From cc845ca858be069ea6349e2da0c28ff891abd1a7 Mon Sep 17 00:00:00 2001 From: Adrian Ulbrich Date: Sun, 10 Nov 2019 01:26:11 +0100 Subject: Embedded shader files in application --- Unicity.Renderer/Resources/fragmentShader.frag | 9 +++++++++ Unicity.Renderer/Resources/vertexShader.vert | 12 ++++++++++++ 2 files changed, 21 insertions(+) create mode 100644 Unicity.Renderer/Resources/fragmentShader.frag create mode 100644 Unicity.Renderer/Resources/vertexShader.vert (limited to 'Unicity.Renderer/Resources') diff --git a/Unicity.Renderer/Resources/fragmentShader.frag b/Unicity.Renderer/Resources/fragmentShader.frag new file mode 100644 index 0000000..7009f75 --- /dev/null +++ b/Unicity.Renderer/Resources/fragmentShader.frag @@ -0,0 +1,9 @@ +#version 330 core + +out vec4 FragColor; +in vec4 vertexColor; + +void main() +{ + FragColor = vertexColor; +} \ No newline at end of file diff --git a/Unicity.Renderer/Resources/vertexShader.vert b/Unicity.Renderer/Resources/vertexShader.vert new file mode 100644 index 0000000..7d1ab7f --- /dev/null +++ b/Unicity.Renderer/Resources/vertexShader.vert @@ -0,0 +1,12 @@ +#version 330 core + +layout (location = 0) in vec3 aPos; +layout (location = 1) in vec3 aColor; + +out vec4 vertexColor; + +void main() +{ + gl_Position = vec4(aPos, 1.0f); + vertexColor = vec4(aColor, 1.0f); +} \ No newline at end of file -- cgit v1.2.3