/******************************************************************************* * * Project SimLife: A Sims clone written in Unity C# * Copyright (C) 2019 AleeCorp + Software Elevated * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * *********************************************************************************/ using UnityEngine; using UnityEngine.AI; public class PlayerMovement : MonoBehaviour { NavMeshAgent agent; // Start is called before the first frame update void Start() { agent = GetComponent (); } // Update is called once per frame void Update() { if(Input.GetMouseButtonDown(0)) { RaycastHit hit; Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); if(Physics.Raycast(ray, out hit, Mathf.Infinity)) { agent.SetDestination(hit.point); } } } }