From a65596aab8f89a2921574c216a27e57152ab1a2b Mon Sep 17 00:00:00 2001 From: Alee Date: Fri, 31 May 2019 18:26:09 -0400 Subject: Woo! Movement is done! --- Assets/Scripts/Player.meta | 8 +++++ Assets/Scripts/Player/PlayerMovement.cs | 48 ++++++++++++++++++++++++++++ Assets/Scripts/Player/PlayerMovement.cs.meta | 11 +++++++ Assets/Scripts/PlayerMovement.cs | 39 ---------------------- Assets/Scripts/PlayerMovement.cs.meta | 11 ------- 5 files changed, 67 insertions(+), 50 deletions(-) create mode 100644 Assets/Scripts/Player.meta create mode 100644 Assets/Scripts/Player/PlayerMovement.cs create mode 100644 Assets/Scripts/Player/PlayerMovement.cs.meta delete mode 100644 Assets/Scripts/PlayerMovement.cs delete mode 100644 Assets/Scripts/PlayerMovement.cs.meta (limited to 'Assets/Scripts') diff --git a/Assets/Scripts/Player.meta b/Assets/Scripts/Player.meta new file mode 100644 index 0000000..ccf888b --- /dev/null +++ b/Assets/Scripts/Player.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 0105863dc7a4f6745a1c39a94fafb479 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Player/PlayerMovement.cs b/Assets/Scripts/Player/PlayerMovement.cs new file mode 100644 index 0000000..f82a325 --- /dev/null +++ b/Assets/Scripts/Player/PlayerMovement.cs @@ -0,0 +1,48 @@ +/******************************************************************************* +* +* Project SimLife: A Sims clone written in Unity C# +* Copyright (C) 2019 AleeCorp + Software Elevated +* +* This program is free software: you can redistribute it and/or modify +* it under the terms of the GNU General Public License as published by +* the Free Software Foundation, either version 3 of the License, or +* (at your option) any later version. +* +* This program is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +* GNU General Public License for more details. +* +* You should have received a copy of the GNU General Public License +* along with this program. If not, see . +* +*********************************************************************************/ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.AI; + +public class PlayerMovement : MonoBehaviour +{ + NavMeshAgent agent; + + // Start is called before the first frame update + void Start() + { + agent = GetComponent (); + } + + // Update is called once per frame + void Update() + { + if(Input.GetMouseButtonDown(0)) + { + RaycastHit hit; + Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); + if(Physics.Raycast(ray, out hit, Mathf.Infinity)) + { + agent.SetDestination(hit.point); + } + } + } +} diff --git a/Assets/Scripts/Player/PlayerMovement.cs.meta b/Assets/Scripts/Player/PlayerMovement.cs.meta new file mode 100644 index 0000000..30793c0 --- /dev/null +++ b/Assets/Scripts/Player/PlayerMovement.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 12d4d72b91b49f045a12f8c1a7cac845 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/PlayerMovement.cs b/Assets/Scripts/PlayerMovement.cs deleted file mode 100644 index 6b2346a..0000000 --- a/Assets/Scripts/PlayerMovement.cs +++ /dev/null @@ -1,39 +0,0 @@ -/******************************************************************************* -* -* Project SimLife: A Sims clone written in Unity C# -* Copyright (C) 2019 AleeCorp + Software Elevated -* -* This program is free software: you can redistribute it and/or modify -* it under the terms of the GNU General Public License as published by -* the Free Software Foundation, either version 3 of the License, or -* (at your option) any later version. -* -* This program is distributed in the hope that it will be useful, -* but WITHOUT ANY WARRANTY; without even the implied warranty of -* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -* GNU General Public License for more details. -* -* You should have received a copy of the GNU General Public License -* along with this program. If not, see . -* -*********************************************************************************/ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using UnityEngine.AI; - -public class PlayerMovement : MonoBehaviour -{ - void Update() - { - if (Input.GetButtonDown("Fire1")) - { - Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); - RaycastHit hitInfo; - if (Physics.Raycast(ray, out hitInfo)) - { - GetComponent().SetDestination(hitInfo.point); - } - } - } -} diff --git a/Assets/Scripts/PlayerMovement.cs.meta b/Assets/Scripts/PlayerMovement.cs.meta deleted file mode 100644 index 30793c0..0000000 --- a/Assets/Scripts/PlayerMovement.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 12d4d72b91b49f045a12f8c1a7cac845 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: -- cgit v1.2.3