/******************************************************************************* * * Unicity (Project SimLife): A Sims clone written in Unity C# * Copyright (C) 2019 Unicity Development Team * * This software is protected by the copyright and licensing rights held * by the Unicity Development Team. (2019) * *********************************************************************************/ using UnityEngine; using UnityEngine.AI; public class PlayerMovement : MonoBehaviour { NavMeshAgent agent; // Start is called before the first frame update void Start() { agent = GetComponent (); } // Update is called once per frame void Update() { if(Input.GetMouseButtonDown(0)) { RaycastHit hit; Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); if(Physics.Raycast(ray, out hit, Mathf.Infinity)) { agent.SetDestination(hit.point); } } } }