/******************************************************************************* * * Project SimLife: A Sims clone written in Unity C# * Copyright (C) 2019 AleeCorp + Software Elevated * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * *********************************************************************************/ using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class LoadScene : MonoBehaviour { bool doMenuRotate; int _SceneIndex; GameObject MainPanel; public void MainMenuPlayButton(int SceneIndex) { doMenuRotate = true; _SceneIndex = SceneIndex; } public void SceneLoader(int SceneIndex) { SceneManager.LoadScene(SceneIndex); } public void Start() { doMenuRotate = false; MainPanel = GameObject.Find("MainPanel"); } public void Update() { if (doMenuRotate) { if (MainPanel.transform.eulerAngles.z < 90) { MainPanel.transform.Rotate(0, 0, MainPanel.transform.rotation.eulerAngles.z + 0.01f); } else { doMenuRotate = false; } } if (MainPanel.transform.eulerAngles.z > 90) { SceneLoader(_SceneIndex); } } }