scripts/PlayerMovement.cs deleted file mode 100644 index 6b2346a..0000000 --- a/Assets/Scripts/PlayerMovement.cs +++ /dev/null @@ -1,39 +0,0 @@ -/******************************************************************************* -* -* Project SimLife: A Sims clone written in Unity C# -* Copyright (C) 2019 AleeCorp + Software Elevated -* -* This program is free software: you can redistribute it and/or modify -* it under the terms of the GNU General Public License as published by -* the Free Software Foundation, either version 3 of the License, or -* (at your option) any later version. -* -* This program is distributed in the hope that it will be useful, -* but WITHOUT ANY WARRANTY; without even the implied warranty of -* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -* GNU General Public License for more details. -* -* You should have received a copy of the GNU General Public License -* along with this program. If not, see . -* -*********************************************************************************/ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using UnityEngine.AI; - -public class PlayerMovement : MonoBehaviour -{ - void Update() - { - if (Input.GetButtonDown("Fire1")) - { - Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); - RaycastHit hitInfo; - if (Physics.Raycast(ray, out hitInfo)) - { - GetComponent().SetDestination(hitInfo.point); - } - } - } -} -- cgit v1.2.3