#if UNITY_EDITOR using UnityEngine; using UnityEditor; using UnityEditor.Callbacks; using System.Collections.Generic; namespace Lean.Common.Examples { [CustomEditor(typeof(TextAsset))] public class LeanDocumentation_Inspector : Editor { private static GUIStyle titleStyle; private static GUIStyle headerStyle; private static GUIStyle bodyStyle; private static GUIStyle rateStyle; private Dictionary infos = new Dictionary(); private Texture2D icon; private Texture2D thumb; public static void UpdateStyles() { if (bodyStyle == null) { bodyStyle = new GUIStyle(EditorStyles.label); bodyStyle.wordWrap = true; bodyStyle.fontSize = 14; titleStyle = new GUIStyle(bodyStyle); titleStyle.fontSize = 26; titleStyle.alignment = TextAnchor.MiddleCenter; headerStyle = new GUIStyle(bodyStyle); headerStyle.fontSize = 18 ; rateStyle = new GUIStyle(EditorStyles.toolbarButton); rateStyle.fontSize = 20; } } public override void OnInspectorGUI() { var path = AssetDatabase.GetAssetPath(target); if (path.Contains("Lean") == true && path.EndsWith("DOCUMENTATION.html") == true) { UpdateStyles(); EditorGUI.EndDisabledGroup(); EditorGUILayout.LabelField("Thank You For Using " + Info("Title", "this asset") + "!", headerStyle); EditorGUILayout.LabelField("The documentation is in HTML format. You can open it by double clicking on this file, or by clicking below.", bodyStyle); if (GUILayout.Button(new GUIContent("Open Documentation", "Open In Web Browser")) == true) { System.Diagnostics.Process.Start(System.IO.Path.Combine(System.IO.Directory.GetCurrentDirectory(), path)); } EditorGUILayout.Separator(); EditorGUILayout.Separator(); EditorGUILayout.LabelField("Need Help?", headerStyle); EditorGUILayout.LabelField("If you read the documentation and still have questions, feel free to ask!", bodyStyle); if (infos.ContainsKey("Forum") == true) { if (GUILayout.Button("Forum Thread") == true) { Application.OpenURL(Info("Forum")); } } if (infos.ContainsKey("YouTube") == true) { if (GUILayout.Button("YouTube Channel") == true) { Application.OpenURL(Info("YouTube")); } } if (GUILayout.Button(new GUIContent("E-Mail Me", "carlos.wilkes@gmail.com")) == true) { Application.OpenURL("mailto:carlos.wilkes@gmail.com"); } if (GUILayout.Button(new GUIContent("Private Message", "Unity Forum Profile")) == true) { Application.OpenURL("http://forum.unity.com/members/41960"); } EditorGUILayout.Separator(); EditorGUILayout.Separator(); EditorGUILayout.LabelField("You're Awesome!", headerStyle); EditorGUILayout.LabelField("If you haven't already, please consider rating this asset. It really helps me out!", bodyStyle); if (GUILayout.Button(new GUIContent("Rate This Asset", Info("Title") + " Asset Page")) == true) { Application.OpenURL("http://CarlosWilkes.com/Get/" + Info("Link")); } EditorGUILayout.Separator(); EditorGUILayout.Separator(); EditorGUILayout.LabelField("Made Something Cool?", headerStyle); EditorGUILayout.LabelField("If you've finished a project using " + Info("Title") + " then let me know! I can shout you out, link to you from my website, and much more!", bodyStyle); if (GUILayout.Button(new GUIContent("E-Mail Me", "carlos.wilkes@gmail.com")) == true) { Application.OpenURL("mailto:carlos.wilkes@gmail.com"); } EditorGUILayout.Separator(); EditorGUILayout.Separator(); EditorGUILayout.LabelField("Want More?", headerStyle); EditorGUILayout.LabelField("Check out all my other great assets, I'm sure there's something there that can help you!", bodyStyle); if (GUILayout.Button(new GUIContent("My Website", "CarlosWilkes.com")) == true) { Application.OpenURL("http://CarlosWilkes.com" + Info("Link")); } } else { base.OnInspectorGUI(); } } protected override void OnHeaderGUI() { UpdateStyles(); GUILayout.BeginHorizontal("In BigTitle"); { var iconWidth = Mathf.Min(EditorGUIUtility.currentViewWidth/3f - 20f, 128f); var content = new GUIContent(Info("Title", "Documentation").Replace(' ', '\n')); var height = Mathf.Max(titleStyle.CalcHeight(content, EditorGUIUtility.currentViewWidth - iconWidth), iconWidth); if (icon != null) { GUILayout.Label(icon, EditorStyles.centeredGreyMiniLabel, GUILayout.Width(iconWidth), GUILayout.Height(iconWidth)); } GUILayout.Label(content, titleStyle, GUILayout.Height(height)); } GUILayout.EndHorizontal(); } protected virtual void OnEnable() { var textAsset = (TextAsset)target; var text = textAsset.text; var blockA = text.IndexOf(""); if (blockA >= 0 && blockB >= 0) { var section = text.Substring(blockA, blockB - blockA); var lines = section.Split('\r', '\n'); foreach (var line in lines) { var tokens = line.Split(':'); if (tokens.Length == 2) { var k = tokens[0]; var v = tokens[1]; if (k == "Icon") { icon = new Texture2D(1, 1); icon.LoadImage(System.Convert.FromBase64String(v)); } else if (k == "Thumb") { thumb = new Texture2D(1, 1); thumb.LoadImage(System.Convert.FromBase64String(v)); } else { infos.Add(k, v); } } } } } private string Info(string key, string fallback = null) { var value = default(string); if (infos.TryGetValue(key, out value) == false) { value = fallback; } return value; } } } namespace Lean.Common.Examples { /// Unity hijacks html file opening and passes it to the default text editor. For documentation files we want to use an actual browser for this, so hijack it back! public static class LeanDocumentation { [OnOpenAsset(1)] public static bool step1(int instanceID, int line) { var path = AssetDatabase.GetAssetPath(instanceID); if (path.Contains("Lean") == true && path.EndsWith("DOCUMENTATION.html") == true) { System.Diagnostics.Process.Start(System.IO.Path.Combine(System.IO.Directory.GetCurrentDirectory(), path)); return true; } return false; } } } #endif