using UnityEngine;
using System.Collections.Generic;
namespace Lean.Localization
{
/// This class stores information about a single language, and any of its optional cultures.
[System.Serializable]
public class LeanLanguage
{
[SerializeField]
private string name;
[SerializeField]
private List cultures;
public string Name
{
set
{
name = value;
}
get
{
return name;
}
}
/// This culture names for this language (e.g. en-GB, en-US).
public List Cultures
{
get
{
if (cultures == null)
{
cultures = new List();
}
return cultures;
}
}
}
}