From cc845ca858be069ea6349e2da0c28ff891abd1a7 Mon Sep 17 00:00:00 2001 From: Adrian Ulbrich Date: Sun, 10 Nov 2019 01:26:11 +0100 Subject: Embedded shader files in application --- Unicity.Renderer/RenderWindow.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'Unicity.Renderer/RenderWindow.cs') diff --git a/Unicity.Renderer/RenderWindow.cs b/Unicity.Renderer/RenderWindow.cs index eceac9a..823d866 100644 --- a/Unicity.Renderer/RenderWindow.cs +++ b/Unicity.Renderer/RenderWindow.cs @@ -1,7 +1,7 @@ using System; using OpenTK; using OpenTK.Graphics; -using OpenTK.Graphics.OpenGL4; +using OpenTK.Graphics.OpenGL; namespace Unicity.Renderer { @@ -21,7 +21,7 @@ namespace Unicity.Renderer public RenderWindow(int width, int height, string title) { - window = new GameWindow(width, height, GraphicsMode.Default, title, GameWindowFlags.Default, DisplayDevice.Default, 4, 0, GraphicsContextFlags.ForwardCompatible); + window = new GameWindow(width, height, GraphicsMode.Default, title, GameWindowFlags.Default, DisplayDevice.Default, 3, 3, GraphicsContextFlags.ForwardCompatible); window.Load += Window_Load; window.Resize += Window_Resize; window.UpdateFrame += Window_UpdateFrame; -- cgit v1.2.3