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using UnityEngine;
using UnityEngine.Serialization;
using System.Collections.Generic;
using Lean.Common;
#if UNITY_EDITOR
using UnityEditor;
namespace Lean.Localization
{
[CanEditMultipleObjects]
[CustomEditor(typeof(LeanLocalizedBehaviour), true)]
public class LeanLocalizedBehaviour_Inspector : LeanInspector<LeanLocalizedBehaviour>
{
}
}
#endif
namespace Lean.Localization
{
/// <summary>This component simplifies the updating process, extend it if you want to cause a specific object to get localized</summary>
public abstract class LeanLocalizedBehaviour : MonoBehaviour
{
[Tooltip("The name of the phrase we want to use for this localized component")]
[SerializeField]
[LeanTranslationName]
[FormerlySerializedAs("phraseName")]
[FormerlySerializedAs("translationTitle")]
private string translationName;
[System.NonSerialized]
private HashSet<LeanToken> tokens;
/// <summary>This is the name of the translation this script uses.</summary>
public string TranslationName
{
set
{
if (translationName != value)
{
translationName = value;
UpdateLocalization();
}
}
get
{
return translationName;
}
}
public void Register(LeanToken token)
{
if (token != null)
{
if (tokens == null)
{
tokens = new HashSet<LeanToken>();
}
tokens.Add(token);
}
}
public void Unregister(LeanToken token)
{
if (tokens != null)
{
tokens.Remove(token);
}
}
public void UnregisterAll()
{
if (tokens != null)
{
foreach (var token in tokens)
{
token.Unregister(this);
}
tokens.Clear();
}
}
// This gets called every time the translation needs updating
// NOTE: translation may be null if it can't be found
public abstract void UpdateTranslation(LeanTranslation translation);
/// <summary>If you call this then this component will update using the translation for the specified phrase.</summary>
[ContextMenu("Update Localization")]
public void UpdateLocalization()
{
UpdateTranslation(LeanLocalization.GetTranslation(translationName));
}
protected virtual void OnEnable()
{
LeanLocalization.OnLocalizationChanged += UpdateLocalization;
UpdateLocalization();
}
protected virtual void OnDisable()
{
LeanLocalization.OnLocalizationChanged -= UpdateLocalization;
UnregisterAll();
}
#if UNITY_EDITOR
protected virtual void OnValidate()
{
if (isActiveAndEnabled == true)
{
UpdateLocalization();
}
}
#endif
}
}
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