/******************************************************************************* * * Unicity (Project SimLife): A Sims clone written in Unity C# * Copyright (C) 2019 Unicity Development Team * * This software is protected by the copyright and licensing rights held * by the Unicity Development Team. (2019) * *********************************************************************************/ using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class LoadScene : MonoBehaviour { bool doMenuRotate; int _SceneIndex; GameObject MainPanel; public void MainMenuPlayButton(int SceneIndex) { doMenuRotate = true; _SceneIndex = SceneIndex; } public void SceneLoader(int SceneIndex) { SceneManager.LoadScene(SceneIndex); } public void Start() { doMenuRotate = false; MainPanel = GameObject.Find("MainPanel"); } public void Update() { if (doMenuRotate) { if (MainPanel.transform.eulerAngles.z < 90) { MainPanel.transform.Rotate(0, 0, MainPanel.transform.rotation.eulerAngles.z + 0.01f); } else { doMenuRotate = false; } } if (MainPanel.transform.eulerAngles.z > 90) { SceneLoader(_SceneIndex); } } }