From 3b214e75effaca1ba67daaf29d0a94e5b0129386 Mon Sep 17 00:00:00 2001 From: Adrian Ulbrich Date: Fri, 8 Nov 2019 23:56:17 +0100 Subject: Started work on actual engine --- Unicity.Renderer/Resources/fragmentShader.frag | 10 ---------- Unicity.Renderer/Resources/vertexShader.vert | 19 ------------------- 2 files changed, 29 deletions(-) delete mode 100644 Unicity.Renderer/Resources/fragmentShader.frag delete mode 100644 Unicity.Renderer/Resources/vertexShader.vert (limited to 'Unicity.Renderer/Resources') diff --git a/Unicity.Renderer/Resources/fragmentShader.frag b/Unicity.Renderer/Resources/fragmentShader.frag deleted file mode 100644 index a5941bd..0000000 --- a/Unicity.Renderer/Resources/fragmentShader.frag +++ /dev/null @@ -1,10 +0,0 @@ -#version 330 core - -out vec4 color; - -in vec4 inColor; - -void main() -{ - color = inColor; -} \ No newline at end of file diff --git a/Unicity.Renderer/Resources/vertexShader.vert b/Unicity.Renderer/Resources/vertexShader.vert deleted file mode 100644 index 330b3e0..0000000 --- a/Unicity.Renderer/Resources/vertexShader.vert +++ /dev/null @@ -1,19 +0,0 @@ -#version 330 core - -layout(location = 0) in vec3 vertexPosition_modelspace; - -uniform mat4 model; -uniform mat4 view; -uniform mat4 projection; - -uniform vec3 color; -uniform float alpha; - -out vec4 inColor; - -void main() -{ - gl_Position = projection * view * model * vec4(vertexPosition_modelspace, 1.0); - - inColor = vec4(color, 1.0); -} \ No newline at end of file -- cgit v1.2.3