From 7887e44bea38ca52d196bba62317e26f8d244c7b Mon Sep 17 00:00:00 2001 From: Alee Date: Sun, 2 Jun 2019 14:15:13 -0400 Subject: cylex's stuff again --- Assets/Scripts/UI/LoadScene.cs | 38 ++++++++++++++++++++++++++++++++------ 1 file changed, 32 insertions(+), 6 deletions(-) (limited to 'Assets/Scripts/UI/LoadScene.cs') diff --git a/Assets/Scripts/UI/LoadScene.cs b/Assets/Scripts/UI/LoadScene.cs index abab27d..95b7278 100644 --- a/Assets/Scripts/UI/LoadScene.cs +++ b/Assets/Scripts/UI/LoadScene.cs @@ -22,10 +22,36 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; -public class LoadScene : MonoBehaviour -{ - public void SceneLoader(int SceneIndex) - { - SceneManager.LoadScene(SceneIndex); - } +public class LoadScene : MonoBehaviour { + bool doMenuRotate; + int _SceneIndex; + GameObject MainPanel; + + public void MainMenuPlayButton(int SceneIndex) { + doMenuRotate = true; + _SceneIndex = SceneIndex; + } + + public void SceneLoader(int SceneIndex) { + SceneManager.LoadScene(SceneIndex); + } + + public void Start() { + doMenuRotate = false; + MainPanel = GameObject.Find("MainPanel"); + } + + public void Update() { + if (doMenuRotate) { + if (MainPanel.transform.eulerAngles.z < 90) { + MainPanel.transform.Rotate(0, 0, MainPanel.transform.rotation.eulerAngles.z + 0.01f); + } else { + doMenuRotate = false; + } + } + + if (MainPanel.transform.eulerAngles.z > 90) { + SceneLoader(_SceneIndex); + } + } } -- cgit v1.2.3