using UnityEngine;
namespace Lean.Localization
{
/// This component will update a SpriteRenderer component with a localized sprite, or use a fallback if none is found
[ExecuteInEditMode]
[DisallowMultipleComponent]
[RequireComponent(typeof(SpriteRenderer))]
[HelpURL(LeanLocalization.HelpUrlPrefix + "LeanLocalizedSpriteRenderer")]
[AddComponentMenu(LeanLocalization.ComponentPathPrefix + "Localized SpriteRenderer")]
public class LeanLocalizedSpriteRenderer : LeanLocalizedBehaviour
{
[Tooltip("If PhraseName couldn't be found, this sprite will be used")]
public Sprite FallbackSprite;
// This gets called every time the translation needs updating
public override void UpdateTranslation(LeanTranslation translation)
{
// Get the SpriteRenderer component attached to this GameObject
var spriteRenderer = GetComponent();
// Use translation?
if (translation != null && translation.Data is Sprite)
{
spriteRenderer.sprite = (Sprite)translation.Data;
}
// Use fallback?
else
{
spriteRenderer.sprite = FallbackSprite;
}
}
protected virtual void Awake()
{
// Should we set FallbackSprite?
if (FallbackSprite == null)
{
// Get the SpriteRenderer component attached to this GameObject
var spriteRenderer = GetComponent();
// Copy current sprite to fallback
FallbackSprite = spriteRenderer.sprite;
}
}
}
}