From 573eb0dc44da073462e24f15a253a51a4013ee58 Mon Sep 17 00:00:00 2001 From: Adrian Ulbrich Date: Sat, 9 Nov 2019 02:44:29 +0100 Subject: Added support for colored triangles --- Unicity.Engine/GameWindow.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'Unicity.Engine/GameWindow.cs') diff --git a/Unicity.Engine/GameWindow.cs b/Unicity.Engine/GameWindow.cs index 7a765ca..1d1559b 100644 --- a/Unicity.Engine/GameWindow.cs +++ b/Unicity.Engine/GameWindow.cs @@ -21,7 +21,7 @@ namespace Unicity.Engine window = new RenderWindow(width, height, title); renderer = new GraphicsRenderer(window); - renderer.SetRenderData(new Shape[] { new Triangle(new float[] { -0.5f, -0.5f, 0.0f, 0.5f, -0.5f, 0.0f, 0.0f, 0.5f, 0.0f }, 1.0f, 1.0f, 0.0f) }); + renderer.SetRenderData(new Shape[] { new Triangle(new float[] { -1.0f, -0.5f, 0.0f, 0.0f, -0.5f, 0.0f, -0.5f, 0.5f, 0.0f }, 1.0f, 0.0f, 0.0f), new Triangle(new float[] { 0.0f, -0.5f, 0.0f, 1.0f, -0.5f, 0.0f, 0.5f, 0.5f, 0.0f }, 1.0f, 1.0f, 0.0f) }); } public void Open(double ups = 60.0, double fps = 60.0) @@ -42,6 +42,7 @@ namespace Unicity.Engine } // Dispose of unmanaged resources + renderer?.Dispose(); window?.Dispose(); disposed = true; -- cgit v1.2.3