From 6fd78657f010bcc48c746a7b1e6ae9a0589adf5b Mon Sep 17 00:00:00 2001 From: Adrian Ulbrich Date: Sat, 9 Nov 2019 01:45:40 +0100 Subject: Can render triangles now --- Unicity.Renderer/shaders/test.frag | 11 ++++++++++- Unicity.Renderer/shaders/test.vert | 6 +++++- 2 files changed, 15 insertions(+), 2 deletions(-) (limited to 'Unicity.Renderer/shaders') diff --git a/Unicity.Renderer/shaders/test.frag b/Unicity.Renderer/shaders/test.frag index 5f28270..58db0c6 100644 --- a/Unicity.Renderer/shaders/test.frag +++ b/Unicity.Renderer/shaders/test.frag @@ -1 +1,10 @@ - \ No newline at end of file +#version 400 core + +out vec4 FragColor; + +in vec4 vertexColor; + +void main() +{ + FragColor = vertexColor; +} \ No newline at end of file diff --git a/Unicity.Renderer/shaders/test.vert b/Unicity.Renderer/shaders/test.vert index c087c1a..c0395f0 100644 --- a/Unicity.Renderer/shaders/test.vert +++ b/Unicity.Renderer/shaders/test.vert @@ -2,7 +2,11 @@ layout (location = 0) in vec3 aPos; +out vec4 vertexColor; +uniform vec4 inColor; + void main() { - gl_Position = vec4(aPos, 1.0); + gl_Position = vec4(aPos, 1.0f); + vertexColor = inColor; } \ No newline at end of file -- cgit v1.2.3