From 6fd78657f010bcc48c746a7b1e6ae9a0589adf5b Mon Sep 17 00:00:00 2001 From: Adrian Ulbrich Date: Sat, 9 Nov 2019 01:45:40 +0100 Subject: Can render triangles now --- Unicity.Renderer/RenderWindow.cs | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'Unicity.Renderer/RenderWindow.cs') diff --git a/Unicity.Renderer/RenderWindow.cs b/Unicity.Renderer/RenderWindow.cs index 4566295..eceac9a 100644 --- a/Unicity.Renderer/RenderWindow.cs +++ b/Unicity.Renderer/RenderWindow.cs @@ -30,12 +30,13 @@ namespace Unicity.Renderer private void Window_Load(object sender, EventArgs e) { GL.Viewport(0, 0, Width, Height); - GL.ClearColor(1.0f, 0.0f, 0.0f, 1.0f); } private void Window_Resize(object sender, EventArgs e) { GL.Viewport(0, 0, Width, Height); + + Window_RenderFrame(this, new FrameEventArgs()); } private void Window_UpdateFrame(object sender, FrameEventArgs e) @@ -47,7 +48,7 @@ namespace Unicity.Renderer { GL.Clear(ClearBufferMask.ColorBufferBit); - Update?.Invoke(this, EventArgs.Empty); + Render?.Invoke(this, EventArgs.Empty); window.SwapBuffers(); } -- cgit v1.2.3