/* --------------------------------------- * Author: Martin Pane (martintayx@gmail.com) (@tayx94) * Collaborators: Lars Aalbertsen (@Rockylars) * Project: Graphy - Ultimate Stats Monitor * Date: 05-Mar-18 * Studio: Tayx * * This project is released under the MIT license. * Attribution is not required, but it is always welcomed! * -------------------------------------*/ using UnityEngine; using UnityEngine.UI; using System.Collections; namespace Tayx.Graphy.CustomizationScene { public class ForceSliderToPowerOf2 : MonoBehaviour { /* ----- TODO: ---------------------------- * Check if we can seal this class. * Add summaries to the variables. * Add summaries to the functions. * Check if we can remove "using System.Collections;". * Check if we could make the "m_powerOf2Values" constant. * Check if we should add "private" to the Unity Callbacks. * --------------------------------------*/ #region Variables -> Serialized Private [SerializeField] private Slider m_slider = null; #endregion #region Variables -> Private private int[] m_powerOf2Values = { 128, 256, 512, 1024, 2048, 4096, 8192 }; private Text m_text; #endregion #region Methods -> Unity Callbacks void Start() { m_slider.onValueChanged.AddListener(UpdateValue); } #endregion #region Methods -> Private private void UpdateValue(float value) { int closestSpectrumIndex = 0; int minDistanceToSpectrumValue = 100000; //TODO: Put the int cast outside of the loop. for (int i = 0; i < m_powerOf2Values.Length; i++) { int newDistance = Mathf.Abs((int)value - m_powerOf2Values[i]); if (newDistance < minDistanceToSpectrumValue) { minDistanceToSpectrumValue = newDistance; closestSpectrumIndex = i; } } m_slider.value = m_powerOf2Values[closestSpectrumIndex]; } #endregion } }